I mean bot files are by definition made by RA2 and made to be read by RA2... what else could read them ?
also lol at most toxic guy around calling others out on this sh**
Spent a few hours on this. It loads directly from the default player team bot0.bot, bot1.bot, and bot2.bot. I also experimented with loading the textures which are also included in the save file into Unity, but Unity does not natively support .tga files. I found a .tga loader online, but did not manage to get any results from it. However, unwrapping should be easy as it's all included in the file, and a workaround to the textures could be extracting them from the file, then converting them to .png. So far the importer only builds the chassis shape with a default texture applied and no unwrapping.(Image removed from quote.)(Image removed from quote.)(Image removed from quote.)
Sic made something that could do this a while back:*PICTURES*Is something like this what you're thinking of?
Fotepx is a dev on RA3 you heard it here 1st