Author Topic: Programs that can read .bot files?  (Read 1698 times)

Offline FOTEPX

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Programs that can read .bot files?
« on: February 02, 2016, 04:10:02 PM »
Are there any programs, other than RA2, that can read .bot files?


Currently listening to: Marblehead Johnson - The Bluetones

Offline Mr. AS

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Re: Programs that can read .bot files?
« Reply #1 on: February 02, 2016, 04:14:37 PM »
notepad++
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Naryar

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Re: Programs that can read .bot files?
« Reply #2 on: February 02, 2016, 04:15:06 PM »
well, you can open it with notepad or (recommended) notepad++ and edit it.

Otherwise, not really. I mean bot files are by definition made by RA2 and made to be read by RA2... what else could read them ?

Offline FOTEPX

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Re: Programs that can read .bot files?
« Reply #3 on: February 02, 2016, 04:30:14 PM »
I mean bot files are by definition made by RA2 and made to be read by RA2... what else could read them ?

I was hoping to write a simple program that could display .bot files in a 3D space, or perhaps decompile .bot files into a format more understandable by modern engines.


Currently listening to: Marblehead Johnson - The Bluetones

Offline Badger

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Re: Programs that can read .bot files?
« Reply #4 on: February 02, 2016, 05:06:05 PM »
Fotepx is a dev on RA3 you heard it here 1st
also lol at most toxic guy around calling others out on this sh**
Google Drive with my newer bots

Offline Lemonism

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Re: Programs that can read .bot files?
« Reply #5 on: February 02, 2016, 05:07:58 PM »
Sic made something that could do this a while back:

Spent a few hours on this. It loads directly from the default player team bot0.bot, bot1.bot, and bot2.bot. I also experimented with loading the textures which are also included in the save file into Unity, but Unity does not natively support .tga files. I found a .tga loader online, but did not manage to get any results from it. However, unwrapping should be easy as it's all included in the file, and a workaround to the textures could be extracting them from the file, then converting them to .png.
So far the importer only builds the chassis shape with a default texture applied and no unwrapping.
(Image removed from quote.)
(Image removed from quote.)
(Image removed from quote.)

Is something like this what you're thinking of?
Edit: wording
Download Mortis.py
Download some of my DSL2.2 Bots

Offline Badnik96

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Re: Programs that can read .bot files?
« Reply #6 on: February 02, 2016, 05:42:57 PM »
wasn't serge working on something like this for the bot exchange that never happened

Offline FOTEPX

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Re: Programs that can read .bot files?
« Reply #7 on: February 02, 2016, 05:43:57 PM »
Sic made something that could do this a while back:
*PICTURES*
Is something like this what you're thinking of?

Yeah, something like that, except it also has support for components and AI files.

Fotepx is a dev on RA3 you heard it here 1st

The idea isn't an RA3, but more of an RA2.5 - think of a Rumble Mode in RA2, where you could have up to 32 robots in an arena at once, all with a much more modern physics engine. I understand that current levels only have 4 bot spawn points max, but that it is possible to place more. I'd also need someone with basic mapmaking knowledge to pull this off.



Currently listening to: Marblehead Johnson - The Bluetones