Author Topic: Battlebots AI technical problem  (Read 2730 times)

Offline freeziez

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Battlebots AI technical problem
« on: March 14, 2010, 01:11:59 PM »
Hi. This is my first post. Anyway, I downloaded the Battlebots AI packs (1+2) into Robot Arena 2. Bu for some reason, the only bots it won't let me play against are Diesector and The Judge. If I try to play against them, the game crashes.
I need some help, because those are two of my favorite opponents! HELP ME!!!
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Offline S.T.C.

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Re: Battlebots AI technical problem
« Reply #1 on: March 14, 2010, 01:32:52 PM »
Did you install the components the game brought right?
If not,try re-installing it.



Offline Badnik96

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Re: Battlebots AI technical problem
« Reply #2 on: March 14, 2010, 04:16:34 PM »
download the AU power pack (on the downloads page) it has a burst motor that you might not have that those bots use.

Offline freeziez

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Re: Battlebots AI technical problem
« Reply #3 on: May 08, 2010, 09:57:41 AM »
@badnik96: Thanks a million! I downloaded the AU Power Pack, and now I can play as and against Diesector,The Judge, T-Minus, Toro, and Voltronic!

By the way, I don't understand why the bots listed below always seem to be crushed or something in Team HQ Tournament Matches, but are perfectly fine in Exhibition Matches.

Aftershock, SO What, Code: BLACK, Iceberg, Killerhurtz, T-Wrex, Double Agent, Mechavore, Diesector, Hexy Jr., Toro, Junkyard Dog v2.0, Shaft, Herr Gepounden, Mad Cow's Revenge (MCR), Slam Job, Voltronic, Atomic Wedgie, Death By Monkeys, Surgeon General, Dreadnought, Dr. Inferno Jr., The Judge, MOE, Turtle Road Kill, Mauler 5150, Knee Breaker, Little Drummer Boy, and Vladiator,
but not
Warhead, Phrizbee, Phrizbee Ultimate, Snowflake, Frostbite, Center Punch, Deathstar,
Golddigger, Village Idiot, Ziggo, Hazard, Son of Whyachi, T-Minus, Garm, Final Destiny, Moebius, Nightmare, Backlash, and Minion.

(whew!)

Can someone help me?
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Offline JoeBlo

Re: Battlebots AI technical problem
« Reply #4 on: May 08, 2010, 10:07:54 AM »
its an odd thing with the game... the robots have the appearance that they have already fought prior to the fight.. It may have been intentionally added to make tournaments more realistic but don't know for sure.

Offline Badnik96

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Re: Battlebots AI technical problem
« Reply #5 on: May 08, 2010, 10:19:19 AM »
Yeah, it happens to EMERGENCY in the Stock AI.

Offline nicsan2009

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Re: Battlebots AI technical problem
« Reply #6 on: May 08, 2010, 09:21:38 PM »
it works fine with me
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Offline JoeBlo

Re: Battlebots AI technical problem
« Reply #7 on: May 08, 2010, 09:38:00 PM »
Yeah, it happens to EMERGENCY in the Stock AI.

yeah its the most common one

Offline Naryar

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Re: Battlebots AI technical problem
« Reply #8 on: May 09, 2010, 03:27:20 AM »
I don't remember that chassis-crushing thing happening to me.

Offline JoeBlo


Offline Naryar

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Re: Battlebots AI technical problem
« Reply #10 on: May 09, 2010, 04:30:17 AM »
I am no idiot, Joe ! I perfectly know what it is, but just said it never happened to me.

(If i misunderstood your post, nevermind)

Offline Thyrus

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Re: Battlebots AI technical problem
« Reply #11 on: May 09, 2010, 04:38:48 AM »
Happend to a Bulldog Breed replica as well. either to the DSL one or to the one in the  RWAI pack.

Offline JoeBlo

Re: Battlebots AI technical problem
« Reply #12 on: May 09, 2010, 08:35:14 AM »
I am no idiot, Joe ! I perfectly know what it is, but just said it never happened to me.

(If i misunderstood your post, nevermind)

I wont mind then.. just providing some pics for others too see.  was on my way out from work so thats all I could do in the time frame

Offline GoldenFox93

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Re: Battlebots AI technical problem
« Reply #13 on: May 09, 2010, 01:57:49 PM »
Happend to a Bulldog Breed replica as well. either to the DSL one or to the one in the  RWAI pack.
You're thinking of the one from the RWAI pack. You know, the one with the tiny flipper and the shinies sticking out of the sides.



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Offline S.T.C.

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Re: Battlebots AI technical problem
« Reply #14 on: May 09, 2010, 02:49:28 PM »
I'm starting to have the same problem freeziez's had, except the bots that don't work are Voltronic, Killerhurtz, and Matador.



Offline Badnik96

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Re: Battlebots AI technical problem
« Reply #15 on: May 09, 2010, 02:50:54 PM »
download the AU power pack (on the downloads page) it has a burst motor that you might not have that those bots use.

Offline S.T.C.

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Re: Battlebots AI technical problem
« Reply #16 on: May 09, 2010, 03:00:42 PM »
I did, still shuts my game down



Offline freeziez

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Re: Battlebots AI technical problem
« Reply #17 on: May 10, 2010, 04:01:31 PM »
I'm starting to have the same problem freeziez's had, except the bots that don't work are Voltronic, Killerhurtz, and Matador.

The Matador? Where'd you get him?!?
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Offline Badnik96

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Re: Battlebots AI technical problem
« Reply #18 on: May 10, 2010, 04:37:08 PM »
He's in AUBB v3.

Offline eishiba

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Re: Battlebots AI technical problem
« Reply #19 on: May 14, 2010, 03:10:31 PM »
Guess I'm not the only noob who has trouble making some of these battlebots work, like Diesector.