Author Topic: Antiballasts again  (Read 5802 times)

Offline smashysmashy

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Re: Sawbots
« Reply #20 on: November 25, 2011, 09:15:19 AM »
Saws don't even need to move to do damage.
RA2 never fails to amuse me xD

Offline cephalopod

Re: Sawbots
« Reply #21 on: November 25, 2011, 03:34:23 PM »
RA2 is silly, and treats each object as it's 1 big blob - you can't cut into one or separate them, if you know what I mean. Unfortunate really, because axes might've become a good weapon again, as with saws.


EDIT: XD didn't see this page of replies, but what I said still stands I guess.
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Offline smashysmashy

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Re: Sawbots
« Reply #22 on: November 25, 2011, 03:35:08 PM »
RA2 is silly, and treats each object as it's 1 big blob - you can't cut into one or separate them, if you know what I mean. Unfortunate really, because axes might've become a good weapon again, as with saws.
Instead of being completely ineffective and unusable =P

Offline cephalopod

Re: Sawbots
« Reply #23 on: November 25, 2011, 03:37:18 PM »
Not necessarily true, I think people can and have some up with some great uses for saws, like frequency rammers (as they keep dealing damage as long as they're in contact, they make good, if a little heavy, ramming weapons) and I think axes/hammers need to make a comeback personally ;)
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Offline smashysmashy

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Re: Sawbots
« Reply #24 on: November 25, 2011, 03:38:55 PM »
Not necessarily true, I think people can and have some up with some great uses for saws, like frequency rammers (as they keep dealing damage as long as they're in contact, they make good, if a little heavy, ramming weapons) and I think axes/hammers need to make a comeback personally ;)
I'll make one for BB5 :gawe:

Offline Clickbeetle

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Re: Sawbots
« Reply #25 on: November 27, 2011, 09:36:32 PM »
Saws aren't even good IRL, because the opponent generally doesn't sit still long enough to cut them.  That Darn Dustpan is the only exception I can think of (and even then, the saw was usually more of a spark-thrower than an effective weapon).
 
Saws were also effective in the early days of antweights (VDD), but only because of their grabbing and throwing power, not for cutting.
 
In RA2 however, anything can be good if you give it good enough stats.

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Offline GoldenFox93

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Re: Sawbots
« Reply #26 on: November 27, 2011, 09:38:59 PM »
Saws aren't even good IRL, because the opponent generally doesn't sit still long enough to cut them.  That Darn Dustpan is the only exception I can think of (and even then, the saw was usually more of a spark-thrower than an effective weapon).
Dead Metal was also an effective saw-based design, but he was more of a house robot.



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Offline smashysmashy

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Re: Flamethrowers
« Reply #27 on: November 30, 2011, 03:55:16 AM »
Hi guys, using my old thread again.

Flamethrowers. Where do I find the non-cheaty one? The only flamethrower I can find is the 1kg BOB one and that wouldn't be legal in any tournaments.

Thanks

Offline Naryar

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Re: Flamethrowers
« Reply #28 on: November 30, 2011, 04:04:37 AM »
Second weapon in the weapon list in standard DSL 2.1. And it looks exactly like Bob's flamethrower but 19kg heavier for balance issues. It's REALLY easy to find if you installed your DSL right.

I hope you know you need air for it as well, and it doesn't fire if your bot has no throttle (forward/backward imput).

Offline Squirrel_Monkey

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Re: Flamethrowers
« Reply #29 on: November 30, 2011, 04:05:42 AM »
Hi guys, using my old thread again.

Flamethrowers. Where do I find the non-cheaty one? The only flamethrower I can find is the 1kg BOB one and that wouldn't be legal in any tournaments.

Thanks
2nd item in weapons...


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I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline smashysmashy

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Re: Flamethrowers
« Reply #30 on: November 30, 2011, 04:42:37 AM »
Ah, I was looking in the motors section: That's where the old stock cheatbot2 flamethrower was =P

Offline smashysmashy

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Re: Antiballasts again
« Reply #31 on: December 02, 2011, 03:22:42 PM »
Just another newfag question, I'm afraid.

I have the antiballasts needed to make SHW and UHW bots (JB's), but I have no idea where to put them in the DSL folder for it to work 0.o Because I have the weight limit remover so I can put components in, but it completely fails when trying to select armour.

Thanks

Offline smashysmashy

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Re: Antiballasts again
« Reply #32 on: December 02, 2011, 04:20:20 PM »
Guys?

Offline NFX

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Re: Antiballasts again
« Reply #33 on: December 02, 2011, 04:22:23 PM »
Should put them in the Components folder. There's a shwmaker folder, uhwmaker folder, and .txt files for both of them.
Co-creator of The RA2 Randomiser



Offline Philippa

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Re: Antiballasts again
« Reply #34 on: December 02, 2011, 04:23:55 PM »
All I did was change the mass part of the text file to -10,000

Offline smashysmashy

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Re: Antiballasts again
« Reply #35 on: December 02, 2011, 04:24:25 PM »
Should put them in the Components folder. There's a shwmaker folder, uhwmaker folder, and .txt files for both of them.
...all I have is a folder, with two GMFs and two previews...

All I did was change the mass part of the text file to -10,000
You mean BFE?

Offline Philippa

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Re: Antiballasts again
« Reply #36 on: December 02, 2011, 04:26:02 PM »
All I did was change the mass part of the text file to -10,000
You mean BFE?
[/quote]
No, at least I don't think so. The text file of the Large Ski.

Offline smashysmashy

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Re: Antiballasts again
« Reply #37 on: December 02, 2011, 04:33:40 PM »
I hate text files, I won't bother with that.

Anyone help? What have I done?

Offline Gazea2

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Re: Antiballasts again
« Reply #38 on: December 03, 2011, 03:51:51 AM »
I've managed to fix this for smashy via skype and .txt file editing. Yays


Offline smashysmashy

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Re: Antiballasts again
« Reply #39 on: December 03, 2011, 03:53:13 AM »
And the subliminal message was awesome =D

*+1 imaginary rep*