Author Topic: New Robot combat game- in progress.  (Read 41129 times)

Offline Noodle

  • Ultra Heavyweight
  • Posts: 1809
  • Rep: 1
  • faggot
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: New Robot combat game- in progress.
« Reply #140 on: July 31, 2011, 10:41:07 AM »
Why call it Robot Arena in the first place?

Offline Sage

  • *
  • Posts: 6179
  • Rep: 11
  • RA2 Wizard & GTM's Favorite Stock Builder 2015
  • Awards Sage's Favorite BOTM Winner
    • View Profile
    • Awards
Re: New Robot combat game- in progress.
« Reply #141 on: July 31, 2011, 11:22:14 AM »
All we need is thing to bot be able to go through eachother besides the chassis, but also the ability to make our own components in-game.
You got my vote for RA2 Wizard. Always and forever.

Offline Skiitzzox220

  • Heavyweight
  • Posts: 776
  • Rep: 1
  • ⊂(✰‿✰)つ
    • View Profile
    • Awards
Re: New Robot combat game- in progress.
« Reply #142 on: July 31, 2011, 11:55:36 AM »
Can we even call it Robot Arena? I'm pretty sure the names TM'd
When life give you lemons- Wait I don't like lemons...

Offline Zog

  • *
  • Posts: 1173
  • Rep: 0
  • I suck.
    • georgedbabingdon
    • View Profile
    • Awards
Re: New Robot combat game- in progress.
« Reply #143 on: July 31, 2011, 12:28:31 PM »
Yeah but no-one really has heard of it except for everyone in GTM.
how do i
how do u
what
no

Offline Serge

  • *
  • Posts: 1530
  • Rep: 13
    • View Profile
    • http://www.q3k.org/
    • Awards
Re: New Robot combat game- in progress.
« Reply #144 on: July 31, 2011, 12:33:44 PM »
For fuck's sake. Each time there is a talk about some possible work going on, it ALWAYS, ALWAYS ends up on a discussion about naming.

The name doesn't matter for now! Jeebus almighty! The next person to talk about naming will receive a stab in the face over the internet. Don't worry, I'll find a way to do it.

@nightcracker
ad 1. Bullet looks really promising.
ad 2. I have been working on anOpenGL engine, it doesn't do much, but it's enough abstraction to get started quickly. I've looked into Irrlicht before, I'll take a look at it again.
ad 3. I was thinking about Lua (Garry's Mod Lua implementation is kickass). Possibly Python. But it doesn't really matter right now. As for the GUI toolkit, it doesn't matter either, basic widgets are very easy to implement (I have some code with that floating about somewhere in my github, too).

@zog and @nightcracker:
What experience do you guys have? Programming? If so, what languages / platforms / frameworks? Design? If so, what kind, what tools? Do you have any projects to show, some sort of portfolio, code (finished or not), anything? Do you work in the industry?
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline Zog

  • *
  • Posts: 1173
  • Rep: 0
  • I suck.
    • georgedbabingdon
    • View Profile
    • Awards
Re: New Robot combat game- in progress.
« Reply #145 on: July 31, 2011, 12:50:31 PM »
@zog and @nightcracker:
What experience do you guys have? Programming? If so, what languages / platforms / frameworks? Design? If so, what kind, what tools? Do you have any projects to show, some sort of portfolio, code (finished or not), anything? Do you work in the industry?


I have intermediate experience using BSP map/level editors, and a fairly basic knowledge of triggers with I/O connections. Part of my work is showcased at www.moddb.com/mods/awakelostfaith/. I work amongst the modding community.
how do i
how do u
what
no

Offline Serge

  • *
  • Posts: 1530
  • Rep: 13
    • View Profile
    • http://www.q3k.org/
    • Awards
Re: New Robot combat game- in progress.
« Reply #146 on: July 31, 2011, 12:56:47 PM »
www.moddb.com/mods/awakelostfaith/
Hm, I think I might have seen that on Facepunch... Did anyone from your team post it there?
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline Zog

  • *
  • Posts: 1173
  • Rep: 0
  • I suck.
    • georgedbabingdon
    • View Profile
    • Awards
Re: New Robot combat game- in progress.
« Reply #147 on: July 31, 2011, 01:02:25 PM »
Well I definitely haven't, and my other team member isn't even aware that facepunch exists...
how do i
how do u
what
no

Offline nightcracker

  • *
  • Posts: 505
  • Rep: 7
  • Script kiddo
    • View Profile
    • NC Labs
    • Awards
  • Skype: orsonpeters
Re: New Robot combat game- in progress.
« Reply #148 on: July 31, 2011, 03:47:25 PM »
I have experience with Lua (http://tukui.org/), Python, C & C++ (just my own little stuff). Windows and Linux platforms, WoW API Framework (if you can call it that). I have no real portfolio yet, finished projects include TukUI (coauthor/founder, inactive now): https://github.com/tukz/Tukui, and a shameless Tetris clone (SDL messing around with C++): exe/src.

Other than that, check out my site: http://nclabs.org/.

I currently have a little job (I'm 16) coding the site and backoffice for a photo store.

Offline TeamXtreemer

  • Ultra Heavyweight
  • Posts: 2638
  • Rep: -6
  • hi
    • View Profile
    • Awards
Re: New Robot combat game- in progress.
« Reply #149 on: July 31, 2011, 04:12:54 PM »
Hey, things are starting to come into place.
hi

Offline nightcracker

  • *
  • Posts: 505
  • Rep: 7
  • Script kiddo
    • View Profile
    • NC Labs
    • Awards
  • Skype: orsonpeters
Re: New Robot combat game- in progress.
« Reply #150 on: July 31, 2011, 04:27:35 PM »
I don't want to disappoint you, but not really. Not one line of code has been written yet.

Offline Serge

  • *
  • Posts: 1530
  • Rep: 13
    • View Profile
    • http://www.q3k.org/
    • Awards
Re: New Robot combat game- in progress.
« Reply #151 on: July 31, 2011, 04:53:22 PM »
I have experience with Lua (http://tukui.org/), Python, C & C++ (just my own little stuff). Windows and Linux platforms, WoW API Framework (if you can call it that). I have no real portfolio yet, finished projects include TukUI (coauthor/founder, inactive now): https://github.com/tukz/Tukui, and a shameless Tetris clone (SDL messing around with C++): exe/src.

Other than that, check out my site: http://nclabs.org/.

I currently have a little job (I'm 16) coding the site and backoffice for a photo store.

That's astonishingly impressive. We can try to think of something once I finish some paid work :).
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline Noodle

  • Ultra Heavyweight
  • Posts: 1809
  • Rep: 1
  • faggot
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: New Robot combat game- in progress.
« Reply #152 on: July 31, 2011, 05:29:49 PM »
I can make the music.

Offline Thyrus

  • *
  • Posts: 6218
  • Rep: 19
  • Back to purple '17
    • http://www.youtube.com/Th
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: New Robot combat game- in progress.
« Reply #153 on: July 31, 2011, 05:45:57 PM »
and I can play it when it`s done.

Offline Zog

  • *
  • Posts: 1173
  • Rep: 0
  • I suck.
    • georgedbabingdon
    • View Profile
    • Awards
Re: New Robot combat game- in progress.
« Reply #154 on: July 31, 2011, 05:55:44 PM »
Thyrus that's the best contribution ever.
how do i
how do u
what
no

Offline Thyrus

  • *
  • Posts: 6218
  • Rep: 19
  • Back to purple '17
    • http://www.youtube.com/Th
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: New Robot combat game- in progress.
« Reply #155 on: July 31, 2011, 05:56:44 PM »
I know. It`s all about teamwork

Offline nightcracker

  • *
  • Posts: 505
  • Rep: 7
  • Script kiddo
    • View Profile
    • NC Labs
    • Awards
  • Skype: orsonpeters
Re: New Robot combat game- in progress.
« Reply #156 on: July 31, 2011, 08:31:14 PM »
I have experience with Lua (http://tukui.org/), Python, C & C++ (just my own little stuff). Windows and Linux platforms, WoW API Framework (if you can call it that). I have no real portfolio yet, finished projects include TukUI (coauthor/founder, inactive now): https://github.com/tukz/Tukui, and a shameless Tetris clone (SDL messing around with C++): exe/src.

Other than that, check out my site: http://nclabs.org/.

I currently have a little job (I'm 16) coding the site and backoffice for a photo store.

That's astonishingly impressive. We can try to think of something once I finish some paid work :).

Oh, and I forgot to add: http://stackoverflow.com/users/565635/nightcracker :)

Offline AMM002

  • Antweight
  • Posts: 5
  • Rep: 0
    • View Profile
    • Awards
Re: New Robot combat game- in progress.
« Reply #157 on: September 19, 2011, 01:16:02 PM »
Sweet! Can't wait for the next level of robotic warfare!

Offline GoldenFox93

  • Giga Heavyweight
  • Posts: 12161
  • Rep: -5
  • The Guy
    • http://www.facebook.com/h
    • http://www.youtube.com/ro
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
  • Skype: goldenfox93
Re: New Robot combat game- in progress.
« Reply #158 on: September 19, 2011, 01:17:40 PM »
Sweet! Can't wait for the next level of robotic warfare!
Nice bump there, mate- try to avoid doing that in future  =P
 
A new recruit, though? Welcome to GTM! I'm GF, one of the resident cool guys here- enjoy your stay   :beer:



"Cries and screams are music to my ears."
-Soundwave

Offline ty4er

Re: New Robot combat game- in progress.
« Reply #159 on: September 19, 2011, 01:19:20 PM »
protip: Look at the last post date before you post :P

Welcome btw


And NC/Serge what happened to this :c
DSL Showcase
is this bot don't lost all razors in a fight before do a damage thought