gametechmods
Off-Topic => Games => Game Development => Topic started by: goose on October 26, 2009, 12:06:36 AM
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Ok, A buddy and I were toying around with the idea of creating a new robot combat game, and decided to use the bullet physics engine.
While doing research my buddy found an awesome thread over at the bullet forums:
http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=17&t=3699&sid=9563bc5f810040f8b0528d7a39ff7e1b
Someone Has already started making a new robot combat game! Yes, its true. :)
in that thread there is a link to a small demo of what he has so far:
http://www.tomduggan.net/download/botapp0_1.zip
uploaded a mirror to gametechmods:
https://gametechmods.com/files/botapp0_1.zip
after unzipping rename "botapp.asdf" to "botapp.exe"
then lanch the game.
its really cool so far, if I do say so myself.
From what I have gathered:
-it is made with C++
-models are made in MilkShape (Free, unlike 3dsmax)
-made with the bullet physics engine(FREE), rated the third best physics engine today.
I am in the middle of contacting him right now. letting him know he has an entre comunity backing him.
So play, and let us know what you think.
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Wow. If you could fuse RA2's ability to construct bots with that combat system, it would be incredible. That guy's amazing.
EDIT: The one flaw I did notice though is with the control scheme. Driving with one hand is difficult, and so is operating certain weapons. I hope that we get to see the finished product of this. It should be spectacular.
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truly awesome, its the most realistic robot combat game and its the only non retail one :P much better then the robot wars games haha
shame we never got the source code for RA2 we could have combined the battle system :-D
Edit: ^^ yes the control system was a bit difficult one handed
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Dammit, goose. You got me addicted to another game. >:E
And I see Do-All in the textures folder. >=D
Some of the topics in the Bullet forums are interesting reads. :D
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This is an over-all working skeleton that could be fleshed out. A lot of the primal framework is done... hehe.
Nice features:-it is made with C++
-models are made in MilkShape (Free, unlike 3dsmax)
-made with the bullet physics engine(Free), rated the third best physics engine today.
I went through the files and it looks well thought-out (and 'mod-able' too)...
AND.... the guy's asking for feedback to improve it.
Oh, and the 'controls' are no problem, guys...
Glad you're contacting this guy, Goose. Let us know what he says...
(I may join that forum....)
Coolness!
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Nightmare is the most fun, except when your winning and an impact tips you over :P
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argh I couldn't resist a mod or two :P
(http://i148.photobucket.com/albums/s36/westcoastdrags/battlebots001Small.jpg)
(http://i148.photobucket.com/albums/s36/westcoastdrags/battlebots002Small.jpg)
sorry the print screen wont work with this game so I had to use my camera
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Ripping stuff up with Nightmare (once you've got the controls nailed) has never been so much fun.
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Dang... This looks like WIN!
Hopefully he will complete it unlike all the other attempts that didnt go beond planning stage...
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some control adjustments, or at least the ability to do so, and more robots would be nice, but overall, a very nice game.
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I love this too... I hope I can help?
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if he could make some more robots and features it wil almost be as good as robot arena 1!
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YES
I went through the files and it looks well thought-out (and 'mod-able' too)...
YES
-models are made in MilkShape (Free, unlike 3dsmax)
YEEESSSSS
Only complain here is the driving controls. Cannot get used to them.
if he could make some more robots and features it wil almost be as good as robot arena 1!
What the heck are you on? :|
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Does this lag on anyone else? More or less unplayable for me but I do have an awefull computer. Looks good though.
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I sometimes get a little lag with frenzy vs minion but no other situations
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My computer is so laggy I can't get past the menus at the beginning.
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Nightmare is the best so far, the bots I want in the game are Razer or Warhead.
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Not here. No slowdowns, heck, can say that the game runs too fast. A little.
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If you close everything the game runs just as fast as RA2, maybe even better than it!
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Mine only lagged in battles beetween Minion and Frenzy. Nightmare IMO is overpowered, if you can stay upright and pointed at the enemy, you will most likely win.
Best battle I had with Nightmare was that when I KOd Minion at 180 seconds of round time, thats half a second before it would have been a win by points :D
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I hope this doesn't die off like a lot of the other projects like this. It looks pretty good.
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I sent him an email when I found about it, saying thanks for making it, and asking about development, and I just got a reply...
Hey Craig
Sorry I took so long to respond. I'm glad you guys like it, I appreciate all the kudos. I'm not sure what the future of the project is though - the source code is on a laptop that died about a month ago. I'm going to see what I can do about recovering some things from the hard drive, but I also just moved, and the HD is with some of my things at my old place still (on the opposite coast). And beyond that, I made the whole game at a time when I had a whole lot more free time than I do now :(
..but I'll let you know. Step 1 is recovering the source code.
Thanks again, and pass on the thanks to everyone on the forum too!
-Tom
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nice work Craig (why is there an extra a in your username? lol)
if only we got the source for RA2 we could have built the 2 games together :P (well somebody very talented could have built the games together haha)
shame to hear about the fate of this games source code too, seems to be a happening thing with cool robot games and source codes lol
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(why is there an extra a in your username? lol)
A lot of people I know stretch the 'a' when they say my name. and it's much more emphatic :P
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One quick stupid question: How the heck do I install it? My comp doesn't recognise .ASDF files.
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Replace 'asdf' with 'exe'. :D
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after unzipping rename "botapp.asdf" to "botapp.exe"
I see you didnt make it past the download link haha
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Cant make it work even after renaming.
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Okay, that was a short match...
(https://gametechmods.com/uploads/images/20124woah XD.jpg)
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That link doesn't work :(
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The site went down.
I think it's a fun game, but needs some sound!
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I like the looks of it but I get too much lag (in main menu and in game) on this computer no matter what I do...
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Make sure you have your graphics card driver up to date. Go to nvidia or ATI/AMD and search for your card.
uploaded a mirror to gametechmods:
https://gametechmods.com/files/botapp0_1.zip
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this is a AWESOME game.
i love it.
one match and i was addicted to it.
i cant wait till the guy brings out the full version if he ever does though.
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i cant seem to play it
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I GOT IT TO WORK :D
whats the controls for nightmare?
i know what the disc is and one of the wheels
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the controls for every bot are the same.
W - forward with left wheel
S - back with left wheel
E - forward with right wheel
D - back with right wheel
Space - Weapon
So basically, holding W and E makes you go forward :P
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And Left Shift is second weapon. (Only frenZy uses it)
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It just has a menu and no cursor on my computer.D:
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^ You use the keyboard to select things.
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Thanks
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i love the turtle :D
I R JAWZ lol
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Me too :D.BUT THE GAME STILL WON'T WORK!!! > <
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what's wrong with it?
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I cant navigate the menu or select anything.
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Strange.
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I cant navigate the menu or select anything.
you need to update your graphics card. Or maybe just the driver.
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OK
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Great! I try it today!
WHen come out full version?
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if you read back over the thread there is no current progress on the game
I sent him an email when I found about it, saying thanks for making it, and asking about development, and I just got a reply...Hey CraigSorry I took so long to respond. I'm glad you guys like it, I appreciate all the kudos. I'm not sure what the future of the project is though - the source code is on a laptop that died about a month ago. I'm going to see what I can do about recovering some things from the hard drive, but I also just moved, and the HD is with some of my things at my old place still (on the opposite coast). And beyond that, I made the whole game at a time when I had a whole lot more free time than I do now :(..but I'll let you know. Step 1 is recovering the source code.Thanks again, and pass on the thanks to everyone on the forum too!-Tom
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ok...
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I cant found any exe file there.. Then how i can run the game?
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change the file botapp name to .exe
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Oh. My. God.
That was just amazing.
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mebbe we can help the guy who made the game?
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mebbe we can help the guy who made the game?
no source code = no game
It would be really hard to start from scratch.
...kinda upsets me too 'cause this is such a fun game.
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I already modded the arena to make the battlebox :mrgreen: (page 1, scroll a bit)
but with the lack of a sorce code at this stage I would say this might be it
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Yeah, modding is fun and easy.
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it won't work for me HELP
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What doesn't work? More detail please.
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it won't open up to play it says adobe has encounterd a problem
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What? Adobe? Have you renamed the .asdf file to a .exe?
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This had potential. It's a shame it'll never be finished.
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It probably did, shame the controls were messed up...
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It probably did, shame the controls were messed up...
True, but they made sense. That control scheme is closer how you have to drive most bots in real life.
BTW has anyone tried emailing the guy?
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yes.. read back over the thread and you will find that the source files for this game was lost
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What exactly is a "source code"?
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I think it's the inner code that runs everything, that contains the download source.
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It's basically the game's mainframe. Without it, you can't edit the actual game more than it allows you to currently.
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http://en.wikipedia.org/wiki/Source_code (http://en.wikipedia.org/wiki/Source_code) (1st 3 paragraphs will suffice)
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So is it basically what Serge has been editing lately?
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So is it basically what Serge has been editing lately?
I think hes just fiddling around with certain values.
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So is it basically what Serge has been editing lately?
I think hes just fiddling around with certain values.
Yes, although not only values.
Here's how a .exe (machine code) is made:
C++ source code ---(compiler)---> Assembly ---(assembler)---> Machine Code
Where Assembly is 1:1 Machine Code, except operands and opcodes (instructions executed by the CPU) are not mere 1's and 0's, but mnemonic words that help read it (eg, instead of 0x80 we got NOP, which means No Operation). What I do is take Machine Code, run a disassembler from it, and get assembly. Then I use a decompiler (also called my brain) which lets me imagine what source code the assembly might have been created from. Then I modify the assembly (and machine code) once I know what part does what. Essentially, I'm mapping out the executable.
At least I was. Right now I'm without my development box and stuck on my netbook.
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This game has no depth, you cannot easily create your own robot, and its not that great.
Although I understand this is a work-in-progress :P
Either way, this is a great start already. I hope you guys can really finish it. I know only basic C++, so I don't think I could help much, but this is pretty cool
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Either way, this is a great start already. I hope you guys can really finish it. I know only basic C++, so I don't think I could help much, but this is pretty cool
If you know your Linear Algebra, try learning OpenGL. I started working on a 3d engine, but unfortunately I don't have access to its code right now (forgot to upload it to SVN before going on vacation).
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Well, last year I just took Physics B and Calculus AB, so I could help. I loved kinematics and energy.
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...Essentially, I'm mapping out the executable.
This should be the main objective.....
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I get it now :gawe:
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Any progress?
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No.
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Hey. It's sky here :/ Natef told me to sign up? Lol. I'm kinda likin' this design, but the spiral graphics could use a little tweaking. Get Torque 3-D. It'll help. It has some smart-graphics and C++ moderators to help eliminate the need of Anistropic filtering. Try Trilinear filtering. The edges will become smoother and you won't see any bypass fade. :D Besides that, the design is a total WIN.
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Nice to meet you sky. You should make a post in the new members topic.
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"Only complain here is the driving controls. Cannot get used to them." Try editing the mother files. It SHOULD be under "mods/_::textures:=control.fig. ;)
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Hmm this kids seems to know some stuff. Doesn't seem to bad either. Welcome SP!
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Hmm this kids seems to know some stuff. Doesn't seem to bad either. Welcome SP!
I don't think he's a kid AT ALL. I'll even place my bets on him being older than you :P
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Nice to see you on the forum, SP!
Oh, and he isn't the age you may think.
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Younger than me?
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How old are you?
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I'm 16
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I like this game once it finally ran. My only complaint is the control system.
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He's 14.
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i'm good with mapping, you give me UV maps and model and i'll map it
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A Bit of a large bump, but it was pinned and a valid point.
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You should make a video of this. Also I noticed you only have Battlebots bots. Add some Robot Wars robots in!
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I sent him an email when I found about it, saying thanks for making it, and asking about development, and I just got a reply...
Hey Craig
Sorry I took so long to respond. I'm glad you guys like it, I appreciate all the kudos. I'm not sure what the future of the project is though - the source code is on a laptop that died about a month ago. I'm going to see what I can do about recovering some things from the hard drive, but I also just moved, and the HD is with some of my things at my old place still (on the opposite coast). And beyond that, I made the whole game at a time when I had a whole lot more free time than I do now :(
..but I'll let you know. Step 1 is recovering the source code.
Thanks again, and pass on the thanks to everyone on the forum too!
-Tom
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I sent him an email when I found about it, saying thanks for making it, and asking about development, and I just got a reply...
Hey Craig
Sorry I took so long to respond. I'm glad you guys like it, I appreciate all the kudos. I'm not sure what the future of the project is though - the source code is on a laptop that died about a month ago. I'm going to see what I can do about recovering some things from the hard drive, but I also just moved, and the HD is with some of my things at my old place still (on the opposite coast). And beyond that, I made the whole game at a time when I had a whole lot more free time than I do now :(
..but I'll let you know. Step 1 is recovering the source code.
Thanks again, and pass on the thanks to everyone on the forum too!
-Tom
I was actually going to post that the source code had been lost so thanks for doing the work for me :claping
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Exellent game!Too bad the source code is gone.
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Hmmmm....If he can't recover the source code whats plan B?
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Just give up and play the beta likely.
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I need help. I downloaded it and extracted using WinRAR and the folder popped up with all the stuff inside but how do I play it?
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after unzipping rename "botapp.asdf" to "botapp.exe"
then lanch the game.
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How do I rename it. I mean its already a folder and I can see all the game stuff( Nightmare frenzy greymatter ect) Is it too late to rename
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rename "botapp.asdf" to "botapp.exe"
its as simple that...
look through the files winrar gave you find "botapp.asdf"
and rename "botapp.asdf" to "botapp.exe"
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With the "" or not with ""
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Also I went to the WinRAR folder( Not the acual folder) and clicked on botapp. But how so I rename.
EDIT: Not sure if this is right but in the file thing at the top it says rename. Do I click that.
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Now that I renamed it botapp.exe how do I play it
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dude, just double click it.
it's a shame that all the work is gone, the game is great fun as it is right now.
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dude, just double click it.
it's a shame that all the work is gone, the game is great fun as it is right now.
All the work is gone? What happened? This is an AWSOME game BTW. Almost as good as stock RA2. I would pay 13 bucks as of now. But what are the contols. I know W and E is forward and S and D is backward. Whats the rest?
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Frenzy's weapon is space and shift and space to turn on Nightmare and Minion's discs (you don't have to hold it, just press it).
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O.K. i was holding nightmare disk. But how do I turn it
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turn what?
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The bot.
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W,D and E,S
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W,D and E,S
Yeah. It's hard, but you'll get used to it.
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Im getting better at it, but whats a source code, the thing they lost?
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...it's what you need to make a game. without it, there's nothing. stop posting about this, you are NOT capable of making RA3. Please lurk more before you try to make major contributions.
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...it's what you need to make a game. without it, there's nothing. stop posting about this, you are NOT capable of making RA3. Please lurk more before you try to make major contributions.
I know IM not capable, I never said I was. Those threads I made, I just thought that maybe we could rebuild it( WE as in you guys) It would be a miracle if I could mod but im not good with computers.
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if you lurked like i just told you to, you would know that we have TRIED COUNTLESS AMOUNTS OF TIMES. IT IS NOT GOING TO HAPPEN. END OF DISCUSSION.
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I have tried the game and I loved it. Cant someone decipher the source code from the game? And anyways who knows what could happen he could probably try to do it again
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@RPJK (if you still read this after so long): Sadly it's impossible to create "useful" source code out of a binary. It is possible to create a "source code file" from a binary that will compile, but that's not useful. All the variables will names like "awf2f" instead of "number_of_bullets_left". Despite common belief source code is for humans, not for computers.
Oh dear, oh dear. How can people always lose source code in some way? Even the bigger projects only are 1MB of source code in total.
If I ever get my hands on a lot of free time I am willing to make "RA3". Before you start yelling "NOT GOING TO HAPPEN" and "YOU HAVE NO IDEA WHAT YOU ARE TALKING ABOUT", yes I do. I can't handle it alone, but if we can get a team together (maybe with http://gamedev.net/ (http://gamedev.net/)) we can do it.
Just my 2 (euro)cents.
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I like this guy already.
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@RPJK (if you still read this after so long): Sadly it's impossible to create "useful" source code out of a binary. It is possible to create a "source code file" from a binary that will compile, but that's not useful. All the variables will names like "awf2f" instead of "number_of_bullets_left". Despite common belief source code is for humans, not for computers.
Oh dear, oh dear. How can people always lose source code in some way? Even the bigger projects only are 1MB of source code in total.
If I ever get my hands on a lot of free time I am willing to make "RA3". Before you start yelling "NOT GOING TO HAPPEN" and "YOU HAVE NO IDEA WHAT YOU ARE TALKING ABOUT", yes I do. I can't handle it alone, but if we can get a team together (maybe with http://gamedev.net/ (http://gamedev.net/)) we can do it.
Just my 2 (euro)cents.
I think you're one of the only people who won't be bashed for an RA3 idea
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Shouldn't this be moved to Game Development?
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@RPJK (if you still read this after so long): Sadly it's impossible to create "useful" source code out of a binary. It is possible to create a "source code file" from a binary that will compile, but that's not useful. All the variables will names like "awf2f" instead of "number_of_bullets_left". Despite common belief source code is for humans, not for computers.
Oh dear, oh dear. How can people always lose source code in some way? Even the bigger projects only are 1MB of source code in total.
If I ever get my hands on a lot of free time I am willing to make "RA3". Before you start yelling "NOT GOING TO HAPPEN" and "YOU HAVE NO IDEA WHAT YOU ARE TALKING ABOUT", yes I do. I can't handle it alone, but if we can get a team together (maybe with http://gamedev.net/ (http://gamedev.net/)) we can do it.
Just my 2 (euro)cents.
Source SDK size:
(http://i.imgur.com/zJqJ8.png)
If you are willing to join me (a C, C++, Python and Lua programmer) in creating a new game engine (and physics engine, unless we do some tests and Bullet fills our needs) for 'ra3' then please contact me. I already have another developer that is willing to work on this (eFFeeMMe, a Python programmer), but us two aren't enough.
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EFFEs still around?
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I don't have the time ATM, but I think that will change pretty soon.
And since you seem to have the same background as me (C/C++, Lua, Python) I think it will be a good fit :)
I'll contact you when I have the time :)
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I'll do the UV mapping!
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EFFEs still around?
Yeah, although he doesn't really play RA2 anymore :P.
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If you are willing to join me (a C, C++, Python and Lua programmer) in creating a new game engine (and physics engine, unless we do some tests and Bullet fills our needs) for 'ra3' then please contact me. I already have another developer that is willing to work on this (eFFeeMMe, a Python programmer), but us two aren't enough.
Surely modifying an existing game engine (such as Valve's Source engine or the Unreal Engine) would be easier and better than starting from scratch? Bear in mind that most game engines are derived from the Quake engine.
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Meh, most FPS game engines are derived from Quake, others not so much.
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EDIT: Nevermind I think the HPL engine is specifically designed for Amnesia: The Dark Descent and the Penumbra series
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Surely modifying an existing game engine (such as Valve's Source engine or the Unreal Engine) would be easier and better than starting from scratch? Bear in mind that most game engines are derived from the Quake engine.
There are a few problems with that, in my opinion:
- most of the engines have a very unflexible API, with concepts that are not needed in a RA-like game, yet have to be used in order to use the engine to its full potential
- ...which implies that a lot of custom boilerplate code would have to be written anyway, and, in my opinion, starting from scratch is as good or even better (as you develop the whole architecture from the ground up, and can make everything tailored to your specific needs)
- I know the obvious candidates (Source, Unreal, ...) don't have physics engines that I'd like to have in the game. They're boring rigid-body engines, and using only these would mean creating something awfully similar to RA2. There is one exception into which I will look, and that is incorporating the Bullet physics engine into any sort of current game engines, as it offers some soft-body physics, and is open source.
- personal taste, eg: Source being a bit old-ish and too tied with their internal physics engine, Unreal focusing on 'brown' FPS games...
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Couldn't you at least try creating something with nig-rig soft body physics using rigid body physics? I mean, it'd be best just to get a robot combat game out there so you can build up enough steam to get one with a proper soft-body physics engine done.
Something like GTA:IV's car crash deforming system (though done with a much better physics engine):
http://www.youtube.com/watch?v=fcGNr7w5lbo#ws (http://www.youtube.com/watch?v=fcGNr7w5lbo#ws)
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Couldn't you at least try creating something with nig-rig soft body physics using rigid body physics? I mean, it'd be best just to get a robot combat game out there so you can build up enough steam to get one with a proper soft-body physics engine done.
Yeah, I know... I can probably make this my next "big project". I just need to finish up some paid work, my homebrew operating system, my Steam-interfacing library, my 3d engine... :D.
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There are a few problems with that, in my opinion:
- most of the engines have a very unflexible API, with concepts that are not needed in a RA-like game, yet have to be used in order to use the engine to its full potential This is true when it comes to the Unreal Engine, but bear in mind that the source engine was designed to have new features added and for it to modified - HL2 Cinematic mod springs to mind.
- ...which implies that a lot of custom boilerplate code would have to be written anyway, and, in my opinion, starting from scratch is as good or even better (as you develop the whole architecture from the ground up, and can make everything tailored to your specific needs) A very good point. However a counter argument could say that it would take a lot of time building a completely new engine from scratch. What I suggest is build a new engine but take some elements from existing engines.
- I know the obvious candidates (Source, Unreal, ...) don't have physics engines that I'd like to have in the game. They're boring rigid-body engines, and using only these would mean creating something awfully similar to RA2. There is one exception into which I will look, and that is incorporating the Bullet physics engine into any sort of current game engines, as it offers some soft-body physics, and is open source. I'm not entirely certain what you mean by soft-body physics. I understand you thinking that the Havok engine could be classed as boring, but it is realistic, and a certain degree of realism needs to be implemented into the game.
- personal taste, eg: Source being a bit old-ish and too tied with their internal physics engine, Unreal focusing on 'brown' FPS games... Completely true when it comes to Unreal. However, despite Source's age, it still goes on, and is capable of many different things, if you know what you're doing.
What I suggest is to have a new game engine which has aspects from several other game engines (BSP map format for example), plus a good physics system which won't be too mediocre.
I would love to help on this project.
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Guys, a game engine is pretty much worthless for a game like RA2, because there isn't a robotic game engine. An engine is used to simplify expressing game logic, and there is no logic in RA2 apart from the AI. And even the AI must be handcoded, just like it was in RA2 (with the Python files).
What we need is:
- a good physics engine (this pretty much makes or breaks the game)
- a 3d rendering engine that simplifies rendering the models and arena
- an embedded scripting langage for the AI and probably GUI
The first I'm not so sure of, there's a lot of choice here.
The second I have a candidate for, I am very interested in Irrlicht: http://irrlicht.sourceforge.net/ (http://irrlicht.sourceforge.net/)
The third will probably be Python or even Lua. I'm working on a scripting language myself, but that's more of a personal project that I'm never going to finish.
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The first I'm not so sure of, there's a lot of choice here.
The second I have a candidate for, I am very interested in Irrlicht: http://irrlicht.sourceforge.net/ (http://irrlicht.sourceforge.net/)
The third will probably be Python or even Lua. I'm working on a scripting language myself, but that's more of a personal project that I'm never going to finish.
Bullet or the newest version of Havok.
I've tried out Irrlicht, it has a rather confusing interface. Creating a new game engine with elements of other game engines I think would be far better.
I agree with Python or Lua. They're the way to go.
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Oh and BTW, I can help the project with C++ coding, the scripting, and even GUI design. I have experience with GUI's, I made a skin for WoW in Lua before:
From:
(http://www.ashmaran.com/images/default_interface.jpg)
To:
(http://www.tukui.org/screenshots/t11.jpg)
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I am able to help with it as well.
I can do arena designing for you if you wish.
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TBH, we shouldn't call it RA3. That would have to be a massive amount of changes. Unless a proper company works on it, I'd call it RA2.5.
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Why call it Robot Arena in the first place?
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All we need is thing to bot be able to go through eachother besides the chassis, but also the ability to make our own components in-game.
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Can we even call it Robot Arena? I'm pretty sure the names TM'd
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Yeah but no-one really has heard of it except for everyone in GTM.
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For fuck's sake. Each time there is a talk about some possible work going on, it ALWAYS, ALWAYS ends up on a discussion about naming.
The name doesn't matter for now! Jeebus almighty! The next person to talk about naming will receive a stab in the face over the internet. Don't worry, I'll find a way to do it.
@nightcracker
ad 1. Bullet looks really promising.
ad 2. I have been working on anOpenGL engine (http://github.com/SergeB/Rhubarb/), it doesn't do much, but it's enough abstraction to get started quickly. I've looked into Irrlicht before, I'll take a look at it again.
ad 3. I was thinking about Lua (Garry's Mod Lua implementation is kickass). Possibly Python. But it doesn't really matter right now. As for the GUI toolkit, it doesn't matter either, basic widgets are very easy to implement (I have some code with that floating about somewhere in my github, too).
@zog and @nightcracker:
What experience do you guys have? Programming? If so, what languages / platforms / frameworks? Design? If so, what kind, what tools? Do you have any projects to show, some sort of portfolio, code (finished or not), anything? Do you work in the industry?
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@zog and @nightcracker:
What experience do you guys have? Programming? If so, what languages / platforms / frameworks? Design? If so, what kind, what tools? Do you have any projects to show, some sort of portfolio, code (finished or not), anything? Do you work in the industry?
I have intermediate experience using BSP map/level editors, and a fairly basic knowledge of triggers with I/O connections. Part of my work is showcased at www.moddb.com/mods/awakelostfaith/ (http://www.moddb.com/mods/awakelostfaith/). I work amongst the modding community.
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www.moddb.com/mods/awakelostfaith/ (http://www.moddb.com/mods/awakelostfaith/)
Hm, I think I might have seen that on Facepunch... Did anyone from your team post it there?
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Well I definitely haven't, and my other team member isn't even aware that facepunch exists...
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I have experience with Lua (http://tukui.org/ (http://tukui.org/)), Python, C & C++ (just my own little stuff). Windows and Linux platforms, WoW API Framework (if you can call it that). I have no real portfolio yet, finished projects include TukUI (coauthor/founder, inactive now): https://github.com/tukz/Tukui, (https://github.com/tukz/Tukui,) and a shameless Tetris clone (SDL messing around with C++): exe (http://www.tukui.org/files/03.05.11-16.09.55-tetris.zip)/src (http://www.tukui.org/files/03.05.11-16.09.13-tetris_src.zip).
Other than that, check out my site: http://nclabs.org/ (http://nclabs.org/).
I currently have a little job (I'm 16) coding the site and backoffice for a photo store.
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Hey, things are starting to come into place.
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I don't want to disappoint you, but not really. Not one line of code has been written yet.
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I have experience with Lua (http://tukui.org/ (http://tukui.org/)), Python, C & C++ (just my own little stuff). Windows and Linux platforms, WoW API Framework (if you can call it that). I have no real portfolio yet, finished projects include TukUI (coauthor/founder, inactive now): https://github.com/tukz/Tukui, (https://github.com/tukz/Tukui,) and a shameless Tetris clone (SDL messing around with C++): exe (http://www.tukui.org/files/03.05.11-16.09.55-tetris.zip)/src (http://www.tukui.org/files/03.05.11-16.09.13-tetris_src.zip).
Other than that, check out my site: http://nclabs.org/ (http://nclabs.org/).
I currently have a little job (I'm 16) coding the site and backoffice for a photo store.
That's astonishingly impressive. We can try to think of something once I finish some paid work :).
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I can make the music. (http://i.somethingawful.com/forumsystem/emoticons/emot-downs.gif)
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and I can play it when it`s done.
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Thyrus that's the best contribution ever.
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I know. It`s all about teamwork
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I have experience with Lua (http://tukui.org/ (http://tukui.org/)), Python, C & C++ (just my own little stuff). Windows and Linux platforms, WoW API Framework (if you can call it that). I have no real portfolio yet, finished projects include TukUI (coauthor/founder, inactive now): https://github.com/tukz/Tukui, (https://github.com/tukz/Tukui,) and a shameless Tetris clone (SDL messing around with C++): exe (http://www.tukui.org/files/03.05.11-16.09.55-tetris.zip)/src (http://www.tukui.org/files/03.05.11-16.09.13-tetris_src.zip).
Other than that, check out my site: http://nclabs.org/ (http://nclabs.org/).
I currently have a little job (I'm 16) coding the site and backoffice for a photo store.
That's astonishingly impressive. We can try to think of something once I finish some paid work :).
Oh, and I forgot to add: http://stackoverflow.com/users/565635/nightcracker (http://stackoverflow.com/users/565635/nightcracker) :)
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Sweet! Can't wait for the next level of robotic warfare!
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Sweet! Can't wait for the next level of robotic warfare!
Nice bump there, mate- try to avoid doing that in future =P
A new recruit, though? Welcome to GTM! I'm GF, one of the resident cool guys here- enjoy your stay :beer:
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protip: Look at the last post date before you post :P
Welcome btw
And NC/Serge what happened to this :c
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Welcome do you bulid in Stock or DSL?
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Sweet! Can't wait for the next level of robotic warfare!
Nice bump there, mate- try to avoid doing that in future =P
A new recruit, though? Welcome to GTM! I'm GF, one of the resident cool guys here- enjoy your stay :beer:
If only your ego could be quantified. =P
Welcome to the boards, though. If you want to head on over to the New Members Welcome to get a proper greeting from a few residents, that'd work pretty well. Posting in threads over a month old without anything to move it along isn't considered a very good move, but I'll let it slide since you're new here. Do try and avoid it in future though.
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Oh, look, a new guy. Hi.
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protip: Look at the last post date before you post :P
Welcome btw
And NC/Serge what happened to this :c
protip: dont be such an idiot.
this pisses me off so much about you bastards. Should this guy have made a new thread saying how he's excited about what's going on in this thread, or bump?
and there's nothing wrong with bumps as long as they're on topic and not like avalanches posts.
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this pisses me off so much about you bastards. Should this guy have made a new thread saying how he's excited about what's going on in this thread, or bump?
and there's nothing wrong with bumps as long as they're on topic and not like avalanches posts.
I entirely support scrap here.
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this pisses me off so much about you bastards. Should this guy have made a new thread saying how he's excited about what's going on in this thread, or bump?
and there's nothing wrong with bumps as long as they're on topic and not like avalanches posts.
I entirely support scrap here.
+1
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To give an update, we haven't started at all yet.
I can continue talking/thinking about this once I get back on my own computer, which is still going to take about 1.5 weeks or so.
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we should plan stuff out first before we go and do a crapload of work on this and we mess up and have to start over.
just saying.
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To give an update, we haven't started at all yet.
I can continue talking/thinking about this once I get back on my own computer, which is still going to take about 1.5 weeks or so.
What he said. Unfortunately, client work is more important.
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I love the idea
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Did you read the date?
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Did you read the date?
Not a bump if it's actively contributing the discussion, mate- as Scrap said, would you rather have had him create a new thread over it?
Anyway, good to see a new user on here- welcome to the forums :beer:
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RJPK has earned 10% warning for pointless bump whacking.
Edit: FYI, bump whacking is criticizing a guy that has "bumped" (posted in an thread inactive since some time), with a criticism based uniquely on the fact that he has bumped and it is somehow bad to bump. Note that it isn't bump whacking if the bumper has spammed and the criticism is calling him on that, and it is only bump whacking if the bump is not disruptive/spam/stupid/insults.
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RJPK has earned 10% warning for pointless bump whacking.
Didn't see that one coming... you can get done for that now? I need to brush up on the constitution =P
BOT: I love Nightmare in the game. Just avoiding everyone and spinning up the disc like a massive n00b is fun fun =D
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RPJK has earned 10% warning for pointless bump whacking.
Edit: FYI, bump whacking is criticizing a guy that has "bumped" (posted in an thread inactive since some time), with a criticism based uniquely on the fact that he has bumped and it is somehow bad to bump. Note that it isn't bump whacking if the bumper has spammed and the criticism is calling him on that, and it is only bump whacking if the bump is not disruptive/spam/stupid/insults.
Alright apologies on that. I've probably scared him off now.
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RJPK has earned 10% warning for pointless bump whacking.
Edit: FYI, bump whacking is criticizing a guy that has "bumped" (posted in an thread inactive since some time), with a criticism based uniquely on the fact that he has bumped and it is somehow bad to bump. Note that it isn't bump whacking if the bumper has spammed and the criticism is calling him on that, and it is only bump whacking if the bump is not disruptive/spam/stupid/insults.
A red bold font means srs bsns.
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RJPK has earned 10% warning for pointless bump whacking.
Edit: FYI, bump whacking is criticizing a guy that has "bumped" (posted in an thread inactive since some time), with a criticism based uniquely on the fact that he has bumped and it is somehow bad to bump. Note that it isn't bump whacking if the bumper has spammed and the criticism is calling him on that, and it is only bump whacking if the bump is not disruptive/spam/stupid/insults.
A red bold font means srs bsns.
Pretty much...
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I'd like to officially sign me off for this project - at least for now.
At the moment my programming resources are devoted to developing PyGG2: https://github.com/nightcracker/PyGG2
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oh hey I played this a bit today too
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i attempted to go to models and paste stock ai but it didnt work
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im PRETTY SURE ra2 isnt compatible with this
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oh.
my.
god.
i hate when this thread gets bumped for no reason. The creator of this game lost the source, its useless now. And NO it is not compatible with RA2!
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What exactly are the controls?
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What exactly are the controls?
CONTROLS
W - Left motor forward
E - Right motor forward
S - Left motor reverse
D - Right motor reverse
Space - Weapon 1
Shift - Weapon 2(Frenzy only)
Esc - Pause
1 - ArenaCam (default)
2 - Follow Cam, on you
3 - Follow cam, on your enemy
4 - Free-look cam
Up - Fly forward (free-look cam)
Down - Fly backwards (free-look cam)
Left - Fly left (free-look cam)
Right - Fly right (free-look cam)
Page up - Fly up (free-look cam)
Page down - Fly down (free-look cam)
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i hate when this thread gets bumped for no reason. The creator of this game lost the source, its useless now. And NO it is not compatible with RA2!
I was just seeing if it worked
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Hi
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Hi
Just saying that you are posting in the wrong topic. (Don't do it again) If you want to introduce yourself to the community, go to the correct section.
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ok
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all the information about this game, how to work it, what it means to us etc. is in this thread already. I am locking it until developments miraculously occur (Protip: They won't.) If this thread really needs to be opened for some reason, feel free to PM me, send me a letter, contact me by phone, send a carrier pigeon, whatever you need to do to post in this OH SO IMPORTANT thread.