Author Topic: Team Fortress 2  (Read 412564 times)

Offline Hercules

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Re: Team Fortress 2
« Reply #3020 on: April 29, 2013, 05:51:35 PM »
thats true. cause of school and that i left RA2 (maybe forever) but i dont want to leave this forum

So now TF2 is my main game, after that goes minecraft and starcraft, so you maybe are going to see me in this thread in the future ;)








Click us!!!!!!!!!!!

Offline J

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Re: Team Fortress 2
« Reply #3021 on: April 29, 2013, 10:38:18 PM »
Anyone else notice TF2 being wonky?
Like, game crashes without expecting it?
Could just Me, but ehh..
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Offline Badger

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Re: Team Fortress 2
« Reply #3022 on: April 30, 2013, 11:38:40 AM »
Seems OK for me. Have you tried validating your game cache etc?

I'm also interested in what launch commands everyone uses. Mine are below, if by any chance anyone else is interested.

Code: [Select]
-threads 4 -novid -heapsize 4194304 -dxlevel 98 -windowed -noborder -h 900 -w 1440
also lol at most toxic guy around calling others out on this sh**
Google Drive with my newer bots

Offline Probably Rob

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Re: Team Fortress 2
« Reply #3023 on: April 30, 2013, 11:41:06 AM »
Wanna know what's annoying, more than crashes? "Low on virtual memory". Kept coming up for me every single match, a few months ago. Don't know about it now, since I stopped playing since then.

Offline Reier

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Re: Team Fortress 2
« Reply #3024 on: April 30, 2013, 01:08:16 PM »
Code: [Select]
-full -w 1280 -h 720 -console -novid -useforcedmparms -noforcemaccel -noforcemspdoh yeah
in other words garbage specs.
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Offline J

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Re: Team Fortress 2
« Reply #3025 on: April 30, 2013, 04:27:59 PM »
So lately I've been goofing around at this instant-spawn Trade Server, as a Spy.
Way I see it, Spy is a total mind-game oriented class.

Either way, I always end up having to bust us out of our spawn if the rest of My team lets Engineers build an entire blockade at our door >___>
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Offline Gauche Suede

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Re: Team Fortress 2
« Reply #3026 on: May 04, 2013, 09:59:04 PM »
I'm selling my F.Sticky Launcher for 8 craft hats/2 keys, please add me if you're intrested :
http://www.tf2outpost.com/trade/10569664

Offline J

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Re: Team Fortress 2
« Reply #3027 on: May 06, 2013, 01:41:49 AM »
4 Robo Crates
Like, 10-11 randomly sitting in my backpack
About 100 or so non-Robo, useless crates.
......
I NEED LESS CRATES.......
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Offline martymidget

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Re: Team Fortress 2
« Reply #3028 on: May 06, 2013, 06:29:05 AM »
Crate 42 is worth like a scrap now because people want the headshots strange part, which is worth a couple keys.

Offline Reier

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Re: Team Fortress 2
« Reply #3029 on: May 07, 2013, 03:43:34 PM »
new spray


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Offline GoldenFox93

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Re: Team Fortress 2
« Reply #3030 on: May 07, 2013, 03:52:43 PM »



"Cries and screams are music to my ears."
-Soundwave

Offline J

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Re: Team Fortress 2
« Reply #3031 on: May 08, 2013, 12:24:35 PM »
Oh Rei, your so funny.

Then again, I'm surprised your Sprays aren't full of dolphins.
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Offline Alphasim

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Re: Team Fortress 2
« Reply #3032 on: May 11, 2013, 05:35:45 AM »
Just a pic of my friend playing the Heavy, smiling for the camera.



Nothing more, nothing less.
I play games, I've reviewed games, and now I make games. Games are fun things, aren't they?

Offline Scrapyard24c

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Re: Team Fortress 2
« Reply #3033 on: June 05, 2013, 06:42:58 PM »
This one happened in Bigrock.


-"Now you can't sit there all day.
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Offline Wolfsbane

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Re: Team Fortress 2
« Reply #3034 on: June 06, 2013, 10:11:24 PM »
Crates in a nutshell at 19:00

Man this needed an update. Anyways, Your local autistic idiot signing out.

Offline J

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Re: Team Fortress 2
« Reply #3035 on: June 07, 2013, 01:37:45 AM »
STAR_'s videos always make Me smile.
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Offline Jonzu95

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Re: Team Fortress 2
« Reply #3036 on: June 07, 2013, 04:45:46 AM »
>Haven't played for few months
>Join Game
>Kill 17 Bastards
>Nearly Capture the last point but get killed
>Get moved to enemy team
>Instant Ragequit

TF2.

Offline J

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Re: Team Fortress 2
« Reply #3037 on: June 07, 2013, 11:18:35 PM »
So...
Maybe 2-3 weeks ago, items you buy directly from the shop are 100% clean, instantly trade/craftable and everything.
As such, the price of Keys went from about 2-3 Ref each, to 5+ Ref each.
Ebay, you ain't got nothin' on TF2.

I mean, it's not like I wanted to buy a Bills with all these Refined Metals I stocked up; But that was back when I was still alive.
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Offline Reier

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Re: Team Fortress 2
« Reply #3038 on: June 08, 2013, 09:28:51 PM »


chillin with some tf2 bros, got a neat kill streak and pushed all the way from last on coldfront all in one life.

also I get 250 fps instead of 7 now

I'm the vhyzer guy they're talking on the mic btw, I didn't use mine in this vid though.
ALERT- Another WS coming up...
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Offline J

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Re: Team Fortress 2
« Reply #3039 on: June 09, 2013, 03:08:12 AM »
I got a kick out of the fact that Pyro kept going after you, and not your Medic.

Anyway.... Rei, you should join Me in that VsH server I always go to. They've toned it down a bit, and every weapon/hat/misc, basically, gives the same bonuses. Saxton now has this gimmick where if he takes too much damage at once, just from lots of incoming fire, his fists do pure Crits. Soldiers no longer have guided rockets. Not every Engi can shoot rockets. etc

Server is actually a lot more balanced now, since I last mentioned it.

It's quite interesting, now that it's more normal.
(Well, Normal-er then it was before)

I mean, if your up for it.... And still living.
Hi.