Imma break the combo, and go for Demoman, myself. I find his weapons much more useful and better suited for multiple roles, and he's good for moving around quickly both horizontally and vertically. I'm currently learning with the Expert's Ordnance (Loch & Load and the Ullapool Caber), and I'm already getting some good kills.On the flipside, Soldier's too slow for my liking and the Rocket Launcher doesn't nearly seem as powerful as everyone makes it out to be unless it's Crit-boosted.
Demoknight > Typical Soldier though.
Quote from: Kossokei on July 24, 2012, 09:31:35 PM Demoknight > Typical Soldier though.Lies. They charge at you? Launch a rocket at their feet and watch as they miss you completely, then either follow up with shotgun blasts or more rockets. Demoknights rarely kill me 1 v1, unless its an enclosed space...and even then, they don't come out of it very well. They're just too easy to kill imo..
Quote from: martymidget on July 25, 2012, 05:42:55 AMQuote from: Kossokei on July 24, 2012, 09:31:35 PM Demoknight > Typical Soldier though.Lies. They charge at you? Launch a rocket at their feet and watch as they miss you completely, then either follow up with shotgun blasts or more rockets. Demoknights rarely kill me 1 v1, unless its an enclosed space...and even then, they don't come out of it very well. They're just too easy to kill imo..You can't run away from them because when they spam the Charge, they're faster than most characters, and most of them kill characters in 2 or 3 hits. My Scout, no matter how hard I hit them with the FaN, usually always meets his demise by a Demoknight. I can't run from them, I can out jump them (Atomizer ftw) I can't get enough hits on them with anything and the atomic drink takes too long to use.
ALERT- Another WS coming up...
I'm fine with hugging reier
Quote from: Kossokei on July 25, 2012, 04:02:53 PMQuote from: martymidget on July 25, 2012, 05:42:55 AMQuote from: Kossokei on July 24, 2012, 09:31:35 PM Demoknight > Typical Soldier though.Lies. They charge at you? Launch a rocket at their feet and watch as they miss you completely, then either follow up with shotgun blasts or more rockets. Demoknights rarely kill me 1 v1, unless its an enclosed space...and even then, they don't come out of it very well. They're just too easy to kill imo..You can't run away from them because when they spam the Charge, they're faster than most characters, and most of them kill characters in 2 or 3 hits. My Scout, no matter how hard I hit them with the FaN, usually always meets his demise by a Demoknight. I can't run from them, I can out jump them (Atomizer ftw) I can't get enough hits on them with anything and the atomic drink takes too long to use.lolnoYou're a Scout. You're not supposed to take anyone on head on. You're not supposed to let anyone know where you are and where you're coming from. And you're not supposed to use the FaN or the Bonk that way. Get back to the original Scattergun and pistol (any pistol works fine). Pick the Demos off at range with your secondary, and as soon as they charge to you, meatshotkilllawl
And that's the miracle of Compression Blasts for you
btw selling kritszerg wrangler and axestinguisher for a strange
That's funny, a Demoknight is much better suited for CTF rather than Scout (haven't played much SD yet to do a proper analysis). With the Persuader and you can pop in and out of the intel building with ease (Sentries? You have 16 grenades.) and you can also survive a forced encounter, with a health return to boot.Oh, and FYI, Bonk can't save you when you're already carrying the intel. Being able to get in doesn't mean you can get out alive (unless your team managed to take out the nest when you already have the intel).
Sure hope not