Author Topic: Team Fortress 2  (Read 408050 times)

Team 9

Re: Team Fortress 2
« Reply #1000 on: December 01, 2011, 11:26:04 AM »
Brass Beast, Ubersaw, Letranger, Equalizer.

Heck the only decent one there's the Ubersaw, but even the best Medic in the world plays it safe.

Equalizer's good.
it's overpowered.

Offline GoldenFox93

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Re: Team Fortress 2
« Reply #1001 on: December 01, 2011, 11:29:24 AM »
Brass Beast, Ubersaw, Letranger, Equalizer.

Heck the only decent one there's the Ubersaw, but even the best Medic in the world plays it safe.

Equalizer's good.
it's overpowered.
Nothing that The Bloody Bombs can't sort out, though   :approve:



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Team 9

Re: Team Fortress 2
« Reply #1002 on: December 01, 2011, 12:03:01 PM »
Brass Beast, Ubersaw, Letranger, Equalizer.

Heck the only decent one there's the Ubersaw, but even the best Medic in the world plays it safe.

Equalizer's good.
it's overpowered.
Nothing that The Bloody Bombs can't sort out, though   :approve:
true. but the reason i say that is because too many times have i been killed by it from a distance that such a short melee weapon should not be able to reach.

Offline J

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Re: Team Fortress 2
« Reply #1003 on: December 01, 2011, 12:08:25 PM »
Heck the only decent one there's the Ubersaw, but even the best Medic in the world plays it safe.
Valve thought giving a support class a "useful" melee weapon was a good idea.

it's overpowered.
>>Equalizer
>>Overpowered

I LOL'd

All melee weapons in the game have janky ranges.
That's why Saxton Hale tends to kill people that are like 5 inches away from him.

Offline Lupus

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Re: Team Fortress 2
« Reply #1004 on: December 01, 2011, 12:23:52 PM »
Heck the only decent one there's the Ubersaw, but even the best Medic in the world plays it safe.
Valve thought giving a support class a "useful" melee weapon was a good idea.

it's overpowered.
>>Equalizer
>>Overpowered

I LOL'd

All melee weapons in the game have janky ranges.
That's why Saxton Hale tends to kill people that are like 5 inches away from him.
The one main thing I hate in Tf2 is the giant amount of imbalanced weapons (it's like they just close their eyes and hit the numpad to create the values), and the fact they constantly churn out more.







-Great band, hopefully more up soon.

Offline J

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Re: Team Fortress 2
« Reply #1005 on: December 01, 2011, 12:27:44 PM »
Heck the only decent one there's the Ubersaw, but even the best Medic in the world plays it safe.
Valve thought giving a support class a "useful" melee weapon was a good idea.

it's overpowered.
>>Equalizer
>>Overpowered

I LOL'd

All melee weapons in the game have janky ranges.
That's why Saxton Hale tends to kill people that are like 5 inches away from him.
The one main thing I hate in Tf2 is the giant amount of imbalanced weapons (it's like they just close their eyes and hit the numpad to create the values), and the fact they constantly churn out more.
You know, that might have been on purpose.
Just to ensure everyone has a life-span of at least 5 seconds.

Offline Jonzu95

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Re: Team Fortress 2
« Reply #1006 on: December 01, 2011, 02:16:17 PM »
I disagree with the balanced weapon thing. I think they all are balanced someway. Everything got their own bad and good sides

Team 9

Re: Team Fortress 2
« Reply #1007 on: December 01, 2011, 02:58:05 PM »
I disagree with the balanced weapon thing. I think they all are balanced someway. Everything got their own bad and good sides
so being killed by a small pickaxe from 3 metres away is fair?

riiiiiiight

Offline Jonzu95

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Re: Team Fortress 2
« Reply #1008 on: December 01, 2011, 03:01:07 PM »
J already said, all melee weapons have same range.

Team 9

Re: Team Fortress 2
« Reply #1009 on: December 01, 2011, 03:15:50 PM »
J already said, all melee weapons have same range.
i severely doubt that.

Offline Squirrel_Monkey

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Re: Team Fortress 2
« Reply #1010 on: December 01, 2011, 03:18:34 PM »
The Eyelander definitely has longer range.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline That Robot is a Spy!

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Re: Team Fortress 2
« Reply #1011 on: December 01, 2011, 03:32:02 PM »
And the Skullcutter

Offline Jonzu95

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Re: Team Fortress 2
« Reply #1012 on: December 01, 2011, 03:37:54 PM »
Yeah well, I'm fine with them.

Offline J

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Re: Team Fortress 2
« Reply #1013 on: December 01, 2011, 04:50:12 PM »
J already said, all melee weapons have same range.
I never said they have the same.
I said the range on melee weapons tend to be random, on how sometimes you die from 5 inches away, and other times you don't.

Like how Saxton can kill a mid-air scout because he punched his shoe.

Offline Reier

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Re: Team Fortress 2
« Reply #1014 on: December 01, 2011, 11:46:00 PM »
According to the wiki, Disciplinary Action has 70% larger range, and Eyelander/Persian/NNI/HHHH/Skullcutter/Claymore all have +37%. Everything else has the same range (therefore hitbox I guess).
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Offline Pwnator

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Re: Team Fortress 2
« Reply #1015 on: December 02, 2011, 03:58:33 AM »
You want overpowered? The only overpowered melee is the damn whip. Spam it wildly and no one can get a clear backstab on you if they're not on a no-crit server.

I don't consider the GRU a melee, but it's the most overpowered utility I have ever seen. >.<
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Offline Lupus

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Re: Team Fortress 2
« Reply #1016 on: December 02, 2011, 04:24:21 AM »
I disagree with the balanced weapon thing. I think they all are balanced someway. Everything got their own bad and good sides
Let's take the Backburner.
At one stage it was balanced.
It had the crits from behind and extra damage for the cost of no air blast.
Then Valve were like, "DUUHUDSUHSDU", and they added an airblast to it, making it the obvious alternative to most other Pyro weapons.
I can kill someone from behind almost instantly, or I can airblast him off a cliff.







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Re: Team Fortress 2
« Reply #1017 on: December 02, 2011, 05:05:46 AM »
The crits from the BB weren't a problem back then, it was the extra 50HP it gave, from which the W+M1 term came from.
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Offline GoldenFox93

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Re: Team Fortress 2
« Reply #1018 on: December 02, 2011, 05:07:03 AM »
The only real problem I'm having at the moment is these Servers which use Quake sound effects- namely those with those freaking annoying giggles when you get Sniped. Only happens once in a while, but it frustrates me so much.



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Offline Lupus

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Re: Team Fortress 2
« Reply #1019 on: December 02, 2011, 05:28:09 AM »
The only real problem I'm having at the moment is these Servers which use Quake sound effects- namely those with those freaking annoying giggles when you get Sniped. Only happens once in a while, but it frustrates me so much.
I found that when you get angry you play much worse, and those sounds really don't help.







-Great band, hopefully more up soon.