Speaking of veterans buffed to their melee glory, I really like the restored Jigglypuff in this mod and her crown alternate costume.
Quote from: Kossokei on January 03, 2014, 05:34:47 AMTook a bit of an in-depth look at Snake in this mod, and I... am unsure as to whether I like the changes or not.The damage with the new up-b is pretty nifty, I'm glad they did that but I don't know if that means he can't attack on the way back down, because that was also pretty handy (especially with the leg cannons of doom) I also like that they sped up the explosion time for just about everything and made the side-a quicker. And, as much as I love Snake's knockback-o supremo, I can take solace in knowing that no one will complain about the knockback-o supremo being overpowered.What I don't like, however, is the tranq gun change. I didn't really take more of a look into it but I prefer the good ol' edge guarding rocket. The new up-a uppercut... is kind of unnecessary. If nerfing the knockback was the only other change then I don't see the point in changing the animation, but eh. Another pointless little thing is the change in taunts. Dunno why that was even tinkered with as I don't think many people will bother with the taunts in a mod like this anyway.The new up-tilt is mostly changed since the old one had literally the dumbest hitbox, so they made it smaller, but the reduced knockback allows his aerial combos to be set up better. Fair enough with the tranq gun.
Took a bit of an in-depth look at Snake in this mod, and I... am unsure as to whether I like the changes or not.The damage with the new up-b is pretty nifty, I'm glad they did that but I don't know if that means he can't attack on the way back down, because that was also pretty handy (especially with the leg cannons of doom) I also like that they sped up the explosion time for just about everything and made the side-a quicker. And, as much as I love Snake's knockback-o supremo, I can take solace in knowing that no one will complain about the knockback-o supremo being overpowered.What I don't like, however, is the tranq gun change. I didn't really take more of a look into it but I prefer the good ol' edge guarding rocket. The new up-a uppercut... is kind of unnecessary. If nerfing the knockback was the only other change then I don't see the point in changing the animation, but eh. Another pointless little thing is the change in taunts. Dunno why that was even tinkered with as I don't think many people will bother with the taunts in a mod like this anyway.
Quote from: madman3 on January 03, 2014, 05:48:48 AMQuote from: Kossokei on January 03, 2014, 05:34:47 AMTook a bit of an in-depth look at Snake in this mod, and I... am unsure as to whether I like the changes or not.The damage with the new up-b is pretty nifty, I'm glad they did that but I don't know if that means he can't attack on the way back down, because that was also pretty handy (especially with the leg cannons of doom) I also like that they sped up the explosion time for just about everything and made the side-a quicker. And, as much as I love Snake's knockback-o supremo, I can take solace in knowing that no one will complain about the knockback-o supremo being overpowered.What I don't like, however, is the tranq gun change. I didn't really take more of a look into it but I prefer the good ol' edge guarding rocket. The new up-a uppercut... is kind of unnecessary. If nerfing the knockback was the only other change then I don't see the point in changing the animation, but eh. Another pointless little thing is the change in taunts. Dunno why that was even tinkered with as I don't think many people will bother with the taunts in a mod like this anyway.The new up-tilt is mostly changed since the old one had literally the dumbest hitbox, so they made it smaller, but the reduced knockback allows his aerial combos to be set up better. Fair enough with the tranq gun.I should add that I don't know /all/ of the lingo for the moves, since I play on wii and I just name the moves how I do the moves.
ROB is awesome. My current mains are Roy (duh) and Lucario, with pretty much everyone else as a backup. I'm good with almost everyone, while my brother uses a small selection of champs (yeah Jiggly's rest hitbox is way too big)Once he used rest and sent a red pikmin into an alternate dimension though. That was funny.
One question with Captain Falcon- can he do the Nipple Spike he had in Melee, again?
Quote from: GoldenFox93 on January 29, 2014, 02:38:40 PMOne question with Captain Falcon- can he do the Nipple Spike he had in Melee, again?I think so, but it's less angled, so it's harder to do it above the stage and kill people. Same with all the spikes actually.
I was at least pleased to see they brought back the Mario Tornado as a Down-B move. Why did Nintendo get rid of it in favour of that useless F.L.U.D.D., again?
Yoshi (inspired by the amazing aMSa)
Quote from: GoldenFox93 on January 29, 2014, 03:26:59 PMI was at least pleased to see they brought back the Mario Tornado as a Down-B move. Why did Nintendo get rid of it in favour of that useless F.L.U.D.D., again?I'm guessing it was to advertise Super Mario Sunshine, but that hurt his recovery in Brawl, so yeah I'm also happy with the Tornado being brought back.
Quote from: madman3 on January 29, 2014, 02:20:09 PMYoshi (inspired by the amazing aMSa)He prays to win.And I've been taking up the slower/tankier characters like Ganon as possible secondaries (mostly to combat against fragile zoners like Fox or Falco). L cancelling and the return of wavedashing really helps them out.