gametechmods

Off-Topic => Games => Existing Games => Topic started by: madman3 on December 29, 2013, 03:45:37 PM

Title: Super Smash Bros: Project M
Post by: madman3 on December 29, 2013, 03:45:37 PM
Recently tried this mod for Brawl. Pretty nuts, makes the game a whole lot more competitive with higher hitstun and tech skills, and also a lot more character balance.
I mean, Bowser is now top tier, go figure.
http://www.youtube.com/watch?v=NCRegMhrI4k# (http://www.youtube.com/watch?v=NCRegMhrI4k#)

Here's the link to the site.
http://projectmgame.com/en/ (http://projectmgame.com/en/)

I currently main Roy, Falco, Ganon and Sheik (Sheik is probably my best).
Title: Re: Super Smash Bros: Project M
Post by: Kossokei on December 29, 2013, 07:51:05 PM
Not seeing people using Snake... greatly disturbs me.
Title: Re: Super Smash Bros: Project M
Post by: RedAce on December 29, 2013, 08:13:10 PM
I really like Mewtwo in this mod. What do you think?
Title: Re: Super Smash Bros: Project M
Post by: Mr. AS on December 29, 2013, 09:38:14 PM
did they nerf mk
Title: Re: Super Smash Bros: Project M
Post by: Badnik96 on December 29, 2013, 10:34:17 PM
Roy's our boy!  :gawe:
Title: Re: Super Smash Bros: Project M
Post by: madman3 on December 30, 2013, 04:44:46 AM
Not seeing people using Snake... greatly disturbs me.
Snake's pretty good. His smashes are faster now, and instead of the controllable rocket he's got a Tranq gun that's pretty neat.

did they nerf mk
Yes, although not critically, and the rest of the characters have been buffed.

I really like Mewtwo in this mod. What do you think?
He's pretty good, heavier than in melee so he's less prone to being KO'd at 70% by Captain Falcon. Best throws along with Peach and Ness.

Roy's our boy!  :gawe:
He's now a legit option, since in Melee Marth was just generally better at a competitive level, but here his aerials are better and he has much longer grab reach, plus his forward smash owns.
Title: Re: Super Smash Bros: Project M
Post by: Kossokei on December 31, 2013, 01:50:22 PM
Ehh. I like that controllable rocket. Tranq guns are cool too though.
Title: Re: Super Smash Bros: Project M
Post by: madman3 on December 31, 2013, 01:56:16 PM
Ehh. I like that controllable rocket. Tranq guns are cool too though.
Yeah it's cheap as.
Title: Re: Super Smash Bros: Project M
Post by: RedAce on December 31, 2013, 09:20:46 PM
Ehh. I like that controllable rocket. Tranq guns are cool too though.
Yeah it's cheap as.
I actually don't mind the fact they gave him a new side-b, It gives Snake more strategy with how he fights.

Also I heard that Sonic is worth crap in this mod, I don't think so, do you?
Title: Re: Super Smash Bros: Project M
Post by: madman3 on January 01, 2014, 04:29:45 AM
Ehh. I like that controllable rocket. Tranq guns are cool too though.
Yeah it's cheap as.
I actually don't mind the fact they gave him a new side-b, It gives Snake more strategy with how he fights.

Also I heard that Sonic is worth crap in this mod, I don't think so, do you?
He's worse recovery wise obviously, but I think they made him more combo-y which is good since he basically couldn't chain moves together before. He's kind of like a faster Wolf now but worse as Wolf's shine is amazing.
Title: Re: Super Smash Bros: Project M
Post by: Badnik96 on January 01, 2014, 11:23:00 AM
I might end up getting this. I saw that Olimar is better, and you can play as Dry Bowser, which is awesome.


Also have you seen this?
http://www.youtube.com/watch?v=xaJhYbadIjU# (http://www.youtube.com/watch?v=xaJhYbadIjU#)
Title: Re: Super Smash Bros: Project M
Post by: madman3 on January 02, 2014, 05:13:14 AM
Yeah. Just bare in mind the AI is a little harder and much more technical.
Title: Re: Super Smash Bros: Project M
Post by: Mr. AS on January 02, 2014, 08:59:49 AM
Yeah. Just bare in mind the AI is a little harder and much more technical.
all the fancy tech stuff the AI does goes out the window whenever you go near a ledge tho.

http://www.youtube.com/watch?v=1jVva6GMJCI# (http://www.youtube.com/watch?v=1jVva6GMJCI#)
Title: Re: Super Smash Bros: Project M
Post by: RedAce on January 02, 2014, 09:44:01 AM
Yeah. Just bare in mind the AI is a little harder and much more technical.
all the fancy tech stuff the AI does goes out the window whenever you go near a ledge tho.

http://www.youtube.com/watch?v=1jVva6GMJCI# (http://www.youtube.com/watch?v=1jVva6GMJCI#)
I think that's some technical error where the AI thinks they are off the edge, but that's my assumption to why they do that. Sometimes the AI would try to use an aerial attack in that same situation and die because of the weight they have. Odd.

Title: Re: Super Smash Bros: Project M
Post by: madman3 on January 02, 2014, 12:57:38 PM
Yeah. Just bare in mind the AI is a little harder and much more technical.
all the fancy tech stuff the AI does goes out the window whenever you go near a ledge tho.

http://www.youtube.com/watch?v=1jVva6GMJCI# (http://www.youtube.com/watch?v=1jVva6GMJCI#)
I think that's some technical error where the AI thinks they are of the edge, but that's my assumption to why they do that. Sometimes the AI would try to use an aerial attack in that same situation and die because of the weight they have. Odd.
Yeah I don't think they've adjusted it correctly. They also tend to kill themselves with air dodges a lot.
Title: Re: Super Smash Bros: Project M
Post by: Naryar on January 03, 2014, 04:38:25 AM
captain falcon owns everything
Title: Re: Super Smash Bros: Project M
Post by: madman3 on January 03, 2014, 05:20:50 AM
captain falcon owns everything
Yup. He kinda sucked in Brawl but he owns here.
Title: Re: Super Smash Bros: Project M
Post by: Kossokei on January 03, 2014, 05:34:47 AM
Took a bit of an in-depth look at Snake in this mod, and I... am unsure as to whether I like the changes or not.

The damage with the new up-b is pretty nifty, I'm glad they did that but I don't know if that means he can't attack on the way back down, because that was also pretty handy (especially with the leg cannons of doom) I also like that they sped up the explosion time for just about everything and made the side-a quicker. And, as much as I love Snake's knockback-o supremo, I can take solace in knowing that no one will complain about the knockback-o supremo being overpowered.

What I don't like, however, is the tranq gun change. I didn't really take more of a look into it but I prefer the good ol' edge guarding rocket. The new up-a uppercut... is kind of unnecessary. If nerfing the knockback was the only other change then I don't see the point in changing the animation, but eh. Another pointless little thing is the change in taunts. Dunno why that was even tinkered with as I don't think many people will bother with the taunts in a mod like this anyway.
Title: Re: Super Smash Bros: Project M
Post by: madman3 on January 03, 2014, 05:48:48 AM
Took a bit of an in-depth look at Snake in this mod, and I... am unsure as to whether I like the changes or not.

The damage with the new up-b is pretty nifty, I'm glad they did that but I don't know if that means he can't attack on the way back down, because that was also pretty handy (especially with the leg cannons of doom) I also like that they sped up the explosion time for just about everything and made the side-a quicker. And, as much as I love Snake's knockback-o supremo, I can take solace in knowing that no one will complain about the knockback-o supremo being overpowered.

What I don't like, however, is the tranq gun change. I didn't really take more of a look into it but I prefer the good ol' edge guarding rocket. The new up-a uppercut... is kind of unnecessary. If nerfing the knockback was the only other change then I don't see the point in changing the animation, but eh. Another pointless little thing is the change in taunts. Dunno why that was even tinkered with as I don't think many people will bother with the taunts in a mod like this anyway.
The new up-tilt is mostly changed since the old one had literally the dumbest hitbox, so they made it smaller, but the reduced knockback allows his aerial combos to be set up better. Fair enough with the tranq gun.
Title: Re: Super Smash Bros: Project M
Post by: RedAce on January 03, 2014, 05:31:23 PM
Speaking of veterans buffed to their melee glory, I really like the restored Jigglypuff in this mod and her crown alternate costume.
Title: Re: Super Smash Bros: Project M
Post by: Badnik96 on January 04, 2014, 12:21:27 AM
Oh good

Like I need my brother wrecking me with Jiggly again
Title: Re: Super Smash Bros: Project M
Post by: madman3 on January 04, 2014, 06:39:15 AM
Speaking of veterans buffed to their melee glory, I really like the restored Jigglypuff in this mod and her crown alternate costume.
She's definitely really good, but her falling speed makes dem back air combos a little harder.
Title: Re: Super Smash Bros: Project M
Post by: Kossokei on January 04, 2014, 02:28:29 PM
Took a bit of an in-depth look at Snake in this mod, and I... am unsure as to whether I like the changes or not.

The damage with the new up-b is pretty nifty, I'm glad they did that but I don't know if that means he can't attack on the way back down, because that was also pretty handy (especially with the leg cannons of doom) I also like that they sped up the explosion time for just about everything and made the side-a quicker. And, as much as I love Snake's knockback-o supremo, I can take solace in knowing that no one will complain about the knockback-o supremo being overpowered.

What I don't like, however, is the tranq gun change. I didn't really take more of a look into it but I prefer the good ol' edge guarding rocket. The new up-a uppercut... is kind of unnecessary. If nerfing the knockback was the only other change then I don't see the point in changing the animation, but eh. Another pointless little thing is the change in taunts. Dunno why that was even tinkered with as I don't think many people will bother with the taunts in a mod like this anyway.
The new up-tilt is mostly changed since the old one had literally the dumbest hitbox, so they made it smaller, but the reduced knockback allows his aerial combos to be set up better. Fair enough with the tranq gun.
I should add that I don't know /all/ of the lingo for the moves, since I play on wii and I just name the moves how I do the moves.
Title: Re: Super Smash Bros: Project M
Post by: madman3 on January 04, 2014, 05:43:19 PM
Took a bit of an in-depth look at Snake in this mod, and I... am unsure as to whether I like the changes or not.

The damage with the new up-b is pretty nifty, I'm glad they did that but I don't know if that means he can't attack on the way back down, because that was also pretty handy (especially with the leg cannons of doom) I also like that they sped up the explosion time for just about everything and made the side-a quicker. And, as much as I love Snake's knockback-o supremo, I can take solace in knowing that no one will complain about the knockback-o supremo being overpowered.

What I don't like, however, is the tranq gun change. I didn't really take more of a look into it but I prefer the good ol' edge guarding rocket. The new up-a uppercut... is kind of unnecessary. If nerfing the knockback was the only other change then I don't see the point in changing the animation, but eh. Another pointless little thing is the change in taunts. Dunno why that was even tinkered with as I don't think many people will bother with the taunts in a mod like this anyway.
The new up-tilt is mostly changed since the old one had literally the dumbest hitbox, so they made it smaller, but the reduced knockback allows his aerial combos to be set up better. Fair enough with the tranq gun.
I should add that I don't know /all/ of the lingo for the moves, since I play on wii and I just name the moves how I do the moves.
Well I was referring the the up-a as you put it. I call it an up-tilt since up and A do lots of things so I prefer to narrow it down XD

But yeah, as the kick the hitbox was nuts so the idea of a nerf is fair.
Title: Re: Super Smash Bros: Project M
Post by: Badnik96 on January 04, 2014, 06:17:31 PM
Currently downloading Project M :D
Title: Re: Super Smash Bros: Project M
Post by: Mr. AS on January 28, 2014, 08:44:53 PM
So, uh, yeah. My Wii stopped being a dingus and I actually got PM to work.

ROB is currently one of my favorite characters (or "mains").
Title: Re: Super Smash Bros: Project M
Post by: Badnik96 on January 28, 2014, 09:07:38 PM
ROB is awesome. My current mains are Roy (duh) and Lucario, with pretty much everyone else as a backup. I'm good with almost everyone, while my brother uses a small selection of champs (yeah Jiggly's rest hitbox is way too big)

Once he used rest and sent a red pikmin into an alternate dimension though. That was funny.
Title: Re: Super Smash Bros: Project M
Post by: Probably Rob on January 28, 2014, 10:16:51 PM
Really?! Thanks gu-... oh.
Title: Re: Super Smash Bros: Project M
Post by: madman3 on January 29, 2014, 02:20:09 PM
ROB is awesome. My current mains are Roy (duh) and Lucario, with pretty much everyone else as a backup. I'm good with almost everyone, while my brother uses a small selection of champs (yeah Jiggly's rest hitbox is way too big)

Once he used rest and sent a red pikmin into an alternate dimension though. That was funny.
Jiggly is cool, I use her as my backup. Current main by a long shot is Captain Falcon since I've learnt how to get his tech-chases going properly, my secondaries are Sheik, Ganon, Ice Climbers and Yoshi (inspired by the amazing aMSa)
Title: Re: Super Smash Bros: Project M
Post by: madman3 on January 29, 2014, 02:22:40 PM
Friend codes, btw?
Title: Re: Super Smash Bros: Project M
Post by: GoldenFox93 on January 29, 2014, 02:38:40 PM
One question with Captain Falcon- can he do the Nipple Spike he had in Melee, again?
Title: Re: Super Smash Bros: Project M
Post by: madman3 on January 29, 2014, 02:50:54 PM
One question with Captain Falcon- can he do the Nipple Spike he had in Melee, again?
I think so, but it's less angled, so it's harder to do it above the stage and kill people. Same with all the spikes actually.
Title: Re: Super Smash Bros: Project M
Post by: GoldenFox93 on January 29, 2014, 03:26:59 PM
One question with Captain Falcon- can he do the Nipple Spike he had in Melee, again?
I think so, but it's less angled, so it's harder to do it above the stage and kill people. Same with all the spikes actually.
Pity, Meteor Smashes are cool.


Still, I was at least pleased to see they brought back the Mario Tornado as a Down-B move. Why did Nintendo get rid of it in favour of that useless F.L.U.D.D., again?
Title: Re: Super Smash Bros: Project M
Post by: Badnik96 on January 29, 2014, 03:37:01 PM
It definitely separated Mario/Luigi as less clone-ish at least, even if it was useless.

Lucas' new neutral special is pretty bossin. Powered up smash attacks rule.
Title: Re: Super Smash Bros: Project M
Post by: RedAce on January 29, 2014, 04:58:43 PM
I was at least pleased to see they brought back the Mario Tornado as a Down-B move. Why did Nintendo get rid of it in favour of that useless F.L.U.D.D., again?
I'm guessing it was to advertise Super Mario Sunshine, but that hurt his recovery in Brawl, so yeah I'm also happy with the Tornado being brought back.

I also really like Lucas' new Neutral special, and I like the buffed Ness as well.
Title: Re: Super Smash Bros: Project M
Post by: Mr. AS on January 30, 2014, 08:37:43 PM
Yoshi (inspired by the amazing aMSa)
He prays to win.

And I've been taking up the slower/tankier characters like Ganon as possible secondaries (mostly to combat against fragile zoners like Fox or Falco). L cancelling and the return of wavedashing really helps them out.
Title: Re: Super Smash Bros: Project M
Post by: GoldenFox93 on January 30, 2014, 08:55:21 PM
I was at least pleased to see they brought back the Mario Tornado as a Down-B move. Why did Nintendo get rid of it in favour of that useless F.L.U.D.D., again?
I'm guessing it was to advertise Super Mario Sunshine, but that hurt his recovery in Brawl, so yeah I'm also happy with the Tornado being brought back.
Nerfs his comboing potential as well I find, since it's a good move for dealing several hits at once. But yes, definitely good to see it back. I mean, what's spraying water going to do to do in a fight? It's like trying to rob a bank with water pistols.
Title: Re: Super Smash Bros: Project M
Post by: madman3 on January 31, 2014, 10:59:35 AM
Yoshi (inspired by the amazing aMSa)
He prays to win.

And I've been taking up the slower/tankier characters like Ganon as possible secondaries (mostly to combat against fragile zoners like Fox or Falco). L cancelling and the return of wavedashing really helps them out.
Somebody was watching Apex :P

Ganon is great, not even that slow and he has tonnes of combos now thanks to his side B which sets up a chaingrab with his downthrow. I tried Bowser as well and he's a tough character to play as but has some great moves and practically eats Falco alive since his Side B can basically throw him out of recovery range at fairly low percents and he's pretty invulnerable to pressure.
Title: Re: Super Smash Bros: Project M
Post by: Naryar on April 07, 2014, 02:36:41 PM
Now that I have an emulator and Brawl I am interested in that...

in brawl i main Captain Falcon for obvious reasons. I also occasionally play Bowser but he's just so big and not superior to Falcon in offense.

Also used Wario sometime at the start, nothing too much though. I hear he's not bad.

I absolutely HATE peach. She has mad throws and KO moves.
Title: Re: Super Smash Bros: Project M
Post by: madman3 on July 06, 2014, 07:19:37 AM
Recently enterred a fairly big UK tourney. Didn't make it out of pools because I ended up fighting the best Falcon main in the UK and then cheesed in losers against the TO, but I had a great run in friendlies where I destroyed some people who made it into bracket, tried to get a match with Fuzzyness but he was like "naww".
Title: Re: Super Smash Bros: Project M
Post by: Naryar on July 06, 2014, 09:14:38 AM
attempting to get it to work on dolphin, followed tutorial twice, doesn't work.
Title: Re: Super Smash Bros: Project M
Post by: madman3 on October 06, 2014, 11:31:13 AM
http://www.youtube.com/watch?v=3VlF1jme3Qg# (http://www.youtube.com/watch?v=3VlF1jme3Qg#)
London are fraudulent. Skip to around 28:10
Title: Re: Super Smash Bros: Project M
Post by: Naryar on October 07, 2014, 11:13:26 AM
I can't make it work on an emulator. Maybe I should try again.
Title: Re: Super Smash Bros: Project M
Post by: madman3 on October 11, 2014, 03:59:32 PM
Played another tournament today, BARELY lost to AyyyDeeeee (top 5 PM player in the UK) and J3ly (about the same tbh), so pretty happy with my performance.
Title: Re: Super Smash Bros: Project M
Post by: madman3 on June 05, 2015, 10:27:10 AM
i h8 samus
http://www.youtube.com/watch?v=P-m3tmQFHvg# (http://www.youtube.com/watch?v=P-m3tmQFHvg#)
Title: Re: Super Smash Bros: Project M
Post by: RedAce on June 05, 2015, 12:01:09 PM
You still did good against him.

Also, I've been practicing this game a bit more along with Sm4sh and probably my best two mains thus far are Kirby and Ganondorf. I just wish I was playing some actual competitive players since the AI for this mod can be quite... quirky. Probably more than the previous versions.

http://www.youtube.com/watch?v=4h0P6CXmmcQ# (http://www.youtube.com/watch?v=4h0P6CXmmcQ#)
Title: Re: Super Smash Bros: Project M
Post by: madman3 on June 05, 2015, 04:49:43 PM
Frenzy is a fraud haha, he's pretty good but I choked badly first game, so I lost the counterpick war. Ideally it'd go with me winning game one and then I could have counterpicked DK vs Samus since I'm okay at the matchup.

I play Sheik, Fox, DK, Falco and Falcon now. I main Falco and Fox in Melee and I play a little Samus too. Smash 4 I play ROB, Puff, Falcon and Samus.
Title: Re: Super Smash Bros: Project M
Post by: Badnik96 on June 05, 2015, 10:55:16 PM
fellow rob main brofist

now if only i didn't suck at smash 4