Author Topic: Super Smash Bros: Project M  (Read 11827 times)

Offline Badnik96

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Re: Super Smash Bros: Project M
« Reply #20 on: January 04, 2014, 12:21:27 AM »
Oh good

Like I need my brother wrecking me with Jiggly again

Offline madman3

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Re: Super Smash Bros: Project M
« Reply #21 on: January 04, 2014, 06:39:15 AM »
Speaking of veterans buffed to their melee glory, I really like the restored Jigglypuff in this mod and her crown alternate costume.
She's definitely really good, but her falling speed makes dem back air combos a little harder.

Offline Kossokei

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Re: Super Smash Bros: Project M
« Reply #22 on: January 04, 2014, 02:28:29 PM »
Took a bit of an in-depth look at Snake in this mod, and I... am unsure as to whether I like the changes or not.

The damage with the new up-b is pretty nifty, I'm glad they did that but I don't know if that means he can't attack on the way back down, because that was also pretty handy (especially with the leg cannons of doom) I also like that they sped up the explosion time for just about everything and made the side-a quicker. And, as much as I love Snake's knockback-o supremo, I can take solace in knowing that no one will complain about the knockback-o supremo being overpowered.

What I don't like, however, is the tranq gun change. I didn't really take more of a look into it but I prefer the good ol' edge guarding rocket. The new up-a uppercut... is kind of unnecessary. If nerfing the knockback was the only other change then I don't see the point in changing the animation, but eh. Another pointless little thing is the change in taunts. Dunno why that was even tinkered with as I don't think many people will bother with the taunts in a mod like this anyway.
The new up-tilt is mostly changed since the old one had literally the dumbest hitbox, so they made it smaller, but the reduced knockback allows his aerial combos to be set up better. Fair enough with the tranq gun.
I should add that I don't know /all/ of the lingo for the moves, since I play on wii and I just name the moves how I do the moves.

Offline madman3

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Re: Super Smash Bros: Project M
« Reply #23 on: January 04, 2014, 05:43:19 PM »
Took a bit of an in-depth look at Snake in this mod, and I... am unsure as to whether I like the changes or not.

The damage with the new up-b is pretty nifty, I'm glad they did that but I don't know if that means he can't attack on the way back down, because that was also pretty handy (especially with the leg cannons of doom) I also like that they sped up the explosion time for just about everything and made the side-a quicker. And, as much as I love Snake's knockback-o supremo, I can take solace in knowing that no one will complain about the knockback-o supremo being overpowered.

What I don't like, however, is the tranq gun change. I didn't really take more of a look into it but I prefer the good ol' edge guarding rocket. The new up-a uppercut... is kind of unnecessary. If nerfing the knockback was the only other change then I don't see the point in changing the animation, but eh. Another pointless little thing is the change in taunts. Dunno why that was even tinkered with as I don't think many people will bother with the taunts in a mod like this anyway.
The new up-tilt is mostly changed since the old one had literally the dumbest hitbox, so they made it smaller, but the reduced knockback allows his aerial combos to be set up better. Fair enough with the tranq gun.
I should add that I don't know /all/ of the lingo for the moves, since I play on wii and I just name the moves how I do the moves.
Well I was referring the the up-a as you put it. I call it an up-tilt since up and A do lots of things so I prefer to narrow it down XD

But yeah, as the kick the hitbox was nuts so the idea of a nerf is fair.

Offline Badnik96

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Re: Super Smash Bros: Project M
« Reply #24 on: January 04, 2014, 06:17:31 PM »
Currently downloading Project M :D

Offline Mr. AS

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Re: Super Smash Bros: Project M
« Reply #25 on: January 28, 2014, 08:44:53 PM »
So, uh, yeah. My Wii stopped being a dingus and I actually got PM to work.

ROB is currently one of my favorite characters (or "mains").
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Badnik96

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Re: Super Smash Bros: Project M
« Reply #26 on: January 28, 2014, 09:07:38 PM »
ROB is awesome. My current mains are Roy (duh) and Lucario, with pretty much everyone else as a backup. I'm good with almost everyone, while my brother uses a small selection of champs (yeah Jiggly's rest hitbox is way too big)

Once he used rest and sent a red pikmin into an alternate dimension though. That was funny.

Offline Probably Rob

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Re: Super Smash Bros: Project M
« Reply #27 on: January 28, 2014, 10:16:51 PM »
Really?! Thanks gu-... oh.

Offline madman3

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Re: Super Smash Bros: Project M
« Reply #28 on: January 29, 2014, 02:20:09 PM »
ROB is awesome. My current mains are Roy (duh) and Lucario, with pretty much everyone else as a backup. I'm good with almost everyone, while my brother uses a small selection of champs (yeah Jiggly's rest hitbox is way too big)

Once he used rest and sent a red pikmin into an alternate dimension though. That was funny.
Jiggly is cool, I use her as my backup. Current main by a long shot is Captain Falcon since I've learnt how to get his tech-chases going properly, my secondaries are Sheik, Ganon, Ice Climbers and Yoshi (inspired by the amazing aMSa)

Offline madman3

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Re: Super Smash Bros: Project M
« Reply #29 on: January 29, 2014, 02:22:40 PM »
Friend codes, btw?

Offline GoldenFox93

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Re: Super Smash Bros: Project M
« Reply #30 on: January 29, 2014, 02:38:40 PM »
One question with Captain Falcon- can he do the Nipple Spike he had in Melee, again?



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Offline madman3

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Re: Super Smash Bros: Project M
« Reply #31 on: January 29, 2014, 02:50:54 PM »
One question with Captain Falcon- can he do the Nipple Spike he had in Melee, again?
I think so, but it's less angled, so it's harder to do it above the stage and kill people. Same with all the spikes actually.

Offline GoldenFox93

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Re: Super Smash Bros: Project M
« Reply #32 on: January 29, 2014, 03:26:59 PM »
One question with Captain Falcon- can he do the Nipple Spike he had in Melee, again?
I think so, but it's less angled, so it's harder to do it above the stage and kill people. Same with all the spikes actually.
Pity, Meteor Smashes are cool.


Still, I was at least pleased to see they brought back the Mario Tornado as a Down-B move. Why did Nintendo get rid of it in favour of that useless F.L.U.D.D., again?



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Offline Badnik96

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Re: Super Smash Bros: Project M
« Reply #33 on: January 29, 2014, 03:37:01 PM »
It definitely separated Mario/Luigi as less clone-ish at least, even if it was useless.

Lucas' new neutral special is pretty bossin. Powered up smash attacks rule.

Offline RedAce

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Re: Super Smash Bros: Project M
« Reply #34 on: January 29, 2014, 04:58:43 PM »
I was at least pleased to see they brought back the Mario Tornado as a Down-B move. Why did Nintendo get rid of it in favour of that useless F.L.U.D.D., again?
I'm guessing it was to advertise Super Mario Sunshine, but that hurt his recovery in Brawl, so yeah I'm also happy with the Tornado being brought back.

I also really like Lucas' new Neutral special, and I like the buffed Ness as well.

Offline Mr. AS

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Re: Super Smash Bros: Project M
« Reply #35 on: January 30, 2014, 08:37:43 PM »
Yoshi (inspired by the amazing aMSa)
He prays to win.

And I've been taking up the slower/tankier characters like Ganon as possible secondaries (mostly to combat against fragile zoners like Fox or Falco). L cancelling and the return of wavedashing really helps them out.
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline GoldenFox93

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Re: Super Smash Bros: Project M
« Reply #36 on: January 30, 2014, 08:55:21 PM »
I was at least pleased to see they brought back the Mario Tornado as a Down-B move. Why did Nintendo get rid of it in favour of that useless F.L.U.D.D., again?
I'm guessing it was to advertise Super Mario Sunshine, but that hurt his recovery in Brawl, so yeah I'm also happy with the Tornado being brought back.
Nerfs his comboing potential as well I find, since it's a good move for dealing several hits at once. But yes, definitely good to see it back. I mean, what's spraying water going to do to do in a fight? It's like trying to rob a bank with water pistols.



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Offline madman3

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Re: Super Smash Bros: Project M
« Reply #37 on: January 31, 2014, 10:59:35 AM »
Yoshi (inspired by the amazing aMSa)
He prays to win.

And I've been taking up the slower/tankier characters like Ganon as possible secondaries (mostly to combat against fragile zoners like Fox or Falco). L cancelling and the return of wavedashing really helps them out.
Somebody was watching Apex :P

Ganon is great, not even that slow and he has tonnes of combos now thanks to his side B which sets up a chaingrab with his downthrow. I tried Bowser as well and he's a tough character to play as but has some great moves and practically eats Falco alive since his Side B can basically throw him out of recovery range at fairly low percents and he's pretty invulnerable to pressure.

Offline Naryar

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Re: Super Smash Bros: Project M
« Reply #38 on: April 07, 2014, 02:36:41 PM »
Now that I have an emulator and Brawl I am interested in that...

in brawl i main Captain Falcon for obvious reasons. I also occasionally play Bowser but he's just so big and not superior to Falcon in offense.

Also used Wario sometime at the start, nothing too much though. I hear he's not bad.

I absolutely HATE peach. She has mad throws and KO moves.

Offline madman3

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Re: Super Smash Bros: Project M
« Reply #39 on: July 06, 2014, 07:19:37 AM »
Recently enterred a fairly big UK tourney. Didn't make it out of pools because I ended up fighting the best Falcon main in the UK and then cheesed in losers against the TO, but I had a great run in friendlies where I destroyed some people who made it into bracket, tried to get a match with Fuzzyness but he was like "naww".