Author Topic: Stupidly long/annoying bosses in games!  (Read 5365 times)

Offline Gazea2

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Stupidly long/annoying bosses in games!
« on: July 24, 2010, 06:05:17 AM »
Game bosses are getting longer and longer. Here a few super looooooooooooong ones:

http://www.wired.com/gamelife/2008/08/pandemonium-war/

Above is Pandemonium Warden. It is stupidly long, I mean, 18 hours?! Are they trying to kill people?

http://finalfantasy.wikia.com/wiki/Long_Gui

Here is another one. Look at it's HP! Only addicted players that have lots of time can beat that. Here is one of their battles:



O_O

Then there's this:

http://finalfantasy.wikia.com/wiki/Trema

Another stupidly long boss... Have you noticed anything yet? Most of these are coming from Square Enix and the Final Fantasy series. I love playing Final Fantasy but the bosses are becoming too long. I have beaten some of them, though, like Trema and Ozma from IX.

So, discuss any stupidly long bosses here.


Offline Gazea2

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Re: Stupidly long/annoying bosses in games!
« Reply #1 on: July 24, 2010, 02:02:41 PM »
How come no one ever replies to my topics in the games section?


Offline Natef

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Re: Stupidly long/annoying bosses in games!
« Reply #2 on: July 24, 2010, 02:04:24 PM »
Hmm... I can't think off the top of my head any long bosses. Interesting observations, though.

Offline Sparkey98

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Re: Stupidly long/annoying bosses in games!
« Reply #3 on: July 24, 2010, 02:05:22 PM »
Does emergency count?

Offline Gazea2

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Re: Stupidly long/annoying bosses in games!
« Reply #4 on: July 24, 2010, 02:06:18 PM »
One reply! Finally! :P

Some of these are getting ridiculous.

@Sparkey - Did you read the first post?


Offline Sparkey98

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Re: Stupidly long/annoying bosses in games!
« Reply #5 on: July 24, 2010, 02:07:16 PM »
Yes. Your point not compute

Offline Gazea2

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Re: Stupidly long/annoying bosses in games!
« Reply #6 on: July 24, 2010, 02:10:05 PM »
Discuss any stupidly long/annoying bosses here. That is the point.


Offline Resetti's Replicas

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Re: Stupidly long/annoying bosses in games!
« Reply #7 on: July 24, 2010, 02:12:13 PM »
The bosses from Dragon Warrior Monsters (GBC version).  It's a turn-based RPG and they don't tell you how much HP the boss monster has.  You can spend all day hacking away at them without knowing whether you're making any progress.

Offline Sparkey98

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Re: Stupidly long/annoying bosses in games!
« Reply #8 on: July 24, 2010, 02:27:12 PM »
Well, if you're palying fair (relistic, not ungodley spinners, popups ect.) the Emergency in Zone mod is Hard you can smash away all you want but you ain't gettin through that custom plow!

Offline 090901

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Offline Badnik96

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Re: Stupidly long/annoying bosses in games!
« Reply #10 on: July 24, 2010, 03:03:45 PM »
Most of the Mario And Luigi 3 bosses are insanely long. It took me a half hour to beat that thing in the flab zone!

Offline somestrangeguy

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Re: Stupidly long/annoying bosses in games!
« Reply #11 on: July 24, 2010, 06:27:27 PM »
The only really tediously long bosses I can rememer are from when I still lpayed WoW on private Funservers. There was a custom boss called Ultimate Onyxia, freaking 6 billion HP! Took about 2 hours with me and 3 others with the custom super powered swords the servers creators also had made, I think they had about 200 000 DPS(damage per second) but really now, how freaking large group are you going to need for that Pandemonium Warden?! O_o

Offline GoldenFox93

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Re: Stupidly long/annoying bosses in games!
« Reply #12 on: July 24, 2010, 06:30:27 PM »
One I can remember is Trunkle from Mario and Luigi: Superstar Saga on the GBA. Until I found out you could attack the sprout on his head, I just kept attacking the body, eventually running out of HP and Bros Points whilst he just sat on his arse and did that "Inhale" move where he recovers health!

He's long dead now though. And I spat loogies on his grave for it.



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Offline Badnik96

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Re: Stupidly long/annoying bosses in games!
« Reply #13 on: July 24, 2010, 07:42:04 PM »
^That's why there are strategy guides and GameFaq's^

Offline Condor33

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Re: Stupidly long/annoying bosses in games!
« Reply #14 on: July 25, 2010, 12:02:18 AM »
Stupidly long? Look no further than Radiant Silvergun. Some of those things are 20 minutes+ to beat!


Also trying do win the Deathborn race in F-Zero GX is next to impossible.


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Offline RedSawn

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Re: Stupidly long/annoying bosses in games!
« Reply #15 on: July 25, 2010, 04:07:15 AM »
http://finalfantasy.wikia.com/wiki/Absolute_Virtue

Absolute Virtue.

Apparently it has been in FFXI for 7 years, and no group has ever legitimately defeated it. People have used a exploit to beat it ("Wall of Justice") but they were permanently banned and the exploit was fixed. It isn't as long as Pandemonium Warden (As AV has a 2 hour time limit) but come on:

Quote
Absolute Virtue is an Aern High Notorious Monster in Final Fantasy XI, and is the hardest enemy in the game, and bar-none the hardest boss in all of the Final Fantasy series, as it has never once been legitimately beaten in its current form by anyone in the world.    In 2008, the development team released an "educational" video with   hints on how to defeat Absolute Virtue.  This primarily involved the use   of 2-Hour abilities in tandem with Absolute Virtue's use, somehow   locking them.  The video (along with the vast, sweeping majority of   content put out by the developers) is horrendously vague, involving   simply showing different parts of what seem like multiple attempts at   the monsters by developer characters immune to its attacks, often   zooming in at the dialogue box as if to show players something   important.  This has often been made fun of by the endgame community for   its ridiculousness and complete lack of aid to the players (e.g.   "Clearly we are not zooming in on the text hard enough, otherwise we   would have beaten it by now.") 

Quote
After the weakening patch that was moreover a response to the news   reports filed against the marathon kill attempts of comparable foe Pandemonium Warden ,  Absolute Virtue now only has some 70,000 HP, far less than other   Notorious Monsters in the game, and significantly less than the   strongest enemies in other Final Fantasy titles (Yiazmat   comes immediately to mind).  What makes Absolute Virtue so   "impossible," though, is its unique way to stack multiple 2-Hour   abilities (essentially Final Fantasy XI's Job System's strongest, most devastating techniques available to players...

Quote
One such ability, Benediction, the White Mage   2-Hour, is especially frustrating, as it will heal Absolute Virtue's HP   to full instantaneously at any point in the conflict, as well as remove   its negative status effects.  It can do this multiple times.

The above has caused many people to quit on the spot - allegedly atleast 5 people immediately quit when after 30 hours of "marathon" fighting, AV used Benediction to recover 46613/70000 HP. (I guess that was from before there was a 2 hour time limit or something, or maybe they were trying over and over)

Quote
Consequently, during brief spans of time, Absolute Virtue became   susceptible to various means of killing via crude exploitation of   terrain and the popular "Dark Knight Zerg" strategy (right after the   weakening patch) used on many other monsters in the game.  The first   wave of kills by illegitimate means took place via use of a terrain   exploit, coined the "Wall of Justice", wherein players positioned   themselves behind a wall that had unique programming enabling them to   attack Absolute Virtue but preventing the opposite.  For completely   unexplained reasons, game masters decided that users of this exploit   were to be permanently banned from play, and the wall was quickly   re-coded without mention in update notes.  Regardless, because of these   brief windows of opportunity, some of Absolute Virtue's dropped treasure   items do exist in-game and make their rounds in the Real-Money-Trade   community, often selling for tens of millions of Gil, or on illegal auction websites sometimes for more than $1,000. 

Quote
Today, the playerbase has essentially given up entirely on trying to beat the monster...




Offline Gazea2

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Re: Stupidly long/annoying bosses in games!
« Reply #16 on: July 25, 2010, 04:20:19 AM »
I totally forgot about that and Yiazmat!

So, are you a Final Fantasy player like me?


Offline RedSawn

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Re: Stupidly long/annoying bosses in games!
« Reply #17 on: July 25, 2010, 04:22:29 AM »
Not at all, only touched VII for 10 minutes. I just looked beyond Pandemonium Warden.




Offline Gazea2

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Re: Stupidly long/annoying bosses in games!
« Reply #18 on: July 25, 2010, 04:25:32 AM »
Ahh, ok. I don't play the online games, I play the games for the consoles (like the ps1, ps2, xbox 360 etc.).


Offline Stagfish

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Re: Stupidly long/annoying bosses in games!
« Reply #19 on: July 25, 2010, 05:30:24 AM »
I remember when I played AQ, once you got to about lvl 50 the monsters would have about 1000 to 10000 health when you could only do about 20 damage each turn.