Author Topic: GTM Super Smash Bros.  (Read 12793 times)

Offline Natef

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Re: GTM Super Smash Bros.
« Reply #60 on: September 14, 2010, 06:48:41 PM »
Leo should be boss, too.

Offline Alterer of Reality

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Re: GTM Super Smash Bros.
« Reply #61 on: September 14, 2010, 07:10:24 PM »
I want Waluigi and Knuckle Joe as playables, along with a lot of Sonic characters and an OC.

Offline Natef

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Re: GTM Super Smash Bros.
« Reply #62 on: September 14, 2010, 07:15:04 PM »
What do they have to do with GTM?

Offline Alterer of Reality

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Re: GTM Super Smash Bros.
« Reply #63 on: September 14, 2010, 07:20:25 PM »
Absolutely nothing other than I brought them up a few minutes ago!

Offline Natef

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Re: GTM Super Smash Bros.
« Reply #64 on: September 14, 2010, 07:32:41 PM »
Some other assist trophies:

Riotroopers
AC-130
Several of the Diotor's drones.

Offline Alterer of Reality

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Re: GTM Super Smash Bros.
« Reply #65 on: September 19, 2010, 07:32:45 AM »
Character suggestions:
AoR
Adrienne
Tobias
Frank
Lucien

Offline GoldenFox93

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Re: GTM Super Smash Bros.
« Reply #66 on: October 20, 2010, 06:32:17 AM »
Thread Resurrection +1

I didn't want this to die, so I'll update the character list. Suggestions for hidden fighters?



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Offline Little lost bot

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Re: GTM Super Smash Bros.
« Reply #67 on: October 20, 2010, 01:17:10 PM »
For bosses we also could have ELLB.... just need to think up his moves.

Is taking one challenge request. First come first serve. I'm a bit rusty now but I'm going to try and crank something out for this. MW and up no glitches DSL or Stock.

Offline J24

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Re: GTM Super Smash Bros.
« Reply #68 on: October 20, 2010, 02:29:12 PM »
Pikabob as a hidden character FTW!
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Offline NFX

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Re: GTM Super Smash Bros.
« Reply #69 on: October 20, 2010, 02:31:54 PM »
There should totally be a Paint.NET Level. You fight while the user is drawing and editing the arena. Erasing platforms and drawing hazards and such.
Co-creator of The RA2 Randomiser



Offline J24

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Re: GTM Super Smash Bros.
« Reply #70 on: October 20, 2010, 02:34:24 PM »
A Bbeans level would be epci
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Offline NFX

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Re: GTM Super Smash Bros.
« Reply #71 on: October 20, 2010, 02:40:17 PM »
A Bbeans level would be epci

Yes it woudl =P
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Offline Badnik96

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Re: GTM Super Smash Bros.
« Reply #72 on: October 20, 2010, 02:59:26 PM »
There should totally be a Paint.NET Level. You fight while the user is drawing and editing the arena. Erasing platforms and drawing hazards and such.

You mean like Brawl's Pictochat? That sounds cool.

Offline Natef

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Re: GTM Super Smash Bros.
« Reply #73 on: October 20, 2010, 03:17:19 PM »
I agree.

Offline GoldenFox93

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Re: GTM Super Smash Bros.
« Reply #74 on: October 20, 2010, 03:19:31 PM »
There should totally be a Paint.NET Level. You fight while the user is drawing and editing the arena. Erasing platforms and drawing hazards and such.

You mean like Brawl's Pictochat? That sounds cool.
I kind of imagined the "GTM Forum" stage being that way, with the main fighting platform being the Status bar, and posts flying by which have effects on the stage. But I can have both in   ;)



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Offline Natef

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Re: GTM Super Smash Bros.
« Reply #75 on: October 20, 2010, 03:23:23 PM »
I thought that the RA2 announcer should be a boss. Here's what I picture him to look like:




Offline GoldenFox93

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Re: GTM Super Smash Bros.
« Reply #76 on: October 20, 2010, 03:24:53 PM »
I thought that the RA2 announcer should be a boss. Here's what I picture him to look like:



"THAT BOT JUST GOT CHICKEN LITTLE'd"



"Cries and screams are music to my ears."
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Offline Badnik96

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Re: GTM Super Smash Bros.
« Reply #77 on: October 20, 2010, 04:58:19 PM »
Ximet, Ikaru and Strike Archer as characters please.

Offline Alterer of Reality

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Re: GTM Super Smash Bros.
« Reply #78 on: October 20, 2010, 05:00:47 PM »
AoR and Teren as well. Maybe a few of my others.

Offline NFX

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Re: GTM Super Smash Bros.
« Reply #79 on: October 20, 2010, 05:10:50 PM »
GTMSSB doesn't have to be focused too much on Story Time. There could be a stage like a sort of Production Line with various components being fed into a machine and it makes a bot at the other end. Weapon components deal quite a bit of damage.
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