gametechmods

Off-Topic => Games => Existing Games => Topic started by: GoldenFox93 on August 01, 2010, 12:33:48 PM

Title: GTM Super Smash Bros.
Post by: GoldenFox93 on August 01, 2010, 12:33:48 PM
I know this has already been mentioned a couple of times in threads like "Video Game Name Parodies" and "Speculation: SSB4", but I thought it was time that we dedicated a thread to what a GTM version of Super Smash Bros would have.
Use it for discussing things like Playable characters (Can be yourself, and list their moves), Stages, Items, and Bosses (IE. Master Cylinder, Hammer of Justice), and the like. Enjoy, and I, GoldenFox93, declare this thread...open.
 
UPDATES
This is where I put stuff that's mentioned.
 
CHARACTERS
GoldenFox93
Natef
Lumix
Badnik
Paddy
Naryar
Pwnator
Doomkiller
NFX
JoeBlo
Squirrel_Monkey
IncrediRobotWars
Avalanche
AoR
Adrienne
Tobias
Frank
Lucien
Smiley Man (Hidden)
ACAMS (Hidden)
SNB Naryar (Hidden)
Past/Future Badnik (Hidden)
Jules (Hidden)
Pikabob (Hidden)

BOSSES (FOR STORY MODE)
Bydo Badnik
Possessed Hammer of Justice
Mecha Bydo Badnik
Perpetual
Paddy Demon
Poseidon
Robot Arena 2 Announcer
Master Mouldy King Bash
ACAMS in True Form (Final)
 
STAGES
Battleship Diotoir
Diotoir II: Abandoned Engine Room
Demon King's Castle
Swamp Planet Nyxu
GameTechMods Forum
Hammer of Justice
MS Paint
ACAMS' Secret Bot Lab (Hidden)
 
ITEMS
Razor Tips
Sledgehammer
Batteries
Mace Tribar
Smash Ball
SFTW
Cool Trainers
 
ASSIST TROPHIES
SnSnSnSnS
Mako
Forkie
Diotoir Drones
J
J24
Leo
Riotroopers
AC-130
The Forum Pikachu Variants
Title: Re: GTM Super Smash Bros.
Post by: G.K. on August 01, 2010, 12:37:15 PM
Stages:

BBEANS Arena
Combat Arena
Epic Showdown Arena
RW Arena
Twiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiisted Arena
Inside ACAMS' Brain
Title: Re: GTM Super Smash Bros.
Post by: FOTEPX on August 01, 2010, 12:40:47 PM
Characters:
All active GTM people ATM and all famous people
Story Mode:
Follows Story Time, but with all GTM peeps included.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on August 01, 2010, 12:41:20 PM
Maybe some Story Time locations, too. I mean, the top deck of the Diotoir, the ramparts of the Demon King's castle and the engine room of the wrecked Diotoir II (Where Pieface and the Spider are fought) are just a few I can think of.
Title: Re: GTM Super Smash Bros.
Post by: G.K. on August 01, 2010, 12:45:11 PM
all famous people

:O

Even Mussolini?
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on August 01, 2010, 12:46:44 PM
all famous people

:O

Even Mussolini?
You mean the Conquerer of Abyssinia and former Dictator of Italy?
 
Really though, I think he means those on GTM, like Starcore, Darkrat or Goose.
Title: Re: GTM Super Smash Bros.
Post by: G.K. on August 01, 2010, 12:48:24 PM
I know. I was just being silly.
Title: Re: GTM Super Smash Bros.
Post by: FOTEPX on August 01, 2010, 12:51:28 PM
all famous people

:O

Even Mussolini?
You mean the Conquerer of Abyssinia and former Dictator of Italy?
 
Really though, I think he means those on GTM, like Starcore, Darkrat or Goose.

Yep. That's what I meant. What happened to the Diotior II anyway?
Title: Re: GTM Super Smash Bros.
Post by: G.K. on August 01, 2010, 12:52:11 PM
I shot it down.
Title: Re: GTM Super Smash Bros.
Post by: NFX on August 01, 2010, 12:57:30 PM
LolYoungOnesreference.

We could have some legendary bots, such as Mako and SnSnSnSnS as Assist Trophies, and things like DSL Hammers or Razor Tips as weapon things.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on August 01, 2010, 12:59:01 PM
I shot it down.
Technically, you pulled it down with that anti-gravity beam, but still, close enough. Then I destroyed the beam with those BomBoms.
Title: Re: GTM Super Smash Bros.
Post by: G.K. on August 01, 2010, 01:07:53 PM
Nope. You stopped that, then I shot it down, and you saved it from crashing to the ground.
Title: Re: GTM Super Smash Bros.
Post by: lloopp D lloopp on August 01, 2010, 01:10:24 PM
I already have a moveset :3
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on August 01, 2010, 01:23:24 PM
Then why don't we repost our movesets from the old threads onto here, so that many new ones can be made by the others!  = D

And welcome back Paddy ^_^
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on August 01, 2010, 01:55:34 PM
To start with, I'll post the full moveset I had in the previous thread, albiet with some slight modifications:

GOLDENFOX93

ENTRANCE:
GF93 jumps down unarmoured, before posing to call his suit to him. GF93 then poses and turns into a white silihouette of himself, before the silihouetted pieces of his suit drop down from the sky onto their respective pieces onto GF93. He then poses again and appears as normal with an anime "Gleaming" sound effect, ready for combat.
 
STANDARD MOVES
Neutral attack:
GF93 can perform a boxing-style combination attack with taps of the A button- tapping the button six times will cause him to throw two left jabs, a right jab, a left hook, and a right uppercut to the gut, followed by a rapid barrage of left jabs that continues if you continue to press the button.
 
Side attack: GF93 performs a quick Roundhouse kick straight forward.

Up attack: GF93 performs a left uppercut straight upward.

Down attack: GF93 ducks and performs a quick spinning sweep kick. Very little knockback, but good for ground comboes.

Side smash: GF93 aims downward at an angle with his wrist cannon, firing a shot into the ground and causing an explosion, simularly to Solid Snake's side smash in SSBB.
 
Up smash: GF93 performs a powerful Shoryuken-like punch that knocks foes straight up. During this attack, he won't use the Energy Cutter, but instead cover his fist with a plasma-electricity aura, causing fire/electric damage.

Down smash: GF93 charges up, before swinging his legs around in a breakdancing-style kick, holding himself up on one hand as he does so. Good for spacing.

Grab: GF93 reaches forward and tries to grab his opponent. Slightly longer range due to GF93's comparative size.

Pummel: GF93 holds the opponent by the back of the neck with one arm, and punches them in the face with the other arm when button A is pressed.

Forward throw: GF93 punches his opponent in the gut and holds them up with one arm, before somersaulting and slamming them into the ground.

Back throw: GF93 grabs his opponent around the waist and suplexes them, after which he rolls backwards and judo-throws them away from him, before shooting them in mid-air with five GF-Missiles from his wrist cannon as he gets back up.

Up throw: GF93 knocks his opponents into the air with a Shoryuken Punch, before leaping up and Bicycle-kicking them straight upwards as they fall back down.

Down throw: GF93 grabs his opponent around the neck with one arm and throws them to the turf straight at his feet, before jumping up and blasting them with a contineous Laser blast from his wrist cannon whilst they're on the ground.

Dash attack: GF93 jumps forward and knees his enemy, knocking them back with one big hit.

Neutral aerial: GF93 spins and slashes with his Energy Cutters twice quickly.

Forward aerial: GF93 attacks with a rolling spin kick, good for Gimp Kills or simply aerial assaults.

Back aerial: GF93 elbows his opponent from behind, backhanding with his right arm as he does so.

Up aerial: GF93 Bicycle-kicks straight upwards, propelling him upwards very slightly and doing multiple hits, with the last one launching the opponent(s).

Down aerial: GF93 stomps straight downwards, Captain Falcon-style. A great Meteor Smash.

Ledge attack: GF93 flips up onto the stage, kicking the opponent in midair before slashing them with an Energy Cutter.
 
Alt. Ledge attack: GF93 climbs up and thrusts forward with one Energy Cutter.
 
Floor Attack: GF93 performs a spinning breakdance kick along the ground to begin with, before flipping back up onto his feet in mid-spin.

Sidestep: GF93 steps back into the stage, before stepping back.

Forward roll: GF93 dives forwards and quickly rolls along the ground, before standing back up as he finishes.

Backward roll: GF93 performs a low backflip away from his opponent.

Shield(?): GF93 holds one forearm in front of him in a defensive position as the shield takes effect.
 

SPECIALS
(b) Plasma Beam:
A chargeable attack that works a lot like Samus' charge beam. Press B once to charge, and Press B again to fire. At maximum charge, a long beam is fired quickly that is very strong and can go through enemies, but can be sidestepped.

[b<>] Machspeed Slash: GF93 zips forward at blinding speed for a short distance. If he hits an enemy with it, he'll slash upwards with the Energy Cutters, tossing them into the air. If done in midair, it spikes enemies down instead, making this a great Meteor Smash attack.

[b^] Tornado Uppercut: GF93 jumps up and performs a Shoryuken punch upwards at a slight angle. As the first punch finishes, he'll spin around and use his boosters to perform another Shoryuken, this time with his fist coated in plasma energy for fire damage.

[b v] GF-Missile: GF93 crouches and quickly fires five small Missiles, which fly straight ahead and explode on Contact. Unlike Samus' missiles, they are faster, slightly more powerful and cannot be made to track opponents.
 
FINAL SMASH
Reaper Mech Summon: GF93 leaps up off the screen, and comes back down in the Reaper Mecha from Story Time.
He is able to ride around in it and attack through methods such as stomping enemies, blasting them with Missiles or Lasers using button commands, and like the Landmaster, can boost upwards to take enemies off the screen. It is also impervious to standard attacks.
It only lasts for a short time however, so be quick when using it.
 
 
OTHER
Up taunt: GF93 throws two right jabs straight forward, before performing a left jab, before turning his back towards the camera and holding up an arm, finishing by causing several plasma sparks to come off of his extended arm.

Down taunt: GF93 turns to the camera and holds out one arm as one of his wrist gauntlets morphs into its Cannon form and back again.
 
Side taunt: GF93 momentarily flips open his visor and takes out a bottle of Pepsi Max, cracks it open and drinks it, in a simular fashion to Young Link and his Lon Lon Milk in SSB: Melee. He then breathes a sigh of satisfaction and lowers his visor again. If the taunt is done fully, GF93 will recover 3% health, and the bottle will remain in GF93's hand as a weak throwable item.
 
Cheer: "G-F!"
*Clap clap clap*
"NINE-THREE!"
*Clap clap clap*
 
Idle: GF93 looks around in both directions.
 
Idle 2: GF93 flicks one of his wrists, causing one of his Energy Cutters to spin on his arm twice.
 
 
VICTORY
 
1) GF93 performs a few acrobatic punches and kicks, before striking a finishing pose.
 
2) GF93 calls the Diotoir, which looms overhead and drops a ladder. GF93 then steps forward and climbs onto the ladder and comments- "The name's GoldenFox93. Remember it well!", before the Diotoir flies off.
 
3) GF93 throws two alternate jabs, before holding out one arm and turning his back towards the camera. GF93 then looks over his shoulder on the same side his stretched arm is on.[/b]
Title: Re: GTM Super Smash Bros.
Post by: Virus Bomb on August 01, 2010, 03:34:04 PM
no hazards
hs only
combat arena
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on August 01, 2010, 03:48:51 PM
no hazards
hs only
combat arena
Might be good as an arena that you can only defeat opponents by Star KO (IE. Sent off the top of the screen), or as a Stamina Mode arena. Killsaws and Ramrods could poke through the floor as hazards when set on!  :approve:
Title: Re: GTM Super Smash Bros.
Post by: Badnik96 on August 01, 2010, 04:35:53 PM
Meh, as long as Bydo Badnik is the final boss and the Bydo Dimension is a stage I'm happy. Also could my 3 characters (past, present and future Badniks) be characters?
Title: Re: GTM Super Smash Bros.
Post by: FOTEPX on August 01, 2010, 04:40:07 PM
I'll do one.
Dark Lumix

ENTRANCE:
Dark Lumix jumps down from the top of the screen, cushioning his landing with a small fire blast, and landing in a crouching position. He then gets up and going into his standard fighting position.
 
STANDARD MOVES
Neutral attack:
1st tap does a left jab, 2nd tap does a right punch and readies the 3rd tap. On the 3rd tap, Dark Lumix throws a Magpunch.

Side attack: Dark Lumix swings his arm out to the side, and a small fire blast comes out of his hand, blasting whoever's behind him with fire.

Up attack: Does a Sky Uppercut

Down attack: Dark Lumix smashes his hands on the floor and sends a wave of fire out from the ground.

Side smash: Same as normal, but instead of just swining his arm, he combines it with a Magpunch. Good Knockback, and gives chance to use his Upward smash
 
Up smash: Dark Lumix's Hellkat Crusier flies overhead, and shoots a beam of light onto Dark Lumix, healing 10 health. If the button is held down, it heals Dark Lumix until the button is unpressed.

Down smash: Dark Lumix put his hand on the floor, and spins his whole body around his hand, kicking the opponent in the head. When it hits, he shouts "BOOM! Headshot!"

Grab: Dark Lumix reaches forward and tries to grab his opponent. Normal range.

Pummel: Dark Lumix holds the opponent by the back of the neck with one arm, and holds the other arm close to their face. When the button is pressed, fire comes out of the arm close to the face, burning said face.

Forward throw:Dark Lumix punches his opponent in the stomach and holds them up with one arm, before headbutting them in the stomach, sending them flying.

Back throw: Dark Lumix launches a fireball into the opponent's back. Doesn't send them flying that far, but good for damage.

Up throw: Sky Uppercut combined with Mag Punch.

Down throw: Dark Lumix does a Sky Uppercut, jumps up into the air, grabs his opponent again, and elbows the opponent in the stomach.

Dash attack: Dark Lumix speeds forward using his Sonic Speed and headbutts his opponent in the stomach

Neutral aerial: Shoots a fireball from his right hand.

Forward aerial: Forward Magpunch at full power. Hard to aim, but does the same damage as a Falcon Punch.

Back aerial: Dark Lumix puts his arms behind him and shoots a fireball from both, boosting him forward slightly at the same time..

Up aerial: Dark Lumix walks around his opponent going skyward at the same time, before sliding down their body and doing a kick right in the nuts, sending them flying. Good for damage..

Down aerial: Reverse Sky Uppercut.

Ledge attack: Dark Lumix sets his feet on fire, thus making it so his kicks for when he comes back onstage do double damage..
 
Alt. Ledge attack: Dark Lumix wraps his legs around the opponents head, and hangs there for 7 seconds, doing 2 percent damage every second.
 
Floor Attack: Dark Lumix jumps into the air and does a double Sky Uppercut, except with the feet. One of the most powerful moves other than a final smash.

Sidestep: Dark Lumix steps back into the stage, before stepping back.

Forward roll: Dark Lumix dives forwards and quickly rolls along the ground, before standing back up as he finishes.

Backward roll: Dark Lumix performs a low backflip away from his opponent.

Shield(?): Dark Lumix holds one hand in front of him and one hand behind him as he adds fire to the sheild. Thus, he has infinite shielding, but attacks on the sheild take away double the size they normally would.
 

SPECIALS
(b) Magpunch:
A fully charged double Magpunch. Very damaging.

[b<>] HeadBuster: Dark Lumix speeds forward at supersonic speed, grabs the opponent's head, and knees the opponent in the head.

[b^] Sky Uppercut: Dark Lumix does a double Sky Uppercut.

[b v] FlameBreaker: Like the normal down attack, but goes both ways and does double damage.
 
FINAL SMASH
Supernova Blast: Dark Lumix jumps into the middle of the screen, and stays there, with hands on shoulders. He then pushes his hands out away from him, and at the same time, launches a massive Fireball that fills up all of the screen apart from the corners. Of course, that's at full power, tapping the button non stop at mach speed for 3 seconds. The more you tap the button, the bigger the blast.
 
 
OTHER
Up taunt: Dark Lumix begins doing an uppercut, before cancelling, landing back on the ground and saying "Naa".

Down taunt: Dark Lumix looks at the camera, shoots a fireball at it, and making it look like he broke a bit of the screen (If you don't know what a broken LCD screen looks like, then find out) before saying "Sweet dreams." Kinda like the beginning of DMC 3.

Side taunt: Dark Lumix holds two Mini fireballs in each hand. he then add them together above him, where they evaporate. "You ain't got nothing."
 
Cheer: "Come on Lumix!"
*Clap clap clap*
"Come on Lumix!"
*Clap clap clap*
 
Idle: Dark Lumix opens a can of 7UP.
 
Idle 2: Dark Lumix drinks the can of 7UP.
 
 
VICTORY
 
1) Dark Lumix opens a can of 7up, and proceeds to drink it all, before saying "Better than Pepsi Max", before doing a bit of a chuckle to himself.
 
2) Dark Lumix holds two fireballs in each hand, looks at the camera, and says "What do you want, Ownage number 1 or Ownage number 2?"
 
3) Dark Lumix lies on his back, looking at the sky, before looking towards the camera, and saying "Do you mind? I'm trying to sleep!"
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on August 01, 2010, 04:43:16 PM
Meh, as long as Bydo Badnik is the final boss and the Bydo Dimension is a stage I'm happy. Also could my 3 characters (past, present and future Badniks) be characters?
Sure thing. Present could be a starter, Past and Future could be hidden characters (Or together, like the Ice Climbers). That reminds me...maybe I'll do a roster of stages, bosses, characters, items and things in my first post.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on August 01, 2010, 04:59:03 PM
OK then, I updated the first post, and added everything I could find in the VG name parody thread. There's also some hidden characters in there.
Title: Re: GTM Super Smash Bros.
Post by: NFX on August 01, 2010, 05:03:28 PM
My Final Smash could be summoning four clones of myself and then start attacking everyone. =P
Title: Re: GTM Super Smash Bros.
Post by: FOTEPX on August 01, 2010, 05:06:00 PM
Stage Ideas: BBEANS arena
Diotior III Control Room
DSL Vs. Stock Battlefield
Medival Story Time
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on August 01, 2010, 05:11:05 PM
My Final Smash could be summoning four clones of myself and then start attacking everyone. =P
Actually found your old moveset here:
 
NFX
Entrance: A green outline of a person appears, and NFX materialises into it.

B: Direct Hit - NFX throws a sharp, quick punch at his opponent.

B<>: Regular Hammer - NFX produces a small rubber mallet and hits an opponent with it.

B^: Power Chord - NFX produces a Fender Stratocaster and clouts an opponent with it.

Bv: Quick Draw - NFX draws a gun in mid-air with a marker pen and shoots an opponent with it

Final Smash: Hit & Run - NFX spawns his 1998 1.1 litre Fiat Cinquecento Sporting and runs things over in it.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on August 01, 2010, 05:12:40 PM
Stage Ideas: BBEANS arena
Diotior III Control Room
DSL Vs. Stock Battlefield
Medival Story Time
Good ideas! Maybe the Diotoir III control room could be one of the evil characters' home stages.
Title: Re: GTM Super Smash Bros.
Post by: Natef on August 01, 2010, 05:52:23 PM
Here are my moves (as Kamen Rider Diend):

Entrance: Natef jumps into his side of the screen (depending on what player he is), and shoots his Diendriver into the air, transfroming into Kamen Rider Diend

Diendriver Blast (B) Fires a laser beam from his Diendriver. The B button can be pressed repeatedly for rapid fire, and held down to be charged for a more powerful attack.

Kiva Arrow (B<>) Shoots an arrow from a Kivat-shaped bow, more powerful than his normal attack. Also Chargeable.

Grand Maximus Sword Cut (B^) Natef uses his Grand Maximus Sword. He quickly jumps diagonally and slashes as he moves

Barrier (Bv) Makes a barrier in front of him using his Diendriver.

Final Smash- Rider Summon:
Natef summons up to 3 riders (always random) onto the screen. They attack all other players. Hard to avoid.
Title: Re: GTM Super Smash Bros.
Post by: Alterer of Reality on August 01, 2010, 06:11:20 PM
Character: Me, I'll post a move list when I'm not feeling lazy.

Assist trophy idea: ItI, not sure what it would do.
Title: Re: GTM Super Smash Bros.
Post by: FOTEPX on August 02, 2010, 10:10:58 AM
Assist Trophy: Precursor Artifact
Fireball
Electric Collar
Elemental Dagger
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on August 02, 2010, 07:03:47 PM
I was more thinking that the Precursor Artifact and the Electric collar could be items, really. I mean, the Precursor Artifact could increase your attributes temporarily, and the Electric Collar, when thrown at an opponent, could make them unable to attack for between 5-10 seconds (Trying to attack causes minor electric shock damage). I also thought of the entry for my main trophy-
"Well-known on GTM as one of the main faces of Story Time, GoldenFox93, or GF93 to his friends, flies through the Universe in his beloved 'Diotoir' flagship, leading a band of GTM members in an intergalactic resistance force against the designs of evil. With expert martial art and Mecha-piloting skills and access to powerful high-tech weaponry, GF93 is a lethal force in combat."
 
And a second one for my unarmoured form-
"GF93, shown here without his armour. In this form, he doesn't have the firepower that his armour is known for, but GF93 tends to assume this form most often, when he's not fighting. Even still, with nanotechnological formulae that GF93 created and applied to himself, he is still more powerful than an average human being, and can now call his suit to or away from him at any time through his thoughts."
Title: Re: GTM Super Smash Bros.
Post by: Somebody on August 02, 2010, 08:53:54 PM
5 Ss 4 ns in SnSnSnSnS bud.
Title: Re: GTM Super Smash Bros.
Post by: Condor33 on August 02, 2010, 09:17:16 PM
I have only one idea to add here:


(http://i149.photobucket.com/albums/s46/seamour2/tetris.jpg)
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on August 03, 2010, 09:23:48 AM
Nice. And I don't think I've seen you around for a while, Condor. Welcome back!

And I'll change it right away, Somebody.
Title: Re: GTM Super Smash Bros.
Post by: Somebody on August 03, 2010, 09:29:31 AM
Thanks :mrgreen:

There should probably be trophies for each BBEANS Champion as well. Like how part of the game would be to fight your way through the BBEANS Tourneys, and face tougher and tougher bots. Like you could start with Gravity Well, and then TweakerBeater, then IWGS, then RPL, then Wedge Tracker, and finally Flaming Whizzer, and you get the Flaming Whizzer trophy at the end.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on August 03, 2010, 09:56:05 AM
Thanks :mrgreen:

There should probably be trophies for each BBEANS Champion as well. Like how part of the game would be to fight your way through the BBEANS Tourneys, and face tougher and tougher bots. Like you could start with Gravity Well, and then TweakerBeater, then IWGS, then RPL, then Wedge Tracker, and finally Flaming Whizzer, and you get the Flaming Whizzer trophy at the end.
And for the Multi-Man Melee modes, we could have BBEANS SFTWs in place of the Fighting Polygons. Some of them could include-
 
- SFTW (Obviously)
- Wolverine
- Gravity Well
- Tornado Junior
- Red Radar
- AAAAAAH COMEON!
Title: Re: GTM Super Smash Bros.
Post by: Badnik96 on August 03, 2010, 02:54:12 PM
New stage- The swamp planet Nyxu. And make Forkie an assist trophy, he can push characters off the edge.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on August 03, 2010, 03:12:28 PM
New stage- The swamp planet Nyxu. And make Forkie an assist trophy, he can push characters off the edge.
So Forkie could potentially work like Isaac from Golden Sun, then? I was imagining a group of Diotoir Drones also as an assist trophy, but they'll either throw healing items/helpful objects to the one who summoned them, or converge as one and attack enemies on the ground.
But Forkie...Now I like that idea. I'll add 'em both.
 
And then there's the Swamp Planet Nyxu. Forgive me for asking, but what was its significance in the story?
Title: Re: GTM Super Smash Bros.
Post by: Badnik96 on August 03, 2010, 03:19:39 PM
It's where we are right now. And it's also the where the latest incarnation of Bydo Badnik got Bydo-ized.

The swamp mud could slow the players down and hinder their jumping ability.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on August 03, 2010, 06:00:25 PM
It's where we are right now. And it's also the where the latest incarnation of Bydo Badnik got Bydo-ized.

The swamp mud could slow the players down and hinder their jumping ability.
Ah right. I was thinking that with your ideas, instead of a pit at the bottom, deep mud sucks players down to produce a simular effect, but can be escaped with good jumping, but a KO results if you go too deep.
Title: Re: GTM Super Smash Bros.
Post by: NFX on August 03, 2010, 06:49:41 PM
Cube Swarm! All the Clash Cubes promo bots as assist trophies!

Why is it that the only one I can remember apart from CFTW is Aggro Cube?
Title: Re: GTM Super Smash Bros.
Post by: Condor33 on August 03, 2010, 06:55:44 PM
Nice. And I don't think I've seen you around for a while, Condor. Welcome back!


Thanks! I'm always around though, I just don't post that often.


All the major tourney finalists could be assists. I think it would be pretty hilarious to see Shebeast, Xeno R or Dark Matter running people down.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on August 04, 2010, 02:38:44 PM
Thought of another item for the game- The Cool Trainers, used in the Sonic Dimension part of Story time. Putting them on temporarily increases your speed and allows you to jump higher.
Title: Re: GTM Super Smash Bros.
Post by: Natef on August 04, 2010, 03:37:41 PM
Another item idea from Story Time, this time from the Morosa kingdom.

The Charger- a shield that deals a nasty charge attack when you press >B or <B. It is destroyed after several hits.

If you than think of a better name, please tell me.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on August 04, 2010, 03:39:57 PM
Might be a cool unique item for the Demon King's Castle stage.
Title: Re: GTM Super Smash Bros.
Post by: FOTEPX on August 04, 2010, 04:49:00 PM
Another item idea from Story Time, this time from the Morosa kingdom.

The Assaulter- a shield that deals a nasty charge attack when you press >B or <B. It is destroyed after several hits.

If you than think of a better name, please tell me.

Better name add!
Title: Re: GTM Super Smash Bros.
Post by: FOTEPX on August 04, 2010, 04:59:09 PM
New item: Ztek Motor: All down to luck. 70 percent chance of it doing damage, 10 percent change of mecrging with Mace Tribar and Stack Staff (Another new item) to form a dragoon like thing, 10 percent chance of it havoking and 10 percent chance of it AGODing.
Title: Re: GTM Super Smash Bros.
Post by: Alterer of Reality on August 11, 2010, 09:27:23 AM
Actually, I once had a dream where the Slinky Dog from Toy Story was a part of SSBB. That was very strange....I think I could even make a moveset if I bothered to try.
Title: Re: GTM Super Smash Bros.
Post by: G.K. on August 11, 2010, 09:27:58 AM
DO IT
Title: Re: GTM Super Smash Bros.
Post by: Alterer of Reality on August 11, 2010, 09:29:14 AM
K. I'll need help with the taunts.
Title: Re: GTM Super Smash Bros.
Post by: Natef on August 11, 2010, 11:20:18 AM
Can Story Time only characters be in the game?
Title: Re: GTM Super Smash Bros.
Post by: NFX on August 11, 2010, 11:33:29 AM
Can I change my moveset? =P
Title: Re: GTM Super Smash Bros.
Post by: Stagfish on August 11, 2010, 11:37:57 AM
Could a group of Stagfishes be an assist trophy?
Title: Re: GTM Super Smash Bros.
Post by: Stagfish on August 11, 2010, 11:58:11 AM
DP
 
Planet QWERTY
(https://gametechmods.com/uploads/images/86742Qwerty.png)
 
Title: Re: GTM Super Smash Bros.
Post by: Natef on August 11, 2010, 05:14:12 PM
That's sort of what I pictured it to be!
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on September 10, 2010, 07:10:08 PM
Could a group of Stagfishes be an assist trophy?
BUMP
 
Yes, I could imagine them functioning like the Excitebikes from SSB:Brawl.
Title: Re: GTM Super Smash Bros.
Post by: NFX on September 10, 2010, 07:56:36 PM
Could a group of Stagfishes be an assist trophy?
BUMP
 
Yes, I could imagine them functioning like the Excitebikes from SSB:Brawl.

At first I thought you meant the racers in the Mario Kart level that whack you off the screen. XD
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on September 11, 2010, 04:05:34 PM
Believe it or not, the Excitebikes work simularly  :P
Title: Re: GTM Super Smash Bros.
Post by: Badnik96 on September 11, 2010, 07:48:43 PM
Ximet:
(https://gametechmods.com/uploads/images/73973ximet.PNG)
for later reference. 5-minute Paint quickie.
Title: Re: GTM Super Smash Bros.
Post by: J on September 11, 2010, 08:09:07 PM
....Stagfish plays spore.
Username plase?
(So I can add you?)

Also, J wishes to be an Assist trophy.
Where apon the Assist Trophy being activated, I pop out of it and use a Snapper II to sort of scrunch the stage up, and make it easier to fall off/knock people off.
But this only lasts like 1 minute, as do just about all other Assist Trophys.
Title: Re: GTM Super Smash Bros.
Post by: Badnik96 on September 14, 2010, 06:17:20 PM
microbump but Perpetual should be a boss, and Jules would be a cool character. He could have two spining bars with sledges on the ends on his wrists.
Title: Re: GTM Super Smash Bros.
Post by: J24 on September 14, 2010, 06:30:30 PM
Lol i wanna be an assist trophy


The cubes inmy avatar split apart and fly accross the stage, damaging anyone they hit
Title: Re: GTM Super Smash Bros.
Post by: Natef on September 14, 2010, 06:48:41 PM
Leo should be boss, too.
Title: Re: GTM Super Smash Bros.
Post by: Alterer of Reality on September 14, 2010, 07:10:24 PM
I want Waluigi and Knuckle Joe as playables, along with a lot of Sonic characters and an OC.
Title: Re: GTM Super Smash Bros.
Post by: Natef on September 14, 2010, 07:15:04 PM
What do they have to do with GTM?
Title: Re: GTM Super Smash Bros.
Post by: Alterer of Reality on September 14, 2010, 07:20:25 PM
Absolutely nothing other than I brought them up a few minutes ago!
Title: Re: GTM Super Smash Bros.
Post by: Natef on September 14, 2010, 07:32:41 PM
Some other assist trophies:

Riotroopers
AC-130
Several of the Diotor's drones.
Title: Re: GTM Super Smash Bros.
Post by: Alterer of Reality on September 19, 2010, 07:32:45 AM
Character suggestions:
AoR
Adrienne
Tobias
Frank
Lucien
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 20, 2010, 06:32:17 AM
Thread Resurrection +1

I didn't want this to die, so I'll update the character list. Suggestions for hidden fighters?
Title: Re: GTM Super Smash Bros.
Post by: Little lost bot on October 20, 2010, 01:17:10 PM
For bosses we also could have ELLB.... just need to think up his moves.
Title: Re: GTM Super Smash Bros.
Post by: J24 on October 20, 2010, 02:29:12 PM
Pikabob as a hidden character FTW!
Title: Re: GTM Super Smash Bros.
Post by: NFX on October 20, 2010, 02:31:54 PM
There should totally be a Paint.NET Level. You fight while the user is drawing and editing the arena. Erasing platforms and drawing hazards and such.
Title: Re: GTM Super Smash Bros.
Post by: J24 on October 20, 2010, 02:34:24 PM
A Bbeans level would be epci
Title: Re: GTM Super Smash Bros.
Post by: NFX on October 20, 2010, 02:40:17 PM
A Bbeans level would be epci

Yes it woudl =P
Title: Re: GTM Super Smash Bros.
Post by: Badnik96 on October 20, 2010, 02:59:26 PM
There should totally be a Paint.NET Level. You fight while the user is drawing and editing the arena. Erasing platforms and drawing hazards and such.

You mean like Brawl's Pictochat? That sounds cool.
Title: Re: GTM Super Smash Bros.
Post by: Natef on October 20, 2010, 03:17:19 PM
I agree.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 20, 2010, 03:19:31 PM
There should totally be a Paint.NET Level. You fight while the user is drawing and editing the arena. Erasing platforms and drawing hazards and such.

You mean like Brawl's Pictochat? That sounds cool.
I kind of imagined the "GTM Forum" stage being that way, with the main fighting platform being the Status bar, and posts flying by which have effects on the stage. But I can have both in   ;)
Title: Re: GTM Super Smash Bros.
Post by: Natef on October 20, 2010, 03:23:23 PM
I thought that the RA2 announcer should be a boss. Here's what I picture him to look like:


(http://img843.imageshack.us/img843/4404/gameshow.jpg) (http://img843.imageshack.us/i/gameshow.jpg/)
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 20, 2010, 03:24:53 PM
I thought that the RA2 announcer should be a boss. Here's what I picture him to look like:


(http://img843.imageshack.us/img843/4404/gameshow.jpg) (http://img843.imageshack.us/i/gameshow.jpg/)
"THAT BOT JUST GOT CHICKEN LITTLE'd"
Title: Re: GTM Super Smash Bros.
Post by: Badnik96 on October 20, 2010, 04:58:19 PM
Ximet, Ikaru and Strike Archer as characters please.
Title: Re: GTM Super Smash Bros.
Post by: Alterer of Reality on October 20, 2010, 05:00:47 PM
AoR and Teren as well. Maybe a few of my others.
Title: Re: GTM Super Smash Bros.
Post by: NFX on October 20, 2010, 05:10:50 PM
GTMSSB doesn't have to be focused too much on Story Time. There could be a stage like a sort of Production Line with various components being fed into a machine and it makes a bot at the other end. Weapon components deal quite a bit of damage.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 20, 2010, 05:15:22 PM
GTMSSB doesn't have to be focused too much on Story Time. There could be a stage like a sort of Production Line with various components being fed into a machine and it makes a bot at the other end. Weapon components deal quite a bit of damage.
Sounds like a good idea.
 
I also thought that VEVO's stage could be on the back of some Railway Coaches pulled by the Flying Scotsman as it goes through the English Countryside, whilst several GTM combatants battle on the coach roofs   ;)
Title: Re: GTM Super Smash Bros.
Post by: J24 on October 20, 2010, 05:30:32 PM
Look out for the tunnel!
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 20, 2010, 05:32:10 PM
Look out for the tunnel!
That's a good idea actually! The tunnel could be a hazard that could only be avoided by not jumping, and being in midair at the time the tunnel comes instantly KOs you, like with hitting the bow of the ship in the Pirate Ship stage of SSBB.
Title: Re: GTM Super Smash Bros.
Post by: GroudonRobotWars on October 20, 2010, 05:46:15 PM
A cool Idea would be for the assistant trophys would be all the DSL reps attack the opponents.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 20, 2010, 05:47:12 PM
A cool Idea would be for the assistant trophys would be all the DSL reps attack the opponents.
Randomly selected ones each time probably, but that's an interesting idea. Lifter Motor Chaos 2 for the win!
Title: Re: GTM Super Smash Bros.
Post by: NFX on October 20, 2010, 09:35:10 PM
Yay. Watch him unbalance your opponent slightly. =P
Title: Re: GTM Super Smash Bros.
Post by: Mouldy on October 21, 2010, 12:28:52 AM
I've got a good chractar and stage in mind!
 
Master Mouldy and Final Battle
Title: Re: GTM Super Smash Bros.
Post by: NFX on October 21, 2010, 12:55:13 AM
I find myself in disagreement. =]

Naryar should be a boss in the NAR AI Arena.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 21, 2010, 09:04:30 AM
Naryar should be a boss in the NAR AI Arena.
Actually, I think that could be the stage where you fight the Super Naryar Bothers incarnation of him to Unlock him   ;)
Title: Re: GTM Super Smash Bros.
Post by: Naryar on October 21, 2010, 10:04:22 AM
I've got a good chractar and stage in mind!
 
Master Mouldy and Final Battle

I suppose your attacks would be spam and bothering us about unfinished tournaments...
Title: Re: GTM Super Smash Bros.
Post by: Thyrus on October 21, 2010, 10:05:55 AM
I've got a good chractar and stage in mind!
 
Master Mouldy and Final Battle

I suppose your attacks would be spam and bothering us about unfinished tournaments...

Q
F
T
!
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 21, 2010, 10:43:55 AM
I've got a good chractar and stage in mind!
 
Master Mouldy and Final Battle

I suppose your attacks would be spam and bothering us about unfinished tournaments...
Which begs the question...who would win in a fight between Sparks, LRA2 and MCB, on the Battleship Diotoir stage?   ;)
Title: Re: GTM Super Smash Bros.
Post by: NFX on October 21, 2010, 11:39:01 AM
System32. =P
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 21, 2010, 11:41:05 AM
System32. =P
"YE CALL YESELVE A GTM USER! YE'RE A DIZGRACE, MAN"
 
Now imagine Sys screaming that in an Angry Glaswegian accent as he beats n00bs with a set of bagpipes!   :laughing
Title: Re: GTM Super Smash Bros.
Post by: NFX on October 21, 2010, 11:55:03 AM
System32. =P
"YE CALL YESELVE A GTM USER! YE'RE A DIZGRACE, MAN"
 
Now imagine Sys screaming that in an Angry Glaswegian accent as he beats n00bs with a set of bagpipes!   :laughing

Take it to the Stereotypes thread, GF93. ;)
 
"YE CAN TAKE OUR RAZORS, BUT YE CAN NEVER TAKE OUR FREEDOM!"
 
And only I am allowed to make jokes of such nature.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 21, 2010, 12:05:41 PM
System32. =P
"YE CALL YESELVE A GTM USER! YE'RE A DIZGRACE, MAN"
 
Now imagine Sys screaming that in an Angry Glaswegian accent as he beats n00bs with a set of bagpipes!   :laughing

Take it to the Stereotypes thread, GF93. ;)
 
"YE CAN TAKE OUR RAZORS, BUT YE CAN NEVER TAKE OUR FREEDOM!"
 
And only I am allowed to make jokes of such nature.
Ah, OK. I'll know for next time, but the thought of Sys fighting Sparkey with Bagpipes was just too funny to ignore   ;)
Title: Re: GTM Super Smash Bros.
Post by: Reier on October 21, 2010, 01:17:15 PM
CAN'T MISS THIS


Is this just for fun or is someone going to make a game out of it?


Either way...


REIER
- Weilds the very powerful Magic Plunger of Coolness, which actually is just a normal plunger.

Entrance: Very un-awesome-ly falls down quickly from the sky and slams the floor, on his back. Gets up and dusts himself off.

N attack: Left punch, right punch, then swings plunger around jedi-style in a circle that covers both sides.
Side tilt: Swings plunger horizontally from front to back.
Up tilt: Swings weapon over him.
Down tilt: Kicks down low to the floor.

N air: Spins 360, slashing front and back.
F air: Does a 1080, hitting 3 times (kick, kick, plunger thrust).
B air: Kicks both feet backwards.
U air: Thrusts his plunger upwards.
D air: Fox-type drill kick thing.

Grab: Thusts plunger forwards and suction-cups the guy. ;p
Pummel: Knees the opponent.
Down throw: Jumps in the air and slams the opponent on the floor.
Forwards throw: Kicks the opponent forwards.
Back throw: Swings the plunger behind him and kicks the opponent.
Up throw: Brings the plunger above him and kicks opponent upwards.

Dash attack: Rams the opponent with his shoulders.
Ledge attack: Frontflip that hits the opponent.
Alt. Ledge attack: Frontflip that hits the opponent.
Getty-uppy-attack thingy: Does a quick Curly roll-on-the-floor thing before getting up.

Side smash: Swings the plunger like a baseball bat in front of him.
Down smash: Swings the plunger over his head, hitting his front. Then, spins 180 and hits his back.
Up smash: Spins plunger like a baton above him.
Final smash: PEPSIBOT RUMBLE. Reier flies off the stage, and a giant pepsibot appears for a limited time to beat people up. You can control PB of course. Then PB flies up off the stage, and Reier comes back down again.

N special: Hurl (yes, the name is intentional). Throws plunger like a boomerang, you can angle it with the control stick. Then pulls out another plunger out of hammerspace.
Side special: Wedgie. Gives the target a BIG WEDGIE. Go figure.
Up special: Propeller. Spins plunger above him with both hands really fast like a propeller, OF COURSE. Goes up quite a ways and does a bit of damage.
Down special: Curly. Does the hand-between-the-eyes thing. If an attack hits it, he counters by poking the opponent's eyes.

Up taunt: "Heh heh heh..." Does a thumbs up to the camera.
Side taunt: Leans forward, points two fingers at his eyes, then at the opponent (like 'I'm watching you'). Acts all cool during it.
Down taunt: Says "FALCOnn.... PAWNCHHH", while doing the moves (but no chargey effect). Looks at his hand and frowns at the (lack of) result when nothing happens.
Cheer: "reiereiereiereiereiereiereiereier..."
Idle 1: Looks at the floor and scratches the back of his head.
Idle 2: Impatiently taps his foot while looking around.

Sidestep:  Steps back, steps forward.
Back dodge: Slides back on the floor a ways.
Forward dodge: Slides forward on the floor a ways, and turns 180.

Victory 1: Holds his plunger to his side while doing a 2-finger salute to the camera. Acts all cool.
Victory 2: Drinks some root beer.
Victory 3: Does the Vulcan salute while looking seriously at the camera.

He can crawl also.


Oh and SFTW should totally be an assist trophy. Does 1% damage then flips on its back.
Title: Re: GTM Super Smash Bros.
Post by: J24 on October 21, 2010, 02:28:58 PM
Oh and SFTW should totally be an assist trophy. Does 1% damage then flips on its back.

EPCI WNI!
Title: Re: GTM Super Smash Bros.
Post by: Reier on October 21, 2010, 02:34:37 PM
Ooo ooo


MKB


N special: Spam. Pulls out a computer monitor and points it forwards. Rapid-fire n00bspeek text flies out the front and stuns the opponent, but does no damage.
Side special: Cheese. Throws a chunk of moldy cheese at the opponent. You can angle it.
Down special: GK. Pulls out and holds GK in front of him as a reflector.
Up special: Keyboard. Holds a keyboard by the wire and chucks the keyboard vertically, pulling any opponent above him downwards. Also is a tether recovery.
Final smash: Tourney host. MKB flies up in the air, and says "TOURNEY TIME!", then pauses and says "....nahhhh". Random bots ('tourney entries') then fall from the sky and flatten people.




Man I love these things.
Title: Re: GTM Super Smash Bros.
Post by: G.K. on October 21, 2010, 03:42:16 PM
Down special: GK. Pulls out and holds GK in front of him as a reflector.

WIN
Title: Re: GTM Super Smash Bros.
Post by: Enigm@ on October 21, 2010, 03:51:06 PM
Character: Enigma
Special Moves: Breaking Combos and turning other uber mode fighters into school bus mode fighters.
Pros: Kills everything
Cons: Inability to lurk moar.
Other:
(https://gametechmods.com/uploads/images/53817Gas-Station.jpg)
Title: Re: GTM Super Smash Bros.
Post by: NFX on October 22, 2010, 07:53:08 AM
Oh and SFTW should totally be an assist trophy. Does 1% damage then flips on its back.
That is the best idea in the history of anything ever.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 22, 2010, 07:58:59 AM
Oh and SFTW should totally be an assist trophy. Does 1% damage then flips on its back.
That is the best idea in the history of anything ever.
I imagined it working like the Green Sheck, going along the ground  when thrown, before falling off the stage.
Title: Re: GTM Super Smash Bros.
Post by: Naryar on October 22, 2010, 08:00:52 AM
Entrance: Very un-awesome-ly falls down quickly from the sky and slams the floor, on his back. Gets up and dusts himself off.

Hahaha yes
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 22, 2010, 08:03:24 AM
Entrance: Very un-awesome-ly falls down quickly from the sky and slams the floor, on his back. Gets up and dusts himself off.

Hahaha yes
I also decided to include two incarnations of you in here, Nary. One of your regular ST self (Half-dragon), the other is the Super Naryar Bothers incarnation (The one with the Beret, Stripy Jumper and Ragetoon Face who uses a Baguette as a weapon) , who is an unlockable fighter.
Title: Re: GTM Super Smash Bros.
Post by: J24 on October 22, 2010, 08:04:14 AM
Oh and SFTW should totally be an assist trophy. Does 1% damage then flips on its back.
That is the best idea in the history of anything ever.
I imagined it working like the Green Sheck, going along the ground  when thrown, before falling off the stage.
That is the second best idea in the history of anything ever.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 22, 2010, 08:07:52 AM
And just for reference, here is the SNB Naryar moveset-
ENTRANCE: Naryar jumps in from one side of the screen on an onion-seller's bicycle. He slides into his position on it, falls over and FFFFUUUU-s for about a second, before throwing away the bike and pulling out a very long Baguette.

(B) BAGUETTE CHARGE: On holding the button, Nary swings his Baguette back, and begins charging up Rage Power. When released, Nary FUUUUUU-s and slams down the Baguette, creating an explosion where he is. Its power depends on how long you hold it.

(B<>)BERET SLING: Nary takes off his Beret and throws it at enemies, OddJob-Style. It returns to Nary like a boomerang.

(B^) CREME CARAMEL-JUMP: Nary summons a giant dish of Creme Caramel, which he then jumps on, catapulting him into the air. Good for recovery or attacking in the air. (Simular to the Spring Sonic uses in SSB:Brawl)

(Bv) GARLIC PICK: Nary crouches and picks a giant clove of Garlic from the ground, simularly to Peach's Vegetables. He can either throw it at opponents to cause damage, or taunt to eat it, recovering health. There's also a very slight chance he'll pick a throwable item.

FINAL SMASH
ACCORDION:
Nary summons an accordion, which he then plays to make nearby opponents begin to dance. He then misplays it, causing grating damage to the dancing opponents and stuns them. Nary then goes FFFFFFFFFFFFFUUUUUUUU- and flies into a rage, attacking the stunned opponents in a Frenzy with his Baguette. He then finishes by hitting them with a charged blast from his baguette, sending the stunned opponents flying.
Title: Re: GTM Super Smash Bros.
Post by: Reier on October 22, 2010, 10:07:24 AM
Here, I got a new character

(http://localhostr.com/files/c5812b/monowheeltree.jpg)
Title: Re: GTM Super Smash Bros.
Post by: Mouldy on October 22, 2010, 01:37:07 PM
Ooo ooo


MKB


N special: Spam. Pulls out a computer monitor and points it forwards. Rapid-fire n00bspeek text flies out the front and stuns the opponent, but does no damage.
Side special: Cheese. Throws a chunk of moldy cheese at the opponent. You can angle it.
Down special: GK. Pulls out and holds GK in front of him as a reflector.
Up special: Keyboard. Holds a keyboard by the wire and chucks the keyboard vertically, pulling any opponent above him downwards. Also is a tether recovery.
Final smash: Tourney host. MKB flies up in the air, and says "TOURNEY TIME!", then pauses and says "....nahhhh". Random bots ('tourney entries') then fall from the sky and flatten people.




Man I love these things.
EPIC WIN! Mod: GF plz let Master Mouldy be a boss!
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 22, 2010, 01:42:35 PM
Ooo ooo


MKB


N special: Spam. Pulls out a computer monitor and points it forwards. Rapid-fire n00bspeek text flies out the front and stuns the opponent, but does no damage.
Side special: Cheese. Throws a chunk of moldy cheese at the opponent. You can angle it.
Down special: GK. Pulls out and holds GK in front of him as a reflector.
Up special: Keyboard. Holds a keyboard by the wire and chucks the keyboard vertically, pulling any opponent above him downwards. Also is a tether recovery.
Final smash: Tourney host. MKB flies up in the air, and says "TOURNEY TIME!", then pauses and says "....nahhhh". Random bots ('tourney entries') then fall from the sky and flatten people.




Man I love these things.
EPIC WIN! Mod: GF plz let Master Mouldy be a boss!
As one of the new Gods of sh**, certainly!  :laughing
Title: Re: GTM Super Smash Bros.
Post by: J24 on October 22, 2010, 02:35:40 PM
Lol even better than a SFTW assist trophy

SFTW: (completely reliant on other bots for his sucess)

Jump: flips on his front and uses his blade to launch himself into the air

(b) makes a piston rammer appear and poke whatever's infront of him
(B<>) makes a rammer bot appear and shove into anything infront of him
(b^) makes a flipper bot appear and launches him up high
(BV) makes a HS appear on one side of him and a VS on the other which do damage to nearby players

Final Smash: Bot Spawn Frenzy
makes loads of different kinds of bots appear and swarm the stage

(i did actually try to make him a good character with this moveset)
oh and all the bots he summons have a SFTWy paintjob
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 22, 2010, 02:37:36 PM
And what would the names of the other bots be? Poker from the North? Flipper from the South? Rammer from the East?  :P
Title: Re: GTM Super Smash Bros.
Post by: J24 on October 22, 2010, 02:44:12 PM
And what would the names of the other bots be? Poker from the North? Flipper from the South? Rammer from the East?  :P
Although i wasnt planning on giving them names, your names are EPCI WNI!
Title: Re: GTM Super Smash Bros.
Post by: Lieutenant Masterson on October 22, 2010, 02:48:09 PM
So what, do we get to post our own movesets?
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 22, 2010, 02:49:19 PM
So what, do we get to post our own movesets?
Yes.
Title: Re: GTM Super Smash Bros.
Post by: Mouldy on October 23, 2010, 01:05:17 PM
Ooo ooo


MKB


N special: Spam. Pulls out a computer monitor and points it forwards. Rapid-fire n00bspeek text flies out the front and stuns the opponent, but does no damage.
Side special: Cheese. Throws a chunk of moldy cheese at the opponent. You can angle it.
Down special: GK. Pulls out and holds GK in front of him as a reflector.
Up special: Keyboard. Holds a keyboard by the wire and chucks the keyboard vertically, pulling any opponent above him downwards. Also is a tether recovery.
Final smash: Tourney host. MKB flies up in the air, and says "TOURNEY TIME!", then pauses and says "....nahhhh". Random bots ('tourney entries') then fall from the sky and flatten people.




Man I love these things.
EPIC WIN! Mod: GF plz let Master Mouldy be a boss!
As one of the new Gods of sh**, certainly!  :laughing
YIPPIE!! Thanks
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 23, 2010, 01:06:40 PM
Ooo ooo


MKB


N special: Spam. Pulls out a computer monitor and points it forwards. Rapid-fire n00bspeek text flies out the front and stuns the opponent, but does no damage.
Side special: Cheese. Throws a chunk of moldy cheese at the opponent. You can angle it.
Down special: GK. Pulls out and holds GK in front of him as a reflector.
Up special: Keyboard. Holds a keyboard by the wire and chucks the keyboard vertically, pulling any opponent above him downwards. Also is a tether recovery.
Final smash: Tourney host. MKB flies up in the air, and says "TOURNEY TIME!", then pauses and says "....nahhhh". Random bots ('tourney entries') then fall from the sky and flatten people.




Man I love these things.
EPIC WIN! Mod: GF plz let Master Mouldy be a boss!
As one of the new Gods of sh**, certainly!  :laughing
YIPPIE!! Thanks
Judging by the moveset, you'll probably be bottom-tier, though   :evilsmile:
Title: Re: GTM Super Smash Bros.
Post by: Mouldy on October 23, 2010, 01:33:32 PM
I have got a better finisher
Master Mouldy shoots up and turns into Crazy Hand who has LOADS of lasers!
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 23, 2010, 01:39:17 PM
I have got a better finisher
Master Mouldy shoots up and turns into Crazy Hand who has LOADS of lasers!
Come on man, be original. Crazy Hand is already a legitimate boss in SBB.
Title: Re: GTM Super Smash Bros.
Post by: Mouldy on October 23, 2010, 01:43:28 PM
k
it's funny spose
Title: Re: GTM Super Smash Bros.
Post by: FOTEPX on October 23, 2010, 01:45:36 PM
k
it's funny spose

N...no it's not.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 23, 2010, 01:47:24 PM
k
it's funny spose

N...no it's not.
Quoted for truth, Master James  :approve:
Title: Re: GTM Super Smash Bros.
Post by: Natef on October 23, 2010, 01:50:11 PM
Agreed.
Title: Re: GTM Super Smash Bros.
Post by: Avalanche on October 25, 2010, 02:05:10 PM
Can someone link to the old thread? i need to grab my old one.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 25, 2010, 02:05:48 PM
Can someone link to the old thread? i need to grab my old one.
No worries Avalanche, I'll go get yours in a second.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 25, 2010, 02:10:31 PM
But the guns need 5 dominations by teamates before they can be used.before then,these are the moves.
Entrance:A COID shell appears,then i come out of it.
B:Calling storm: I rush and do a kick to the head,then i push my opponent away
B right/left:RKO:any WWE watcher will know what this does.I jump up and ensnare my opponents head then pull it down on to the ground.
B down:HUTTAH NECK SNAP:i attempt to grab my opponents neck. I then bend his neck downwards then knee it.
B up is the final smash and needs my finisher meter filled.if its not filled i taunt and wave the english flag then i call out "INCOMEING!" then get a small portion filled.
If its filled i start throeing kicks and punches.useing my other moves dureing this will make me do WWE moves.if i do enough damage i win.if i dont then it stays there.but i need to do Calling storm only for the next two attacks or i fall down on the floor and i become vunerable for a few seconds.
EDIT:Happy now?Oh yeah.....COME ON ENGLAND!!!!!!!!!!!!!!!
Have you even played SSB? You get a final smash by breaking open a Smash Ball (Not using a meter) and to do one, you press B once you've broken the Smash Ball. Also, here's a moveset I can imagine you having.
 
Entrance: A "LRA2 BOTPACK" crate appears in the player's spot. Then Avalanche breaks it open from the inside, leaps out, and strikes a fighting pose, shouting "INCOMING!".
 
B- Thrust of Impending DOOM: Avalanche charges up energy briefly, before performing a strong thrusting punch with his fist surrounded in electrical energy. As he dashes forward slightly, a crescent-shaped Energy Bolt appears and flies forward. Slow, but with powerful knockback.
 
B<>- Avalanche Bomb: Avalanche jumps forward and tries to grab an opponent. If he succeeds, he jumps up, flips the opponent over and powerbombs them back-first to the ground. Some slight knockback and powerful. Can also be directed in the air for sacrificial KOs.
 
B^- Jumpdash Backbreaker: Avalanche dashes upwards at a slight angle to recover, if no opponents are in the immediate vicinity. If an opponent does touch him when in the middle of this move however, he'll grab hold of them in midair and pull them straight down at great speed, before delivering a backbreaker. Damaging, and also good for sacrificial KOs when over pits.
 
Bv- Whirlwind Punch: Avalanche spins on the spot at incredible speeds with his arms out. At the same time, energy surrounds his fists. Can hit multiple times and flings foes to the side if they get caught.
 
FINAL SMASH: N00B OPERA LEGACY: Avalanche performs an incantation to borrow the ultimate powers of the great n00bs of the Underworld briefly. Once he does that, he quickly proceeds to dash forwards and try to hit an opponent(s).
If he does, he'll blow them upwards with an uppercut, before dashing upwards himself to deliver a punishing series of n00b Energy-infused punches and kicks to the opponent. Finally, he'll grab them, before performing a Spinning Avalanche Bomb on them, which causes an explosion as it hits the ground, hurling the opponent(s) away. Avalanche then strikes a pose and says "BOOM, OUCH." as the borrowed powers return to the Great n00bs, and he returns to his normal fighting stance.
 
Good, eh? I based the fighting styles off of Ganondorf, Mario, and Bowser.
OK, there you are. Your version is on top, mine's on the bottom.
Title: Re: GTM Super Smash Bros.
Post by: Avalanche on October 25, 2010, 03:22:21 PM
I was thinking of WWE smackdown vs raw series during that.
MOVESET:
B- Low Blow.Name says it all.(This is a DIRTY move so it does more damage but lowers my momentum.
B< grapple.<means back breaker,>means irish whip,V is headshot(a punch at the forehead)Up is winding for a super uppercut if finisher is ready or near ready.if not it is let go.
B>finisher move.IS NOT FINAL SMASH.its a Suplex into a stunner.if a 2 out of ten chance is a success,when enemy goes up into the air i RKO him.
if finisher not ready i taunt and say "Come on GERMANY!" while holding a germany flag.(i dont like england to much anymore.Greece and cyprus are my favorites now.
B V is retreat.i rush back and if i am hit i dash back and do calling storm form my old moveset.
B up is a eye poke. another dirty move.(Naryar wouldn't have this problem...)
FINAL SMASH: the spin up from before is used here as a super uppercut.send opponents flying but if it misses i have servere trouble doing damage for 15 seconds.
Idle 1:Pulls out a bloody butterfly knife and starts spinning it round like the red spy does in meet the spy.
Idle 2:Takes out a coke and drinks it,speeding me up.it takes 4 seconds to get it and 6 to drink it so if i hit i lose momentum
Winning animation 1: I look at my knife and stab my enemy in the back.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 25, 2010, 03:25:34 PM
Something wrong with my suggestions?
Title: Re: GTM Super Smash Bros.
Post by: NFX on October 25, 2010, 03:35:13 PM
One of the noob characters, I don't care who it is, MUST have a move called "Spamalamadingdong".
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 25, 2010, 03:37:50 PM
Give it to Avalanche. He's obviously not interested in a feasable moveset.
Title: Re: GTM Super Smash Bros.
Post by: Avalanche on October 25, 2010, 05:09:18 PM
Something wrong with my suggestions?
I just had those sitting at my brain waiting.then i gave them the key.
But yours were good as well.
EDIT:And i even put downsides.well i guess ill have a hard time VS GF93.Explains what Go's on in our rivalry.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on October 25, 2010, 05:10:54 PM
Something wrong with my suggestions?
I just had those sitting at my brain waiting.then i gave them the key.
But yours were good as well
Thanks. I reckon that the "Avalanche Bomb" and the "Jumpdash Backbreaker" were my favourite moves out of the ones I created. Noob Opera Legacy was pretty good too, IMHO.
Title: Re: GTM Super Smash Bros.
Post by: J24 on October 25, 2010, 05:16:23 PM
I think his final smash should be his namesake, actually
Title: Re: GTM Super Smash Bros.
Post by: Incredirobotwars on October 29, 2010, 05:10:31 AM
I remember when this started in the old thread. What was mine, by the way?
Title: Re: GTM Super Smash Bros.
Post by: Hard Bot on December 29, 2010, 04:06:57 PM
You might put ALARM or WideLoad in place of the Autolance.
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on December 29, 2010, 04:27:41 PM
You might put ALARM or WideLoad in place of the Autolance.
A possibility, for certain. I mean, considering they're the original stock pokers, so why not? Anyway, I got your model for the game-
(https://gametechmods.com/uploads/images/577573-hard.jpg)
Title: Re: GTM Super Smash Bros.
Post by: Incredirobotwars on January 02, 2011, 01:12:52 PM
Wat about me?
Title: Re: GTM Super Smash Bros.
Post by: Badnik96 on January 02, 2011, 01:50:52 PM
Can we put in Fex?
Title: Re: GTM Super Smash Bros.
Post by: GoldenFox93 on January 02, 2011, 01:51:22 PM
Sure. I'll update it to add them soon.