Author Topic: The DSL Super Efficient Designs of The Ounce  (Read 107329 times)

Offline 123savethewhales

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Re: The DSL Designs of The Ounce
« Reply #520 on: June 05, 2010, 09:18:46 PM »
Death Star was not even made to be heavily armed, it was made to sweep wedges away.....

Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #521 on: June 05, 2010, 10:38:36 PM »
But it isn't made realistic, so stop trying to soften it with that tired excuse.
Tell that to Naryar then.
Death Star was not even made to be heavily armed, it was made to sweep wedges away.....
Really?  I thought I heard you say that Death Star was better than Quasar.

I actually have one more design today:

5mm plastic, 3 ants, 2WD NPC fasts w/ Hypnos, 6-mag, 32 razors.

Based off of my last showcased bot of 2009.  The idea was to make an undercutting shell spinner, but since the shell weighs so much, it's hard for it to maintain a fast speed when it's underneath its opponent.  Also it doesn't head for its opponent no matter what I do.  At least it's still destructive.

Just because I can:

and as of now, I have officially been a member of GTM for 1 year!   :party
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Offline Reier

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Re: The DSL Designs of The Ounce
« Reply #522 on: June 05, 2010, 10:59:15 PM »
Likin' the spinner, happy anniversary too...

err
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Offline 123savethewhales

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Re: The DSL Designs of The Ounce
« Reply #523 on: June 05, 2010, 11:02:16 PM »
Death Star was not even made to be heavily armed, it was made to sweep wedges away.....
It is better than Quasar, it can sweep away more wedges than Quasar can, allowing it to win against more types of bots.  but having so much extensions and setup cost KG so it has to be light on weapon (only 392).  Plus 112 kg are facing up for juggling.  So your design should easily out weapon Death Star.

To quote myself for clarity.
Quote
A SHW RPP/Morning Star Hybrid.  This will be my RiP2 entry (if I made it in time).  It has superior reach/sweeping power to Quasar without losing damage, making it far more dangerous.
« Last Edit: June 06, 2010, 01:38:58 PM by 123savethewhales »

Offline Clickbeetle

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Re: The DSL Designs of The Ounce
« Reply #524 on: June 10, 2010, 12:45:48 AM »
Neptune 2 doesn't look realistic IMO.


I thought the same thing when I saw it.  There's just no way the flails could be that close together in real life.  They would need to be either longer, narrower, further apart, or at different heights.


It does look very dangerous though.

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Offline FOTEPX

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Re: The DSL Designs of The Ounce
« Reply #525 on: June 10, 2010, 02:42:13 AM »
Test your Neptune against my Black Cyclone in NAR AI.

Also, 750 posts!


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Offline Pwnator

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Re: The DSL Designs of The Ounce
« Reply #526 on: June 10, 2010, 02:58:18 AM »
Neptune would win. If Death Star beats Reaper Four Power, then this should as well. :P
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Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #527 on: June 11, 2010, 03:33:55 PM »

5mm titanium, 4WD NPC Fasts, 8 ants and 2 PC545s, large JXs, bottom armor:  4 halfsheets and 3 steel skirts, flippers: firestorm plates, emergency wedges, and 60cm angled side panels, 2 of each.

A Critical Emergency rebuild I'm working on.  I used a Smashbox drive setup because I had the weight.  Yes I eFFe'd the panels on, but I don't think the result is entirely realistic.  I would have added weapons but I didn't want to make the flipper too heavy and it wouldn't let me conveniently place a weapon rack anywhere.

This is how far I got before I found that...


































Well at least it can get under Second Sentinel... key word being "can".
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Offline Naryar

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Re: The DSL Designs of The Ounce
« Reply #528 on: June 12, 2010, 05:21:06 AM »
I loled when you posted that vid

Looking good but does it really needs drive that fast ? And also i would prefer static weapons on it rather than a pure flipper.

Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #529 on: June 12, 2010, 05:34:34 AM »
Seems that you didn't read the post thoroughly.
I used a Smashbox drive setup because I had the weight. 


I would have added weapons but I didn't want to make the flipper too heavy and it wouldn't let me conveniently place a weapon rack anywhere.
I actually had trouble building up to the weight limit on this one.  Besides, I think it's pointless having weapons when your opponent is going to end up out of the arena anyway.
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Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #530 on: June 20, 2010, 05:52:27 PM »
For those who were complaining about Neptune 2's realism issues:

Basically the same amount of weight invested in the weapons for an even better setup (though I don't know if it's more realistic really).  It now performs even better against Death Star and managed to rip off all of Quasar's external razors.
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Offline NFX

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Re: The DSL Designs of The Ounce
« Reply #531 on: June 20, 2010, 07:29:25 PM »
That looks very destructive. What armor?
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Offline Sage

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Re: The DSL Designs of The Ounce
« Reply #532 on: June 20, 2010, 08:01:35 PM »
oh DSL, what have you become?
You got my vote for RA2 Wizard. Always and forever.

Offline Naryar

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Re: The DSL Designs of The Ounce
« Reply #533 on: June 20, 2010, 08:10:56 PM »
Something too much people BAWWW about

Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #534 on: June 22, 2010, 05:16:33 PM »
I didn't realize that last time I posted here, it had been one year since I started this showcase.  Happy late anniversary I guess.

Whatever, anyway:

Infinitude, 5mm titanium, NPC fasts, 4 ants, 30 large beater bars and 54 irons. 

External armor consists of 2 baseplate half-sheets, 2 40cm angled titanium skirts and straight steel skirts, 30x80 DSL bar and a 30cm side panel.

It can take on most NAR AI SHWs, and yes it can get stuck on its front, but I haven't found a way to fix this yet.

I didn't realize until after I finished that it's kinda like a DSL SHW Dark July.  lol
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Offline G.K.

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Re: The DSL Designs of The Ounce
« Reply #535 on: June 23, 2010, 01:08:53 AM »
That's scary.
My above post explains everything about everything.

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Offline 123savethewhales

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Re: The DSL Designs of The Ounce
« Reply #536 on: June 23, 2010, 01:51:54 AM »
I guess SnS can't sweep away something this wide, and the amount of front weapons seem to be enough to de-weapon VS (if it doesn't get juggled).

Though I think hammers/iron fist might function better as front armor than extenders/iron spikes.

Also, are the spikes elevated in some way?  As you probably know weapons touching the ground deals no damage.

Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #537 on: June 24, 2010, 05:21:24 PM »
Abstract Golem:

5mm plastic, normal wheelchair motors, 6 ants, 6 razors, and 2 large beater bars.

Originally it didn't have a Flying Guillotine-esque setup, but the old one (using heavy snowplows and plastic extenders) was too low and too heavy for my liking, so it was changed to this.  The two plastic skirts are to help it move when it's inverted. 

I built it specifically to take on popups.  The strategy is to stand above its opponent without moving and drive its hammers into its opponent's sides, but the way it is AIed now (with BountyHunter.py) it doesn't execute that strategy well.  I most likely need a custom python for this, but I don't know jack sh!t about writing them.
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Offline FOTEPX

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Re: The DSL Designs of The Ounce
« Reply #538 on: June 24, 2010, 05:55:18 PM »
Looks like your SHW might be a worthy opponent of my SHW....


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Offline 123savethewhales

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Re: The DSL Designs of The Ounce
« Reply #539 on: June 25, 2010, 02:39:43 AM »
Abstract Golem:

Originally it didn't have a Flying Guillotine-esque setup, but the old one (using heavy snowplows and plastic extenders) was too low and too heavy for my liking, so it was changed to this.  The two plastic skirts are to help it move when it's inverted. 

I built it specifically to take on popups.  The strategy is to stand above its opponent without moving and drive its hammers into its opponent's sides, but the way it is AIed now (with BountyHunter.py) it doesn't execute that strategy well.  I most likely need a custom python for this, but I don't know jack sh!t about writing them.
Lol the AI wouldn't like this.  I know I got a few of those myself.  Never got the AI to use them properly because it can't handle front/back invertible, nor can it "expose the side opening" to let bots get under.