Best first showcased DSL bot ever.
and is there an co2 tank in there?
I would use a 12kg tank but then I would have to redesign the entire robot, and the new product might not be as good as even the current one.
I've beaten Lock Nut on several occasions with it.
:O
@ Red: You're right, I just got lucky in that match; it loses 75% of the time.
I think the spikes are fine, though I wonder if the placement of the 2 weapon types should be reversed (put the Light DS Teeth where the razor tips are and vice versa), or left the same.
better. allthough unless ur vs a slim bot the ripping teeth will probaly not hit the other bot because of how long the razor tips are
Wrong. This design of weapon can do well against weapons like HS and VS by trapping them in the rack. It also can cause effective damage if it attacks a wheel or corner.
First one's weapon system and weight distribution were definitely better.
Ever wondered why 90% of Stock pokers and rammers have their all their weapons in a straight line (NOT a V-shaped setup, but a wall of irons/maces/etc) and use only weapons of the same length ?
Well it's the same in DSL.
http://www.googlefight.com/index.php?lang=en_GB&word1=naryar&word2=system32
Wrong. This design of weapon can do well against weapons like HS and VS by trapping them in the rack. It also can cause effective damage if it attacks a wheel or corner.
Also, Do you come from an english speaking country? I hope you don't, otherwise The future is ****ing doomed.
Ack! I would've said that's underpowered... ant batteries are only 10v each, right? thats 60v - and the dual perm needs 200-and-something doesnt it?
Actually, only burst motors HAVE to be fully powered. Probably drive as well. Power for the Spinning weapon can be halved.
Adding battery always helps. Makes the swing more powerful.
Do you mean that it's actually GOOD to widely overpower popups ?
I remember Inf saying something along these lines for his Magikk, but i didn't get it at the time.
I also feel more like a ripoff artist because S32 entered something exactly like it in CC2.
Whoa. I haven't seen that before. :O
(Naryar totally ripped it off from me for his GUMBA entry :P).
Plus, Pinball was a rip off of something else, just much much better :P
Id be much happier to see it with just 2 DSL Hammers and more wedges/speed/armor....But I dont know DSL like Urjak, R0b0, Nary, Reier...
Is that a stab at Haymaker?
Id be much happier to see it with just 2 DSL Hammers and more wedges/speed/armor....But I dont know DSL like Urjak, R0b0, Nary, Reier...
Is that a stab at Haymaker?
Heard of Inertial Deathlock III?
Hell, it might even be better than my rebuilt Poison Stinger...
Adding battery always helps. Makes the swing more powerful.
I've been experimenting with such a design, and Betas suck as popup motors. They just don't have enough maxspeed.
It's what I consider (or what is supposed to be) a flipper/true popup hybrid.
And I did try switching to jpg for the splash that I posted in my stock showcase, but it seemed that the bmp version I made had better quality. I'll still try though.
Hell yeah, I remember that.
http://www.googlefight.com/index.php?lang=en_GB&word1=life+robot+arena+2&word2=naryar
http://www.googlefight.com/index.php?lang=en_GB&word1=tankcat&word2=infiniteinertia
---
Anyway, really, put both designs in a AI violence fight.
WE KNOW SHUT UP ABOUT UR DSL NOOB
Unfortunately for me, I am now back in heck... errr, I mean... school. And who knows how frequently I'll be posting bots now, so for now, I'll just post the new version of Broadsword:
(https://gametechmods.com/uploads/images/5171screenshot_507.png)
Yes, the weight shown is without the smartzone.
It now has 16 razor tips, 16 medium beater bars, and 6 large beater bars. The razors are angled slightly in a a way so that the bottom ones attack weak skirt wedges and the top ones vulnerable connectors.
And Click, I believe you asked me about the V-shaped weapon rack? Well here you go:
(https://gametechmods.com/uploads/images/3543screenshot_499.png)
And yes, that was AIed.
(https://gametechmods.com/uploads/images/3543screenshot_499.png)
And yes, that was AIed.
I take this as a challenge.Really? Are you sure?
Reminds me of some sort of bowl.
On your V-poker you better ditch the alu extenders and just use beater bars for extenders.
I'll send you some ones I made if you want.
Try building an upside down version i guess?
Urjak, the snow leopard wants his revenge :evil:
Too bad I don't know how to BFE :frown:
Problem is, not all collision boxes are perfect. A clear example would be the 6-Mag. It has spaces in the middle which could be used for motors or batteries. But its annoying mesh would not allow that. I personally use BFE only when the collision mesh is unnecessarily bulky but the attachment is still realistic. But this is just my opinion, though. If you don't want to BFE, then don't. :D
Well, as long as other people are using it, there are no reason for me not to. I am simply advocating a ban for things like tournament and such, because it give an unfair advantage to those that uses it.
RIPOFF!
Probably won't be building many MWs for a while after the rape and murder of my beloved BA3
Click's Epic Showdown arena would be awesome for this :mrgreen:
I bet you can't guess what this bot is related to! :P
Those motors are exposed and the bot is wwwwwwaaaaaayyyyyy overpowered. 6 ants would be enough.
and the bot is wwwwwwaaaaaayyyyyy overpowered. 6 ants would be enough.
You know those are NPC fasts, right?
Faaip de Oiad ? (or whatever that dumb name is)
could always quote LRA2 "fap oh dad" :P
Fart de Odd
Single wedges eat Paper Cuts for breakfast. XD
How about the bottom ones angled vertical and the top ones horizontal?
If I knew how to AI with FBSPlus, then I could see its full potential.
As some of you may have noticed, it's my 16th birthday:
Besides, Naryar did say to keep extender work to a minimum if possible,
This is true, but a minimum doesn't means creating a critical weak point.
I have a Rammer with 2 70KG hammers and 2 razor tips. The bot never loses it's weapon rack, and is impossible to beat with popups. The point? It uses one po;ycarbonate connection point, which holds the chassis to everything else.
I wouldn't want to be between those jaws of death.yeah, me neather
Your fear of chassis space has resulted in a bot with wasted weight.
Use a circluar one and it'll be more effective.
That doped out guy is me...
I don't know, what's wrong with his current chassis anyway? It's not like the complexity created extra "hit box". Since HP is determined by chassis weight, if he want to trade HP for weight he can do so simply by lowering his chassis armor to titanium 3 or plastic 5.Your fear of chassis space has resulted in a bot with wasted weight.
Use a circluar one and it'll be more effective.
... because the total circumference of used metal is bigger if you stretch out the current chassis versus a circular. Because the weight is based on the material, not the volume of possible content.
System you are pretty smart... you really should change your AV back to that Futurama character... he looked a lot smarter that that dude staring at the camera that looks doped out. :P
123STW, how do you make those so even?I just eyeballed this one.
I guess if you (not specifically YOU, but in general)wanted to be really picky and technical then the overall HP would have to be compared between the two theories. That would be hard to figure out.The Ounce is using titanium 5 atm, which has 60 HP/kg,the best ratio in the game. If he makes another chassis that has the same kg but with, say plastic 10 or steel 5, then he will end up with less HP.
I wanted to use a star-shaped chassis, but I had no luck. I could try again with this example, though.
Thanks savethewhales!
I know, but the point is that I'm kinda out of ideas right now.
Well TBH I'm not completely out of ideas, but the few ideas that I have now are rebuilding bots that I had made during the first 1-2 months that I had been playing DSL
IMO you really don't need more than 10 ants on your flipper.I must have been reading the discussion in Sage's showcase about burst motor drain wrong, then.
Yet another Team Ragnell rebuild ?No. The bots that would eventually be submitted for NAR AI v1.0 were built around late spring/early summer of last year. I'm talking about my earlier designs from late March/early April that never got to see the showcase section of GTM.
It actually looks more like my purple dinosaur than my VS.I said that because my bot uses very similar component setups to some of your bots, mainly your VSs.
Anyway, how does it fare against fast wedges?Well, it managed to beat Infection 2 and Little Door Rat once, but not again. Maybe because it was using a different armor setup. Anyway...
They would probably be better if they flail horizontally.
and Little Door Rat once
For some reason I wasn't allowed to attach the 50kgs directly to the ME even though there was absolutely nothing blocking it, so I had to resort tohaxBFE to attach them. WTF?
For some reason I wasn't allowed to attach the 50kgs directly to the ME even though there was absolutely nothing blocking it, so I had to resort tohaxBFE to attach them. WTF?
Maybe the wheel's collision mesh messing up the thing.No it's not:
I think it's 50 hammers and it's silly collision mesh. Combine that with the fact that it can't pass through the chassis.
Probably old news... but the multi-extender has borked attachment points. One side the attachment point is flush with the surface of the extender...
I think it's 50 hammers and it's silly collision mesh. Combine that with the fact that it can't pass through the chassis.That's what I was thinking at first, but then why does it look to me like the hammer's collision mesh is not interfering with the chassis?:
For one, the BBEANS popup.py does not tell a bot to fire its weapons only when a chassis enters the smartzone.
Looks cool! Thanks!
I thought Slimbody motors were sin? Not on anything below a MW (although Slimbodies with Hypnos is probably the bare minimum on a MW).
On the HW... does the top sheet prevent invertability? No it doesn't.
I like them very much. Thanks again!
And no it is not going into Combat Ants 2
(https://gametechmods.com/uploads/images/44853mac-os-x-10-6-snow-leopardNWC.png)
? :P
I had to make some modifications on the front (I put a small wedge) and it managed to smash Iron Tumbleweed to pieces.Cool, now let's see if it can smash this one to pieces.
I guess bot building evolves.. :(
March 14... wow it's been a year since I started building DSL already?I'd like to give it a go,I love a challenge lol
Whatever, here's Iron Tumbleweed VI:
(https://gametechmods.com/uploads/images/36817screenshot_109.png)
NPC normals, 5mm plastic, everything else is visible.
Took some time to make it fully invertible. It is now pretty much a small scale version of Volcanic Upbringing, much like when I first posted them. It does very well at countering wedges (while doing well against other bot designs, though the exposed top is sometimes its downfall), and is my first middleweight that can consistently beat Paper Cut 4.
Also:I had to make some modifications on the front (I put a small wedge) and it managed to smash Iron Tumbleweed to pieces.Cool, now let's see if it can smash this one to pieces.
its inevitable really.. people need more weight and it comes easily from chassis shaving
Hey Ounce, do you have any ideas for more balance/realism in v2.3 ?
Thats why Lightweight Popups failIf they fail, then how did I win a tournament with one (a reason other than teamwork)?
What about making it so that u cant put NPCs outside the chassis like i do?This has been done for DSL 3.0, which people are seeming to forget about.
THis is weight, But id like to see more simple bots in DSL, Like those old Stock Bots with just a few things...Agreed
Most real bots only have a few weapons, While Nightmare is just a spinning disc we have VSes with 4 hammers.
The bots show look more like real life i think...
Some bots just have a DSL Bar looking weapon... Only that, While we make bots with 4 hammers (My DangerBox)
Sheck spinners have just a few weapons, But we make Sheck spinners with 100 flailed razors...
If you think about it, Almost none of the bots we build in RA2 are buildable in real life :\
Thats why i hate Things larger than SHWs... A HW is enough, A SHW is acceptable, But 4000Kgs is overkill, Seriously -.-
I think a way to fix this is Backslash... Everything will break super easy, Like IRL... So people will focus more on armour than having 863097401749012481084071409248 razor tips xP
http://www.youtube.com/watch?v=EhKB0bzmvb4 (http://www.youtube.com/watch?v=EhKB0bzmvb4)
Look at what 2 thingies spinning can do...
V2.4 will have balanced fractures and steel extenders already make a little damage in NAR AI (material = metal), as well as snowplows.That's good to know, but what about the other armor pieces? I recall 123 saying something about rebalancing armor by giving them 400 hp/kg?
I think a way to fix this is Backslash... Everything will break super easy, Like IRL... So people will focus more on armour than having 863097401749012481084071409248 razor tips xP
http://www.youtube.com/watch?v=EhKB0bzmvb4 (http://www.youtube.com/watch?v=EhKB0bzmvb4)
Look at what 2 thingies spinning can do...
with RA2 overloading weapons = more powerful
in real life overloading weapons = less powerful
RA2 physics dont operate how hynpdisc does (that is few weapons creates more damage)
I am working on it with backlash to try and make Less weapons better or more common
as you can see in this (rather old now) video http://www.youtube.com/watch?v=moJ0A27VF64 (http://www.youtube.com/watch?v=moJ0A27VF64)
I think that still occurs in HWs. Chasses start to shrink in LWs and MWs because people start to become more efficient with the weapons. HWs still need bigger chassis for halfsheet protections and all that. :P
I pretty much stripped down Cataclysm's chassis until only the batteries, CB, and a few MEs were left, and I built from there.
Condor33 what do you mean by lopsided? Anyway I've made a better version of the crawler:
(https://gametechmods.com/uploads/images/41900screenshot_129.png)
Basically gave it a wider stance so it's more stable, and it seems to do more damage. I would put more armor on this if I could, but I don't think it needs it that much: HNM 4 couldn't lay a scratch on it.
and this:
(https://gametechmods.com/uploads/images/97300screenshot_128.png)
5mm titanium, NPC fasts, 10 heavy DS teeth and medium beater bars, 4 razors and large beater bars, 2 TWM3Rs and a Perm 80.
Surprisingly doesn't have bad wedges, but still not the best. It's more of a grinder than a gutripper really.
<3QFT.
You know you want a side panel for front armor.I would if I could get the weight for one.
the motors seem too exposed.No sh!t Sherlock, but the only bots that can hit them are bots that it wasn't designed to fight in the first place.
Does it do high damage?Well, is this high damage for a HW?
(https://gametechmods.com/uploads/images/68482screenshot_137.png)
Probably hates them because some of his bots got trashed by a few of the good popups in NAR AI.
Hey. Guess what non-flail SnSs pwn?
popups... >:)
(https://gametechmods.com/forums/../uploads/images/20461SnSnSnSnS%202%20vs.%20FnF.jpg)
Awesome! But I'm still wondering how 2 BSGs can flip Gearhead that high. Even my Paper Cuts can't throw LWs that high. o_O
Awesome! But I'm still wondering how 2 BSGs can flip Gearhead that high. Even my Paper Cuts can't throw LWs that high. o_O
At least in the flipper I build it is primarily because of the springy wedge. The bot tips forward when it flips, and then the wedges spring back, launching the robot skyward.
Looks nice. How good are the wedges in other arenas?
Now that I think about it, yes. I think the position of the weapon motors and maybe the armor piece I'm using for the flippers might have something to do with it as well.Awesome! But I'm still wondering how 2 BSGs can flip Gearhead that high. Even my Paper Cuts can't throw LWs that high. o_O
At least in the flipper I build it is primarily because of the springy wedge. The bot tips forward when it flips, and then the wedges spring back, launching the robot skyward.
Nice looking flipper there... but looks like it might have a tendency to get stuck on its rear. It would be good if you could get a rear stabilizer on there.It actually doesn't get stuck on its back very often. It either uses the flippers to self-right or uses the weight in front of it (with a little help from its drive) to bring it back on to its wheels.
They actually do pretty well in other arenas, but it usually has trouble against Lobos 3. ::2mad
Congratz on making 1 year, Ounce!I actually have about 8 hours to go, but thanks!
And both those bots look amazing.
Neptune 2 doesn't look realistic IMO.Yeah maybe not, but it probably could be made realistic.
Yeah maybe not, but it probably could be made realistic.
But it isn't made realistic, so stop trying to soften it with that tired excuse.Tell that to Naryar then.
Death Star was not even made to be heavily armed, it was made to sweep wedges away.....Really? I thought I heard you say that Death Star was better than Quasar.
Death Star was not even made to be heavily armed, it was made to sweep wedges away.....It is better than Quasar, it can sweep away more wedges than Quasar can, allowing it to win against more types of bots. but having so much extensions and setup cost KG so it has to be light on weapon (only 392). Plus 112 kg are facing up for juggling. So your design should easily out weapon Death Star.
A SHW RPP/Morning Star Hybrid. This will be my RiP2 entry (if I made it in time). It has superior reach/sweeping power to Quasar without losing damage, making it far more dangerous.
Neptune 2 doesn't look realistic IMO.
I used a Smashbox drive setup because I had the weight.I actually had trouble building up to the weight limit on this one. Besides, I think it's pointless having weapons when your opponent is going to end up out of the arena anyway.
I would have added weapons but I didn't want to make the flipper too heavy and it wouldn't let me conveniently place a weapon rack anywhere.
Abstract Golem:Lol the AI wouldn't like this. I know I got a few of those myself. Never got the AI to use them properly because it can't handle front/back invertible, nor can it "expose the side opening" to let bots get under.
Originally it didn't have a Flying Guillotine-esque setup, but the old one (using heavy snowplows and plastic extenders) was too low and too heavy for my liking, so it was changed to this. The two plastic skirts are to help it move when it's inverted.
I built it specifically to take on popups. The strategy is to stand above its opponent without moving and drive its hammers into its opponent's sides, but the way it is AIed now (with BountyHunter.py) it doesn't execute that strategy well. I most likely need a custom python for this, but I don't know jack sh!t about writing them.
Requiem v2 ?Bingo!
Ounce's sawbot looks like a better candidate for a Gammaraze rebuild. :DThat was the intention, but yours probably has the better wedge.
Looks good. Though I usually prefer plastic 5 + external armor over titanium 5. Actually I been dropping my armor to as low as titanium 1 even for HW and focus the weight on static external armors.I would add top armor on this if I could, but any kind will ruin the invertibility except for 2 skirts on a ME, which doesn't really protect it well.
I'm just finding it harder to make decisions. The fact that I'm against ^this guy^ again isn't helping.Just choose something, ok? Dont really feel like waiting yet another 2 weeks, besides your bots look like they have good chances agains GKs bots.
(https://gametechmods.com/uploads/images/50404screenshot_167.png)
built to take out popups
THE NAME DOESN'T FIT BECAUSE IT'S TOO SMALL FOR IT TO BE MAJOR AHAHAHAHAHAHAHAHAI know lol. I was lazy when coming up with an adjective that wasn't too far from "heckish", seeing how that is kind of the HW version.
Maybe you can put a caster on the bottom if you want more protection.I don't have 6 kilos to spare, unless I change the DSL bars to flipper segments, which I don't think will work.
Slashback v3, beaten ? Damn it.That's Razorback 3, not Slashback 3 lol.
It's faster.
Looks good. I'm still trying to see how you attached the disc, though.Upside down baseplate anchor, axle load the wheels off, attach disc.
and best of all, no AGOD!
"Building wedges in DSL is bullsh**", eh ?You know, I've had that in my signature for half a year :P. Notice how many wedged bots I've built during that time and how many were actually successful.
What are the 2 titanium skirts on the side for?Read the last paragraph.
That is extremely good chassis management, well done. If you used straight panels for the front armour, and added a Small Wedge component to the front wedge, would that help?
Does it have DSA
Does it have DSA
Don't be stupid, why would ounce use DSA?
Plus you screwed up invertibility with the extra long ME...
Plus you screwed up invertibility with the extra long ME...Doesn't make a difference, this one drives inverted just as poorly as the first one.
It's the Perm 80's that have rubbish HP (400 IIRC), but I think 132's have 8,000 HP, amirite?
Looks pretty neat. Do the hammers spin the same waay or opposite directions?
VladsMost likely no. Normals play an important part here.
Sir k'sAnd most definitely not. There's a 10kg difference for a reason.
You took Invertigo...
And made it so it didn't suck!?
:claping
Shouldnt you put the more damaging weapons in front to score more points and more damage early on?
Shouldnt you put the more damaging weapons in front to score more points and more damage early on?
What are you talking about ? All hammers have the same DP.
Anyways, it looks good.
Looks quite good, I think. Do the hammers sometimes tip forward and lift the Technos off the ground?
It looks cool, but i don't get the last bot.It's supposed to act like Occult Sigil, Naryar's MW pinner, but with more weapon coverage and a lower profile. Sadly it doesn't work at all because everything behind the "dish", as I like to call it, is very vulnerable. This wouldn't be much of a problem except it can't get under anything, it lost to freaking Frostbite for God's sake! Maybe using weapons with a collision mesh lower to the ground would help, but I doubt it.
Does it just act as somewhat of a rammer, and hope to outweapon VS?
I can't help thinking that it would be better with a Hex Tribar, only 3 spinners and more weaponsdon't do that because I already have a bot for nar ai like that :P
But from the sounds of it its rather good anyways :D
DAMN YOU REIER!!!!!OH SHAT
(https://gametechmods.com/uploads/images/55693screenshot_210.png)
3mm plastic and 3 ant batteries. I decided to use Sais because of the length advantage they have over sledgehammers, requiring less extenders and allowing me to use weight on other things, like stronger stabilizers.
I feel like the axles are probably hurting it more than helping.How so?
The vlad spike however, looks like just a bother.You mean you think it gets in the way of the flippers? Well, it did have that problem before, but I adjusted it so it doesn't hinder the flippers but still hits the opponent.
Yep. But it still will hinder your srimech, if you can even srimech with a flail popup.The vlad spike however, looks like just a bother.You mean you think it gets in the way of the flippers? Well, it did have that problem before, but I adjusted it so it doesn't hinder the flippers but still hits the opponent.
Iron Tumbleweed has a very nice setup, though I'm wondering if you used BFE on the Chassis Height. Because I tried a similar setup with Man Trap, and the chassis was too tall for the skirts to fit, even with the lowest chassis height in the game. Also, why a ME holding the motor on? presumably less of a target to aim for, but would an Alu extender or Flipper Segment work?No BFE used here, heck I've never even BFE'd chassis height before. Not sure how you couldn't do it, the skirts on mine attached to the disk with no problem at all.
I don't like the last one for some reason. If you're adamant about using irons, then I would suggest swapping the Micros for Mini Wheels, removing the pointless extender as you said, and I reckon that would allow you to either upgrade the skirts to Steel (it looks like you have Titanium at the moment), or swap the TWM's for NPC's.I do plan to switch to Mini Wheels, but I don't want to switch to steel skirts. 1. because I won't have enough weight for them and 2. because even with their relatively low HP they're not really a concern, at least they aren't on Major Uproar.