gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: The Ounce on June 20, 2009, 04:48:37 PM

Title: The DSL Super Efficient Designs of The Ounce
Post by: The Ounce on June 20, 2009, 04:48:37 PM
I'm new here, but I've been playing RA2 for over 7 months and DSL for over 3 months.  I've been using the tips found on this site and viewing other peoples' showcases to further my building skills.  I'm confident that I am a decent DSL builder, but I want to know what you think and would like to receive advice if needed.  So without further ado, I present to you one of my primary team's LWs, Stiletto:
(https://gametechmods.com/uploads/images/22004Stiletto_1.bmp)
(https://gametechmods.com/uploads/images/53634Stiletto_2.bmp)

-2 Hypnos on Slimbodies
-3 ant batts
-8 Light DS Teeth
-3mm plastic

Pros:
Cons:
I have other lightweights that are much better than this one in its current condition, so don't judge me yet.
Title: The Showcase of The Ounce, to Learn
Post by: R1885 on June 20, 2009, 04:52:39 PM
Not bad.
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on June 20, 2009, 05:11:59 PM
Best first showcased DSL bot ever.

Too many ant batts, however.

_______

Also, nice coincidence:
(https://gametechmods.com/uploads/images/2497stiletto.png)
Built that, say, 2 months ago.
(This one sucks because of non-invertibility)
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on June 20, 2009, 05:16:18 PM
I guess it's not original either :frown:
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on June 20, 2009, 05:17:51 PM
Hell, it might even be better than my rebuilt Poison Stinger...
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on June 20, 2009, 05:35:23 PM
There was a typo, there are actually 3 ant batts.  I fixed it.
Title: The Showcase of The Ounce, to Learn
Post by: Reier on June 20, 2009, 06:14:36 PM
Quote
Best first showcased DSL bot ever.

Better than MD2? =(

Nice bots there, TO.
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on June 20, 2009, 06:24:40 PM
Yes Reier. You've been thoroughly owned.
Title: The Showcase of The Ounce, to Learn
Post by: Pwnator on June 20, 2009, 11:02:53 PM
Sweet. Community's getting better newbies nowadays. :D
Title: The Showcase of The Ounce, to Learn
Post by: kill343gs on June 21, 2009, 12:14:25 AM
Its extremely clear to me that you have been doing your homework, and for that you have earned some respect already. I would take a couple spikes off and try to make it realistic, however.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on June 21, 2009, 02:40:21 AM
Stiletto, now with more realism:
(https://gametechmods.com/uploads/images/69992Stiletto_13.bmp)
Title: The Showcase of The Ounce, to Learn
Post by: Pwnator on June 21, 2009, 02:45:28 AM
Awww... I liked the first one better. :(

Oh, one reminder: Try to crop your screenshots if you can because most of these pictures take a long time to load. :D

Got nothing much to say to your bot here, but 4 razor's ain't a lot for a LW poker.
Title: The Showcase of The Ounce, to Learn
Post by: Doomkiller on June 21, 2009, 02:49:24 AM
those mutli extenders look vunerable. and is there an co2 tank in there? if not its not a poker and it might be better to make it a rammer. Also, try to use the blue control board, its lighter.
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on June 21, 2009, 02:49:52 AM
First was better.

Quote from: Doomkiller;45541
and is there an co2 tank in there?

Obviously there is!
Title: The Showcase of The Ounce, to Learn
Post by: Doomkiller on June 21, 2009, 02:51:51 AM
Obviously, i cant see it
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on June 21, 2009, 02:59:39 AM
There are even TWO small Puma CO2's in there.

Also Ounce, a 12kg CO2 tank will be better than 2 10kg tanks here. (Exact same CO2 quantity)
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on June 21, 2009, 03:09:22 AM
I would use a 12kg tank but then I would have to redesign the entire robot, and the new product might not be as good as even the current one.
Title: The Showcase of The Ounce, to Learn
Post by: Doomkiller on June 21, 2009, 03:24:37 AM
Quote from: The Ounce;45547
I would use a 12kg tank but then I would have to redesign the entire robot, and the new product might not be as good as even the current one.


Still, it might be worth trying it out to see how good it is.

Edit: now i see the co2 tanks lol
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on June 21, 2009, 12:12:59 PM
It was 2:30 AM when I typed that; I didn't really know what I was thinking.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on June 21, 2009, 12:38:08 PM
Anyway thank you guys for the advice. It didn't take me too long to redesign it, so here's Stiletto 2.0:
(https://gametechmods.com/uploads/images/111Stiletto_1.bmp)
(https://gametechmods.com/uploads/images/14277Stiletto_2.bmp)

Changes:


It can beat most of the DSL lightweights without much trouble.  It has the most trouble against Hammerhead, Tip of the Iceberg, and Bot 205.  It can also beat a few MWs as well; I've beaten Lock Nut on several occasions with it.
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on June 21, 2009, 12:44:18 PM
Quote from: The Ounce;45653
I've beaten Lock Nut on several occasions with it.


:O
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on June 21, 2009, 04:41:30 PM
Quote from: Naryar;45655
:O

Don't believe me?
(https://gametechmods.com/uploads/images/66261Stiletto_3.bmp)
Title: The Showcase of The Ounce, to Learn
Post by: RedSawn on June 21, 2009, 05:03:40 PM
Cool. I don't think I did that with Dynamo, though I guess I could with a bit of luck.

Good bot, but could use more spikes.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on June 21, 2009, 05:49:06 PM
@ Red: You're right, I just got lucky in that match; it loses 75% of the time.

I think the spikes are fine, though I wonder if the placement of the 2 weapon types should be reversed (put the Light DS Teeth where the razor tips are and vice versa), or left the same.
Title: The Showcase of The Ounce, to Learn
Post by: RedSawn on June 21, 2009, 06:08:06 PM
Quote from: The Ounce;45717
@ Red: You're right, I just got lucky in that match; it loses 75% of the time.

I think the spikes are fine, though I wonder if the placement of the 2 weapon types should be reversed (put the Light DS Teeth where the razor tips are and vice versa), or left the same.

Well, my LW poker has 6 pointy tips (Will probably change sometime), and my BW poker (Dynamo) has 3 razor tips. My 172.1kg bot almost matches your LW's attack potential.

EDIT: Oh wait, I didn't notice the light DS teeth. But they're useless until the razor tips go anyway.
Title: The Showcase of The Ounce, to Learn
Post by: Doomkiller on June 22, 2009, 05:16:39 AM
Nice. Very nice. but the ripping teeth arnt gona do much because the razor tips are in the way
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on June 22, 2009, 05:29:27 AM
Fixed it.  It now has a better weapon setup:
(https://gametechmods.com/uploads/images/16327Stiletto_4.bmp)
Title: The Showcase of The Ounce, to Learn
Post by: Doomkiller on June 22, 2009, 05:42:51 AM
better. allthough unless ur vs a slim bot the ripping teeth will probaly not hit the other bot because of how long the razor tips are
Title: The Showcase of The Ounce, to Learn
Post by: Pwnator on June 22, 2009, 05:54:47 AM
Still can't believe you took out a sledge with 4 razors. :O
Title: The Showcase of The Ounce, to Learn
Post by: infiniteinertia on June 22, 2009, 09:40:36 AM
I still liked the first one better...but I do not know much about DSL effectiveness.
Title: The Showcase of The Ounce, to Learn
Post by: System32 on June 22, 2009, 10:43:51 AM
Quote from: Doomkiller;45779
better. allthough unless ur vs a slim bot the ripping teeth will probaly not hit the other bot because of how long the razor tips are


Wrong. This design of weapon can do well against weapons like HS and VS by trapping them in the rack. It also can cause effective damage if it attacks a wheel or corner.

Also, Do you come from an english speaking country? I hope you don't, otherwise The future is ****ing doomed.
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on June 22, 2009, 12:04:39 PM
First one's weapon system and weight distribution were definitely better.

Ever wondered why 90% of Stock pokers and rammers have their all their weapons in a straight line (NOT a V-shaped setup, but a wall of irons/maces/etc) and use only weapons of the same length ?

Well it's the same in DSL.
Title: The Showcase of The Ounce, to Learn
Post by: System32 on June 22, 2009, 12:10:49 PM
Because they usually have to fight 5 HS with large tribars and large weapon diameters in any tourney?

Because they usually have enough left over space to use a Snapper wedge?

Because they haven't got enough weight due to a lot of weight spent on a HPZ drive?

I give up, tell me.
Title: The Showcase of The Ounce, to Learn
Post by: RedSawn on June 22, 2009, 01:19:22 PM
Which is better?
Quote from: System32;45814
Wrong. This design of weapon can do well against weapons like HS and VS by trapping them in the rack. It also can cause effective damage if it attacks a wheel or corner.

Or
Quote from: Naryar;45823
First one's weapon system and weight distribution were definitely better.

Ever wondered why 90% of Stock pokers and rammers have their all their weapons in a straight line (NOT a V-shaped setup, but a wall of irons/maces/etc) and use only weapons of the same length ?

Well it's the same in DSL.


(http://img265.imageshack.us/img265/1188/harryhillfightc.jpg)
Title: The Showcase of The Ounce, to Learn
Post by: System32 on June 22, 2009, 01:24:44 PM
http://www.googlefight.com/index.php?lang=en_GB&word1=naryar&word2=system32
Title: The Showcase of The Ounce, to Learn
Post by: RedSawn on June 22, 2009, 01:33:44 PM
Quote from: System32;45839
http://www.googlefight.com/index.php?lang=en_GB&word1=naryar&word2=system32


Hell yeah, I remember that.
http://www.googlefight.com/index.php?lang=en_GB&word1=life+robot+arena+2&word2=naryar
http://www.googlefight.com/index.php?lang=en_GB&word1=tankcat&word2=infiniteinertia

---

Anyway, really, put both designs in a AI violence fight.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on June 22, 2009, 02:04:23 PM
The reason for the second weapon setup is so it can do better against VSs.  The V-shaped setup generally does as well as the plow-shaped setup and can beat Poison Stinger more easily.

@ Nar:  I don't really know how I can have a weapon array in a straight line without taking necessaries away from the other systems and stay at the weight limit at the same time.  Smaller beater bars maybe?
Title: The Showcase of The Ounce, to Learn
Post by: Doomkiller on June 23, 2009, 05:35:50 AM
Quote from: System32;45814
Wrong. This design of weapon can do well against weapons like HS and VS by trapping them in the rack. It also can cause effective damage if it attacks a wheel or corner.

Also, Do you come from an english speaking country? I hope you don't, otherwise The future is ****ing doomed.


I believe Australia is an English speaking country. So you are ****ing doomed.. That and I don't have much experience with this game yet.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on June 23, 2009, 01:24:41 PM
Here's a robot that's annoying the crap out of me to perfect and you could probably guess why.  Here is Pulsar v6.0:
(https://gametechmods.com/uploads/images/8483Pulsar v6.0_1.bmp)
(https://gametechmods.com/uploads/images/16619Pulsar v6.0_2.bmp)



Strengths:


Weaknesses:


It beats Industrial Coal Miner, Grog, the Vengeful, and WIIDE LOAD all fairly well.  Can beat CE in the BBEANS Arena, but not Smashbox 2.  My main goal with this robot was to make it stable, but also realistic.  I gained one of those elements, now I have to work on perfecting the other.
Title: The Showcase of The Ounce, to Learn
Post by: roboman2444 on June 23, 2009, 01:36:24 PM
pretty good
Title: The Showcase of The Ounce, to Learn
Post by: cephalopod on June 23, 2009, 02:10:46 PM
Ack! I would've said that's underpowered... ant batteries are only 10v each, right? thats 60v - and the dual perm needs 200-and-something doesnt it?
Title: The Showcase of The Ounce, to Learn
Post by: runt9 on June 23, 2009, 02:26:16 PM
Dual Perm needs 309v to be exact. However, with many spinners, it's usually alright to underpower it. Not that much though. I'd say you'd need a good 100v to make that machine run efficiently, but that's from my personal experience with the dual perm.

But yeah, the exposed weapon motor is the biggest problem, in my opinion. A couple good smacks from a HW hammer, and that thing is now no longer functioning. Hopefully your weapon is fast and powerful enough to keep em off of you.

Good bots though, they look pretty solid.
Title: The Showcase of The Ounce, to Learn
Post by: RedSawn on June 23, 2009, 02:27:49 PM
Quote from: Craaig;46080
Ack! I would've said that's underpowered... ant batteries are only 10v each, right? thats 60v - and the dual perm needs 200-and-something doesnt it?

Actually, only burst motors HAVE to be fully powered. Probably drive as well. Power for the Spinning weapon can be halved.
Title: The Showcase of The Ounce, to Learn
Post by: Condor33 on June 23, 2009, 02:48:33 PM
What if you arranged the tite sheets in a T shape, that might add stability.
Title: The Showcase of The Ounce, to Learn
Post by: cephalopod on June 23, 2009, 03:18:37 PM
Quote from: RedlineM203;46082
Actually, only burst motors HAVE to be fully powered. Probably drive as well. Power for the Spinning weapon can be halved.


Theres still not enough in there (309/2=154.5)... but that's my opinion.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on June 23, 2009, 03:29:28 PM
@ runt9: The weapon is long enough and spins fast enough to keep hammers away.  In fact, the drive motors get damaged more often than the weapon motor.

@ C33: You obviously didn't read the robot statistics saying that the tite sheets were meant for defense.  I'll have to leave the sheets as they are and attach skirts to them if I should take your advice.
Title: The Showcase of The Ounce, to Learn
Post by: Sage on June 23, 2009, 03:57:46 PM
Good advice runt. Better than most, and you don't even have a showcase.
Title: The Showcase of The Ounce, to Learn
Post by: somestrangeguy on June 23, 2009, 04:13:52 PM
Anyone else notice that the weapons go trough the wheels? Increase the lenght of the DSL bar so that they dont.
Title: The Showcase of The Ounce, to Learn
Post by: runt9 on June 23, 2009, 05:27:53 PM
Craig - To be honest, I've spent a good 20-30 hours alone on spinners, testing the different drive motors and such. For his big hoss motor, 100-120v works perfectly, because anything more actually causes instability and makes it completely undrivable. For most drive motors, except maybe the single perm, yes, you need at least half of its voltage usage for it to be effective, but for the huge double perm, give it 100 and it's happy. :)

Ounce - Alright, I was just worried about it. I figured the hammers would keep 'em at bay, but I just wanted to point it out because it did look like a vulnerability on my end.

Sage - Thanks for the compliment. :) And I'm working on getting my own showcase going just as soon as I make a bot I deem worthy of the site.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on June 23, 2009, 07:15:28 PM
@ SSG:  By increasing the length of the bar, I am not only making the bot more unstable, but also increasing the spin-up time for the weapon, and thus the power of it.  There are very few cases in DSL where I put something ahead of realism, but after the frustration I've been through revising this bot over and over, I'm just not in the mood to do it.
Title: The Showcase of The Ounce, to Learn
Post by: Pwnator on June 23, 2009, 07:52:47 PM
Try using a thinner bar (20) with the same length (I assume that's a 30?) and use angled shell for the ends. Test if they still go through the wheels.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on June 23, 2009, 08:06:37 PM
It worked!  It now takes a considerable time to spin-up however (about 5 seconds to full speed), but I think it's acceptable.

Thanks Pwnator!
Title: The Showcase of The Ounce, to Learn
Post by: Pwnator on June 23, 2009, 08:07:50 PM
No prob. Always mess around with different parts and compare to see which works better. :P
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on June 24, 2009, 03:54:21 AM
Not bad at all.

Yeah a bot like this needs 100 amps, and that DSL bar is unneccesarily wide.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on June 24, 2009, 06:45:53 PM
It still has about 2/3 of its power left after a 3-min match.  If I make the DSL bar any shorter it will be unrealistic as it will go through the wheels.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on June 25, 2009, 02:36:42 PM
Putting that aside, let's check out a decent (maybe better) MW:  Bullet Ant:
(https://gametechmods.com/uploads/images/34254Bullet Ant_1.bmp)
(https://gametechmods.com/uploads/images/69539Bullet Ant_2.bmp)


Strengths:

Weaknesses:


An overall decent popup.  Easily rivals Slashback.  Has some trouble against the more well-armored robots (Tempest).  The main issue I wish to solve with this robot is improving its self-righting ability without decreasing the effectiveness of the wedge.  Not really my best middleweight. :(
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on June 26, 2009, 03:52:08 PM
Oh yeah, a little bonus, just thought it was funny:
(https://gametechmods.com/uploads/images/73735Bullet Ant_3.bmp)
Title: The Showcase of The Ounce, to Learn
Post by: russian roulette on June 26, 2009, 03:55:18 PM
You should post and become more of a member because you have the potential to build but you never post.
Title: The Showcase of The Ounce, to Learn
Post by: R0B0SH4RK on June 26, 2009, 03:59:44 PM
RR, he joined this month, of course he won't have many posts.

Nice MW by the way.
Title: The Showcase of The Ounce, to Learn
Post by: russian roulette on June 26, 2009, 04:04:28 PM
look a Life ra2
Title: The Showcase of The Ounce, to Learn
Post by: Reier on June 26, 2009, 04:36:55 PM
IMO LRA2 shouldn't be an example.
Title: The Showcase of The Ounce, to Learn
Post by: System32 on June 26, 2009, 04:40:31 PM
The only Example IT is of is a potential Darwin award.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on June 30, 2009, 12:33:35 AM
@ R0B0SH4RK:  Thanks!  Any ideas on how to make it a better popup?
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on June 30, 2009, 01:14:21 AM
You don't want to underpower a burst weapon (popups, hammers, flippers). Get battlepacks.

And the front armor is better in the vertical pic.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on June 30, 2009, 01:27:31 PM
Better?
(https://gametechmods.com/uploads/images/17708Bullet Ant_7.bmp)
Title: The Showcase of The Ounce, to Learn
Post by: R1885 on June 30, 2009, 01:28:15 PM
I like it.
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on June 30, 2009, 03:07:45 PM
Battery setup is good, but armor setup is messy.

You can either put a 30kg Ti sheet on the top skirt hinge, or follow Slashback's wedge setup and get stronger chassis armor.

Remember - plastic and metal skirts are great choices for defense.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on June 30, 2009, 03:22:02 PM
So, like this?
(https://gametechmods.com/uploads/images/14461Bullet Ant_8.bmp)

And what can I do with the remaining 8 kilos?
Title: The Showcase of The Ounce, to Learn
Post by: Reier on June 30, 2009, 03:24:12 PM
<3 x a big number
I built something like that a while back, it's in my sig.
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on June 30, 2009, 03:30:06 PM
Not bad at all.

You don't need skirts that heavy/tough for your wedge because they are flat against the ground and will most likely take minimal damage, and i find little use to rear armor on popups... as you have enough turnspeed to face your opponent at all times.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on June 30, 2009, 03:39:14 PM
@ Reier:  Thanks, I just realized it does look kind of like Zapper now.

@ Naryar:  OK, but I now have 45 kilos left over.  I can't think of what to improve.  :?
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on July 01, 2009, 08:08:30 PM
This is what it looks like now:
(https://gametechmods.com/uploads/images/82398Bullet Ant_2.bmp)
Any suggestions for what to do with the leftover weight?
Title: The Showcase of The Ounce, to Learn
Post by: takatsukiyayoi on July 01, 2009, 08:51:30 PM
Chassis armor perhaps?
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on July 02, 2009, 01:12:23 AM
Taka, read Naryar's posts in the previous page.
Title: The Showcase of The Ounce, to Learn
Post by: Sage on July 02, 2009, 01:16:36 AM
Adding battery always helps. Makes the swing more powerful. More weight in front will give you a better wedge. instead of one big sheet, could you do, say, two ramplates? i think thats better.
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on July 02, 2009, 01:23:07 AM
Quote from: Sage;48119
Adding battery always helps. Makes the swing more powerful.

Do you mean that it's actually GOOD to widely overpower popups ?

I remember Inf saying something along these lines for his Magikk, but i didn't get it at the time.
Title: The Showcase of The Ounce, to Learn
Post by: Sage on July 02, 2009, 01:41:49 AM
Quote from: Naryar;48120
Do you mean that it's actually GOOD to widely overpower popups ?

I remember Inf saying something along these lines for his Magikk, but i didn't get it at the time.

Yes. It keeps the bursts at max for longer. You never want slow bursts on a popup.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on July 02, 2009, 03:35:40 PM
I had no other options, so I decided to take Sage's advice:
(https://gametechmods.com/uploads/images/18426screenshot_456.bmp)

7 ant batts and 2 battlepacks.  5mm Titanium.

Hooray for battery and armor overkill!
Title: The Showcase of The Ounce, to Learn
Post by: takatsukiyayoi on July 02, 2009, 03:36:32 PM
It ain't ever overkill if there are burst motors!

EDIT: There is no kill like overkill! (http://tvtropes.org/pmwiki/pmwiki.php/Main/ThereIsNoKillLikeOverkill)
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on July 02, 2009, 03:42:31 PM
Sweet bot.

6 razors on a Mag Snapper is a lot to me, though.

EDIT: Off topic, but i LOVE this website Taka.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on July 02, 2009, 03:43:48 PM
I'm pretty sure that it has enough battery supply to swing that much weapon mass, so I'm not too worried.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on July 03, 2009, 03:18:38 PM
I really don't want to showcase this bot.  Sage and Naryar, you have permission to kill me.  Still, here's one of my best HWs, Crosswind:
(https://gametechmods.com/uploads/images/42621Crosswind_1.bmp)
(https://gametechmods.com/uploads/images/45964Crosswind_2.bmp)



Strengths:

Weaknesses:


It does well but ultimately loses in arenas with low walls.  It's quite resistant to wedges for a SnS. It can thus beat all of the DSL HWs (with Pon2n being an exception, for obvious reasons), but I'm pretty sure its performance against other bots will change when the Nar AI pack comes out.  It's still an excellent bot and I love driving it.
Title: The Showcase of The Ounce, to Learn
Post by: System32 on July 03, 2009, 03:41:46 PM
That top armour isn't needed for an SNS for a start, but since you have such a slow drive, I'll just ignore it.

And The motors in RA2 are kinda weird, the can function at half the power as long as there ain't any Burst motors. If anything, your bot is overpowered.
Title: The Showcase of The Ounce, to Learn
Post by: Sage on July 03, 2009, 05:10:43 PM
There's no reason to kill you. It's not a Pinball rip off because it uses 2 drive motors, not 4, and has 4 hammers instead of 2.

Its well built, small chassis, and looks good.

Plus, Pinball was a rip off of something else, just much much better :P
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on July 03, 2009, 05:21:58 PM
I actually don't know what the current version of Pinball looks like.  I just know that this bot was inspired by Pinball.
Title: The Showcase of The Ounce, to Learn
Post by: Sage on July 03, 2009, 05:39:40 PM
(https://gametechmods.com/uploads/images/33999screenshot_7.jpg)
Title: The Showcase of The Ounce, to Learn
Post by: Pwnator on July 03, 2009, 05:46:01 PM
Whoa. I haven't seen that before. :O

Oh, and Ounce, as said, the bot is overpowered. SnS can still do serious damage even with less than half of the theoretical battery output.

But it's still cleanly built. I like. :D
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on July 03, 2009, 11:31:00 PM
I could get rid of a couple of those batteries, but I wouldn't know what to do with the remaining weight.

And Sage, thanks for clearing that up.  I just felt that this bot was really unoriginal.
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on July 04, 2009, 12:01:56 AM
me thinks it would be better with faster speed and less armor.

and yeah for this 4 ants is enough. sit and spinners can be underpowered as heck, they still work fine.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on July 04, 2009, 01:31:54 AM
Snooping as usual I see Naryar?

Well here you go anyway: the new Crosswind.  The inside was left pretty much the same, the outside however...
(https://gametechmods.com/uploads/images/70418Crosswind_3.bmp)

Improvements:

Spins faster and just as stable as the first one, but it's much less durable.  It can also fight better in arenas with low walls because of the decreased weapon diameter.  Though the top and bottom are pretty vulnerable if reached.  I also feel more like a ripoff artist because S32 entered something exactly like it in CC2.
Title: The Showcase of The Ounce, to Learn
Post by: Doomkiller on July 04, 2009, 01:39:38 AM
Quote from: The Ounce;48556
I also feel more like a ripoff artist because S32 entered something exactly like it in CC2.


except S32's a SHW. Nice looking however and probably very damaging. Very airtight chassis too
Title: The Showcase of The Ounce, to Learn
Post by: R0B0SH4RK on July 04, 2009, 01:42:17 AM
I preferred the last one. Personally, I like 3 drive motors and 3 weapons. It's a nice balance (Naryar totally ripped it off from me for his GUMBA entry :P).

Don't worry about originality at this point. That will simply come with experience. Basically all of the current top builders started off cloning too. Get all of your techniques down pat, and creativity will come.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on July 04, 2009, 02:09:37 AM
Quote from: Pwnator;48505
Whoa. I haven't seen that before. :O


???
Title: The Showcase of The Ounce, to Learn
Post by: Pwnator on July 04, 2009, 02:17:42 AM
Pinball 2, I mean. XD

And don't worry about cloning bots. R0B0's right. All of the best builders here cloned the best bots of their respective eras. And when you're good enough, you'll eventually develop your own style. :D
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on July 06, 2009, 05:00:43 PM
Stiletto is back with a new weapon setup:
(https://gametechmods.com/uploads/images/93144screenshot_457.bmp)

It can't really beat Lock Nut anymore because the backup weapon is weaker than the first version, but it now has better frontal defense.  Overall, it's just as good as the first version of Stiletto 2.0.

For those who have viewed my Stock showcase, you'll know what this is:
(https://gametechmods.com/uploads/images/63568screenshot_1.bmp)

Yup, it's a DSL version

TWM3R motors with Hypnos
6 ant batteries
4 razors on a Mag Snapper
3mm plastic

It's fast and has decent defense, but the wedge isn't that effective.  it's also underpowered by about 10 amps.  At least the weapon's good.
Title: The Showcase of The Ounce, to Learn
Post by: Reier on July 06, 2009, 05:01:59 PM
<3<3<3<3 the popup.
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on July 06, 2009, 05:10:31 PM
^^qft.

Quote from: R0B0SH4RK;48558
(Naryar totally ripped it off from me for his GUMBA entry :P).


Cataclysm is much better than your crappy white tribar design SnS anyways.
Title: The Showcase of The Ounce, to Learn
Post by: System32 on July 06, 2009, 05:23:22 PM
2 SnS? I love you.

Crosswind 2: Lighten those extenders for a better drive if you can manage it. You should use the end extenders for a slighly longer reach and thus a better attack. Also, Secret Nazi SnS FTW.
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on July 06, 2009, 05:47:39 PM
And i forgot... Ounce, please send me a team for NAR AI. You have much more than the skills required.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on July 08, 2009, 04:33:32 PM
Question: What has seen 7 complete revisions and countless sub-revisions and has not seen a decent one until today?
Answer:  Pulsar v7.0:
(https://gametechmods.com/uploads/images/90607screenshot_462.bmp)



It's now much more stable, but the external armor is weak as well as the stabilizers, but it's better than just leaving the chassis unprotected.
Title: The Showcase of The Ounce, to Learn
Post by: infiniteinertia on July 08, 2009, 05:17:10 PM
Id be much happier to see it with just 2 DSL Hammers and more wedges/speed/armor....But I dont know DSL like Urjak, R0b0, Nary, Reier...

Quote from: Sage;48500
Plus, Pinball was a rip off of something else, just much much better :P

Is that a stab at Haymaker?
Title: The Showcase of The Ounce, to Learn
Post by: Reier on July 08, 2009, 05:19:23 PM
It's pretty good, but I can imagine it having a long spinup time.
Title: The Showcase of The Ounce, to Learn
Post by: Pwnator on July 08, 2009, 08:38:59 PM
Very awesome space management. :D

But they're right. Use less weapons for a faster spinup time and spend the weight on armor, etc.
Title: The Showcase of The Ounce, to Learn
Post by: Reier on July 08, 2009, 08:40:07 PM
Quote from: infiniteinertia;49928
Id be much happier to see it with just 2 DSL Hammers and more wedges/speed/armor....But I dont know DSL like Urjak, R0b0, Nary, Reier...



Is that a stab at Haymaker?


Heard of Inertial Deathlock III?
Title: The Showcase of The Ounce, to Learn
Post by: Reier on July 11, 2009, 04:52:28 PM
Sorry for the DP, but I had an idea that might work. On your LW popup, remove 1 of the razors & replace the bottom skirt with a metal hinge. Your wedge will be way better, and the weight will be the same.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on July 11, 2009, 04:59:16 PM
Thanks Reier!  It's been a while since I received constructive criticism in my showcases.  I'll see what I can do.  BTW nice showcase video, but why was I the only one to rate it?
Title: The Showcase of The Ounce, to Learn
Post by: Reier on July 11, 2009, 05:05:35 PM
No one likes my videos... =,(
On Youtube anyway, I'm the king of awsomness here! =D
Title: The Showcase of The Ounce, to Learn
Post by: Sage on July 11, 2009, 05:17:11 PM
Quote from: infiniteinertia;49928
Id be much happier to see it with just 2 DSL Hammers and more wedges/speed/armor....But I dont know DSL like Urjak, R0b0, Nary, Reier...



Is that a stab at Haymaker?


No, I meant effe's bot in bbeans 2.

EDIT: Inertial Deathlock III
Title: The Showcase of The Ounce, to Learn
Post by: Reier on July 11, 2009, 05:29:47 PM
Quote from: Reier;49998
Heard of Inertial Deathlock III?


^^ Yeah...
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on July 11, 2009, 06:00:58 PM
Here you go Reier:
(https://gametechmods.com/uploads/images/96756screenshot_469.jpg)

But I still don't get how to make the metal hinges work for me.

And Pulsar goes through yet another sub-revision:
(https://gametechmods.com/uploads/images/25808screenshot_470.jpg)

Armor was improved, but nothing was changed internally.
Title: The Showcase of The Ounce, to Learn
Post by: Pwnator on July 12, 2009, 01:04:44 AM
Sweet. This is now one of my favorite DSL showcases. :D
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on July 12, 2009, 04:01:49 PM
Quote from: Naryar;45462
Hell, it might even be better than my rebuilt Poison Stinger...

Damn right about that:
(https://gametechmods.com/uploads/images/19042screenshot_1.jpg)
There's no point to this post except to say that I'm impressed by Nar's AI pack Alpha 2 (I didn't have Alpha 1 because I suck at AIing).  Though most of the LWs are still no match for Stiletto, it's still a pretty challenging AI pack.  Good work Naryar!
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on July 12, 2009, 05:15:56 PM
Simply put, I am aiming for the NAR AI to be the Starcore of DSL.

Oh, and just you wait till Beta. You'll have MUCH MORE quality lightweights to fight...

EDIT: and i'll take a look at what you sent me soon, expect some feedback.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on July 12, 2009, 05:17:57 PM
I'm looking forward to it.  BTW what's the status on the team that I sent you?
Title: The Showcase of The Ounce, to Learn
Post by: Somebody on July 16, 2009, 10:44:11 AM
I've looked through this showcase, And many of the bots you've built are very good. Nice job Ounce!
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on July 17, 2009, 04:09:05 PM
A design I've been experimenting with:
(https://gametechmods.com/uploads/images/39066screenshot_503.bmp)
(https://gametechmods.com/uploads/images/20528screenshot_506.bmp)

It's what I consider (or what is supposed to be) a flipper/true popup hybrid.  It's really just a prototype, and thus still has some empty space.  It's also slow and doesn't have very great defense either.  It does however have a very powerful weapon and does well when AIed also.

And for those who say it's overpowered:
Quote from: Sage;48119
Adding battery always helps. Makes the swing more powerful.
Title: The Showcase of The Ounce, to Learn
Post by: System32 on July 17, 2009, 05:05:31 PM
Seems unrealistic.

I like where it is going though.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on July 17, 2009, 08:08:00 PM
Updated:
(https://gametechmods.com/uploads/images/75779screenshot_472.bmp)
(https://gametechmods.com/uploads/images/57354screenshot_473.bmp)

More realistic, but I think I should get rid of that middle razor.  Faster as well.
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on July 18, 2009, 01:49:00 AM
I've been experimenting with such a design, and Betas suck as popup motors. They just don't have enough maxspeed.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on July 18, 2009, 01:59:02 AM
Quote from: Naryar;52429
I've been experimenting with such a design, and Betas suck as popup motors. They just don't have enough maxspeed.

Snooping as usual I see?  Did you pay attention to when I posted the first version of the bot?  Here:
Quote from: The Ounce;52342
It's what I consider (or what is supposed to be) a flipper/true popup hybrid.

It's supposed to have the weapon power of a flipper while also keeping the high ADC of a popup.  It tosses heavyweights easily while doing hefty damage at the same time.
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on July 18, 2009, 02:13:07 AM
"High ADC" ? What's the average damage per hit? That must make at best two or three times less damage than a good true popup !

AND you can't have both the heavy damage of a true popup and the powerful flipping ability of a pure flipper in a bot.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on July 18, 2009, 02:19:03 AM
It was just an experiment, and also the last bot I will be posting here because I'll be on vacation for 2 weeks.  I'll still try to keep in touch with the community though.
So much for originality...:-(

Edit: And I hate to say this Naryar, but you're the reason that I think I'm decent at DSL.  Seriously I can never be as good as you:frown:
Title: The Showcase of The Ounce, to Learn
Post by: Somebody on July 18, 2009, 09:08:08 AM
https://gametechmods.com/RA2wiki/index.php?title=ADC

Here is the ADC page.
Title: The Showcase of The Ounce, to Learn
Post by: System32 on July 18, 2009, 11:28:07 AM
Yes you can, you just need to study DSL for a lot of time and pay really close attention to all his advice. I don't admit it often, but without him I'd be a grammatical LRA2 clone.
Title: Bump
Post by: The Ounce on August 02, 2009, 08:38:38 PM
The snow leopard is back, with Torrential Upbringing, an experimental drum design (am I original now?):
(https://gametechmods.com/uploads/images/8788screenshot_487.bmp)
And Iron Tumbleweed, a bot that you could say is the little brother to Torrential Upbringing (although Iron Tumbleweed came first), as well as a possible Clash Cubes 3 idea:
(https://gametechmods.com/uploads/images/75471screenshot_490.bmp)
Stats:

   Torrential Upbringing:

It's a nice gutripper, and has excellent speed and defense, but the weight distribution sucks and, as a result, has a wedge that's not that effective.

   Iron Tumbleweed:

Doesn't have a lot of flipping power, but has good gutripping power.  It's not that fast, but it's super stable even after losing multiple spikes.  Defense is decent.  The razors look useless but they're good at tearing off skirt wedges and help protect the weapon motor.

And now that the DSL King is gone, you will now bow down to your new feline overlord:evil:.
Title: The Showcase of The Ounce, to Learn
Post by: Reier on August 02, 2009, 08:41:32 PM
I really like the look of both of them, but IDK how effective they are. Does the HW's drum spin up or down?
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 02, 2009, 08:42:46 PM
It spins upward, like a regular VS.

Edit: And the effectiveness (at least on T.U.) depends on the wedge, which is sometimes effective and sometimes not, but, overall, it's above average.

And Iron Tumbleweed is pretty effective, I just haven't been playing around with it a lot.
Title: The Showcase of The Ounce, to Learn
Post by: Doomkiller on August 03, 2009, 03:24:22 AM
Not bad. Has anyone told you to convert your pic to jpg or png? they are quicker to load.... and easier for the some of us that have slow internet ( not me :P)
Title: The Showcase of The Ounce, to Learn
Post by: R0B0SH4RK on August 03, 2009, 03:38:20 AM
Switch the lightning spikes with razor tips on Iron Tumbleweed. Razors are significantly more powerful.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 03, 2009, 03:44:45 AM
Would love to R0B0, but what would that do to the durability?

And I did try switching to jpg for the splash that I posted in my stock showcase, but it seemed that the bmp version I made had better quality.  I'll still try though.

And speaking of stock, I have an idea in my head that I may post soon.
Title: The Showcase of The Ounce, to Learn
Post by: R0B0SH4RK on August 03, 2009, 03:55:52 AM
Durability dosen't matter when your opponent only lasts 20 seconds :P
Title: The Showcase of The Ounce, to Learn
Post by: Doomkiller on August 03, 2009, 04:01:29 AM
Quote from: The Ounce;56829

And I did try switching to jpg for the splash that I posted in my stock showcase, but it seemed that the bmp version I made had better quality.  I'll still try though.


Did u know that png has the same quality as bmp, but at the memory cost of a jpg.....
Title: The Showcase of The Ounce, to Learn
Post by: life robot arena2 on August 03, 2009, 08:03:13 AM
Quote from: RedlineM203;45842
Hell yeah, I remember that.
http://www.googlefight.com/index.php?lang=en_GB&word1=life+robot+arena+2&word2=naryar
http://www.googlefight.com/index.php?lang=en_GB&word1=tankcat&word2=infiniteinertia

---

Anyway, really, put both designs in a AI violence fight.


Hell. when i did the naryar one i won.:eek:
----------------------------------------
anyway on iron tumbleweed what are the side spikes there for? :arrow:they may not hit the opponent.
Title: The Showcase of The Ounce, to Learn
Post by: Pwnator on August 03, 2009, 08:18:01 AM
^^^ O_O

Anyway, both look awesome. Can both self-right well?

[Edit] @ LRA2, I have a similar drum like that (but the motor's lower) and can actually piss Grog off because of the side razors.
Title: The Showcase of The Ounce, to Learn
Post by: life robot arena2 on August 03, 2009, 10:15:38 AM
I don't have DSL so i cant try Grog.
Title: The Showcase of The Ounce, to Learn
Post by: Somebody on August 03, 2009, 11:31:33 AM
WE KNOW SHUT UP ABOUT UR DSL NOOB
Title: The Showcase of The Ounce, to Learn
Post by: LiNcK on August 03, 2009, 01:03:00 PM
Quote from: Somebody;56949
WE KNOW SHUT UP ABOUT UR DSL NOOB


xD
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 03, 2009, 01:42:56 PM
Did something happen to constructive criticism or something?  Seriously, stop arguing!

They actually don't self-right well; I.T. has the same problem that Reaver has, and T.U. just moves around using the drum until it hits a wall and gets counted out.

I would like to spend some weight on srimech devices for the two, but I don't know what I could take weight away from.
Title: The Showcase of The Ounce, to Learn
Post by: Somebody on August 03, 2009, 02:08:22 PM
On the first one, remove the back wedge and see what happens.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 03, 2009, 02:16:36 PM
That "back wedge" is rear support, and without it, the bot tips backward and the wedge is completely useless, which you don't want on a gutripper.

I was trying to have a drum with less exposed weapon motors; didn't turn out the way I wanted.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 03, 2009, 05:23:22 PM
DP, as well as update:
(https://gametechmods.com/uploads/images/95407screenshot_483.bmp)
It's still underpowered though.  Any suggestions?
Title: The Showcase of The Ounce, to Learn
Post by: Somebody on August 03, 2009, 07:25:32 PM
Is it even realistic?
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 03, 2009, 07:46:52 PM
It doesn't go through anything significantly enough to be unrealistic.

And I have a few questions (may or may not be serious):

What weapons in DSL have/don't have normals?

What happened to Jules?

Do you like pie?
Title: The Showcase of The Ounce, to Learn
Post by: Flying_Chao on August 03, 2009, 08:03:40 PM
I like pie.
Title: The Showcase of The Ounce, to Learn
Post by: Reier on August 03, 2009, 08:12:33 PM
Jules comes around every once in a while.
Title: The Showcase of The Ounce, to Learn
Post by: trumpetguy on August 03, 2009, 08:34:02 PM
pie=:awesome:

edit: we don't have that smile?
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 04, 2009, 01:13:48 AM
I just realized it wasn't realistic after all:angry:.  Here is the newer version:
(https://gametechmods.com/uploads/images/24196screenshot_478.png)
Different armor and wedge setup as well as an additional ant battery.

And R0B0, can I trust you to give me advice while Nary's away?  To receive advice to get better was one of the reasons I started this showcase.
Title: The Showcase of The Ounce, to Learn
Post by: R0B0SH4RK on August 04, 2009, 02:47:06 AM
'K then. I'll do my best to fill in for the advice master.

The two triangular stabilizers will hinder your wedge's effectiveness with the way they are positioned. Either turn them around, or switch to the straight ones. It also seems a bit on the slow side to me, but a big jump in speed will also decrease stability. Try to get your centre of gravity as low as possible. To do this, I'd mount your razor tips on the small drum segments instead of disks and put maces on their side attachment points (also have the Perm mounted lower somehow...). Then use the weight you gain (4 razors --> 1 mace = 18kg x2 sides = 36 kg) to upgrade your drive (NPC's with Hypno's should be sufficient).

I recommend making a copy of that bot and implementing my suggestions on the copy if you decide to take them. It could be spectacular, or it could fail miserably :P
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 04, 2009, 12:50:10 PM
I took your advice, and it turned out good, maybe better than the 1st version:
(https://gametechmods.com/uploads/images/53966screenshot_479.png)
Wow... three updates on 1 page.
It's now invertible (somewhat) and the weapon seems to be more powerful (but less durable, of course).  Hypnos didn't have a big enough diameter though, so I used the DSL wheels.
Title: The Showcase of The Ounce, to Learn
Post by: Pwnator on August 04, 2009, 10:04:31 PM
Better. :D

I don't really see the purpose of the two flipper segments at the rear, I assume it's for stability when inverted?

And you can attach the perm directly to the multi-extender if you place the ME right. :D

<3 the trapping sheets. XD
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 04, 2009, 10:14:57 PM
Thanks!

I couldn't find a better way to attach the drive motors, so I went with the flipper segments (I suck with extenders:oops:).

And I wanted to angle the Perm so the weapon would have the lowest reach.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 04, 2009, 11:42:23 PM
DP!

Did some tinkering with Torrential Upbringing; the result: Torrential Upbringing 1.2:
(https://gametechmods.com/uploads/images/71781screenshot_484.png)
Better weight distribution=better wedge=better gutripping power=
(https://gametechmods.com/uploads/images/1834smalluberhappy.PNG)

The insides remain unchanged, however.
Title: The Showcase of The Ounce, to Learn
Post by: Pwnator on August 04, 2009, 11:54:06 PM
(https://gametechmods.com/uploads/images/1834smalluberhappy.PNG)

But couldn't you just place a 2 half-sheets facing sideways (one at the front and the other one at the back) since it gives you the same invulnerability for less weight. And maybe you can just use a flipper segment for the rear stabilizer. :D
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 05, 2009, 12:08:29 AM
I tried that halfsheet setup, but the halfsheets were intersecting the wheels.  I could try the setup again, but I'm lazy.

I also tried using flipper segments on versions before, but the wedge sucked:angry:.

I would love to take your advice Pwn, but I'm afraid it might not be as good as the current version.
Title: The Showcase of The Ounce, to Learn
Post by: Pwnator on August 05, 2009, 12:15:28 AM
Don't worry, if you already tried that setup and didn't work, it's fine. :D

Theoretically, if you axle load the wheels out and place the half-sheet, it would still be realistic. But I haven't had any luck trying to axle load a NPCF (even a normal NPC). D:

But I don't get how could the flipper segment version suck if it still uses a metal hinge. o_O
Title: The Showcase of The Ounce, to Learn
Post by: Reier on August 05, 2009, 09:16:47 AM
Nice exhaust pipes. =P
Title: The Showcase of The Ounce, to Learn
Post by: LiNcK on August 05, 2009, 02:58:40 PM
Lol, I wish i could post anything useful in Pro's Showcases :P

Why are there extenders on the back?
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 05, 2009, 03:00:51 PM
Why is it that no one likes my rear stabilizers?!

:frown:
Title: The Showcase of The Ounce, to Learn
Post by: LiNcK on August 05, 2009, 03:21:07 PM
I think coz they can be PWN3D easily..?
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 05, 2009, 03:52:13 PM
*sigh* Please use proper English, at least around me.  
They're actually pretty effective, and don't get torn off easily, but apparently some people just have to object to them.
They're better than they look, so shut up!
Title: The Showcase of The Ounce, to Learn
Post by: System32 on August 05, 2009, 04:28:59 PM
Ounce You have A lot to learn, So I'll sum it up.

MAKE MORE GENERIC MAKO CLONES NOOB

This message is sponsored by:

EVERYONE And Gatoraids.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 05, 2009, 04:41:30 PM
ooookkkkaaaayyyy...

But I've already built something like a Mako clone, I just don't want to showcase it because... well... you'll see in September.
Title: The Showcase of The Ounce, to Learn
Post by: R0B0SH4RK on August 05, 2009, 05:03:34 PM
S32: This guy's already better than you when it comes to building. Also, that was the dumbest posts I've read in a while.
Title: The Showcase of The Ounce, to Learn
Post by: Urjak on August 05, 2009, 05:13:50 PM
I like your VS Ounce. I think that as long as the rear stabilizers are required, I like them.
Title: The Showcase of The Ounce, to Learn
Post by: System32 on August 05, 2009, 06:38:44 PM
Robo, your sarcasm detectors are failing, and just because I can't have more than 60 components on a bot (DSL or Stock, it lags to heck anyway) without 1 fps-ing doesn't mean I suck.

I'll take that as a challenge.
Title: The Showcase of The Ounce, to Learn
Post by: Flying_Chao on August 05, 2009, 06:43:01 PM
Your sarcasm emitters are failing.
Title: The Showcase of The Ounce, to Learn
Post by: System32 on August 05, 2009, 06:59:14 PM
I was making a point about generic advice.

I made one on wedges with No Rear Entry, I'll make one here.
Title: The Showcase of The Ounce, to Learn
Post by: R0B0SH4RK on August 06, 2009, 01:37:04 AM
I see what point you were trying to make now. My bad.

I also see no point in making that point. Nearly all bots benefit from stuff deemed "generic" (low centre of gravity, more damaging weapons, better drive, stronger armour, etc). Which, suprisingly, is why it's become "generic!"

Also, I'm glad you saw that as a challenge (seriously). Now, please impress us :)
Title: The Showcase of The Ounce, to Learn
Post by: System32 on August 06, 2009, 07:07:51 AM
OK then, State your terms and rules.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 07, 2009, 04:37:03 PM
BACK ON TOPIC!!!

Here's a bot that I have had for a while that I've just been revising occasionally: Lightning Assassin:
(https://gametechmods.com/uploads/images/99267screenshot_1.bmp)
 With the exception of the control board being between the drive motors, everything is pretty much visible:


Not as good as some of my other lightweights in my opinion, but pretty damn fast.  I kinda just posted this out of boredom.

Also out of boredom, state your opinion:

Do you think Naryar is going to be pissed when he get back?  How much?
Title: The Showcase of The Ounce, to Learn
Post by: Reier on August 07, 2009, 04:47:02 PM
Heh, nice. Reminds me of my MW called Broadside a bit.
Title: The Showcase of The Ounce, to Learn
Post by: System32 on August 07, 2009, 04:59:53 PM
I like it a LOT.

Reminds me of a BW rammer I made.

And to the nary question: A LOT!

People using ballasts, Missing the first DSL BW (AI) tournament evar, He'll be pissed.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 07, 2009, 05:02:28 PM
What about losing both rounds in RRR?
Title: The Showcase of The Ounce, to Learn
Post by: Urjak on August 07, 2009, 05:06:27 PM
He will be pretty mad about that.
Title: The Showcase of The Ounce, to Learn
Post by: System32 on August 07, 2009, 05:36:29 PM
He probably expected it with suck an unstable SNS.
Title: The Showcase of The Ounce, to Learn
Post by: Reier on August 08, 2009, 10:04:50 AM
Like I said, it's not a bad bot, I think he just put 1 side 20cm longer than the other.
Title: The Showcase of The Ounce, to Learn
Post by: System32 on August 08, 2009, 11:14:26 AM
I mean such.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 10, 2009, 02:30:26 AM
I FINALLY DID IT!!!

Sorry about the big text, but this is probably the most accomplished I've felt during my short time here.  I finally created a version of Pulsar that's actually stable: Pulsar, version 7.4:
(https://gametechmods.com/uploads/images/61128screenshot_510.png)

Not too much of the bot was changed, except for the more durable weaponry, and, of course, the new, more effective stabilizers.  I think the increased stability may be due to the stabilizers being much closer to the bot's center of gravity, but that wasn't enough, so I added front and rear stabilizers as well.

All I feel right now is...
(https://gametechmods.com/uploads/images/45091uberhappy.PNG)
Plus it can actually fight in low-walled arenas, and it still delivers some nasty hits.  Still has that exposed weapon motor though...

Trivia: Crosswind was going to be my entry for CC2, but after seeing that both the main bracket and the wild card bracket had been filled up, I decided to keep it in its weight class.  Three total versions of it have been built.
Title: The Showcase of The Ounce, to Learn
Post by: moonbear on August 10, 2009, 02:27:23 PM
Did you use an anti ballast? I thought 799.9 was as heavy as you could go.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 10, 2009, 03:15:01 PM
No, in some cases it will let you build to exactly 800 kgs.  I don't know how that works, though.
Title: The Showcase of The Ounce, to Learn
Post by: Condor33 on August 10, 2009, 08:26:02 PM
Your going to want to switch the order of the hammers around so it can hit harder, but otherwise it looks like a great bot.:approve:
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 14, 2009, 05:36:22 PM
And now, another generic bot, Civil Offense II:
(https://gametechmods.com/uploads/images/17903screenshot_493.png)

Nice wedge, but vulnerable underside.  And no, I wasn't trying to minimize empty space in this one, because I wanted something to try out against the Clash Cubes AI Pack.
Title: The Showcase of The Ounce, to Learn
Post by: kill343gs on August 14, 2009, 05:38:27 PM
Maybe 3mm titanium and some armor underneath? I dunno. It looks nice though.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 14, 2009, 05:42:47 PM
Well it does have that halfsheet attached to the bottom, but that's not really enough.  The chassis is hard to hit though; it's the exposed drive that makes the bot vulnerable from underneath.
Title: The Showcase of The Ounce, to Learn
Post by: Somebody on August 15, 2009, 10:14:15 AM
Is that COPE's Chassis?
Title: The Showcase of The Ounce, to Learn
Post by: somestrangeguy on August 15, 2009, 11:17:59 AM
No, he just used the same decal as I did.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 22, 2009, 03:11:59 PM
My showcase is getting really lonely :-(.  But I have a couple of bots that were both influenced by Stiletto.  The first one, Rapier:
(https://gametechmods.com/uploads/images/97710screenshot_1.png)

And the second one, Broadsword:
(https://gametechmods.com/uploads/images/12086screenshot_7.png)

Unlike my other bots, however, these two haven't been battle tested very much before being showcased.  And yes, I do test them both human controlled as well as AIed.  And the V-shaped setup on Broadsword is so it can eat Steel Meatballs for breakfast :tongue:.
Title: The Showcase of The Ounce, to Learn
Post by: Reier on August 22, 2009, 03:17:15 PM
The pedecessor to AE2 was called Rapier. =D Weird.
Both look good, I'll try to come up with some ways to improve them later.
Title: The Showcase of The Ounce, to Learn
Post by: trumpetguy on August 22, 2009, 03:20:01 PM
I'm kinda worried about the durability of the polycarbonate extenders on a MW.
Title: The Showcase of The Ounce, to Learn
Post by: Clickbeetle on August 23, 2009, 07:33:30 PM
They're not going to get hit with those razors in the way and the armor on the sides.

Nice bots; I wish you'd tested them before posting so I could know how effective the V shape on a piston is.  I haven't seen many (if any) bots that do that.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 24, 2009, 07:02:40 PM
Unfortunately for me, I am now back in heck... errr, I mean... school.  And who knows how frequently I'll be posting bots now, so for now, I'll just post the new version of Broadsword:
(https://gametechmods.com/uploads/images/5171screenshot_507.png)
Yes, the weight shown is without the smartzone.

It now has 16 razor tips, 16 medium beater bars, and 6 large beater bars.  The razors are angled slightly in a a way so that the bottom ones attack weak skirt wedges and the top ones vulnerable connectors.

And Click, I believe you asked me about the V-shaped weapon rack?  Well here you go:
(https://gametechmods.com/uploads/images/3543screenshot_499.png)
And yes, that was AIed.
Title: The Showcase of The Ounce, to Learn
Post by: Viper89 on August 24, 2009, 07:06:15 PM
Quote from: The Ounce;61622
Unfortunately for me, I am now back in heck... errr, I mean... school.  And who knows how frequently I'll be posting bots now, so for now, I'll just post the new version of Broadsword:
(https://gametechmods.com/uploads/images/5171screenshot_507.png)
Yes, the weight shown is without the smartzone.

It now has 16 razor tips, 16 medium beater bars, and 6 large beater bars.  The razors are angled slightly in a a way so that the bottom ones attack weak skirt wedges and the top ones vulnerable connectors.

And Click, I believe you asked me about the V-shaped weapon rack?  Well here you go:
(https://gametechmods.com/uploads/images/3543screenshot_499.png)
And yes, that was AIed.


I like your newer version way better:-D.
Title: The Showcase of The Ounce, to Learn
Post by: trumpetguy on August 24, 2009, 09:26:34 PM
The way you position the top rack upward is a different way of building and it looks uber-effective.
Title: The Showcase of The Ounce, to Learn
Post by: Sage on August 24, 2009, 09:43:02 PM
Yay, RAW arena :D
Title: The Showcase of The Ounce, to Learn
Post by: Pwnator on August 25, 2009, 03:39:59 AM
I just realized you're better than me in DSL.

I better ready my showcase so I can get you! XD
Title: The Showcase of The Ounce, to Learn
Post by: Scrap Daddy on August 25, 2009, 11:06:26 AM
Quote from: The Ounce;61622
(https://gametechmods.com/uploads/images/3543screenshot_499.png)
And yes, that was AIed.


I take this as a challenge.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on August 28, 2009, 04:59:44 PM
Here's Go Up, Then Die (also known as G.U.T.D.), my first juggler ever (the name's a spinoff from the name of my Doomed Bots entry):
(https://gametechmods.com/uploads/images/42773screenshot_500.png)
Yeah


Any questions or comments?  Oh yeah, this one:
[/LIST]
Quote from: Scrap Daddy;61722
I take this as a challenge.
Really?  Are you sure?
(https://gametechmods.com/uploads/images/38304screenshot_502.png)
Whatever you say... (http://brendancalling.com/wordpress/wp-content/uploads/2009/03/middle_finger.jpg)
Title: The Showcase of The Ounce, to Learn
Post by: trumpetguy on August 28, 2009, 06:48:09 PM
SD just got uber pwned.
Title: The Showcase of The Ounce, to Learn
Post by: infiniteinertia on August 28, 2009, 11:31:23 PM
*round of applause*
Title: The Showcase of The Ounce, to Learn
Post by: kill343gs on August 29, 2009, 12:34:56 AM
Reminds me of some sort of bowl.
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on August 30, 2009, 04:30:46 AM
On your V-poker you better ditch the alu extenders and just use beater bars for extenders.

Most of the time it is a good thing if you can reduce extender weight and add to weapon weight.
Title: The Showcase of The Ounce, to Learn
Post by: Condor33 on August 30, 2009, 07:34:03 AM
Quote from: kill343gs;62422
Reminds me of some sort of bowl.


You could call it "Martha Stuart Salad Spinner from Hell"
Title: The Showcase of The Ounce, to Learn
Post by: Reier on August 30, 2009, 08:49:06 AM
Wok of DOOM...
Title: The Showcase of The Ounce, to Learn
Post by: infiniteinertia on August 30, 2009, 09:30:11 AM
DeathWok
Title: The Showcase of The Ounce, to Learn
Post by: doomaster543 on August 30, 2009, 12:29:31 PM
woking heck
Title: The Showcase of The Ounce, to Learn
Post by: R1885 on August 30, 2009, 12:39:28 PM
Not a juggler.
Title: The Showcase of The Ounce, to Learn
Post by: System32 on August 30, 2009, 01:26:25 PM
I like Ribbs Idea.
>.>

<.<

Wok
The
F?
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on September 01, 2009, 06:35:54 PM
This is getting hilarious ... NOT!

R1885 can you explain to me why it's not a juggler?

On topic however, this is what happens when traits from at least 4 different DSL HWs, including 2 bots from BBEANS 2 and 1 bot from WRL, are combined.  A powerful HW (WIP) VS, Hellish Uproar:
(https://gametechmods.com/uploads/images/77274screenshot_6.png)

It's pretty much meant to fight in low-walled arenas, but I'm still trying to perfect its stability.  Since it's a WIP, I would really love to see some suggestions from you guys.
Title: The Showcase of The Ounce, to Learn
Post by: trumpetguy on September 01, 2009, 06:47:07 PM
Is the other bot possibly from RAW?
Title: The Showcase of The Ounce, to Learn
Post by: 123savethewhales on September 01, 2009, 06:54:55 PM
Instead of the large motor shell protecting an TWM 6 Mag, Maybe an unprotected Dual-Perm-132 might work.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on September 01, 2009, 07:04:31 PM
TG: Now that you think about it, it does seem to borrow a couple of traits from Archy V, so yeah, you could say that.

123STW: The very first version I built of it actually had a dual-perm, but it later got switched out so I could add more armor/ better stabilizers.
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on September 01, 2009, 07:20:37 PM
At least it's original...

Yes, VS with fast drive and metal hinge wedges are a pain to make stable. I just experienced it a few hours ago.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on September 01, 2009, 08:36:00 PM
I actually tested it AIed, and I found that it's a very stable bot.  Throws HWs with ease, but, unlike the dual-perm version, doesn't have too much KE.

Could use a better rear stabilizer though; 1 40cm polycarbonate sheet won't cut it.

And I can now name at least 5 other bots whose traits I can find in this bot:

Blue Moon, Mako, Sky High (and maybe some other CC2 entries), Archimandrite V, and Flames from Under.
Title: The Showcase of The Ounce, to Learn
Post by: Pwnator on September 03, 2009, 06:07:45 AM
Downgrade the side stabilizers to tite and see if you can fit a rear stabilizer there.

And actually, I could see more Stratosphere than Mako on it. :D

I better catch up with you. You're getting too good. D:
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on September 03, 2009, 03:53:36 PM
Pwn, the side stabilizers are already tite :P

And I've already made an update that has a better front stabilizer/wedge and a 40cm Al sheet for a rear stabilizer.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on September 04, 2009, 07:38:55 PM
Quote from: Naryar;62870
On your V-poker you better ditch the alu extenders and just use beater bars for extenders.

Better?
(https://gametechmods.com/uploads/images/73924screenshot_7.png)
Actually, I think I can answer my own question.  It's much more durable (I think around twice the total HP of the last version), so it can stand up to spinners more easily.

To Steel Meatball, Broadsword says this. (http://brendancalling.com/wordpress/wp-content/uploads/2009/03/middle_finger.jpg)

I can't stop picking on SD, can I?
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on September 12, 2009, 03:19:17 PM
No one likes?  Oh well.

Just because I'm jealous of Urjak now:
(https://gametechmods.com/uploads/images/65657screenshot_14.png)
Astroflights, wide ant wheels, 2 ant batts, TWM3R, 3mm plastic.

I've been running out of ideas on what to build lately, and I remembered that I've yet to build a shell spinner that's actually good, so... yeah.

Edit: Whoops, I just realized I triple posted *facepalm*
Title: The Showcase of The Ounce, to Learn
Post by: Reier on September 12, 2009, 03:20:44 PM
You need a better skin. >=D
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on September 12, 2009, 04:08:02 PM
I know, I wish I had one :frown:
Title: The Showcase of The Ounce, to Learn
Post by: Reier on September 12, 2009, 04:15:37 PM
I'll send you some ones I made if you want.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on September 12, 2009, 04:16:41 PM
Quote from: Reier;65662
I'll send you some ones I made if you want.

ME WANT NAO!!!
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on September 13, 2009, 02:30:25 AM
Hopefully my only LW shell spinner DOES NOT USE FLAILS.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on September 16, 2009, 08:34:38 PM
K, need some help here
(https://gametechmods.com/uploads/images/85093screenshot_15.png)
I got a nice design going here, but every time I try to do the anti-AGOD technique when I go into battle, the wedges end up stuck in this position:
(https://gametechmods.com/uploads/images/40921screenshot_16.png)
Which causes the bot to only be effective while upside-down.

Technos, NPCFs, 6 ants, 2 battlepacks, 16 razors, 5mm titanium.

I might end up just scrapping this bot, but I really like it, mainly because when it's upside-down, it becomes a deadly undercutter HS (which I find the bot more effective that way, other than the more exposed dual-mags).  It's overpowered as well.
Title: The Showcase of The Ounce, to Learn
Post by: kill343gs on September 16, 2009, 09:15:01 PM
Try building an upside down version i guess?
Title: The Showcase of The Ounce, to Learn
Post by: infiniteinertia on September 16, 2009, 09:16:45 PM
cant really do the anti agod stuff with DSL
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on September 17, 2009, 12:40:18 AM
Quote from: kill343gs;66562
Try building an upside down version i guess?

If I do that, then it will lose its originality (although I don't think it's truly original because I think this design has already been tried before).
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on September 20, 2009, 06:20:52 PM
DP, yet again.

After seeing one of Inf's most recently showcased DSL bots, I wanted to see if I can improve his design.  Here's what I ended up with:
(https://gametechmods.com/uploads/images/54490screenshot_66.png)
4 ants, 3mm plastic.

In my opinion, it's not too good, but better than Inf's :P.  Beats most HS and rammers, and anything it can get under, but it's a bit wobbly.  And yes, I used axle loading to attach the chewblades; I don't know if that would still be considered realistic.

I know it still needs improvement, but I can't think of how to improve what needs to be.  Any suggestions?
Title: The Showcase of The Ounce, to Learn
Post by: Urjak on September 20, 2009, 07:51:37 PM
Unless I'm seeing it wrong, it would appear that the blades cut right through the skirt hinge, making it unrealistic. I would try to fix that to make it realistic. Besides that it looks good. Compact and well built.
Title: The Showcase of The Ounce, to Learn
Post by: Condor33 on September 20, 2009, 08:25:46 PM
Regarding the AGODding, try exporting and importing it. This sometimes worked for me.
Title: The Showcase of The Ounce, to Learn
Post by: infiniteinertia on September 20, 2009, 09:00:37 PM
Not realistic and not better than mine.
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on September 20, 2009, 10:02:50 PM
Nice exposed 1000 HP extender in the middle...

...And chewblade are so damn weak.
Title: The Showcase of The Ounce, to Learn
Post by: Condor33 on September 21, 2009, 06:07:52 AM
Use saws, and if you have the weight a spike in the middle.
Title: The Showcase of The Ounce, to Learn
Post by: JoeBlo on September 21, 2009, 09:05:03 AM
I must say I really like the look of the HW, interesting design... I have actually been working on a few robots designs similar but the drums are in a VS style position
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on September 21, 2009, 08:54:27 PM
C33: I built a version that had saws before the showcased version, but it was much too brittle, even with the side protection.  I decided to use chewblades instead, but that one wasn't much better; I'm just not good at building sawbots.  And I tried your suggestion regarding the HW, but after many times, it still didn't fix it.

JB: Thanks, I drew some inspiration from AWTH and a sideways drum posted by Naryar about two months ago.  Too bad I rebuilt it, but I still kept the original version.  So, which do you guys like better: the first one, ...
(https://gametechmods.com/uploads/images/13258screenshot_17.png)
... or this one?

4 ants, 2 battlepacks, NPCFs, 12 irons and 4 medium beater bars on 2 perm 80s, 5mm titanium.

Personally, I like the first one better. It had a better weapon system and was original (I think).
Title: The Showcase of The Ounce, to Learn
Post by: MrRoboto75 on September 21, 2009, 09:16:25 PM
The vertical version looks quite nice and unique.  Reminds me of a windmill, only deadlier.  The horizontal one has a much better weapon system, though.
Title: The Showcase of The Ounce, to Learn
Post by: JoeBlo on September 22, 2009, 03:32:25 AM
I agree the first one had an awesome look to it but the newer one looks more effective but still I admire originality higher then effectiveness :-D
Title: The Showcase of The Ounce, to Learn
Post by: Jonzu95 on September 22, 2009, 05:10:43 AM
Omg... looks very Deadly...
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on September 22, 2009, 06:17:07 AM
Flails are teh ghey - also 140 kg of weapons on a HS isn't a lot.
Title: The Showcase of The Ounce, to Learn
Post by: Condor33 on September 22, 2009, 04:39:48 PM
That bot is awesome. If you could replace the odd beater bars with more flail, then it would be perfect.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on October 01, 2009, 06:47:58 PM
I never really liked how Explosive Material's design was done, so I made my own:
(https://gametechmods.com/uploads/images/54112screenshot_91.png)
3 ants, 1 battlepack, 3mm tite.

I find it rather wedgy; usually gets under Saberteeth, but it has trouble keeping the other bot on the wedge.  Maybe angle the front skirts so they act like trapping sheets?
Title: The Showcase of The Ounce, to Learn
Post by: Clickbeetle on October 01, 2009, 10:05:20 PM
I don't know why you don't like Explosive Materials, but that bot looks good.  I like how you used the back skirt hinge to attach both the front and back skirts.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on October 01, 2009, 10:35:10 PM
I never said I don't like Explosive Material; I like the design, but I think it could have been executed a little better :P
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on October 02, 2009, 01:21:46 AM
Lies, my wedge and battery setup are better than yours.

Though i do agree it needs a rebuild : turnspeed is too low.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on October 16, 2009, 05:42:58 PM
Well, the snow leopard has a toothache right now, but that doesn't stop me from building.  Haven't been building much in DSL lately except rebuilding the bots that I have in Nar AI 1.1.:
(https://gametechmods.com/uploads/images/23245screenshot_14.png)
The rebuild of Hornet Drone, now known as V.M. Worker, weapons are only slightly better, but it makes a difference.

2 ants, 1mm titanium.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on November 05, 2009, 05:02:37 PM
Not surprised that no one has any comments.

Not much to say here, just implemented Nary's R.I.P. entry's design into a HW (I'm sorry):
(https://gametechmods.com/uploads/images/61883screenshot_45.png)

Would have used a 30x80 DSL bar for the top armor, but it was intersecting the MEs holding the top 2 weapon racks.

While I'm at it, I might as well post some battleshots.............. in the form of a very messy splash:
(https://gametechmods.com/uploads/images/69665screenshot_33.png)
Urjak, the snow leopard wants his revenge :evil:
Title: The Showcase of The Ounce, to Learn
Post by: 123savethewhales on November 05, 2009, 05:13:02 PM
Looks Good.  How does it fair against VS?
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on November 05, 2009, 05:15:06 PM
Haven't really tested it against VS; all I know is that it can't beat Pyrotechnic Display.
Title: The Showcase of The Ounce, to Learn
Post by: Urjak on November 05, 2009, 05:19:45 PM
Quote from: The Ounce;77260
Urjak, the snow leopard wants his revenge :evil:


The spider will get his own revenge soon enough......:evil:
Title: The Showcase of The Ounce, to Learn
Post by: Pwnator on November 05, 2009, 07:25:09 PM
Whoa. You beat TWEWY. I was never able to KO that bot while not using a gut-ripper. :O

You know, you can attach the 30x80 DSL bar by BFE'ing the top MEs outside and attach the bar in the lab and BFE the MEs back in. It's allowed as long as the attachments stay realistic. :D
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on November 05, 2009, 07:27:28 PM
Too bad I don't know how to BFE :frown:
Title: The Showcase of The Ounce, to Learn
Post by: Urjak on November 05, 2009, 07:54:59 PM
Quote from: The Ounce;77300
Too bad I don't know how to BFE :frown:


Its comments like these that makes me more and more think that BFE should be illegal. It should especially be illegal to shrink the chassis height below what is achievable in the botlab. This gives people who know BFE a distinct advantage.

I belive that BFE should be openly taught to everyone on the forums, or it should be considered unrealistic as far as DSL goes at least.
Title: The Showcase of The Ounce, to Learn
Post by: JoeBlo on November 05, 2009, 08:34:33 PM
in a perfect world we could be I can see people abusing it, there is a lot in there that can be done I guess teaching chassis height wouldn't be a bad thing (really easy too)
Title: The Showcase of The Ounce, to Learn
Post by: 123savethewhales on November 05, 2009, 08:46:39 PM
I think things that can only be build outside the game is clearly hacking and should just be banned.  This includes shrinking chassis/bypassing collision box/etc.

The problem is, there are so many "broken hacks" are easier to do than changing chassis size.  This includes turning non weapon parts into weapons, connect things directly to chassis, connect without connection points, etc.
Title: The Showcase of The Ounce, to Learn
Post by: Pwnator on November 05, 2009, 08:50:45 PM
Problem is, not all collision boxes are perfect. A clear example would be the 6-Mag. It has spaces in the middle which could be used for motors or batteries. But its annoying mesh would not allow that. I personally use BFE only when the collision mesh is unnecessarily bulky but the attachment is still realistic. But this is just my opinion, though. If you don't want to BFE, then don't. :D
Title: The Showcase of The Ounce, to Learn
Post by: 123savethewhales on November 05, 2009, 09:00:37 PM
Quote from: Pwnator;77324
Problem is, not all collision boxes are perfect. A clear example would be the 6-Mag. It has spaces in the middle which could be used for motors or batteries. But its annoying mesh would not allow that. I personally use BFE only when the collision mesh is unnecessarily bulky but the attachment is still realistic. But this is just my opinion, though. If you don't want to BFE, then don't. :D

Well, as long as other people are using it, there are no reason for me not to.  I am simply advocating a ban for things like tournament and such, because it give an unfair advantage to those that uses it.
Title: The Showcase of The Ounce, to Learn
Post by: Urjak on November 05, 2009, 10:28:00 PM
Quote from: 123savethewhales;77326
Well, as long as other people are using it, there are no reason for me not to.  I am simply advocating a ban for things like tournament and such, because it give an unfair advantage to those that uses it.


^ Exactly what I was trying to say. I agree with 123STW on that. ^
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on November 06, 2009, 05:32:07 AM
That's the second BB ripoff, shows that the design is awesome XD

However, i think you should ditch these forward spinner panels and replace them with more weapons.

Also there are better choices than DSL bars for armor... but if it's for cool looks then it's fine.

______

And BFE... i dont really matter if it could be done IRL, like the 6-mag as Pwn said.

I disagree with the openly taught part though.
Title: The Showcase of The Ounce, to Learn
Post by: Somebody on November 06, 2009, 04:08:53 PM
GAAH
SnSnSnSnS has been defeated?!?!
And in the Combat Zone too for that matter.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on November 15, 2009, 06:35:03 PM
On the topic of BFE, I would agree with Pwn that it's okay as long as it's realistic, like his example with the 6-Mag, but then again there are other problems with the magmotors that I find really annoying.  

As for shortening chassis height, I don't really see anything practical from it; sure it saves you weight, but I get nasty pickles from a bot with wide ant wheels and a minimum height chassis that takes up 4 1/2 units on the blueprint grid :P

On topic of this thread:
(https://gametechmods.com/uploads/images/54963screenshot_54.png)
The third incarnation of Bullet Ant.

Made it a few hours ago in a little less than an hour but didn't test it that much, though I don't know if it needs that much testing, because it can consistently do this:
(https://gametechmods.com/uploads/images/81264screenshot_55.png)

398.4 kgs, 1mm tite, 6 razors, and yes, that match was AIed.

Rematch, Pwn?
Title: The Showcase of The Ounce, to Learn
Post by: Reier on November 15, 2009, 08:40:29 PM
RIPOFF! :P
But looks good.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on November 15, 2009, 09:51:27 PM
Quote from: Reier;79123
RIPOFF!

Well, if you have a better suggestion for a wedge/armor than a 30kg titanium plate, then I would love to hear it :P
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on November 16, 2009, 01:26:02 AM
Pretty good - seems overpowered though.

Since FnF has a relatively average wedge to modern standards it's not that difficult to beat it with such a wedge design...
Title: The Showcase of The Ounce, to Learn
Post by: Pwnator on November 16, 2009, 02:21:50 AM
I hope it can self-right this time. :P

And hooray for small wedges on flipper segments! :D

[Edit]Oh, and I would LOVE to see a match of that against Paper Cut 4! XD
Title: The Showcase of The Ounce, to Learn
Post by: Reier on November 16, 2009, 08:15:24 AM
Zapper needs to be rebuilt.....
........again.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on November 22, 2009, 01:54:59 AM
Probably won't be building many MWs for a while after the rape and murder of my beloved BA3, but at least I have a pretty good LW:
(https://gametechmods.com/uploads/images/18480screenshot_56.png)
Pretty much another Blade Barrier ripoff, but was also inspired by Urjak's Lasceron.

2 ants, 1mm titanium
Title: The Showcase of The Ounce, to Learn
Post by: Pwnator on November 22, 2009, 03:47:58 AM
Quote from: The Ounce;79992
Probably won't be building many MWs for a while after the rape and murder of my beloved BA3


*ahem* I don't have any other MWs that can beat BA3. :P

And schweet LW. :D
Title: The Showcase of The Ounce, to Learn
Post by: Naryar on November 22, 2009, 03:52:56 AM
It looks very good, but i would get these 2 multi's closer to the center for protecting the front of the bot.

Maybe also less of an angle between your 2 weapons. I say 100° would be good.
Title: The Showcase of The Ounce, to Learn
Post by: The Ounce on November 23, 2009, 08:03:54 PM
Well, both of the MEs were already rotated 40° inwards, so the angle was already 100°, like this:
(https://gametechmods.com/uploads/images/24825screenshot_58.png)
and I would bring the MEs more inwards if the collision mesh of the CB weren't in the way.

As for its bigger brother...
(https://gametechmods.com/uploads/images/28048screenshot_59.png)
Switched out the front armor for a Sir Killalot drill, and gave it a different armor setup.  Couldn't use the middle AP to attach the side panels; the rear side panel reaches higher than it looks.

God, I wish I knew how to BFE :-(
Title: The Showcase of The Ounce, to Learn
Post by: Pwnator on November 24, 2009, 04:54:18 AM
Either add me on Yahoo! Messenger or just send me the bot and tell me what to do. I'll try to help you. :P
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on December 01, 2009, 04:59:57 PM
Woooo, first bot on the new forums, and 400th post, sweet!!!
(https://gametechmods.com/uploads/images/75020screenshot_55.png)
Corvus II
A completely original hammer design :P.  Wedges are really good, but it can't use them most of the time unless I can keep it on both of its wheels at least 90% of the time.

Definitely needs some improvements, and some suggestions from our main hammer builder would be nice too.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Sage on December 01, 2009, 05:21:45 PM
OK, so wide wedges work REALLY well on hammers, for stability and trapping. Also, you want something on the top in front to keep other robots down. The skirts are a nice idea for a srimech but they add a lot of weight to the hammer, so you might want to think of something else. They also unbalance the bot.

Wider wedges would be the first thing I would do. With all that chassis armor you don't need Tit 5. Also, Medium plows would work fine I think. Use the extra weight to widen the wedges and add some sort of upper trapper to keep bots down. You could take off 2 of the razors on each burst if you wanted.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Naryar on December 02, 2009, 03:40:57 AM
Ahaha... You're not the only one that struggled to make a DSL hammer stable :mrgreen:

Anyways, keep heavy plows, and you even might attach them directly to the chassis (like RGBear) since they seem to be tougher that way. The drive might be a little too fast for my liking as well.

Oh and for your wedges-go-off-the-ground problem, it's because of the bouncy skirt hinge rear stabilizers. Use STATIC rear stabilizers.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Pwnator on December 02, 2009, 03:42:38 AM
If you attached the skirts in such a way that they act as a counterweight and srimech at the same time, that would be awesome. :D

And yeah, you could probably remove the front shell panels and add a trapper of some sort. :D
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on December 04, 2009, 06:11:58 PM
(https://gametechmods.com/uploads/images/84184screenshot_55.png)
(https://gametechmods.com/uploads/images/45659screenshot_56.png)
(https://gametechmods.com/uploads/images/13418screenshot_57.png)
4WD NPCF/Hypno wheels
8 ants, 1 large CO2 tank
8 razors, 8 medium beater bars, 4 light DS teeth
5mm titanium

Something I came up with yesterday, but I couldn't test it much because:
1. I was extremely busy,
2.(https://gametechmods.com/uploads/images/69781screenshot_58.png)
This actually happens to me quite often with this setup, and it's starting to make me dislike it, "efficient" as it may be. In fact, that's the main issue with this right now:
(https://gametechmods.com/uploads/images/47557screenshot_59.png)
Speaking of which, armor is now 5mm plastic and the srimech skirts are now 120 cms, straight, and plastic.

At least neither of them are suffering from AGOD.

BTW, Happy B-day Mike!!!
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Naryar on December 04, 2009, 08:22:38 PM
Your poker really has a weird weapon setup and 1 large Puma is clearly not enough.

The hammer looks better.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on December 04, 2009, 09:26:45 PM
Well, it's kind of a poker/juggler hybrid, and I don't really know how power consumption works on pneumatics.  Maybe I could put the pistons and plow more towards the rear to solve the wedge problem?
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Sage on December 04, 2009, 11:28:35 PM
Still need wider wedges on the hammer. Turn the top snowplow upside down. Need more rear stabilizers.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Sparkey98 on December 05, 2009, 12:09:48 PM
The first one is awsome :heart_smiley:
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Jack Daniels on December 05, 2009, 12:39:07 PM
I like the first one as well. It looks great!
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: JoeBlo on December 05, 2009, 09:08:56 PM
D: my idea has been stolen lol

I tried making something like the first 1 in stock but never got it to work as efficiently as a pop up, congrats on making one that looks pretty effective

like Naryar said it will need "more gas in its ass"

(hehe another futurama quote, that makes 2 today)
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on December 06, 2009, 12:06:22 AM
I seem to be faster than you often :P

And like I said, I don't know how power consumption works on pneumatics, and the picture above explains why it's not effective right now; I need a wedge setup that won't lift the wheels off the ground.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on December 07, 2009, 05:32:26 PM
Either the showcase section has been rather slow lately, or I seem to have nothing better to do now.

Anyway, you know you're running out of ideas when you end up copying another person's style piece by piece:
(https://gametechmods.com/uploads/images/32501screenshot_60.png)
NPCs, 5mm plastic, 2 60 kg sledgehammers on a Perm 132.

What prevents this from being an orthodox anti-gutripper is
1. The chassis is easier to hit than it looks
2. I can't armor the chassis anymore without causing problems with invertibility
3. The bot easily flips over on a charge even against an opponent without a wedge

Combine those together and you get a dead VS in less than 30 seconds >.<
(http://img01.flairbuttons.com/graphics/307/But_wait,_theres_more.gif)
Pwn's been showing off his juggler a lot lately, so I might as well show mine:
(https://gametechmods.com/uploads/images/7858screenshot_61.png)
Telescopic Sight
Basically just took GUTD and turned it into a full juggler.  This took a lot of skirt hinge work, and surprisingly no AGOD.  It doesn't have the same wedge problem as my other HWs that use the same setup, thus it has really good wedges.  However, I'm reluctant to call it better than Pwn's, but on the other hand...
(https://gametechmods.com/uploads/images/11622screenshot_62.png)
...nah :P
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Naryar on December 08, 2009, 01:28:26 AM
OK OK i got it... moore work on my wedges is necessary :P
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: JoeBlo on December 08, 2009, 01:49:12 AM
bah Builders Block nothing :P you made what is one of the coolest looking jugglers imo  :mrgreen:
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Pwnator on December 08, 2009, 03:23:55 AM
What your juggler has over mine:
 - Protected bottom
 - Stronger front armor
 - Possibly better wedges

What mine has over yours:
 - Self-rightable
 - More damaging weapons
 - Active side protection

There's no perfect juggler. But if both bots were pitted against each other, yours would probably win just because of the wedges. But I hope both of our bots can beat Nary's. :P
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: JoeBlo on December 08, 2009, 03:52:09 AM
:O Pwn and Ounce teaming up to de-throne Naryar

I smell a team match brewing :P
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Doomkiller on December 08, 2009, 04:42:27 AM
I WANNA TEAM UP WITH NARYAR!!! :P

As for the bot, very nice, probably couldn't to much better myself
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Naryar on December 08, 2009, 05:10:30 AM
Two challengers appear ?

I appreciate the support, but I don't need to team up to kick both of their asses :mrgreen:
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Reier on December 08, 2009, 08:48:21 AM
I'll just make the popcorn.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: JoeBlo on December 08, 2009, 09:14:01 AM
Naryar makes two jugglers and pits them against ounce and pwn in a team match :P sounds fun.. need a host ? lol
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Sage on December 08, 2009, 04:04:10 PM
You guys can have your fun, but we all know that I am da bestest DSLzorz builder evar.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Avalanche on December 10, 2009, 12:27:44 PM
Both are impressive.I probbly need to finish my bot that will kick butt soon...
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: trumpetguy on December 10, 2009, 07:40:28 PM
Noooooooooooooooooooo.....
maybe is like karma or something, but I am in the middle of making that wedged poker, with a defence style of a juggler....
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on December 10, 2009, 08:08:56 PM
Too bad that mine is not very combat effective, as it turns out (mostly because of those stupid wedges  :mad: ).

And Pwn and I vs Naryar doesn't sound like a bad idea, and it would probably boost Nary's confidence. :idea:
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: JoeBlo on December 10, 2009, 08:13:33 PM
well if you want to lay down the challenge I can host if for you as a bit of practice since CC3 will start within the week  :mrgreen:

do you guys have a team name ? lol
 
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Naryar on December 11, 2009, 03:25:02 AM
BRING. IT. ON.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: JoeBlo on December 11, 2009, 03:33:45 AM
im all for this Epic Showdown  :mrgreen:

if you guys want to do it we shall make an official thread in the tourney section

that is if you guys want me as your neutral host ?
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Naryar on December 11, 2009, 03:35:31 AM
Yes you are trustworthy enough XD

Click's Epic Showdown arena would be awesome for this :mrgreen:
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: JoeBlo on December 11, 2009, 03:57:12 AM
sounds like a plan, I shall leave the dicision up to you guys for bot type, weight, or anything else
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Condor33 on December 11, 2009, 06:11:21 AM
DSL HW seems to be the way to go.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Clickbeetle on December 12, 2009, 10:08:01 PM
Click's Epic Showdown arena would be awesome for this :mrgreen:

For the record, Firebeetle did most of the work on that arena.  I made the code for the lightning, the sound effects, the torches, and the damaging zone on the edges of the pillars, but the vast majority of the modeling and skinning was FB.



Oh, and that juggler also looks very cool.  I like how it's all boxy and armored like a tank.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on December 13, 2009, 03:35:11 PM
Thanks!  Almost 100% of the time I want my bots to focus on defense, either with lots of armor, or high weapon durability, sometimes both.

I kinda need some help right now, though:
(https://gametechmods.com/uploads/images/97082screenshot_65.png)
Wind Sword

Usual characteristics of my HWs, 14 ant batteries, 2 small JXs, 10 razors.

I bet you can't guess what this bot is related to! :P

I wanted to make it as realistic as possible, and the exposed JXs don't hinder its effectiveness (although their cube-shaped collision meshes can be annoying at times).

Obviously, it's unfinished, but I can't think of what to do with the remaining 150 kgs :( .
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: G.K. on December 13, 2009, 03:57:00 PM
Upgrade the armour?
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Naryar on December 13, 2009, 04:33:42 PM
Definitely more armor.

I bet you can't guess what this bot is related to! :P

Faaip de Oiad ? (or whatever that dumb name is)
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Reier on December 13, 2009, 04:35:23 PM
Fart de Odd
 
JK R0B0, I love the bot. :D
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on December 13, 2009, 04:37:18 PM
You're both wrong.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Naryar on December 13, 2009, 04:37:54 PM
I was going to say HnM 4 but then i saw the JX's and the middle gap in the armor so...
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on December 13, 2009, 04:45:58 PM
Well, the idea came from the WRL version of ObZen, but now that I think about it, it DOES look more like Faaip de Oiad.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: TriTon on December 13, 2009, 04:55:43 PM
Those motors are exposed and the bot is wwwwwwaaaaaayyyyyy overpowered. 6 ants would be enough.

What chassis armor?
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Reier on December 13, 2009, 04:58:22 PM
Those motors are exposed and the bot is wwwwwwaaaaaayyyyyy overpowered. 6 ants would be enough.

No.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Naryar on December 13, 2009, 05:01:43 PM
and the bot is wwwwwwaaaaaayyyyyy overpowered. 6 ants would be enough.

I suggest you go and take another look at Click's battery thread.

14 ants is overpowered - 10 ants are theorically fine here but you can add more if the batteries drain out too fast.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on December 13, 2009, 05:04:19 PM
10 ants is enough to power the two JXs, but what about the drive motors?  :P

And JXs have 8000 HP, so they're not too exposed.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Naryar on December 13, 2009, 05:10:11 PM
Well, when experimenting with burst motors, i managed to make a Beta burst work at full power and speed with 160 amps - so you can underpower burst motors, and you need 1 ant for each NPC, so 10 ants roughly, maybe 11.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on December 13, 2009, 05:12:27 PM
You know those are NPC fasts, right?

Anyway, I think I'll go try your suggestion, but it will probably leave me with even more weight to work with.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Naryar on December 13, 2009, 05:16:17 PM
You know those are NPC fasts, right?

You know that ANY spin motor can be fully powered by only 1 ant, right ?

(Electotal is another thing though)
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on December 13, 2009, 05:17:24 PM
Since when did drive motors count as spin motors? :S
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Naryar on December 13, 2009, 05:25:45 PM
Maybe because they ARE spin motors...

Ever wondered why most of the modern LW rammers/SnS use two ants ?
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on December 13, 2009, 05:28:45 PM
I see now.  The thing is, when Click made that thread, his examples focused mostly on stock, where spin motors can be used as drive motors and vice versa.  So even though I understood the thesis he proposed, I was still confused on how it applied to DSL.

Edit:  Oh wait!  When he said spin motors, I thought he was talking about weapon motors.  -_-'
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: JoeBlo on December 14, 2009, 08:09:26 AM
Faaip de Oiad ? (or whatever that dumb name is)

could always quote LRA2 "fap oh dad" :P
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Pwnator on December 14, 2009, 08:12:27 AM
could always quote LRA2 "fap oh dad" :P

Gah!

*pearl tea squirts out of nose*

You just HAD to remind me of that. XD




Anyway, can if self-right at that weight? :D
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Reier on December 14, 2009, 09:53:30 AM
Fart de Odd

is better. :P
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on December 18, 2009, 05:56:56 PM
I never really liked building FSs... at least after I graduated from Stock AI, so I build juggler-like FSs instead:
(https://gametechmods.com/uploads/images/7488screenshot_59.png)
Tunneler

4 ants, 5mm plastic

Obviously, it's a possible CC3 entry.  I was originally planning to enter a rebuild of the VS I posted back there, but it's not working out due to armor and stability issues.  Besides, this one loves doing this:
(https://gametechmods.com/uploads/images/86061screenshot_60.png)
which includes tearing off ≥ 85% of its external components >:)

I might try to rebuild it later with Tornado wheels for a little more invertibility, and maybe put an ax2550 on it as well.  I'm not satisfied with the paintjob either, but at least it fits with its name.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: trumpetguy on December 18, 2009, 06:21:27 PM
Hopefully my wedge is good enough.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: TriTon on December 18, 2009, 06:45:07 PM
I don't want to face that(since i entered a crappy wacker).
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Pwnator on December 18, 2009, 06:45:56 PM
Single wedges eat Paper Cuts for breakfast. XD

Maybe I should build something without a wedge, for a change. XD
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: JoeBlo on December 18, 2009, 06:50:40 PM
my entry technically has a wedge but its not really there for wedge use :P
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Naryar on December 18, 2009, 06:57:59 PM
It does look good but yes, invertibility would be even better here.

Single wedges eat Paper Cuts for breakfast. XD

*Remembers RIP* WHAT ??
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Pwnator on December 18, 2009, 07:08:58 PM
I cloned Blade Barrier and it owns PC4 everytime (well, not everytime, but close enough). XD

Ditched the non-wedge thing. *ideasrunningout*
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on December 20, 2009, 01:34:28 PM
(https://gametechmods.com/uploads/images/72640screenshot_57.png)
XBlade3

The only thing that was really changed was the weapon (got rid of the axles, changed the disc, and replaced the razors with 2 med beater bars and 2 light DS spikes), which is a bit more effective than the previous version's, but makes a difference:

(https://gametechmods.com/uploads/images/23977screenshot_58.png)
Disclaimer:  These shots actually took me a few tries, and despite it taking longer to destroy SC, it beats it more often than it does FangY.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Badnik96 on December 20, 2009, 05:25:15 PM
wait:

Is the disc put there by BFE?
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: trumpetguy on December 20, 2009, 05:30:23 PM
No, no it isn't, it is very easy to put it like that ingame.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Urjak on December 22, 2009, 12:21:52 PM
FangY.... destroyed...
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on December 31, 2009, 02:37:48 PM
A while back, I felt like making a HW shell spinner with just a 100cm disk...
(https://gametechmods.com/uploads/images/50403screenshot_62.png)
...just for the heck of it.

The flails are obviously angled in a way that allows them to perform better against wedges, and it does that job rather well.  If I knew how to AI with FBSPlus, then I could see its full potential.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Virus Bomb on December 31, 2009, 02:53:47 PM
AIing with FBSPlus isn't that hard, atleast for me. Use Feeblemind or Fireside's bindings for an example.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Reier on December 31, 2009, 03:04:22 PM
How about the bottom ones angled vertical and the top ones horizontal?
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Urjak on December 31, 2009, 03:22:02 PM
How about the bottom ones angled vertical and the top ones horizontal?

They would become unrealistic when not spinning, as they would intersect the flails below them.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: System32 on December 31, 2009, 03:28:47 PM
You are thinking the other way around, urjee.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Urjak on December 31, 2009, 04:47:34 PM
Oh... Reier said bottom. I swear he said top.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Sparkey98 on December 31, 2009, 09:54:49 PM
can u make a download?
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on December 31, 2009, 09:58:40 PM
Well, I don't know if you would really want one. (http://www.youtube.com/watch?v=lITBGjNEp08&feature=related)  It's hardly been tested.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Sparkey98 on December 31, 2009, 11:20:25 PM
wow, you're nice
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Naryar on January 01, 2010, 07:19:30 AM
6-Mag on a 100cm shell spinner ? :O

If I knew how to AI with FBSPlus, then I could see its full potential.

Very easy. You just need to wire it like a normal spinner, with nothing more than Forward/LeftRight/Spin and normal bindings plus:

'range': like the spinner
'direction': sets up the FBSing direction (if the bot in itself (not the spinner) spins CW or CCW)
'spinspeed': is the FBS's spinning speed. Default is 6 - the more it is, the faster the bot will spin but the slower it will drive.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on January 03, 2010, 01:07:03 PM
As some of you may have noticed, it's my 16th birthday, but I feel like giving you guys something instead, even if it is small:
(https://gametechmods.com/uploads/images/67616screenshot_64.png)

A week or two ago, I was thinking of ways that I could make my [generic] LW SnS better, and this is what I came up with.  Same stats as the last version, 247.8 kgs.  The carbon fiber extenders may seem weak, but since they don't get hit often, it's not a big deal.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: JoeBlo on January 03, 2010, 09:07:06 PM
As some of you may have noticed, it's my 16th birthday:

I made a thread for it... only its called Green Names :P
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: 123savethewhales on January 04, 2010, 11:04:31 PM
no matter how you put it, the carbon fiber extender still bothers me. Though I am not sure how to get the weight to do a flipper segment x2 or flipper segment/poly skirt extender aside from lowering the hammer to 45.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on January 04, 2010, 11:15:47 PM
Well, at first I was going to use 45kgs, but when I realized I would still have leftover weight that I thought could only be used for extenders I decided to upgrade to 50kgs.  Besides, Naryar did say to keep extender work to a minimum if possible, and they're not going to get hit unless it gets stopped.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: 123savethewhales on January 05, 2010, 12:22:17 AM
fair enough, as long as you know that once the bot is stop or got wedged, there are no chance of recovering as the extenders will break.  I guess the real question then is, how many bots in the LW division can break of 90kg worth of hammers but cannot break 100kg, versus how many bots can either stop or get under and break your extenders.  It's your call I guess.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Naryar on January 05, 2010, 05:51:18 AM
100kg of weapon on a LW SnS is sure original, but still overkill. Just get 45's and poly extenders.

Besides, Naryar did say to keep extender work to a minimum if possible,

This is true, but a minimum doesn't means creating a critical weak point.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: russian roulette on January 05, 2010, 06:01:10 AM
Another thought is to flip the extenders so the hammers face the other way because then you are hitting the other robot away from the wheels and exposed motors.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Pwnator on January 05, 2010, 06:38:13 AM
Actually, the wheels and the motors need to protect the extenders. Turning them around makes them way more vulnerable. :P
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: System32 on January 05, 2010, 09:25:31 AM
This is true, but a minimum doesn't means creating a critical weak point.

I have a Rammer with 2 70KG hammers and 2 razor tips. The bot never loses it's weapon rack, and is impossible to beat with popups. The point? It uses one po;ycarbonate connection point, which holds the chassis to everything else.
 
People should take risks when building. If it fails it fails. If it works you have a new bot.
 
Perhaps if SOME people did that BFE wouldn't be so common. *HINT HINT*
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Naryar on January 05, 2010, 09:32:07 AM
I have a Rammer with 2 70KG hammers and 2 razor tips. The bot never loses it's weapon rack, and is impossible to beat with popups. The point? It uses one po;ycarbonate connection point, which holds the chassis to everything else.

Pics please.

Anyways, if your extender work is protected it's fine to use weak extender work... unless you don't like having 70kg on a 20cm poly extender for the sake of realism.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: System32 on January 05, 2010, 11:53:25 AM
technically it is, because the chassis is 1.7, one ant and one small CB. 13.2KG on a poly carb extender
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on January 07, 2010, 04:48:14 PM
(https://gametechmods.com/uploads/images/81346screenshot_65.png)
The new ReFraction

Better wedge, better armor, more mobility, and more weapons (30 razors and large beater bars, 510 kgs total weapon weight).

I personally think it didn't need a wedge upgrade, but it helps a little, mostly for trapping:
(https://gametechmods.com/uploads/images/7561screenshot_66.png)
^^ Finally.

Soon, Urjak, soon.  >:)
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Reier on January 07, 2010, 05:13:23 PM
Kewl
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Pwnator on January 08, 2010, 02:48:51 AM
Lurve. :D
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Naryar on January 08, 2010, 03:31:35 AM
Just wait for v2
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: G.K. on January 08, 2010, 04:05:33 PM
I wouldn't want to be between those jaws of death.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Sparkey98 on January 08, 2010, 07:27:59 PM
I wouldn't want to be between those jaws of death.
yeah, me neather
 
I gota build a stock bot like that.............
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on January 11, 2010, 05:21:53 PM
My new SHW, Neptune:
(https://gametechmods.com/uploads/images/54557screenshot_67.png)
6wd NPCFs w/ Technos, 8 ants (though I think it needs less), 5mm titanium, 24 Large Beater Bars, 16 irons, 4 light DS teeth.

Sadly, that was the most space-efficient chassis I could build that will allow that many motors to be attached (can't mount them externally because the wheels wouldn't touch the ground).  It's not that much of a problem, though.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: 123savethewhales on January 11, 2010, 05:27:46 PM
So you mount the wheels on by detaching the motor axles?
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: System32 on January 11, 2010, 05:30:16 PM
Your fear of chassis space has resulted in a bot with wasted weight.

Use a circluar one and it'll be more effective.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Jack Daniels on January 11, 2010, 05:41:15 PM
Your fear of chassis space has resulted in a bot with wasted weight.

Use a circluar one and it'll be more effective.

... because the total circumference of used metal is bigger if you stretch out the current chassis versus a circular.  Because the weight is based on the material, not the volume of possible content. 

System you are pretty smart... you really should change your AV back to that Futurama character... he looked a lot smarter that that dude staring at the camera that looks doped out. :P
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: System32 on January 11, 2010, 05:53:37 PM
That doped out guy is me...
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Jack Daniels on January 11, 2010, 05:59:27 PM
That doped out guy is me...

Heheheh, I figured as much. You look doped out. I am only being honest because I care. <3
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: 123savethewhales on January 11, 2010, 06:00:56 PM
Your fear of chassis space has resulted in a bot with wasted weight.

Use a circluar one and it'll be more effective.

... because the total circumference of used metal is bigger if you stretch out the current chassis versus a circular.  Because the weight is based on the material, not the volume of possible content. 

System you are pretty smart... you really should change your AV back to that Futurama character... he looked a lot smarter that that dude staring at the camera that looks doped out. :P
I don't know, what's wrong with his current chassis anyway?  It's not like the complexity created extra "hit box".  Since HP is determined by chassis weight, if he want to trade HP for weight he can do so simply by lowering his chassis armor to titanium 3 or plastic 5.

Though I personally would use a 6 point star chassis.

(http://s895.photobucket.com/albums/ac159/123savethewhales/starchassis0.jpg)
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Jack Daniels on January 11, 2010, 06:06:13 PM
I think the argument is that if he went with a circular chassis... the overall material usage to construct the chassis would result in a lower weight and thus he could use a higher armor class with that saved weight.  But, by your estimates... it would break even anyways.  I guess if you (not specifically YOU, but in general) wanted to be really picky and technical then the overall HP would have to be compared between the two theories.  That would be hard to figure out.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Reier on January 11, 2010, 06:15:29 PM
123STW, how do you make those so even?
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: 123savethewhales on January 11, 2010, 06:20:37 PM
123STW, how do you make those so even?
I just eyeballed this one.

Let's not be too off topic, it is The Ounce's showcase after all.

Quote from: Jack Daniels link=topic=1988.msg93385#msg93385date=1263254773
I guess if you (not specifically YOU, but in general)wanted to be really picky and technical then the overall HP would have to be compared between the two theories.  That would be hard to figure out.
The Ounce is using titanium 5 atm, which has 60 HP/kg,the best ratio in the game.  If he makes another chassis that has the same kg but with, say plastic 10 or steel 5, then he will end up with less HP.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on January 11, 2010, 06:43:41 PM
I wanted to use a star-shaped chassis, but I had no luck.  I could try again with this example, though.

Thanks savethewhales!
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: LiNcK on January 11, 2010, 06:53:35 PM
I wanted to use a star-shaped chassis, but I had no luck.  I could try again with this example, though.

Thanks savethewhales!

Dont thank him, Just do a good deed for the whales :)
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on January 24, 2010, 12:51:43 PM
I felt like making a flipper with those Firestorm plates:
(https://gametechmods.com/uploads/images/75624screenshot_71.png)
NPCFs, 12 ants, 1mm titanium.

Too bad I couldn't not make it look like Vertical Impulse :(

Gets under most if not all of the NAR AI v2.2 MWs...
(https://gametechmods.com/uploads/images/75783screenshot_72.png)
:O

Too bad I couldn't replicate it, but enough with the wedges.  Let's try something different:
(https://gametechmods.com/uploads/images/96721screenshot_70.png)
Volcanic Upbringing:
Normal NPCs
4 ants
5mm titanium
2 Perm 132s, 20 lightning spikes, 8 small BBs, 8 light DS teeth.

I wanted to rebuild it without a wedge; the old one's wedge sucked hard by NAR AI v1 standards.

Pretty much took the chassis of a bot that I had already built and then built something inspired by pretty much every single VS that 123STW has made.

Built to be nothing more than an anti-wedge design, and it seems to do well, but...
(https://gametechmods.com/uploads/images/17893screenshot_73.png)
(https://gametechmods.com/uploads/images/34681avgn.png)
 :FFFUUU
That's it I'm declaring builder's block.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Sage on January 24, 2010, 12:53:09 PM
In DSL there's always gonna be a bot that beats yours.  Just gotta roll with it.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on January 24, 2010, 12:54:10 PM
I know, but the point is that I'm kinda out of ideas right now.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Urjak on January 24, 2010, 12:59:06 PM
I know, but the point is that I'm kinda out of ideas right now.

Join the club. I've been out of ideas for quite a while now. It sucks...

As far as your bot goes, looks good. I like how you were unconventional and used firestorm flippers. I hope your using small JXRs.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: System32 on January 24, 2010, 01:04:53 PM
I switch to stock and DSL repeatedly. The downside is I have to learn everything again(Chassis sizes, Realistic rule...), so my bots constantly suck, get better, then suck again..
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: 123savethewhales on January 24, 2010, 08:29:06 PM
It actually looks more like my purple dinosaur than my VS.

https://gametechmods.com/forums/index.php/topic,2349.msg77405.html#msg77405
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Jack Daniels on January 24, 2010, 08:50:14 PM
Need inspiration UrJee and Ounce?

I have an idea... but I wont be able to execute it tonight.  I will keep you posted over the next day or so.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Urjak on January 24, 2010, 08:54:22 PM
Yes! Ideas are always good!
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on January 24, 2010, 09:00:16 PM
Well TBH I'm not completely out of ideas, but the few ideas that I have now are rebuilding bots that I had made during the first 1-2 months that I had been playing DSL (about 2-3 months before I registered on GTM).

I would still like to see your ideas JD.  :D
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Naryar on January 25, 2010, 05:03:06 AM
IMO you really don't need more than 10 ants on your flipper.

Well TBH I'm not completely out of ideas, but the few ideas that I have now are rebuilding bots that I had made during the first 1-2 months that I had been playing DSL

Yet another Team Ragnell rebuild ?

But yes, new ideas are always good (https://gametechmods.com/uploads/images/34625mrred.png) Though i'm not building a lot these days as well...
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on January 25, 2010, 04:55:09 PM
IMO you really don't need more than 10 ants on your flipper.
I must have been reading the discussion in Sage's showcase about burst motor drain wrong, then.
Yet another Team Ragnell rebuild ?
No.  The bots that would eventually be submitted for NAR AI v1.0 were built around late spring/early summer of last year.  I'm talking about my earlier designs from late March/early April that never got to see the showcase section of GTM.

It actually looks more like my purple dinosaur than my VS.
I said that because my bot uses very similar component setups to some of your bots, mainly your VSs.

And yes Urjak I am using small JXs.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on January 29, 2010, 06:15:06 PM
A rebuild of one of my first ever LWs in DSL:
(https://gametechmods.com/uploads/images/25113screenshot_76.png)
3 ants, 1mm titanium

It's pretty destructive thanks to the reach it gets from the Robot X Swords.

I wish I still had pics of the original, which was scrapped because:
1.It had only DSL bars for weapons
2.It was unstable
3.It was unrealistic (I had used the inner AP on the motor to attach the weapon)

Now, I kinda regret getting rid of it, because it would have had potential with some refining, and I was right:
(https://gametechmods.com/uploads/images/13394screenshot_77.png)
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Pwnator on January 29, 2010, 09:51:29 PM
Darn. You must've hit Warhead 2's sweet spot. :P

Anyway, how does it fare against fast wedges?
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on February 06, 2010, 06:58:28 PM
Was expecting more comments.  :( oh well.
Anyway, how does it fare against fast wedges?
Well, it managed to beat Infection 2 and Little Door Rat once, but not again.  Maybe because it was using a different armor setup.  Anyway...
(https://gametechmods.com/uploads/images/23594screenshot_79.png)
Gave Eris a new weapon setup; it uses the stronger 90 degree axles, and is slightly deadlier now.  Everything else is the same.

(https://gametechmods.com/uploads/images/41059screenshot_80.png)
4 ants, 5mm plastic

MW pinner.  Filler until I can come up with something else























...MWAHAHAHA!
(https://gametechmods.com/uploads/images/38920screenshot_81.png)


Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Pwnator on February 06, 2010, 09:19:50 PM
Nary finally got his revenge. :P

But I don't think Eris' top row does much if they're that high. They would probably be better if they flail horizontally.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Urjak on February 06, 2010, 10:46:02 PM
They would probably be better if they flail horizontally.

Yes, I agree with Pwn here. HS tend to generally do better when their flail weapons are horizontal. Worse against wedges maybe, but better against other weapons.

EDIT:
and Little Door Rat once

Woohhoo!
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: The Ounce on February 07, 2010, 12:44:41 AM
Nah, it's fine:
(https://gametechmods.com/uploads/images/79294screenshot_82.png)
Heck it wouldn't even be able to beat SW without the top flails.  I also found that sometimes the vertical axles can help it get back on its wheels.  XD

And if vertical flails do better against wedges, then I'm actually keeping them, seeing how wedges are utilized often in DSL.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Reier on February 07, 2010, 09:17:47 AM
I still think some horizontal and some vertical flails might be the best.
Anyway, that is the coolest MW pinner on the forums.
Title: Re: The DSL Showcase of The Ounce, to Learn
Post by: Naryar on February 07, 2010, 09:20:22 AM
just wait till Blade Barrier 2 comes.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on February 10, 2010, 09:25:41 AM
I've just been rebuilding designs lately; I've had almost no new ideas.

Rebuilt Lightning Assassin:
(https://gametechmods.com/uploads/images/78828screenshot_89.png)
NPCFs, 1mm titanium.

For some reason I wasn't allowed to attach the 50kgs directly to the ME even though there was absolutely nothing blocking it, so I had to resort to hax BFE to attach them.  WTF?

A FS that I had built 5 months ago but never showcased:
(https://gametechmods.com/uploads/images/74143screenshot_91.png)
3 ants, 3mm plastic.

Also made some changes to Wind Sword:
(https://gametechmods.com/uploads/images/45796screenshot_89.png)
10 ants, 12 razors.

The wedges suck, nuff said.
Title: Re: The DSL Designs of The Ounce
Post by: JoeBlo on February 10, 2010, 09:36:14 AM
For some reason I wasn't allowed to attach the 50kgs directly to the ME even though there was absolutely nothing blocking it, so I had to resort to hax BFE to attach them.  WTF?

one of the attachment points on the ME is slightly inside the ME itself which causes problems related to some components "pass through"

other extenders seem to be ok but some weapons dislike it. 
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on February 10, 2010, 09:38:24 AM
I knew that and I made sure that I was not using the AP that's half way through the extender, and still no luck. :confused:
Title: Re: The DSL Designs of The Ounce
Post by: JoeBlo on February 10, 2010, 09:50:34 AM
only other thing is components need the right pass through written in the text file to pass through chassis sides or "walls" they are intentionally not active on most motors.. perhaps the hammers are the same

still a nice looking robot, maybe a little on the generic side but still nice.

and I <3 the popup  :mrgreen:
Title: Re: The DSL Designs of The Ounce
Post by: Reier on February 10, 2010, 09:55:06 AM
I love the popup and the rammer. <3
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on February 10, 2010, 12:08:30 PM
For some reason I wasn't allowed to attach the 50kgs directly to the ME even though there was absolutely nothing blocking it, so I had to resort to hax BFE to attach them.  WTF?

Maybe the wheel's collision mesh messing up the thing.
Title: Re: The DSL Designs of The Ounce
Post by: G.K. on February 10, 2010, 12:09:28 PM
Probably. I have noticed the Hypno's mesh is surprisingly big.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on February 10, 2010, 04:47:43 PM
Maybe the wheel's collision mesh messing up the thing.
No it's not:
(https://gametechmods.com/uploads/images/86451screenshot_92.png)
Seriously WTF?
Title: Re: The DSL Designs of The Ounce
Post by: Jack Daniels on February 10, 2010, 04:52:00 PM
Probably old news... but the multi-extender has borked attachment points.  One side the attachment point is flush with the surface of the extender... the other side, the attachment point is recessed in a bit. Whenever I have a problem attaching something to those, I just spin it 180 degrees and try again.  Usually that solves the problem. You probably already know this, but I figured I would toss that info out there anyways. 
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on February 10, 2010, 05:00:57 PM
I think it's 50 hammers and it's silly collision mesh.  Combine that with the fact that it can't pass through the chassis.
Title: Re: The DSL Designs of The Ounce
Post by: Reier on February 10, 2010, 06:45:40 PM
That works fine for me last time I checked....
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on February 11, 2010, 04:22:45 AM
I <3 them.
Title: Re: The DSL Designs of The Ounce
Post by: JoeBlo on February 11, 2010, 09:09:24 AM
I think it's 50 hammers and it's silly collision mesh.  Combine that with the fact that it can't pass through the chassis.

exactly what I said  ;)

Probably old news... but the multi-extender has borked attachment points.  One side the attachment point is flush with the surface of the extender...

yeah we talked about that before but Ounce said he used the better one
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on February 13, 2010, 03:48:07 PM
I think it's 50 hammers and it's silly collision mesh.  Combine that with the fact that it can't pass through the chassis.
That's what I was thinking at first, but then why does it look to me like the hammer's collision mesh is not interfering with the chassis?:
(https://gametechmods.com/uploads/images/55873screenshot_93.png)
Weird, anyway:
(https://gametechmods.com/uploads/images/19621screenshot_94.png)
BW popup. 1mm titanium, everything else is visible.

Doesn't perform as well as I thought.  For one, the BBEANS popup.py does not tell a bot to fire its weapons only when a chassis enters the smartzone.  Second, I had obviously sacrificed weapons and armor for speed.  These two problems cause it to lose against most rammers, SnS and HS, which make up the majority of BWs in NAR AI.

I will most likely switch back to wide ant wheels, which I had used on a previous version, to add more weapons and armor unless someone has some other suggestions.
Infiniteinertia is a bag of dildos.  He's an extremely good builder, but still a bag of dildos.
Title: Re: The DSL Designs of The Ounce
Post by: Somebody on February 13, 2010, 04:57:14 PM
On the subject of funky collision meshes, has anyone else noticed that the hypno teeth collision is actually just a small box?
Title: Re: The DSL Designs of The Ounce
Post by: G.K. on February 13, 2010, 04:58:26 PM
Don't even get me started on the BSG.
Title: Re: The DSL Designs of The Ounce
Post by: LiNcK on February 13, 2010, 04:59:48 PM
Well, I prefer using less damaging, stronger weapons when i only have a few...
A popup with 15 Razors is ok.. But id prefer a popup with 2 Iron Spikes and not one with 2 razors :P
Title: Re: The DSL Designs of The Ounce
Post by: Reier on February 13, 2010, 05:09:57 PM
That's the coolest BW popup I've seen.
Title: Re: The DSL Designs of The Ounce
Post by: Doomkiller on February 13, 2010, 06:20:32 PM
^QFT^
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on February 13, 2010, 07:55:19 PM
Kewl. Since it's a BW, you might want to try a version with small DS spikes. :D
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on February 14, 2010, 01:52:36 PM
Underweight by 20 amps !
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on February 14, 2010, 02:40:42 PM
What do you mean?  Isn't 4 ants barely enough to power this?
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on February 15, 2010, 05:13:05 AM
...

*Didn't saw the 2 other ants *

(http://www.slashfilm.com/wp/wp-content/images/ragetoon.jpg)

It looks good then.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on February 16, 2010, 04:24:55 AM
I was bored, so I made my own version of Smashbox 2:
(https://gametechmods.com/uploads/images/89049screenshot_96.png)
NPCFs, 2 PC545s, 8 ants, 5mm titanium, bottom armor: 2 halfsheets and 2 40cm AL skirts.

It doesn't have the best wedges all of the time, but is still very agile and can sometimes throw its opponents OOTA even though they outwedge it at first.
Infiniteinertia is a bag of dildos.  He's an extremely good builder, but still a bag of dildos.
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on February 16, 2010, 05:15:58 AM
Maybe a little too fast ? That's not a rammer...

2WD Etek/Techno drive = fast enough IMO
Title: Re: The DSL Designs of The Ounce
Post by: Clickbeetle on February 17, 2010, 10:06:35 PM
For one, the BBEANS popup.py does not tell a bot to fire its weapons only when a chassis enters the smartzone.


It should!  If it doesn't, you might have an outdated version or the NoChassisTime might be set too low.  The BBEANS AI comes with the newest version of Popup.py.


As for the hammer collision, it's because for some reason the game ignores concave surfaces on collision mesh.  If there's a concavity in an object, it just gets filled in with invisible collision.  That's why you can't put stuff in between the motors on the 6-Mag gearbox.  Unless you change the simulation geometry, which it looks like I will have to do for DSL3.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on February 17, 2010, 10:24:37 PM
Well, is '3' a too small value for the 'NoChassisTime' variable?

And the last time my Popup.py was modified was September 2nd last year, if that is outdated.
Title: Re: The DSL Designs of The Ounce
Post by: Clickbeetle on February 17, 2010, 10:58:25 PM
If it has the NoChassisTime feature, then it should be current and work.


NCT value of '3' means if a bot is in the smart zone but not the chassis, the AI will wait 3 seconds and then start firing.  If you want the AI to ONLY fire if the chassis is in the zone, make the NoChassisTime 99 or something.  '5' is a good long time, but not too long.


Alternatively it might be a smartzone placement issue.  Even with Popup.py, if your smartzone is too far forward, the AI will fire its weapons early.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on February 20, 2010, 03:21:02 PM
I'm surprised I'm still building, anyway, Civil Offense IV:
(https://gametechmods.com/uploads/images/2842screenshot_102.png)
Replaced those stupid wedges with balance bars, replaced the Hypnos with Technos to make it faster, and added more armor (though the back is kinda exposed now).

With those changes, it can now actually beat wedges, and more:
(https://gametechmods.com/uploads/images/3444screenshot_103.png)
and yes, it is stable.
Title: Re: The DSL Designs of The Ounce
Post by: R0B0SH4RK on February 20, 2010, 03:32:00 PM
Very nice. Great use of those hex plates.
Title: Re: The DSL Designs of The Ounce
Post by: Reier on February 20, 2010, 05:30:16 PM
That is one very cool VS.
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on February 21, 2010, 04:28:41 AM
WHY SO GOOD  :FFFUUU
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on March 06, 2010, 03:13:59 PM
Wow it's been a while since I posted here

Remade my V-Pokers:
(https://gametechmods.com/uploads/images/98072screenshot_105.png)
(https://gametechmods.com/uploads/images/87239screenshot_106.png)
(https://gametechmods.com/uploads/images/98054screenshot_107.png)

Stiletto (now in its 6th version): 1mm titanium, and everything else is visible.

Rapier: NPC fasts, 5mm plastic, 3 ants, small VDMA piston.  Gave it a better wedge and extender setup, and now stands up better to popups and other wedges, but still has that unprotected chassis.

Broadsword: 5mm titanium, innards and external armor setup are visible.  Has a total of 19 large beater bars, 8 razors and iron spikes, and 2 30kg Sais, all mounted on 2 hex plates on a VDMA piston (long2).  More weaponry than the NAR AI 2 version, and like the revised Rapier, stands more of a chance against gut-rippers.  Like always, is very effective against shell spinners.
Title: Re: The DSL Designs of The Ounce
Post by: G.K. on March 06, 2010, 03:17:53 PM
All look good Ounce.

Argh I should get some sleep. Gotta go to Heathrow 1st thing tomorrow and its my dad's birthday then too.
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on March 06, 2010, 03:26:49 PM
v2.3 ?
Title: Re: The DSL Designs of The Ounce
Post by: Jack Daniels on March 06, 2010, 05:39:21 PM
Looks cool!

I thought Slimbody motors were sin?

On the HW... does the top sheet prevent invertability?

I like them very much.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on March 06, 2010, 05:56:54 PM
Looks cool!  Thanks!

I thought Slimbody motors were sin?  Not on anything below a MW (although Slimbodies with Hypnos is probably the bare minimum on a MW).

On the HW... does the top sheet prevent invertability?  No it doesn't.

I like them very much.  Thanks again!

and Naryar, if you mean to ask if these going into NAR AI v2.3, then sure, I can send them to you.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on March 08, 2010, 05:37:44 PM
Annnnnnnnnnd DP.

I couldn't help but notice how the panther claw was modified in NAR AI 2.2 (though I think it could be much more accurate :P), so I decided to use them in a design:
(https://gametechmods.com/uploads/images/76009screenshot_108.png)
1mm titanium.

It's an okay fighter, more of a NAR AI 1-level antweight; I think these weapons have normals, or something else in the .txt that's preventing them from doing damage, but I didn't seem to notice anything... maybe I'm looking at it wrong.

And no it is not going into Combat Ants 2
Title: Re: The DSL Designs of The Ounce
Post by: Reier on March 08, 2010, 06:03:52 PM
Whoa, what are those weapons? I've never seem them before. :O
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on March 08, 2010, 06:21:21 PM
Naryar modified and included some of Darkrat's custom components in his latest NAR AI patch (v2.2, full components and AI).  The weapons I used are the Snow Leopard's Claws (modified version of the Panther Claws).
Title: Re: The DSL Designs of The Ounce
Post by: Reier on March 08, 2010, 07:25:19 PM
(https://gametechmods.com/uploads/images/44853mac-os-x-10-6-snow-leopardNWC.png)

? :P
Title: Re: The DSL Designs of The Ounce
Post by: JoeBlo on March 08, 2010, 07:58:16 PM
And no it is not going into Combat Ants 2

CA2 is DSL 2.1 not NarAI 2.2  ;)
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on March 09, 2010, 03:39:13 AM
Yay someone is using the part i especially made for him :D

But if you want a better skin why don't you make one and send it to me :P

(https://gametechmods.com/uploads/images/44853mac-os-x-10-6-snow-leopardNWC.png)

? :P

WIN
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on March 14, 2010, 02:26:06 PM
March 14... wow it's been a year since I started building DSL already?

Whatever, here's Iron Tumbleweed VI:
(https://gametechmods.com/uploads/images/36817screenshot_109.png)
NPC normals, 5mm plastic, everything else is visible.

Took some time to make it fully invertible.  It is now pretty much a small scale version of Volcanic Upbringing, much like when I first posted them.  It does very well at countering wedges (while doing well against other bot designs, though the exposed top is sometimes its downfall), and is my first middleweight that can consistently beat Paper Cut 4.

Also:
I had to make some modifications on the front (I put a small wedge) and it managed to smash Iron Tumbleweed to pieces.
Cool, now let's see if it can smash this one to pieces.
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on March 14, 2010, 09:33:01 PM
Lawl I was about to showcase this:

(https://gametechmods.com/uploads/images/18198transfixion.PNG)

But yours is better. :P
Title: Re: The DSL Designs of The Ounce
Post by: Urjak on March 15, 2010, 12:23:29 AM
Is it just me, or has DSL lost one of the things I liked most about it: The drive train built inside the chassis, and the use of the chassis as a functional part of the bot. Nowadays chassis are just little boxes where batteries, control boards, and a few multis are stuffed in.

I guess bot building evolves.. :(
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on March 15, 2010, 12:31:15 AM
I think that still occurs in HWs. Chasses start to shrink in LWs and MWs because people start to become more efficient with the weapons. HWs still need bigger chassis for halfsheet protections and all that. :P
Title: Re: The DSL Designs of The Ounce
Post by: Urjak on March 15, 2010, 01:00:08 AM
Well yes, but DSL just feels like it is becoming to stock like for my tastes.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on March 15, 2010, 01:08:50 AM
I definitely agree with you Urjak.  Implementation of stock glitches, more and more part limitations, and even with Nar's v2.2 mod things are still not completely balanced; heck why even bother enforcing the "realistic rule" if there are so many exceptions nowadays.

I think I'm, as Nary would put it, "BAWWWWing" too much, but that's how I feel, and yet I'm still building (possibly because I've had almost no stock ideas for quite a while).
Title: Re: The DSL Designs of The Ounce
Post by: G.K. on March 15, 2010, 01:10:21 AM
I agree with Urjak.

Edit: Well said Ounce.
Title: Re: The DSL Designs of The Ounce
Post by: JoeBlo on March 15, 2010, 06:05:55 AM
such is the circle of life

DSL becomes a new Stock
Backlash releases and gains popularity (:P)
Backlash is also ruined by efficiency (D:)
DSL 3 releases and gains popularity

myself and 123 are trying to combat such actions (thanks for your help buddy) but like Urjak said

 
I guess bot building evolves.. :(

its inevitable really.. people need more weight and it comes easily from chassis shaving
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on March 15, 2010, 09:39:38 AM
Hey Ounce, do you have any ideas for more balance/realism in v2.3 ?
Title: Re: The DSL Designs of The Ounce
Post by: S.T.C. on March 15, 2010, 06:27:03 PM
March 14... wow it's been a year since I started building DSL already?

Whatever, here's Iron Tumbleweed VI:
(https://gametechmods.com/uploads/images/36817screenshot_109.png)
NPC normals, 5mm plastic, everything else is visible.

Took some time to make it fully invertible.  It is now pretty much a small scale version of Volcanic Upbringing, much like when I first posted them.  It does very well at countering wedges (while doing well against other bot designs, though the exposed top is sometimes its downfall), and is my first middleweight that can consistently beat Paper Cut 4.

Also:
I had to make some modifications on the front (I put a small wedge) and it managed to smash Iron Tumbleweed to pieces.
Cool, now let's see if it can smash this one to pieces.
I'd like to give it a go,I love a challenge lol
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on March 19, 2010, 05:42:10 PM
A rebuild of the flipper I posted around a month ago:
(https://gametechmods.com/uploads/images/21148screenshot_110.png)
Same drive and chassis armor, but has 4 ants instead of 8 as well as the 2 PC545s for
power.  I don't really know how good the wedges are; it varies depending on the arena.

BTW Naryar, the E-Tek version sucked.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on March 25, 2010, 05:04:16 PM
Noticing the lack of comments on my bots, I'm pretty sure few, if not no one, would care that I posted here, but I just had to post this before my idea gets stolen again:
(https://gametechmods.com/uploads/images/1745screenshot_113.png)
Mist Cycle

5mm plastic, 8 large BBs, 6 razor tips.

The idea was to make a bar-SnS that can beat FSS and such, since most bar/hammer SnS don't do this well because they are usually outweaponed.  As expected, it performs very well against FSS, and has beaten some pinners and VS, but tends to have trouble against some of the faster gut-rippers.  The exposed drive motors are an issue as well.

Also my first successful AIing with FBS.py, but I don't think that's the best .py for this type of design.
Title: Re: The DSL Designs of The Ounce
Post by: Reier on March 25, 2010, 06:18:56 PM
FSS....?
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on March 25, 2010, 06:19:37 PM
Flail Sheck Spinners, like Bane III and Eris.
Title: Re: The DSL Designs of The Ounce
Post by: Jack Daniels on March 25, 2010, 07:34:49 PM
Are you considering that for BBEANS?
Title: Re: The DSL Designs of The Ounce
Post by: LiNcK on March 25, 2010, 07:39:30 PM
its inevitable really.. people need more weight and it comes easily from chassis shaving

Thats why Lightweight Popups fail... Popups need big chassises :\
 
Hey Ounce, do you have any ideas for more balance/realism in v2.3 ?

What about making it so that u cant put NPCs outside the chassis like i do?
Like, Its attached to the chassis but more than 50% of it is outside the chassis...
 
Also< We could have a rule that extenders can only hold some weight, If you want 30Kgs on an extenders, It cant be polycarbonate or something like that.
 
THis is weight, But id like to see more simple bots in DSL, Like those old Stock Bots with just a few things...
Most real bots only have a few weapons, While Nightmare is just a spinning disc we have VSes with 4 hammers.
 
The bots show look more like real life i think...
 
Some bots just have a DSL Bar looking weapon... Only that, While we make bots with 4 hammers (My DangerBox)
Sheck spinners have just a few weapons, But we make Sheck spinners with 100 flailed razors...
 
If you think about it, Almost none of the bots we build in RA2 are buildable in real life :\
Thats why i hate Things larger than SHWs... A HW is enough, A SHW is acceptable, But 4000Kgs is overkill, Seriously -.-
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on March 25, 2010, 08:07:56 PM
Thats why Lightweight Popups fail
If they fail, then how did I win a tournament with one (a reason other than teamwork)?
 
What about making it so that u cant put NPCs outside the chassis like i do?
This has been done for DSL 3.0, which people are seeming to forget about.

THis is weight, But id like to see more simple bots in DSL, Like those old Stock Bots with just a few things...
Most real bots only have a few weapons, While Nightmare is just a spinning disc we have VSes with 4 hammers.
 
The bots show look more like real life i think...
 
Some bots just have a DSL Bar looking weapon... Only that, While we make bots with 4 hammers (My DangerBox)
Sheck spinners have just a few weapons, But we make Sheck spinners with 100 flailed razors...
 
If you think about it, Almost none of the bots we build in RA2 are buildable in real life :\
Thats why i hate Things larger than SHWs... A HW is enough, A SHW is acceptable, But 4000Kgs is overkill, Seriously -.-
Agreed

Personally, I think fracture values cause balance issues with components, mainly weapons and extenders/armor, which need to be rebalanced as well.
Title: Re: The DSL Designs of The Ounce
Post by: Sage on March 25, 2010, 08:40:01 PM
But theres a different fracture point if the extender is just holding something, if it is spinning, if it is being use to flip... you guys can't put rules on dynamics that can't exist in RA2.
Title: Re: The DSL Designs of The Ounce
Post by: LiNcK on March 25, 2010, 08:49:02 PM
I think that all the components should do damage... If you hit a bot with a Steel Circle (Steel Extender) at 100KM/h...
That does some damage, A super fast DSL Bar has to do some damage.

Razer was just a bot that puts preassure on bots with a pick... It was one of the best bots evar.
Pussycat, Just a little tiny saw, X-Terminator, Also just a little saw.
Hypnosic, Just a disc with 2 things on it (Hypnotooth).
I remember putting 4 Hypnoteeth on a bot & Everyone said it was too little weaponry.

In DSL, Just a little saw is too little even for a LW, While those little saws do ALOT of damage IRL :P
 
I think a way to fix this is Backslash... Everything will break super easy, Like IRL... So people will focus more on armour than having 863097401749012481084071409248 razor tips xP
http://www.youtube.com/watch?v=EhKB0bzmvb4 (http://www.youtube.com/watch?v=EhKB0bzmvb4)
Look at what 2 thingies spinning can do...
Title: Re: The DSL Designs of The Ounce
Post by: Reier on March 25, 2010, 10:49:58 PM
Sage has a point, Linck.
Title: Re: The DSL Designs of The Ounce
Post by: JoeBlo on March 25, 2010, 11:52:12 PM
I think a way to fix this is Backslash... Everything will break super easy, Like IRL... So people will focus more on armour than having 863097401749012481084071409248 razor tips xP
http://www.youtube.com/watch?v=EhKB0bzmvb4 (http://www.youtube.com/watch?v=EhKB0bzmvb4)
Look at what 2 thingies spinning can do...

with RA2 overloading weapons = more powerful
in real life overloading weapons = less powerful

RA2 physics dont operate how hynpdisc does (that is few weapons creates more damage)

I am working on it with backlash to try and make Less weapons better or more common

as you can see in this (rather old now) video http://www.youtube.com/watch?v=moJ0A27VF64
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on March 26, 2010, 03:06:18 AM
V2.4 will have balanced fractures and steel extenders already make a little damage in NAR AI (material = metal), as well as snowplows.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on March 27, 2010, 01:40:31 PM
V2.4 will have balanced fractures and steel extenders already make a little damage in NAR AI (material = metal), as well as snowplows.
That's good to know, but what about the other armor pieces?  I recall 123 saying something about rebalancing armor by giving them 400 hp/kg?

Anyway, I've upgraded Mist Cycle:
(https://gametechmods.com/uploads/images/89089screenshot_115.png)
Still 5mm plastic, everything else is visible.  It now has more durable drive motors and is slightly more resistant to wedges.

While I was at it, I made a HW version:
(https://gametechmods.com/uploads/images/96841screenshot_116.png)
5mm titanium, 16 Large Beater Bars and Heavy DS Teeth, 4 Tornado Spikes; everything else is visible.  It is less stable than the LW, but does just as good at its anti-flail job as its counterpart.

Also:
(https://gametechmods.com/uploads/images/96949screenshot_117.png)
Too bad I ran out of time, but at least I won by points, though it mostly depends on stability to beat RPP.
Title: Re: The DSL Designs of The Ounce
Post by: LiNcK on March 27, 2010, 02:05:30 PM
I think a way to fix this is Backslash... Everything will break super easy, Like IRL... So people will focus more on armour than having 863097401749012481084071409248 razor tips xP
http://www.youtube.com/watch?v=EhKB0bzmvb4 (http://www.youtube.com/watch?v=EhKB0bzmvb4)
Look at what 2 thingies spinning can do...

with RA2 overloading weapons = more powerful
in real life overloading weapons = less powerful

RA2 physics dont operate how hynpdisc does (that is few weapons creates more damage)

I am working on it with backlash to try and make Less weapons better or more common

as you can see in this (rather old now) video http://www.youtube.com/watch?v=moJ0A27VF64 (http://www.youtube.com/watch?v=moJ0A27VF64)

Those bots look more like real life bots :P
But theyre flying like feathers infront of a fan O_O
 
Ontopic:
I see the sheets & Stuff beneath work like armour, But also as stabilizers...
As far as i know SnSes dont need stabilizers...? Or do 2WD ones do? ;O

If by some lucky moving a wedge manages to get under those stabilizers, Theyll go beneath the weapons too...
Its very improbable, But it could happen :\
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on March 28, 2010, 09:24:25 AM
2WD and 1WD ones do need stabilizers.
Title: Re: The DSL Designs of The Ounce
Post by: System32 on March 28, 2010, 05:29:42 PM
I think that still occurs in HWs. Chasses start to shrink in LWs and MWs because people start to become more efficient with the weapons. HWs still need bigger chassis for halfsheet protections and all that. :P

LATE POST BT MY SAY SHALL BE SAID!
 
The Chassis is now a chassis in name only. The armour, the weapons, the extenders holding the bots together... That's what the chassis is today.
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on April 04, 2010, 01:22:30 AM
YEAH RPP LIVES!!!!

Although, is a 2 sided version really better than a 4 sided one?  I would think 4 sided ones would be at least as good vs flails, but are better vs other bot types.  As long as it has over 252 kg worth of non normal weapons it should do the trick.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on April 04, 2010, 01:23:22 AM
I still won though. :P
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on April 24, 2010, 03:56:57 PM
No, I have not stopped building, I just don't feel like posting bots if no one is going to comment.

Anyway, I've made a modification to Hellish Uproar, because I wasn't completely satisfied with the old one.
(https://gametechmods.com/uploads/images/10812screenshot_125.png)
5mm titanium, Normal NPCs, and those are 4-Mags.  Uses less weight on stabilizers unfortunately, but has more weaponry and armor for the motors.  Much more destructive.

Hoping to send it to Naryar, but I haven't heard much on the status of v2.3; I might be too late.

Made some smaller-scale versions of Civil Offense:
(https://gametechmods.com/uploads/images/57376screenshot_121.png)
(https://gametechmods.com/uploads/images/37244screenshot_122.png)
The LW has 3mm plastic while the MW has 5mm.  Everything else is visible.

The LW is somewhat like Star Dust, but slight instability and lack of front armor are its downfall; I just wanted to build a LW VS with 2 30kg sledgehammers.

The MW is much better.  It was essentially supposed to be an Erectus-clone, but at the same time a suggestion on how to improve the design.

(https://gametechmods.com/uploads/images/60548screenshot_123.png)
A failed LW juggler design, 3mm plastic.  As expected it suffers from W.I.S. (wedge inefficiency syndrome), and slightly Havoks when turning.  Also has trouble picking up other bots at times.

(https://gametechmods.com/uploads/images/40796screenshot_124.png)
I wanted to make a fully invertible LW HS.  It's decent, and nothing more.  1mm titanium.

What happens when I don't vent my anger in a positive way:
Title: Re: The DSL Designs of The Ounce
Post by: Reier on April 24, 2010, 03:59:31 PM
Wow those are sweet.
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on April 24, 2010, 04:22:05 PM
I quite like the LW HS.

And WAT ?? Cataclysm's chassis ???

Anyways, send away. I have no idea when v2.3 will be released so not, it's not too late.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on April 24, 2010, 04:25:30 PM
I pretty much stripped down Cataclysm's chassis until only the batteries, CB, and a few MEs were left, and I built from there.

It's good to know I can still send the new HU, I just hope you haven't given up on v2.3.
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on April 24, 2010, 04:28:20 PM
I pretty much stripped down Cataclysm's chassis until only the batteries, CB, and a few MEs were left, and I built from there.

You know, i realized this :P

And for v2.3 it's not that i gave up, it's just that it is advancing really slowly. It will probably be released 20th May or something like that.
Title: Re: The DSL Designs of The Ounce
Post by: Condor33 on April 24, 2010, 09:18:12 PM
I really like the motor armor on Hellish Uproar. How does the crawler even move, with lopsided weapon placement like that?
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on April 24, 2010, 10:21:49 PM
Good job on the LW VS. Mine's somewhat more unstable. XD
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on April 25, 2010, 12:49:16 AM
Crawler looks good.  Can benefit from top and bottom armor if you can fit them in.  After all, the only 2 things crawlers really have to worry about are OOTA and direct chassis hits.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on April 25, 2010, 01:36:42 PM
Condor33 what do you mean by lopsided?  Anyway I've made a better version of the crawler:
(https://gametechmods.com/uploads/images/41900screenshot_129.png)
Basically gave it a wider stance so it's more stable, and it seems to do more damage.  I would put more armor on this if I could, but I don't think it needs it that much: HNM 4 couldn't lay a scratch on it.

and this:
(https://gametechmods.com/uploads/images/97300screenshot_128.png)
5mm titanium, NPC fasts, 10 heavy DS teeth and medium beater bars, 4 razors and large beater bars, 2 TWM3Rs and a Perm 80.

Surprisingly doesn't have bad wedges, but still not the best.  It's more of a grinder than a gutripper really.
Title: Re: The DSL Designs of The Ounce
Post by: Reier on April 25, 2010, 02:50:05 PM
<3
Title: Re: The DSL Designs of The Ounce
Post by: FOTEPX on April 25, 2010, 02:54:03 PM
Condor33 what do you mean by lopsided?  Anyway I've made a better version of the crawler:
(https://gametechmods.com/uploads/images/41900screenshot_129.png)
Basically gave it a wider stance so it's more stable, and it seems to do more damage.  I would put more armor on this if I could, but I don't think it needs it that much: HNM 4 couldn't lay a scratch on it.

and this:
(https://gametechmods.com/uploads/images/97300screenshot_128.png)
5mm titanium, NPC fasts, 10 heavy DS teeth and medium beater bars, 4 razors and large beater bars, 2 TWM3Rs and a Perm 80.

Surprisingly doesn't have bad wedges, but still not the best.  It's more of a grinder than a gutripper really.

DSL Core Drill is win.
Title: Re: The DSL Designs of The Ounce
Post by: Reier on April 25, 2010, 03:17:37 PM
Hey FOTEPX, can you stop quoting the whole post please? Thanks.
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on April 25, 2010, 08:57:26 PM
I liek the FS.

However, I bumped into a slight problem when I built the first Core Drill prototype (which had 3 FSes), and that was having the weapon motors too close together. I could barely scratch the opponent's components. Maybe widening the two FSes would do the job. :D
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on April 26, 2010, 03:04:19 AM
For that FS, it should be more invertible but still <3

Is that for me ??
Title: Re: The DSL Designs of The Ounce
Post by: Condor33 on April 26, 2010, 09:42:02 PM
<3
QFT.


I meant that the 60KG hammers and the Killalot drills aren't the same length, so the crawler would bounce around a lot more.
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on April 30, 2010, 02:44:23 AM
Can i get the FS for v2.3's ICM please ? It looks awesome <3
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on April 30, 2010, 04:47:30 PM
Try light beater bar + DS light in replacement of heavy beater.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on May 05, 2010, 04:55:31 PM
Found this in my old copy of DSL:
(https://gametechmods.com/uploads/images/99349screenshot_131.png)
It was a cross between Stiletto and my LW rammer, and the predecessor to Rapier.  Seeing it reminds me of when DSL 2.1 was still DSL 2.1.
 :(

and the final version (hopefully) of my ICM rebuild:
(https://gametechmods.com/uploads/images/38555screenshot_132.png)
12 beater bars (4 small, 8 medium), 12 razor tips, and 12 light DS teeth, and different armor setup.  Everything else is unchanged.

The wedges and weapons are better now, but the bottom weapon motors are still too high to pick up opponents  :mad: .
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on May 05, 2010, 09:50:37 PM
Try turning those beaters 30 or 40 degrees outward if you want additional pick up power.
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on May 06, 2010, 04:21:56 AM
I say put flippermakers on your wedges like i did on the Epic Showdown version of InfCon. Might help.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on May 08, 2010, 02:38:06 PM
Introducing Sand Pit, a mix between a HS and a VS, but is more of a HS:
(https://gametechmods.com/uploads/images/54574screenshot_133.png)
5mm titanium, NPC normals, 210 kgs of weapons.

Another design meant to counter wedges, and does well as expected, but can beat some VS, SnS, and other designs as well.
Title: Re: The DSL Designs of The Ounce
Post by: Virus Bomb on May 08, 2010, 02:42:25 PM
I like it.
Title: Re: The DSL Designs of The Ounce
Post by: Reier on May 08, 2010, 02:44:55 PM
Ooo there's something about it that catches my eye, IDK what it is though. Does it do high damage?
Title: Re: The DSL Designs of The Ounce
Post by: R0B0SH4RK on May 08, 2010, 03:32:01 PM
I like it, but the motors seem too exposed. One good hit from a spinner and you're done.
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on May 08, 2010, 03:34:16 PM
You know you want a side panel for front armor.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on May 08, 2010, 05:13:02 PM
You know you want a side panel for front armor.
I would if I could get the weight for one.
the motors seem too exposed.
No sh!t Sherlock, but the only bots that can hit them are bots that it wasn't designed to fight in the first place.
Does it do high damage?
Well, is this high damage for a HW?
(https://gametechmods.com/uploads/images/63332screenshot_134.png)

On the topic of the new ICM, I tried Nary's and 123's suggestions, but 123's made it unrealistic and Nary's caused the wedges to go AGOD on me, so I'll just send it to Naryar as it is unless anyone else has some suggestions.
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on May 08, 2010, 05:28:37 PM
You can always cut a battery.  5 batt should be enough for 4 motors.  Although I will lower the armor to plastic 5 and put LOTS AND LOTS of external armor on it instead.
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on May 09, 2010, 03:57:49 AM
Not bad :P
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on May 21, 2010, 05:25:38 PM
(https://gametechmods.com/uploads/images/68482screenshot_137.png)
Bullet Ant 5 prototype.  8 razors, 6 ants, 5mm plastic.

The sting is much more powerful now, and the wedges might not be the best, but it's so good at flanking that it hardly matters.

It would have been perfect if it weren't for this:
(https://gametechmods.com/uploads/images/27273screenshot_138.png)
but at least the collision meshes are lined up.
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on May 21, 2010, 05:46:13 PM
Do wedges attached that much into the chassis are really worth it ?
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on May 21, 2010, 05:50:26 PM
Yes, because more weight in front of the wedge mount = better, and that was the only way I could have attached them anyway.
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on May 21, 2010, 05:54:00 PM
I will try this then.
Title: Re: The DSL Designs of The Ounce
Post by: FOTEPX on May 21, 2010, 06:49:40 PM
(https://gametechmods.com/uploads/images/68482screenshot_137.png)

The reason why I hate Pop ups.
Title: Re: The DSL Designs of The Ounce
Post by: Virus Bomb on May 21, 2010, 07:11:50 PM
what?
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on May 21, 2010, 07:55:53 PM
Probably hates them because some of his bots got trashed by a few of the good popups in NAR AI.
Title: Re: The DSL Designs of The Ounce
Post by: FOTEPX on May 21, 2010, 08:22:07 PM
Probably hates them because some of his bots got trashed by a few of the good popups in NAR AI.

DANG RIGHT
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on May 21, 2010, 08:42:55 PM
Hey. Guess what non-flail SnSs pwn?

popups... >:)

That is not even true
Title: Re: The DSL Designs of The Ounce
Post by: Somebody on May 21, 2010, 09:41:37 PM
(https://gametechmods.com/forums/../uploads/images/20461SnSnSnSnS%202%20vs.%20FnF.jpg)

Suuuuuure
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on May 21, 2010, 10:44:29 PM
You didn't say HS/SnS hybrids. :P

Anyhoo, BA5 sure looks nastier now. Lemme guess, you set the turnspeed to 3.5? XD
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on May 21, 2010, 11:35:44 PM
Close, just '3'.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on May 22, 2010, 11:39:20 AM
The old Crosswind didn't spin fast enough for my taste, so I made a new one:
(https://gametechmods.com/uploads/images/88457screenshot_139.png)
6 ants, 5mm plastic.

I can't say much (mostly because it's not so different from the last one), but more batteries = increased motor output = faster spin speed = counter wedges easier.
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on May 22, 2010, 12:03:06 PM
6 ants is your best bet on that design, yes (like i did on Cataclysm) but does it really increases torque ?
Title: Re: The DSL Designs of The Ounce
Post by: JoeBlo on May 22, 2010, 12:41:14 PM
to a point... bare minimum (ant per motor) wont spin as fast as ant for each motor + 1 or 2 extras
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on May 22, 2010, 10:02:48 PM
I've played around with a Turbulence clone and it does spin faster with 4 ants instead of 2.
Title: Re: The DSL Designs of The Ounce
Post by: Scrap Daddy on May 22, 2010, 10:32:59 PM
I find pausing the game before I attach the hinges helps them from not only getting messed up, but line then up the same.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on June 02, 2010, 05:04:30 PM
(https://gametechmods.com/uploads/images/8142screenshot_141.png)
A new LW Flipper, 3mm plastic, everything else is visible.

It does surprisingly well, having really good wedges in the RA2 Tourney arena, and a lot of power in its flippers.

Here are some examples of how well it can flip:
(https://gametechmods.com/uploads/images/14680screenshot_142.png)
(https://gametechmods.com/uploads/images/4217screenshot_143.png)
Yes, it usually ends up flipping Grog out.
Title: Re: The DSL Designs of The Ounce
Post by: Virus Bomb on June 02, 2010, 10:02:25 PM
Looks nice. How good are the wedges in other arenas?
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on June 02, 2010, 10:29:00 PM
Awesome! But I'm still wondering how 2 BSGs can flip Gearhead that high. Even my Paper Cuts can't throw LWs that high. o_O
Title: Re: The DSL Designs of The Ounce
Post by: Urjak on June 02, 2010, 10:33:35 PM
Awesome! But I'm still wondering how 2 BSGs can flip Gearhead that high. Even my Paper Cuts can't throw LWs that high. o_O

At least in the flipper I build it is primarily because of the springy wedge. The bot tips forward when it flips, and then the wedges spring back, launching the robot skyward.
Title: Re: The DSL Designs of The Ounce
Post by: Clickbeetle on June 05, 2010, 12:09:01 AM
Awesome! But I'm still wondering how 2 BSGs can flip Gearhead that high. Even my Paper Cuts can't throw LWs that high. o_O

At least in the flipper I build it is primarily because of the springy wedge. The bot tips forward when it flips, and then the wedges spring back, launching the robot skyward.


On that note, I think a lot of people are going to be surprised by AntonYYYm in BBEANS6.


Nice looking flipper there... but looks like it might have a tendency to get stuck on its rear.  It would be good if you could get a rear stabilizer on there.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on June 05, 2010, 02:29:30 PM
Looks nice. How good are the wedges in other arenas?

They actually do pretty well in other arenas, but it usually has trouble against Lobos 3.   ::2mad
Awesome! But I'm still wondering how 2 BSGs can flip Gearhead that high. Even my Paper Cuts can't throw LWs that high. o_O

At least in the flipper I build it is primarily because of the springy wedge. The bot tips forward when it flips, and then the wedges spring back, launching the robot skyward.
Now that I think about it, yes.  I think the position of the weapon motors and maybe the armor piece I'm using for the flippers might have something to do with it as well.
Nice looking flipper there... but looks like it might have a tendency to get stuck on its rear.  It would be good if you could get a rear stabilizer on there.
It actually doesn't get stuck on its back very often.  It either uses the flippers to self-right or uses the weight in front of it (with a little help from its drive) to bring it back on to its wheels.

Anyway:
(https://gametechmods.com/uploads/images/91827screenshot_146.png)
Here's Neptune 2, my would-be submission for R.I.P. 2.

As you can see not much has changed, but less top armor (and reach, unfortunately), and more powerful weapons.
(https://gametechmods.com/uploads/images/45922screenshot_147.png)
As you can also see it's much more destructive, but will get owned against any bot that can hit its wheels.

Also I changed the armor on my Vespa Mandarinia LW to plastic 1 (it does not seem to do better or worse than titanium 1), and got stronger, less exposed extenders for the weapons.
(https://gametechmods.com/uploads/images/19597screenshot_148.png)
And it's June 5th, which means that in a few hours, I will be a registered member of GTM for 1 year.
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on June 05, 2010, 02:32:24 PM
Ah, so it's "Vespa Mandarina"

But Plastic 1 is a dangerous bet... plus Ti 1 is much better but you probably know that.
Title: Re: The DSL Designs of The Ounce
Post by: G.K. on June 05, 2010, 02:34:02 PM
They actually do pretty well in other arenas, but it usually has trouble against Lobos 3.   ::2mad

Most excellent.

The two new bots look good also.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on June 05, 2010, 02:35:42 PM
Like I said Naryar it doesn't matter much: a well-placed hit to the chassis will knock its HP down to 0 with either armor.
Title: Re: The DSL Designs of The Ounce
Post by: Virus Bomb on June 05, 2010, 02:37:37 PM
Neptune 2 doesn't look realistic IMO.
Title: Re: The DSL Designs of The Ounce
Post by: Badnik96 on June 05, 2010, 02:38:49 PM
Congratz on making 1 year, Ounce!

And both those bots look amazing.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on June 05, 2010, 02:41:09 PM
Congratz on making 1 year, Ounce!

And both those bots look amazing.
I actually have about 8 hours to go, but thanks!
Neptune 2 doesn't look realistic IMO.
Yeah maybe not, but it probably could be made realistic.
Title: Re: The DSL Designs of The Ounce
Post by: System32 on June 05, 2010, 06:22:13 PM

Yeah maybe not, but it probably could be made realistic.

But it isn't made realistic, so stop trying to soften it with that tired exuse.
Title: Re: The DSL Designs of The Ounce
Post by: Reier on June 05, 2010, 06:34:53 PM
S32. Lighten up.
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on June 05, 2010, 09:18:46 PM
Death Star was not even made to be heavily armed, it was made to sweep wedges away.....
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on June 05, 2010, 10:38:36 PM
But it isn't made realistic, so stop trying to soften it with that tired excuse.
Tell that to Naryar then.
Death Star was not even made to be heavily armed, it was made to sweep wedges away.....
Really?  I thought I heard you say that Death Star was better than Quasar.

I actually have one more design today:
(https://gametechmods.com/uploads/images/12640screenshot_149.png)
5mm plastic, 3 ants, 2WD NPC fasts w/ Hypnos, 6-mag, 32 razors.

Based off of my last showcased bot of 2009.  The idea was to make an undercutting shell spinner, but since the shell weighs so much, it's hard for it to maintain a fast speed when it's underneath its opponent.  Also it doesn't head for its opponent no matter what I do.  At least it's still destructive.

Just because I can:
(https://gametechmods.com/uploads/images/30328screenshot_150.png)
and as of now, I have officially been a member of GTM for 1 year!   :party
Title: Re: The DSL Designs of The Ounce
Post by: Reier on June 05, 2010, 10:59:15 PM
Likin' the spinner, happy anniversary too...

err
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on June 05, 2010, 11:02:16 PM
Death Star was not even made to be heavily armed, it was made to sweep wedges away.....
It is better than Quasar, it can sweep away more wedges than Quasar can, allowing it to win against more types of bots.  but having so much extensions and setup cost KG so it has to be light on weapon (only 392).  Plus 112 kg are facing up for juggling.  So your design should easily out weapon Death Star.

To quote myself for clarity.
Quote
A SHW RPP/Morning Star Hybrid.  This will be my RiP2 entry (if I made it in time).  It has superior reach/sweeping power to Quasar without losing damage, making it far more dangerous.
Title: Re: The DSL Designs of The Ounce
Post by: Clickbeetle on June 10, 2010, 12:45:48 AM
Neptune 2 doesn't look realistic IMO.


I thought the same thing when I saw it.  There's just no way the flails could be that close together in real life.  They would need to be either longer, narrower, further apart, or at different heights.


It does look very dangerous though.
Title: Re: The DSL Designs of The Ounce
Post by: FOTEPX on June 10, 2010, 02:42:13 AM
Test your Neptune against my Black Cyclone in NAR AI.

Also, 750 posts!
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on June 10, 2010, 02:58:18 AM
Neptune would win. If Death Star beats Reaper Four Power, then this should as well. :P
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on June 11, 2010, 03:33:55 PM
(https://gametechmods.com/uploads/images/24829screenshot_151.png)
5mm titanium, 4WD NPC Fasts, 8 ants and 2 PC545s, large JXs, bottom armor:  4 halfsheets and 3 steel skirts, flippers: firestorm plates, emergency wedges, and 60cm angled side panels, 2 of each.

A Critical Emergency rebuild I'm working on.  I used a Smashbox drive setup because I had the weight.  Yes I eFFe'd the panels on, but I don't think the result is entirely realistic.  I would have added weapons but I didn't want to make the flipper too heavy and it wouldn't let me conveniently place a weapon rack anywhere.

This is how far I got before I found that...
(https://gametechmods.com/uploads/images/96951screenshot_152.png)
































FFFFFUUUUU-!!! (http://www.youtube.com/watch?v=E29iOPSxF94#)
Well at least it can get under Second Sentinel... key word being "can".
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on June 12, 2010, 05:21:06 AM
I loled when you posted that vid

Looking good but does it really needs drive that fast ? And also i would prefer static weapons on it rather than a pure flipper.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on June 12, 2010, 05:34:34 AM
Seems that you didn't read the post thoroughly.
I used a Smashbox drive setup because I had the weight. 


I would have added weapons but I didn't want to make the flipper too heavy and it wouldn't let me conveniently place a weapon rack anywhere.
I actually had trouble building up to the weight limit on this one.  Besides, I think it's pointless having weapons when your opponent is going to end up out of the arena anyway.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on June 20, 2010, 05:52:27 PM
For those who were complaining about Neptune 2's realism issues:
(https://gametechmods.com/uploads/images/85084screenshot_154.png)
Basically the same amount of weight invested in the weapons for an even better setup (though I don't know if it's more realistic really).  It now performs even better against Death Star and managed to rip off all of Quasar's external razors.
Title: Re: The DSL Designs of The Ounce
Post by: NFX on June 20, 2010, 07:29:25 PM
That looks very destructive. What armor?
Title: Re: The DSL Designs of The Ounce
Post by: Sage on June 20, 2010, 08:01:35 PM
oh DSL, what have you become?
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on June 20, 2010, 08:10:56 PM
Something too much people BAWWW about
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on June 22, 2010, 05:16:33 PM
I didn't realize that last time I posted here, it had been one year since I started this showcase.  Happy late anniversary I guess.

Whatever, anyway:
(https://gametechmods.com/uploads/images/16894screenshot_155.png)
Infinitude, 5mm titanium, NPC fasts, 4 ants, 30 large beater bars and 54 irons. 

External armor consists of 2 baseplate half-sheets, 2 40cm angled titanium skirts and straight steel skirts, 30x80 DSL bar and a 30cm side panel.

It can take on most NAR AI SHWs, and yes it can get stuck on its front, but I haven't found a way to fix this yet.

I didn't realize until after I finished that it's kinda like a DSL SHW Dark July.  lol
Title: Re: The DSL Designs of The Ounce
Post by: G.K. on June 23, 2010, 01:08:53 AM
That's scary.
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on June 23, 2010, 01:51:54 AM
I guess SnS can't sweep away something this wide, and the amount of front weapons seem to be enough to de-weapon VS (if it doesn't get juggled).

Though I think hammers/iron fist might function better as front armor than extenders/iron spikes.

Also, are the spikes elevated in some way?  As you probably know weapons touching the ground deals no damage.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on June 24, 2010, 05:21:24 PM
Abstract Golem:
(https://gametechmods.com/uploads/images/43434screenshot_157.png)
5mm plastic, normal wheelchair motors, 6 ants, 6 razors, and 2 large beater bars.

Originally it didn't have a Flying Guillotine-esque setup, but the old one (using heavy snowplows and plastic extenders) was too low and too heavy for my liking, so it was changed to this.  The two plastic skirts are to help it move when it's inverted. 

I built it specifically to take on popups.  The strategy is to stand above its opponent without moving and drive its hammers into its opponent's sides, but the way it is AIed now (with BountyHunter.py) it doesn't execute that strategy well.  I most likely need a custom python for this, but I don't know jack sh!t about writing them.
Title: Re: The DSL Designs of The Ounce
Post by: FOTEPX on June 24, 2010, 05:55:18 PM
Looks like your SHW might be a worthy opponent of my SHW....
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on June 25, 2010, 02:39:43 AM
Abstract Golem:

Originally it didn't have a Flying Guillotine-esque setup, but the old one (using heavy snowplows and plastic extenders) was too low and too heavy for my liking, so it was changed to this.  The two plastic skirts are to help it move when it's inverted. 

I built it specifically to take on popups.  The strategy is to stand above its opponent without moving and drive its hammers into its opponent's sides, but the way it is AIed now (with BountyHunter.py) it doesn't execute that strategy well.  I most likely need a custom python for this, but I don't know jack sh!t about writing them.
Lol the AI wouldn't like this.  I know I got a few of those myself.  Never got the AI to use them properly because it can't handle front/back invertible, nor can it "expose the side opening" to let bots get under.
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on June 25, 2010, 03:48:01 AM
Good to see you're building different :P
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on June 26, 2010, 05:44:46 PM
A SHW from one of my v2.4 teams, Epicycle:
(https://gametechmods.com/uploads/images/79077screenshot_157.png)
9 ants, 5mm titanium, 360kgs of sledgehammers on 3 medium Perm 132s, one halfsheet, steel and plastic skirt protecting the bottom.

Yes it can run both ways up, but I had to use an extra flipper segment in the setup to make it so.

Very good at sweeping away opponents, as expected from HS/SnS hybrids, but for some reason, it loses its weapons easily against wedge-less VSs.  I'm probably going to fix that by shortening the Perms, lengthening the bars holding the hammers, and using the perpendicular AP on the hammers to attach them.  Hopefully the weapon bars will be more protected then.

(https://gametechmods.com/uploads/images/15147screenshot_158.png)
1mm titanium, 3 ants.

Slower drive unfortunately, but at least it doesn't havok.

And this...
(https://gametechmods.com/uploads/images/41562screenshot_159.png)
5mm titanium, 2 halfsheets on the bottom, 8 100cm sawblades on 4 Perm 80s, 8 ants, and NPC fasts.

Typical sawbot, but I don't know about the wedges.
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on June 26, 2010, 06:24:26 PM
Requiem v2 ?
Title: Re: The DSL Designs of The Ounce
Post by: Badnik96 on June 26, 2010, 06:28:15 PM
Nice skins, do those come with 2.3?
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on June 26, 2010, 06:35:02 PM
Yes they do.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on June 26, 2010, 06:42:45 PM
Requiem v2 ?
Bingo!

Also I never noticed that SHW before.  Yours does look more vulnerable though.
Title: Re: The DSL Designs of The Ounce
Post by: Somebody on June 26, 2010, 07:41:21 PM
Ounce's is better. Better drive, identical weapons, and i don't know the HP on the Mag Gearbox and Perm. Gonna guess that the perm is higher though.
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on June 26, 2010, 09:41:49 PM
Ounce's sawbot looks like a better candidate for a Gammaraze rebuild. :D
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on June 26, 2010, 10:00:31 PM
Looks good.  Though I usually prefer plastic 5 + external armor over titanium 5.  Actually I been dropping my armor to as low as titanium 1 even for HW and focus the weight on static external armors.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on June 26, 2010, 11:15:00 PM
Ounce's sawbot looks like a better candidate for a Gammaraze rebuild. :D
That was the intention, but yours probably has the better wedge.

Looks good.  Though I usually prefer plastic 5 + external armor over titanium 5.  Actually I been dropping my armor to as low as titanium 1 even for HW and focus the weight on static external armors.
I would add top armor on this if I could, but any kind will ruin the invertibility except for 2 skirts on a ME, which doesn't really protect it well.
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on June 26, 2010, 11:44:54 PM
Skirts are design to be super thin so they can function as wedges.  Therefore the higher they are from the chassis the more effective they are.

Chassis height that can mount a ME at 0.35 height ranges from 0.43 to 0.48.  Normally dragging the bar down ends you up at 0.45 ish which isn't so good.  If you click a little lower to 0.43 ish it will provide a lot more protection.  Problem is you never know if you got a good click unless you later open it up on notepad.  I guess just viewing isn't consider BFE right?  Not that I am against BFE chassis height per say, so long as it's not below 0.338182 (lowest possible bot lab height).

Of course, this also mean that the steel skirt on the bottom is not protecting your chassis at all.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on June 28, 2010, 05:22:15 PM
Presenting Pulsar XDB:
(https://gametechmods.com/uploads/images/8849screenshot_162.png)
5mm titanium, NPC Fasts, 3 halfsheets, and everything else is visible.

Finally dealt with that Dual Perm nonsense, so the weapons are better, and of course it's more stable.

and two updates:
(https://gametechmods.com/uploads/images/36922screenshot_160.png)
(https://gametechmods.com/uploads/images/98822screenshot_161.png)
I changed the armor on Epicycle to 5mm plastic to lengthen the weapon bars, but now it has much less armor.

ReFraction now has wider weapon racks and more external armor (in exchange for 5mm plastic though), and now has a greater chance against RPP.
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on June 28, 2010, 05:23:38 PM
Is it really better to armor the front rather than putting weapons on it ?
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on June 28, 2010, 06:20:08 PM
In this case, yes.  Having a wide weapon stance like this (necessary in order to beat RPP and other larger bots) leaves the front wide open, and the only way to completely protect it is with that armor, since there are no weapons light enough and can cover as much area.
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on June 28, 2010, 06:34:41 PM
But now it will be weak against most VS, as the front no longer returns damage.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on June 28, 2010, 07:16:14 PM
ReFraction was never really good against VSs anyway...
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on June 28, 2010, 07:23:17 PM
And FS, since they won't have to get through much weapons to get at your chassis directly, but then I guess FS are rare anyway.
Title: Re: The DSL Designs of The Ounce
Post by: JoeBlo on June 28, 2010, 10:27:52 PM
did you ever see Free Hugs 3 ?

you could use a system like that... have it use a rotates chassis to you can use a caster or 2 as Armour ?
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on July 05, 2010, 02:29:17 PM
Haven't had a lot of ideas lately, but I built this:
(https://gametechmods.com/uploads/images/86906screenshot_165.png)
5mm titanium, NPC fasts (*insert certain M. Bison quote here*), 5 ants for maximum motor output, 8 large beater bars and small DS teeth, 2 half-sheets.

I question why I built it so close to the deadline.  I wanted to stick to the design of the original, while improving on it at the same time.  Definitely more stable than the original, but just as deadly, as seen in this test battleshot.
(https://gametechmods.com/uploads/images/96892screenshot_166.png)
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on July 05, 2010, 03:48:24 PM
send plz
Title: Re: The DSL Designs of The Ounce
Post by: somestrangeguy on July 23, 2010, 04:55:33 AM
Bumping this thread because im expecting Ounce to actually read this.

Ounce: Do you know how to read your PMs??? You havent replied to that one I sent you 3 weeks ago or the one that I sent you last week!
Do you even care that
Title: Re: The DSL Designs of The Ounce
Post by: JoeBlo on July 23, 2010, 05:01:16 AM
perhaps felines dont use mail systems
Title: Re: The DSL Designs of The Ounce
Post by: G.K. on July 23, 2010, 05:35:17 AM
Be prepared to be walloped! :P
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on July 23, 2010, 08:23:17 AM
I'm just finding it harder to make decisions.  The fact that I'm against ^this guy^ again isn't helping.
Title: Re: The DSL Designs of The Ounce
Post by: G.K. on July 23, 2010, 08:31:56 AM
(https://gametechmods.com/uploads/images/6720920071019-subpage-Dion.jpg)
Title: Re: The DSL Designs of The Ounce
Post by: JoeBlo on July 23, 2010, 09:31:54 AM
(https://gametechmods.com/uploads/images/86941672092007o1019-subpage-Dion.jpg)
Title: Re: The DSL Designs of The Ounce
Post by: somestrangeguy on July 23, 2010, 04:37:38 PM
I'm just finding it harder to make decisions.  The fact that I'm against ^this guy^ again isn't helping.
Just choose something, ok? Dont really feel like waiting yet another 2 weeks, besides your bots look like they have good chances agains GKs bots.
Title: Re: The DSL Designs of The Ounce
Post by: somestrangeguy on July 27, 2010, 03:25:50 AM
Ounce!! Just one bot! To me it looks like you dont even care that you have a chance of winning a tournament. If you are unable to PM me with wich of your sent bots you want to fight against GK in the final by next saturday midnight (gmt+2), im going to refilm losers final and make Jonzu the winner! I do not want to have to randomize the bot for the grand final!
Title: Re: The DSL Designs of The Ounce
Post by: Jonzu95 on July 27, 2010, 03:52:38 AM
O_o
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on July 28, 2010, 12:08:16 PM
Finally got rid of builders' block somewhat and made a few designs in the past few days.
(https://gametechmods.com/uploads/images/74104screenshot_166.png)
5mm plastic, normal NPCs, 40 small beater bars and 16 light DS teeth.

The idea was to put as many individual weapons as I can on a HW VS.  It reminded me of Second Sunrise when it was done so I named it Dual Sunrise.
(https://gametechmods.com/uploads/images/50404screenshot_167.png)
5mm titanium, 3 ants, 2 large CO2 tanks, normal NPCs, 28 razors and 2 beater bars.

Another design built to take out popups, attacks the top and rear of bots. Had the idea for a few days, but didn't realize it was like 123's first showcased bot until during building.
(https://gametechmods.com/uploads/images/8787screenshot_168.png)
5mm titanium, 2 ants, 520 kgs of DSL hammers.

It's really a for-fun design, and another case where I wanted to put a lot of weaponry on a bot, but in this case, it focused on shear weapon weight.  It's very unstable and realism is questionable.
Title: Re: The DSL Designs of The Ounce
Post by: FOTEPX on July 28, 2010, 03:50:05 PM
(https://gametechmods.com/uploads/images/50404screenshot_167.png)

That looks too complex to be even possible. Very nice, i'm stuck for ideas on how to improve it. Maybe try and get Killdozer's at the front, just to be 100% sure? I think that a Sheck Spinner or Rammer might rape it after the scoops come off.
Title: Re: The DSL Designs of The Ounce
Post by: G.K. on July 28, 2010, 03:56:31 PM
He's not got 300kg to spare.
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on July 29, 2010, 04:21:15 AM
Heavy plows can take a lot of beating before they come off, dude. Besides,

built to take out popups
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on July 29, 2010, 09:22:28 AM
Kewl, but unsure about extender work. Maybe use DSL bars since they're tougher than extenders
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on August 04, 2010, 01:35:52 PM
Major Uproar:
(https://gametechmods.com/uploads/images/99640screenshot_169.png)
5mm plastic, 3 ants, Normal NPCs, 12 small DS teeth and 4 large beater bars.

I wanted to make a Candy Bar-style VS, as well as a VS with an E-Tek (I think I have yet to make a good bot that uses an E-Tek weapon motor).  I didn't expect it to perform well after seeing how exposed the chassis bottom was, but once I put it in the arena I was quite surprised:
(https://gametechmods.com/uploads/images/52365screenshot_170.png)
Can't believe I managed to beat Second Sunrise with one disc, nor that I beat Erasure at all.
Title: Re: The DSL Designs of The Ounce
Post by: Virus Bomb on August 04, 2010, 01:58:23 PM
Looks cool with the E-Tek.
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on August 05, 2010, 04:20:16 AM
Kewl.

Also, you shouldn't be surprised you beat Second Sunrise and Erasure 2. If you've noticed, both have weak stabilizers. XD

And THE NAME DOESN'T FIT BECAUSE IT'S TOO SMALL FOR IT TO BE MAJOR AHAHAHAHAHAHAHAHA
Title: Re: The DSL Designs of The Ounce
Post by: JoeBlo on August 05, 2010, 10:45:31 AM
awesome, dual axle e-teks arnt used enough :P its always mags and perms
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on August 05, 2010, 10:01:27 PM
Maybe you can put a caster on the bottom if you want more protection.
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on August 07, 2010, 12:34:12 PM
Slashback v3, beaten ? Damn it. That was bound to happen anyways.

Oh well. Just you wait for my v2.5 bots :P
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on August 12, 2010, 10:23:16 AM
THE NAME DOESN'T FIT BECAUSE IT'S TOO SMALL FOR IT TO BE MAJOR AHAHAHAHAHAHAHAHA
I know lol.  I was lazy when coming up with an adjective that wasn't too far from "heckish", seeing how that is kind of the HW version.

Maybe you can put a caster on the bottom if you want more protection.
I don't have 6 kilos to spare, unless I change the DSL bars to flipper segments, which I don't think will work.

Slashback v3, beaten ? Damn it.
That's Razorback 3, not Slashback 3 lol.

Anyway, tomorrow I'm leaving for 10 days on vacation to the Pacific Northwest, mainly Seattle and Vancouver (I'm comin' for ya R0B0 >:D), and I wanted to post some bots before I go.

(https://gametechmods.com/uploads/images/50292screenshot_171.png)
3mm plastic, 4 ants, 6 small beater bars and DS teeth.

A decent LW drum, and can be quite damaging once it reaches a chassis.  It's not very good against most SnS, but can beat a few other bot types.

(https://gametechmods.com/uploads/images/19652screenshot_172.png)
5mm titanium, 4 ants, 2 70kg, 1 60kg, and 4 55kg hammers.

Another weird SnS, based off the one I posted earlier.  Stability is still low and realism is still questionable.  It still managed to kick the crap out of Black Storm though.

(https://gametechmods.com/uploads/images/24451screenshot_173.png)
Normal NPCs, 5mm plastic, 3 ants, 8 small DS teeth, 4 small beater bars, and 4 large beater bars.

I don't know if this has been done before; a Sadrabbit/Drunk Driving-style VS in DSL.  It's not as good as my last MW VS, since it's easier to flip and can't self-right as well, but it's still pretty damaging.
Title: Re: The DSL Designs of The Ounce
Post by: JoeBlo on August 12, 2010, 10:31:34 AM
well I havent memorized all the DSL values but im going to take a stab in the dark and say the dual E-Tek has more HP then a single one ?
Title: Re: The DSL Designs of The Ounce
Post by: G.K. on August 12, 2010, 10:35:13 AM
It's faster.
Title: Re: The DSL Designs of The Ounce
Post by: JoeBlo on August 12, 2010, 10:59:52 AM
really? that doesnt make much logical sense with realistic balance 
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on August 12, 2010, 12:04:58 PM
Now that's one weird SnS.

Stability might improve if you put attach some 40 poly skirts on the half sheet.
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on August 14, 2010, 10:58:25 AM
It's faster.

Not exactly - it is more powerful. Same maxspeed.
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on August 14, 2010, 03:28:47 PM
Lol you know how little max speed matters beyond a certain point.....  Just look at that overpowered dragon's breath.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on August 21, 2010, 01:26:43 PM
I had some free time during my vacation so I installed DSL on my sh**ty laptop and made these:
(https://gametechmods.com/uploads/images/56956screenshot.png)
(https://gametechmods.com/uploads/images/82281screenshot_2.png)
Grisly Bear rebuild:
10 ants, 5mm titanium, NPC fasts, 18 bear claws, and the CB is in front of the drive motors.

From testing the wedges seem decent, and it is stable.

Tip of the Iceberg rebuild:
1mm titanium, 5 icepicks, , everything else is visible.

Right now I'm not sure if it is up to today's standards, but I'd definitely say it's better than the current NAR AI version.  It is somewhat unstable, but can self-right well enough.
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on August 21, 2010, 01:31:07 PM
Lol, I don't even know what today's standards are anymore.
Title: Re: The DSL Designs of The Ounce
Post by: MassimoV on August 21, 2010, 03:32:26 PM
 Great job, but I thought DSA is bad in DSL. Is that DSA? Again, wow.
Title: Re: The DSL Designs of The Ounce
Post by: Somebody on August 21, 2010, 03:35:08 PM
Top one has 5mm Titanium, bottom one has 1mm Titanium.
Title: Re: The DSL Designs of The Ounce
Post by: MassimoV on August 21, 2010, 03:42:51 PM
I'm sorry the white armor confused me. I'm sorry I'm looking so stupid.
Title: Re: The DSL Designs of The Ounce
Post by: Somebody on August 21, 2010, 03:50:08 PM
Hey we were all real stupid about RA2 when we joined XD

There is an option in the bot lab to add an armor but have it not paint the chassis.

Edit: 5300th post w00t!
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on August 21, 2010, 10:08:48 PM
Extender work on the LW looks kinda messy to me, but the HW is awesome!
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on August 22, 2010, 09:36:01 AM
4 claws ? Isn't that a little too much on a bsg ?

And i wanted to keep it 4WD also :P

TOTI is cool, plz send.
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on August 22, 2010, 09:43:47 AM
4 claws is just as heavy as 4 picks. :P
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on August 23, 2010, 11:08:57 AM
But the arm is lighter and less long :P

I liked it enough with 3 weapons
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on September 04, 2010, 01:31:25 PM
Finally a new bot:
(https://gametechmods.com/uploads/images/13753screenshot_174.png)
5mm titanium, 4 NPC fasts, 4 ants, 16 beater bars, 22 razors.

Basically a HW version of Neptune, named Triton after Neptune's largest moon, and because our TriTon loves flails so much.
   :trollface

Advantages over its SHW counterpart include a slightly faster spin speed, and a longer reach, so it performs better against wedges.
Title: Re: The DSL Designs of The Ounce
Post by: MassimoV on September 04, 2010, 01:40:43 PM
I really like it. I was going to comment that it looked like a HW version of Neptune but then I finished reading your post :gawe:. Keep up the good work.
Title: Re: The DSL Designs of The Ounce
Post by: Stagfish on September 04, 2010, 01:44:25 PM
Reminds me of Pyromania
Title: Re: The DSL Designs of The Ounce
Post by: Gazea2 on September 04, 2010, 01:45:54 PM
Looks good. I'm still trying to see how you attached the disc, though.
Title: Re: The DSL Designs of The Ounce
Post by: Squirrel_Monkey on September 04, 2010, 01:46:50 PM
Looks good. I'm still trying to see how you attached the disc, though.
Upside down baseplate anchor, axle load the wheels off, attach disc.
Title: Re: The DSL Designs of The Ounce
Post by: Gazea2 on September 04, 2010, 01:48:39 PM
Ahh.... Ok. Great bot, then. :)
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on September 11, 2010, 03:20:08 PM
Yet another VS:
(https://gametechmods.com/uploads/images/97117screenshot_175.png)
NPC fasts, 3 ants, 6-mag, 20 beater bars, 24 small DS teeth, 2 halfsheets.

Before you ask, no it's not a Hellish Uproar rebuild, but since that is what it reminded me of, I gave it that generic flame skin used on the other Uproar bots.

Adept at killing wedges including wammers, as you can see, but that rear armor hinders its self-righting capabilities, and doesn't do a very good job of protecting the bot.  I'll have to fix that.

Also, this is my 1000th non-playground post (real post count is 1094)!  w00t!!!
Title: Re: The DSL Designs of The Ounce
Post by: GoldenFox93 on September 11, 2010, 04:04:19 PM
Certainly an interesting design there- can't think of much else to say  :P

And congrats on becoming a Superheavyweight :approve:
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on September 12, 2010, 03:35:36 AM
Are 2 halfsheets even necessary... and maybe more battery power ?
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on September 12, 2010, 11:30:12 AM
There's no harm in having a little extra armor, and it's more realistic that way.  I don't think it needs more batteries; it already beats Savage Assault pretty much every time.

I now present Bullet Ant 6:
(https://gametechmods.com/uploads/images/70802screenshot_176.png)
5mm plastic, 8 razors, 6 ants.

Definitely the best one in the series by far, combining elements from the 3rd and 5th versions (in case some of you are wondering, the 4th one was never shown because it wasn't much different from the 3rd version).  It can out-wedge anything (inconsistently, but still), has powerful attacks, and best of all, no AGOD! 

The angled 40cm skirts from BA3 are back, but this time they're mounted on the burst motors, so now they not only work as armor, but they act as a flipping mechanism to keep its opponent in the air while it hammers on its chassis (no, they do not block the razors), and they also act as a srimech aid.
(https://gametechmods.com/uploads/images/6356screenshot_177.png)
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on September 12, 2010, 11:53:52 AM
"Building wedges in DSL is bullsh**", eh ?


Title: Re: The DSL Designs of The Ounce
Post by: GoldenFox93 on September 12, 2010, 12:41:19 PM
'cause it is.
Title: Re: The DSL Designs of The Ounce
Post by: G.K. on September 12, 2010, 12:54:30 PM
Awesome!
Title: Re: The DSL Designs of The Ounce
Post by: MassimoV on September 12, 2010, 03:22:58 PM
Woah that's really cool. What are the 2 titanium skirts on the side for?
Title: Re: The DSL Designs of The Ounce
Post by: Doomkiller on September 12, 2010, 07:20:03 PM
That is wicked.

Sent it to me for Raging DSL MWs *shameles plug*
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on September 12, 2010, 09:02:03 PM
and best of all, no AGOD!

/jealous
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on September 19, 2010, 10:29:13 AM
"Building wedges in DSL is bullsh**", eh ?
You know, I've had that in my signature for half a year :P.  Notice how many wedged bots I've built during that time and how many were actually successful.
What are the 2 titanium skirts on the side for?
Read the last paragraph.

Nothing spectacular, but I've made a couple of modifications:
(https://gametechmods.com/uploads/images/24468screenshot_178.png)
As you can see I've changed Europa's weapon setup (the reason I didn't use a 100 cm disk in the first place was because I thought the increased weapon diameter would take away from its stability) and used the weight gained to add a rear stabilizer.
(https://gametechmods.com/uploads/images/50758screenshot_179.png)
By slightly changing V.M. Worker's weapon setup, I've made it much more stable.  It also has a couple of really lucky wins under its belt:
(https://gametechmods.com/uploads/images/17348screenshot_180.png)

(https://gametechmods.com/uploads/images/59460screenshot_181.png)
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on September 19, 2010, 05:31:49 PM
Not that surprised against I4, but Star Dust? :O
Title: Re: The DSL Designs of The Ounce
Post by: Badnik96 on September 19, 2010, 06:41:19 PM
Europa looks awesome :D

And when did Star Dust get sledges? O-O
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on September 19, 2010, 10:32:10 PM
In the latest (or probably second latest) NAR AI.
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on September 19, 2010, 11:18:24 PM
Ugg no........ I never put sledges on it.
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on September 20, 2010, 01:36:47 AM
123 hates sledges :P
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on October 17, 2010, 12:43:45 PM
(https://gametechmods.com/uploads/images/39470screenshot_184.png)
3mm plastic, NPC fasts, 3 PC645s and 3 ants.

Haven't really built anything good in DSL recently.  This is the most decent thing I've built in DSL over the past month.  Still its wedge is pretty good and it's quite the flipper despite being underpowered.
Title: Re: The DSL Designs of The Ounce
Post by: Scorpion on October 17, 2010, 12:52:11 PM
Looks good, it must take ages to get chasis's that tight.

Also, wat are the large battery's equivalent to in terms of ants? I always thought they were equal to 10 ants?
Title: Re: The DSL Designs of The Ounce
Post by: Badnik96 on October 17, 2010, 02:51:58 PM
Looks cool, most likely something similar would become if I rebuilt Elevator a second time...
Title: Re: The DSL Designs of The Ounce
Post by: NFX on October 17, 2010, 03:46:59 PM
That is extremely good chassis management, well done. If you used straight panels for the front armour, and added a Small Wedge component to the front wedge, would that help?
Title: Re: The DSL Designs of The Ounce
Post by: Clickbeetle on October 17, 2010, 04:23:18 PM

Fastest MW Beta flipper I've ever seen.

That is extremely good chassis management, well done. If you used straight panels for the front armour, and added a Small Wedge component to the front wedge, would that help?


He said the wedge is already pretty good.  If anything, it needs a bit more battery, but obviously that's not going to happen.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on October 20, 2010, 07:33:30 AM
I had just realized that Gammaraze V had AGOD   ::2mad

So I made a new one:
(https://gametechmods.com/uploads/images/33563screenshot_185.png)
It uses the same internal setup as the first one, but I managed to gain enough weight to upgrade the wedges, and it now has an aluminum skirt at the back to increase stability.
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on October 20, 2010, 07:50:44 AM
Skin it and send it to me plz.
Title: Re: The DSL Designs of The Ounce
Post by: G.K. on October 20, 2010, 10:47:09 AM
Does it have DSA or is that the Skin?
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on October 21, 2010, 03:39:37 AM
Does it have DSA

Don't be stupid, why would ounce use DSA?
Title: Re: The DSL Designs of The Ounce
Post by: Jonzu95 on October 21, 2010, 08:47:32 AM
I have to agree with Naryar... Top builders wont use DSA in DSL. It's obvious...
Title: Re: The DSL Designs of The Ounce
Post by: G.K. on October 21, 2010, 10:15:00 AM
Does it have DSA

Don't be stupid, why would ounce use DSA?

It could have been a mistake. Just asking 'cos it has a white skin.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on November 26, 2010, 04:25:19 AM
I'm pretty sure you remember this from TAR:
(https://gametechmods.com/uploads/images/68449screenshot_191.png)
OK maybe not since I never used it :P.

Still, now it's back, in HW form:
(https://gametechmods.com/uploads/images/70243screenshot_192.png)
5 ants, NPCFs, 5mm titanium, 24 razors, 22 beater bars, and the rest is visible.

I know it's essentially ReFraction with a vertical spinner, and I know the VS weaponry is kind of mediocre, but it has a pretty good wedge, and the spinner makes it less boring to watch than ReFraction, so I'm happy with it.   :approve:
 
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on November 26, 2010, 04:29:41 AM
How about removing some of the razors from the racks and putting them on the VS instead? A dual mag seems to be overkill with that kind of weaponry.
Title: Re: The DSL Designs of The Ounce
Post by: JoeBlo on November 26, 2010, 04:34:40 AM
I agree.. the VS part seems rather worthless with LW class weaponry
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on November 26, 2010, 04:35:47 AM
Agree with Pwn about the motor, but I suggest reducing to perm 80 or mag for more weapons.

It is refraction after all.  Time is not of the essence.
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on November 26, 2010, 04:40:38 AM
Plus you screwed up invertibility with the extra long ME...
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on November 26, 2010, 04:43:28 AM
Maybe it can self right........  If not then yeah that need to be fixed.
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on November 26, 2010, 04:44:13 AM
Plus you screwed up invertibility with the extra long ME...

If it's for the sake of non-yawner matches, then why not? :P
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on November 26, 2010, 07:26:18 PM
Really the VS is there only to de-shell SS, so I really shouldn't worry about having little weaponry on it.  Besides, Kheper got away with weighing half as much and having half the weaponry. 

Still:
(https://gametechmods.com/uploads/images/25511screenshot_193.png)
I would call this version better.  Apart from the VS, everything is the same.

Plus you screwed up invertibility with the extra long ME...
Doesn't make a difference, this one drives inverted just as poorly as the first one.
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on November 26, 2010, 08:05:14 PM
Well the way this game works HW need more than 2x weapon that of a MW.  Because batteries, chassis, metal hinge, small wedge, and NPC Fast are all fix cost.  This is also why a SHW tend to have 2x the weapon of a HW while weighting only 50% more.

That said, I just thought it was too much motor/extender weight for that weapon system, when a Perm 80 would do just fine.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on December 04, 2010, 04:20:21 PM
Ugh... I can't believe I've had to rebuild this so many times, but here's another version of Pulsar, vDB2:
(https://gametechmods.com/uploads/images/12155screenshot_194.png)
5mm titanium, 5 ants, NPC fasts, Extra Large Perm 132s.

For once I've managed to make it fairly decent.  Fast, durable weaponry, and hard to KO.  The only real problem is that the wheels are very exposed and will inevitably get torn off in most matches, but if you think that it is completely helpless without its wheels, then you are DEAD. WRONG.

Also, yes, the weapons are concentric and they counter-rotate, for those who can't tell.
Title: Re: The DSL Designs of The Ounce
Post by: Scrap Daddy on December 04, 2010, 06:11:25 PM
looks good but these motors have horrible HP iirc and are pretty exposed.
Title: Re: The DSL Designs of The Ounce
Post by: NFX on December 04, 2010, 06:21:00 PM
It's the Perm 80's that have rubbish HP (400 IIRC), but I think 132's have 8,000 HP, amirite?

Personally, I really like that weapon setup. If it were me, I'd have tried to put them both on the same motor. I might have possibly used something other than flipper segments, maybe Overkills for more HP, and lightened the armour slightly, but it's still a very good design, in my view.
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on December 04, 2010, 06:31:33 PM
It's the Perm 80's that have rubbish HP (400 IIRC), but I think 132's have 8,000 HP, amirite?

youarrite

And no, no overkills for this bot.

It looks really good anyways !
Title: Re: The DSL Designs of The Ounce
Post by: MassimoV on December 04, 2010, 06:42:07 PM
Looks pretty neat. Do the hammers spin the same waay or opposite directions?
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on December 04, 2010, 07:34:44 PM
Looks pretty neat. Do the hammers spin the same waay or opposite directions?

Opposite directions, as ounce stated. Both spin counterclockwise if my intuition is right.
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on December 04, 2010, 10:50:49 PM
Maybe I can try sometime similar but with flails and razors.
Title: Re: The DSL Designs of The Ounce
Post by: Reier on December 05, 2010, 09:33:47 AM
shweet
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on December 17, 2010, 07:26:58 AM
Now that signups are closed I can safely showcase my RA2TC entry, Mercurius:
(https://gametechmods.com/uploads/images/4200screenshot_188.png)
NPC fasts, 3 Large JXs, 3 PC545s, 5 ants, and 5mm plastic.

It took some work to perfect the wedges and stability, but in the end it was very worth it.  Consistently wedgy in the Flextop and other arenas, does decent damage for a flipper, and flips well for having only 3 JXs.
Title: Re: The DSL Designs of The Ounce
Post by: Vertigo on December 17, 2010, 07:34:45 AM
Awesome bot :D
Title: Re: The DSL Designs of The Ounce
Post by: FOTEPX on December 17, 2010, 08:04:59 AM
You took Invertigo...

And made it so it didn't suck!?
 :claping

Well done, man, but I really think Vlads or Sir k's would be better.
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on December 17, 2010, 08:11:20 AM
Vlads
Most likely no. Normals play an important part here.

Sir k's
And most definitely not. There's a 10kg difference for a reason.
Title: Re: The DSL Designs of The Ounce
Post by: G.K. on December 17, 2010, 09:35:45 AM
You took Invertigo...

And made it so it didn't suck!?
 :claping

No, he made a flipper. People don't base every flipper on your Invertigo.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on December 21, 2010, 12:48:15 PM
(https://gametechmods.com/uploads/images/19612screenshot_195.png)
5mm titanium, 6 ants, 4 NPC fasts, and 2 halfsheets on the bottom.

Somewhat inspired by Harcsa's Greenpierce, this rammer handles gutrippers very well with its top and bottom armor and high-HP weaponry.  Can withstand attacks from HNM4 and even managed to KO Time Bomb once.  I used Vlads for the front because I wanted to be original, and add more weapons; don't worry, it's still fast and drives well.
Title: Re: The DSL Designs of The Ounce
Post by: Stagfish on December 21, 2010, 12:53:53 PM
Shouldnt you put the more damaging weapons in front to score more points and more damage early on?
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on December 21, 2010, 12:54:52 PM
Shouldnt you put the more damaging weapons in front to score more points and more damage early on?

What are you talking about ? All hammers have the same DP.

Anyways, it looks good.
Title: Re: The DSL Designs of The Ounce
Post by: Scorpion on December 21, 2010, 12:58:37 PM
Love it  :mrgreen:
I like the idea of using vlads at the front quite a bit actually, I imagine that'd allow the front end to be closer to the ground and therefore more able to damage wedges.
With the vlads though, does it steal deal with being flanked well enough?
Title: Re: The DSL Designs of The Ounce
Post by: NFX on December 21, 2010, 01:14:27 PM
Looks quite good, I think. Do the hammers sometimes tip forward and lift the Technos off the ground?
Title: Re: The DSL Designs of The Ounce
Post by: Stagfish on December 21, 2010, 01:16:21 PM
Shouldnt you put the more damaging weapons in front to score more points and more damage early on?

What are you talking about ? All hammers have the same DP.

Anyways, it looks good.

Really? :o
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on December 21, 2010, 01:16:41 PM
Looks quite good, I think. Do the hammers sometimes tip forward and lift the Technos off the ground?

That was my main worry as well, but with the size of the Vlads it should be good.
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on December 21, 2010, 01:18:26 PM
I think you might be able reduce the chassis for that by sinking the front in a V shape.  This is mainly for reducing the damage taken by popups.
Title: Re: The DSL Designs of The Ounce
Post by: MassimoV on December 21, 2010, 05:37:00 PM
Looks awesome.  Is it useful to have two different wheel types?
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on December 29, 2010, 12:28:11 PM
Now for a rebuild of DiSemboweLment:
(https://gametechmods.com/uploads/images/21975screenshot_196.png)
3mm plastic, 4 razors, 4 ants, everything else is visible.

It now has an improved wedge, but more importantly, it has more armor, allowing it to beat shell spinners easier.
(https://gametechmods.com/uploads/images/99693screenshot_197.png)
Included DoA just because I can.
Title: Re: The DSL Designs of The Ounce
Post by: G.K. on December 29, 2010, 12:29:05 PM
*Sees 2 of his bots are beaten*

FFFFUUUUUUUUUUUUU
Title: Re: The DSL Designs of The Ounce
Post by: Urjak on December 29, 2010, 12:36:25 PM
I really ought to get the latest NAR AI pack and get a look at all those shell spinners. Definitely a good popup.
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on December 29, 2010, 10:57:32 PM
<3

Is it better with 5mm plastic and weaker upper sheets?
Title: Re: The DSL Designs of The Ounce
Post by: Naryar on December 29, 2010, 11:17:02 PM
Problem I see is the one of a wide double wedge getting stuck between side skirts and frontal skirts, but that shouldn't happen too often.
Title: Re: The DSL Designs of The Ounce
Post by: MassimoV on December 30, 2010, 10:43:09 AM
I love the design. Great job.
Title: Re: The DSL Designs of The Ounce
Post by: Vertigo on December 30, 2010, 12:05:15 PM
Wouldn't it be better if the upper skirts were protecting the chasis more?
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on December 30, 2010, 09:30:24 PM
Moving the sheets up will probably interfere with the self-righting process.
Title: Re: The DSL Designs of The Ounce
Post by: FOTEPX on December 31, 2010, 11:02:15 AM
I think you have just made the perfect popup.
Title: Re: The DSL Designs of The Ounce
Post by: Squirrel_Monkey on December 31, 2010, 11:05:47 AM
Just no.
It's a very good popup but there will always be one that can beat it.
Title: I'm back.
Post by: The Ounce on April 01, 2011, 04:31:37 PM
Yes, after a sudden two week leave I'm back (Yeah I know, not very long, but then again I'm not usually away for that long), and what better way to return than to revive my showcase after three months of inactivity.  Since it's been that long I might as well show what I've been up to in RA2 lately.

First, a several-month-old design: 
(https://gametechmods.com/uploads/images/82072screenshot_206.png)
Pretty much everything is visible.  5mm plastic, Mag drive, 1 halfsheet.

Apart from beating a few wedges, it's pretty much worthless, and only exists because I wanted to build a MW VS with a 6-Mag.

Remember that Geared-Beta hammer I posted in the battleshots thread a while back?  Now here is the full view:
(https://gametechmods.com/uploads/images/17252screenshot_205.png)
5mm titanium, 6 ants, NPC fasts.  It has 3 side panels and 2 heavy plows protecting the front.  On the bottom are 2 halfsheets with a 40cm angled plastic sheet attached to each; these are to aid its stability, but since it havoks so much they aren't really doing anything.

By now its main flaw should be evident to you all already, but I don't want to give up on it just yet, because while it's not havoking, one hammer arm can easily dish out hits of around 4000.

Next, a revision to Civil Offense:
(https://gametechmods.com/uploads/images/88826screenshot_207.png)
It's a definite improvement over the last iteration, but not by too much.  It uses the same chassis as before, the only things that have changed were the weapon and armor setups. 

The new weapon setup is lower to the ground, eliminates the need for excessive frontal armor, and allows it to juggle its opponents easier.  Using the weight gained, I managed to add some rear armor, which the last version critically lacked, and at the same time, keep the front just as protected.

Finally, something completely random I came up with:
(https://gametechmods.com/uploads/images/66191screenshot_208.png)
5mm titanium, 4 ants, 28 large beater bars, 34 razor tips, one 40cm side panel, caster, and DSL disc serving as armor. 

Not really sure about this one.  It works best as an anti-VS, but I think with some fine-tuning it can be more than that.

Overall, nothing spectacular, but I didn't want to just sit and watch my showcase rot any longer.
Title: Re: The DSL Designs of The Ounce
Post by: Vertigo on April 01, 2011, 04:41:17 PM
Good job :D
Title: Re: The DSL Designs of The Ounce
Post by: Scorpion on April 01, 2011, 05:31:02 PM
It looks cool, but i don't get the last bot.
Does it just act as somewhat of a rammer, and hope to outweapon VS?
Title: Re: The DSL Designs of The Ounce
Post by: Sage on April 01, 2011, 06:17:44 PM
with the new disembowelment, fight DoA2 in the bbeans arena.
Title: Re: The DSL Designs of The Ounce
Post by: Clickbeetle on April 01, 2011, 06:53:37 PM
The new Civil Offense looks AWESOME.  It's even almost IRL realistic (almost).
Title: Re: The DSL Designs of The Ounce
Post by: JoeBlo on April 01, 2011, 10:36:35 PM
^ second ^

and OUNCEY!!!

I was sitting watching your "Last Active" date and started getting worried :(

Good to have you back..
Title: Re: The DSL Designs of The Ounce
Post by: Pwnator on April 01, 2011, 11:05:06 PM
yay ouncey

And the 6-Mag VS looks terribly freaky. Me likey.
Title: Re: The DSL Designs of The Ounce
Post by: Reier on April 02, 2011, 12:04:35 AM
Last two are awesome.
Title: Re: The DSL Designs of The Ounce
Post by: MassimoV on April 02, 2011, 10:29:18 AM
Civil Offense looks amazing.
Title: Re: The DSL Designs of The Ounce
Post by: Jack Daniels on April 02, 2011, 11:11:11 AM
Very nice.

Now start working on your ORAD entry sir.  :D
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on April 22, 2011, 03:56:54 PM
It looks cool, but i don't get the last bot.
Does it just act as somewhat of a rammer, and hope to outweapon VS?
It's supposed to act like Occult Sigil, Naryar's MW pinner, but with more weapon coverage and a lower profile.  Sadly it doesn't work at all because everything behind the "dish", as I like to call it, is very vulnerable.  This wouldn't be much of a problem except it can't get under anything, it lost to freaking Frostbite for God's sake!  Maybe using weapons with a collision mesh lower to the ground would help, but I doubt it.

Here's something I build a couple of weeks ago (I really should have posted it earlier to keep the showcase flowing) that I now feel like sharing with you:
(https://gametechmods.com/uploads/images/23155screenshot_209.png)
5mm plastic, 8 ant batteries, 3 halfsheets, 16 medium beater bars and DS teeth.

Of course it can't de-weapon anything, but it's surprisingly adequate at beating gut-rippers: it's beaten HNM 4 quite a few times.

In addition to the complex spinners, it also spins on itself (mostly because it can't drive toward it's opponent at all), so it's more like a SnSnSnS than a complex HS.
Title: Re: The DSL Designs of The Ounce
Post by: Vertigo on April 22, 2011, 04:20:33 PM
I can't help thinking that it would be better with a Hex Tribar, only 3 spinners and more weapons

But from the sounds of it its rather good anyways :D
Title: Re: The DSL Designs of The Ounce
Post by: Scrap Daddy on April 22, 2011, 07:24:52 PM
I can't help thinking that it would be better with a Hex Tribar, only 3 spinners and more weapons

But from the sounds of it its rather good anyways :D
don't do that because I already have a bot for nar ai like that :P

nice bot Ounce
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on April 23, 2011, 12:28:53 AM
Drop the 6 mag and put in more drive motor, and it might just work.

Use razors.  With spin motor chain to spin motor, this thing won't generate an ounce of momentum damage, so you want all pierce.

I am not sure why it can't drive forward though, especially with AI.  FBSplus.py should work.  I mean I got 1 wheel SnSnS and shell to move toward the enemy.
Title: Re: The DSL Designs of The Ounce
Post by: Squirrel_Monkey on April 23, 2011, 04:02:46 AM
DSL complex spinners are for cool kids.
*High Fives*
Title: Re: The DSL Designs of The Ounce
Post by: MassimoV on April 23, 2011, 12:17:44 PM
I really appeal to that for some reason. Great job anyways.
Title: Re: The DSL Designs of The Ounce
Post by: The Ounce on May 10, 2011, 06:54:19 PM
DAMN YOU REIER!!!!!
(https://gametechmods.com/uploads/images/55693screenshot_210.png)
3mm plastic and 3 ant batteries.  I decided to use Sais because of the length advantage they have over sledgehammers, requiring less extenders and allowing me to use weight on other things, like stronger stabilizers.
Title: Re: The DSL Designs of The Ounce
Post by: Enigm@ on May 10, 2011, 06:55:13 PM
DAMN YOU REIER!!!!!
(https://gametechmods.com/uploads/images/55693screenshot_210.png)
3mm plastic and 3 ant batteries.  I decided to use Sais because of the length advantage they have over sledgehammers, requiring less extenders and allowing me to use weight on other things, like stronger stabilizers.
OH SHAT
How high does it throw 'bots?
Title: Re: The DSL Designs of The Ounce
Post by: NFX on May 10, 2011, 07:07:51 PM
Schweet. I like it, are the weapons very damaging at all?
Title: Re: The DSL Designs of The Ounce
Post by: 123savethewhales on May 10, 2011, 10:24:42 PM
I still say Vlad Spike can be better.  Give them a try anyway, it's not like you can win weapon to weapon wars with this regardless.
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: The Ounce on June 20, 2011, 04:48:53 PM
Stiletto, June 20th, 2009:
(https://gametechmods.com/uploads/images/22004Stiletto_1.bmp)
(https://gametechmods.com/uploads/images/53634Stiletto_2.bmp)
Stiletto, exactly 2 years later:
(https://gametechmods.com/uploads/images/72781screenshot_211.png)
Plastic 3, Slimbody drive w/ mini wheels, 2 ants, Medium VDMA piston, 6 medium beaters and razors.

Stiletto is now in its 7th incarnation, with more weapons and armor than ever before.  It is now a lot more stable thanks to the use of a larger piston, but slower because I had to sacrifice the Hypno wheels it used so often before.  However, it was worth it IMO because with the increased weaponry and the addition of frontal armor, it can now handle FSS and other HS very well.
(https://gametechmods.com/uploads/images/72871screenshot_212.png)
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: 123savethewhales on June 20, 2011, 06:17:53 PM
I suggest Astro+Vlad.
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: The Ounce on June 20, 2011, 08:20:38 PM
I could do that, but why Vlads?
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: 123savethewhales on June 20, 2011, 09:10:17 PM
Vlad has 1.3 grip instead of 1 from rubber, unless you are playing on NAR AI.
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: FOTEPX on June 21, 2011, 10:04:27 AM
Acornia vs Stiletto, please?
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: The Ounce on September 29, 2011, 10:21:31 PM
Alright, I've been trying to get back into DSL building, but I'm still low on ideas of what to build.  Here's one idea that I came up with:
(https://gametechmods.com/uploads/images/89572screenshot_216.png)
NPC Fast drive, 2 PC545s, 6 ants, 5mm titanium, 2 large JXs, 8 razors, 3 vlad spikes, 2 half-sheets.

It's a flipper with weapons on axles that pop up from underneath the flippers when it fires them.  I would've added more weapons to the axles, but I ran into trouble with the rule of 7, so I used the remaining weight to add a "horn" to the bot to help it deal some damage.  I'm not 100% satisfied with it yet: the weapons have trouble hitting the opponent.  I might swap the razors for something longer, like spike strips, that will allow the weapons to reach the other bot.
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: Scrap Daddy on September 30, 2011, 02:32:11 PM
I feel like the axles are probably hurting it more than helping.
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: Naryar on September 30, 2011, 02:54:36 PM
I personally feel you just built a new subtype of popup.

The vlad spike however, looks like just a bother.
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: The Ounce on September 30, 2011, 04:41:09 PM
I feel like the axles are probably hurting it more than helping.
How so?
The vlad spike however, looks like just a bother.
You mean you think it gets in the way of the flippers?  Well, it did have that problem before, but I adjusted it so it doesn't hinder the flippers but still hits the opponent.
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: Naryar on October 01, 2011, 02:15:54 AM
The vlad spike however, looks like just a bother.
You mean you think it gets in the way of the flippers?  Well, it did have that problem before, but I adjusted it so it doesn't hinder the flippers but still hits the opponent.
Yep. But it still will hinder your srimech, if you can even srimech with a flail popup.
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: The Ounce on December 27, 2011, 01:53:55 PM
    Oh Christ  Skyrim took more of my time than I thought.
Anyway, after B4ttlebots I made a vow to myself that I wouldn't build IRL bots again.





...yeah it didn't take very long to break that :P

I've decided to give IRL building another try, mainly because I wanted to resurrect my showcase before the year ended and because "normal" DSL building is dead for me.  Also I think I need to relearn what real bots look like.

So I would appreciate some help in building true IRL bots, though I may or may not need some for this next bot, which is also a bit of a tribute bot, Nouvelle Cruauté:
(https://gametechmods.com/uploads/images/71266screenshot_221.png)
8 NPC fasts/Technos, 8 ants, 5mm titanium, 4 40x200cm DSL bars.

One heck of a pusher, if you couldn't figure that out one your own.  Surprisingly it can stand up to a couple wedges as well.  I think its pretty realistic, apart from there being nothing at the back that can provide support for the bars.  I think I should drop the top and bottom armor altogether to make room for a plow or something at the back.
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: NFX on December 27, 2011, 02:03:49 PM
That sounds like a pretty decent idea. I might widen the chassis a little bit to conceal the axles of the NPC's as well. You don't see motor axles sticking out like that very often. =)
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: Naryar on December 31, 2011, 08:24:20 AM
Looks wicked !

I hope you do have enough batteries for that...
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: The Ounce on December 31, 2011, 02:37:06 PM
Done:
(https://gametechmods.com/uploads/images/75754screenshot_222.png)
It now has 14 ant batteries and a 40x160 DSL bar at the back.  Chassis armor is the same as the first.  Its performance in battle hasn't changed much.

Now for two bots that I built in October but for some reason didn't showcase:
(https://gametechmods.com/uploads/images/90054screenshot_218.png)
3 ants, 5mm plastic, normal NPCs.

This is Iron Tumbleweed VII.  It has an improved weapon and more chassis protection, at the cost of a decreased width.  This means it's now more specialized towards being an anti-wedge bot and stands less of a chance against HSs.
(https://gametechmods.com/uploads/images/70886screenshot_219.png)
5mm plastic, 3 ants, 12 irons on an E-Tek.

This was more of a for-fun design, but once I put it into the arena I was surprised at how deadly it was: It destroyed Razorback 3 and Major Uproar.

If I ever get around to fully optimizing it I will get rid of that useless extender on the right (I don't know what I was thinking at the time), and give it better drive.  I will NOT give it different weapons.  Other weapons I tried did not work as well with this design.
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: MassimoV on December 31, 2011, 03:28:30 PM
Rammer looks slick. The new Iron Tumbleweed looks awesome. Last bot looks really cool, but it could use some different wheels.
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: Philippa on December 31, 2011, 03:32:32 PM
Love that rammer. But I would change the wheels on the bottom one.
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: ty4er on December 31, 2011, 04:08:17 PM
awesome


iirc the side panels don't have the best HP though. Could be mistaken
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: NFX on December 31, 2011, 09:28:49 PM
Rammer looks particularly good. A decent skin job will complete that, I reckon.

Iron Tumbleweed has a very nice setup, though I'm wondering if you used BFE on the Chassis Height. Because I tried a similar setup with Man Trap, and the chassis was too tall for the skirts to fit, even with the lowest chassis height in the game. Also, why a ME holding the motor on? presumably less of a target to aim for, but would an Alu extender or Flipper Segment work?

I don't like the last one for some reason. If you're adamant about using irons, then I would suggest swapping the Micros for Mini Wheels, removing the pointless extender as you said, and I reckon that would allow you to either upgrade the skirts to Steel (it looks like you have Titanium at the moment), or swap the TWM's for NPC's.
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: The Ounce on January 01, 2012, 12:39:54 AM
Iron Tumbleweed has a very nice setup, though I'm wondering if you used BFE on the Chassis Height. Because I tried a similar setup with Man Trap, and the chassis was too tall for the skirts to fit, even with the lowest chassis height in the game. Also, why a ME holding the motor on? presumably less of a target to aim for, but would an Alu extender or Flipper Segment work?
No BFE used here, heck I've never even BFE'd chassis height before.  Not sure how you couldn't do it, the skirts on mine attached to the disk with no problem at all.

The reason for the multi-extender is because a normal extender or a flipper segment would make the weapon stick out too much or be too exposed from the top/bottom.  I don't want the weapon to be too far forward.  If it is then the bot might tip over when it gets under its opponent.  Its larger counterpart Volcanic Upbringing had this same problem.
I don't like the last one for some reason. If you're adamant about using irons, then I would suggest swapping the Micros for Mini Wheels, removing the pointless extender as you said, and I reckon that would allow you to either upgrade the skirts to Steel (it looks like you have Titanium at the moment), or swap the TWM's for NPC's.
I do plan to switch to Mini Wheels, but I don't want to switch to steel skirts.  1. because I won't have enough weight for them and 2. because even with their relatively low HP they're not really a concern, at least they aren't on Major Uproar.

If I were to use the extra weight on anything it would be to strengthen the extender work connecting the chassis to the stabilizers: That's really the main flaw I've seen from combat tests.
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: Badnik96 on January 01, 2012, 06:11:35 PM
The LW VS looks cool.
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: MassimoV on January 01, 2012, 06:24:53 PM
Umm... no LW up there.
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: The Ounce on February 04, 2012, 10:37:42 AM
Another attempt at an IRL LW VS:
(https://gametechmods.com/uploads/images/10088screenshot_224.png)
5mm plastic, 3 ants, Slimbody drive, 2 med. beater bars on a Perm 80.

Not really sure what to say about this one.  No real problems with self-righting as far as I see.  Has a large chassis with strong armor but despite this it is a bit of a glass cannon.

And another bot upgrade:
(https://gametechmods.com/uploads/images/88663screenshot_226.png)
6 ants, Normal NPCs, 28 medium beater bars on 2 Perm 132s, 5mm titanium.

This is Volcanic Upbringing 2.  It now has stronger stabilizers (which are also more effective since they're longer) and weapons.  With these two changes it can now beat spinners more consistently, not just through flukes, while still remaining an effective anti-wedge bot.  However, it has less top armor and it no longer has a tail,  but the latter it really didn't need and the top armor on this version doesn't do much worse.
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: Badnik96 on February 04, 2012, 10:47:04 AM
Cool VS. Planning anything for BoF2 Ounce?
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: Naryar on February 04, 2012, 10:59:44 AM
Yay ! Back in building !
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: MassimoV on February 04, 2012, 11:55:10 AM
Both of them look awesome.
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: The Ounce on January 03, 2015, 11:12:25 AM
About time I got around to making a new post here.  I don't know if anyone here really builds DSL Standard bots anymore.  I know I hardly do; though I've created some stuff while I was gone, only one of the robots I've created I was really satisfied with.  That robot is Overclock:
(https://gametechmods.com/uploads/images/82058screenshot_227.png)
798 kgs, 5mm titanium, 10 ants (to make sure it maintains a high speed throughout the match, and because I couldn't find a better use for the weight :/), 27 razors.

When I built Schwarzschild Radius, my aim was to create a HW that emulated 123's MW Core Collapse Supernova in both looks and function.  Though it didn't quite work like CCS like I hoped and couldn't make use of all its weapons, it was nonetheless quite effective.  Overclock on the other hand forewent looks and succeeded where Schwarzschild Radius failed: acting primarily as a sweeper, but one that can surprisingly hold its own against bots that outweapon it as well.  When fighting robots that can deweapon it, it usually has over 80000 points by the time it loses all of its weapons, and has damaged the opponent to an extent that it can't catch up on points, if it can even fight back.

I've tested it a lot, having built it just a few months after v2.7 of NAR AI was released.  From my testing, the only wedges that can beat it consistently are 123's SHW popup in his AI pack, and maybe King Rat.  Then again, since the only bots I've tested it against were built in early 2012 at the latest, I don't know how it will do against more modern DSL-S bots :P

And for some reason I still think I can build IRL:
(https://gametechmods.com/uploads/images/51917screenshot_228.png)
248.8 kgs, 3mm plastic, 2 ants, NPC Fasts.

Apparently I still had old versions of some of my NAR AI bots, and some part of me thought I could take some of the outdated standard bots and "IRLify" them.  This is one of the results.  My old LW SnS was converted into an IRL rammer/thwackbot hybrid.  Can sometimes be dangerous.
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: Jaydee99 on January 03, 2015, 11:32:44 AM
Loving the last one. Brilliant!
Title: Re: The DSL Super Efficient Designs of The Ounce
Post by: Lemonism on January 03, 2015, 11:34:27 AM
Honestly that IRL bot is really cool. Very good use of replica parts.

DSL S bot looks very good too. There are still some good DSL S builders around. Personally I really like Virus Bomb's designs, as well as martymidget's.