Author Topic: The DSL Super Efficient Designs of The Ounce  (Read 107251 times)

Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #500 on: May 21, 2010, 11:35:44 PM »
Close, just '3'.
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Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #501 on: May 22, 2010, 11:39:20 AM »
The old Crosswind didn't spin fast enough for my taste, so I made a new one:

6 ants, 5mm plastic.

I can't say much (mostly because it's not so different from the last one), but more batteries = increased motor output = faster spin speed = counter wedges easier.
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Offline Naryar

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Re: The DSL Designs of The Ounce
« Reply #502 on: May 22, 2010, 12:03:06 PM »
6 ants is your best bet on that design, yes (like i did on Cataclysm) but does it really increases torque ?

Offline JoeBlo

Re: The DSL Designs of The Ounce
« Reply #503 on: May 22, 2010, 12:41:14 PM »
to a point... bare minimum (ant per motor) wont spin as fast as ant for each motor + 1 or 2 extras

Offline Pwnator

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Re: The DSL Designs of The Ounce
« Reply #504 on: May 22, 2010, 10:02:48 PM »
I've played around with a Turbulence clone and it does spin faster with 4 ants instead of 2.
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Offline Scrap Daddy

Re: The DSL Designs of The Ounce
« Reply #505 on: May 22, 2010, 10:32:59 PM »
I find pausing the game before I attach the hinges helps them from not only getting messed up, but line then up the same.

Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #506 on: June 02, 2010, 05:04:30 PM »

A new LW Flipper, 3mm plastic, everything else is visible.

It does surprisingly well, having really good wedges in the RA2 Tourney arena, and a lot of power in its flippers.

Here are some examples of how well it can flip:


Yes, it usually ends up flipping Grog out.
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Offline Virus Bomb

Re: The DSL Designs of The Ounce
« Reply #507 on: June 02, 2010, 10:02:25 PM »
Looks nice. How good are the wedges in other arenas?

Offline Pwnator

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Re: The DSL Designs of The Ounce
« Reply #508 on: June 02, 2010, 10:29:00 PM »
Awesome! But I'm still wondering how 2 BSGs can flip Gearhead that high. Even my Paper Cuts can't throw LWs that high. o_O
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Offline Urjak

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Re: The DSL Designs of The Ounce
« Reply #509 on: June 02, 2010, 10:33:35 PM »
Awesome! But I'm still wondering how 2 BSGs can flip Gearhead that high. Even my Paper Cuts can't throw LWs that high. o_O

At least in the flipper I build it is primarily because of the springy wedge. The bot tips forward when it flips, and then the wedges spring back, launching the robot skyward.
Any comments would be appreciated. :D

Offline Clickbeetle

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Re: The DSL Designs of The Ounce
« Reply #510 on: June 05, 2010, 12:09:01 AM »
Awesome! But I'm still wondering how 2 BSGs can flip Gearhead that high. Even my Paper Cuts can't throw LWs that high. o_O

At least in the flipper I build it is primarily because of the springy wedge. The bot tips forward when it flips, and then the wedges spring back, launching the robot skyward.


On that note, I think a lot of people are going to be surprised by AntonYYYm in BBEANS6.


Nice looking flipper there... but looks like it might have a tendency to get stuck on its rear.  It would be good if you could get a rear stabilizer on there.

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Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #511 on: June 05, 2010, 02:29:30 PM »
Looks nice. How good are the wedges in other arenas?

They actually do pretty well in other arenas, but it usually has trouble against Lobos 3.   ::2mad
Awesome! But I'm still wondering how 2 BSGs can flip Gearhead that high. Even my Paper Cuts can't throw LWs that high. o_O

At least in the flipper I build it is primarily because of the springy wedge. The bot tips forward when it flips, and then the wedges spring back, launching the robot skyward.
Now that I think about it, yes.  I think the position of the weapon motors and maybe the armor piece I'm using for the flippers might have something to do with it as well.
Nice looking flipper there... but looks like it might have a tendency to get stuck on its rear.  It would be good if you could get a rear stabilizer on there.
It actually doesn't get stuck on its back very often.  It either uses the flippers to self-right or uses the weight in front of it (with a little help from its drive) to bring it back on to its wheels.

Anyway:

Here's Neptune 2, my would-be submission for R.I.P. 2.

As you can see not much has changed, but less top armor (and reach, unfortunately), and more powerful weapons.

As you can also see it's much more destructive, but will get owned against any bot that can hit its wheels.

Also I changed the armor on my Vespa Mandarinia LW to plastic 1 (it does not seem to do better or worse than titanium 1), and got stronger, less exposed extenders for the weapons.

And it's June 5th, which means that in a few hours, I will be a registered member of GTM for 1 year.
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Offline Naryar

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Re: The DSL Designs of The Ounce
« Reply #512 on: June 05, 2010, 02:32:24 PM »
Ah, so it's "Vespa Mandarina"

But Plastic 1 is a dangerous bet... plus Ti 1 is much better but you probably know that.

Offline G.K.

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Re: The DSL Designs of The Ounce
« Reply #513 on: June 05, 2010, 02:34:02 PM »
They actually do pretty well in other arenas, but it usually has trouble against Lobos 3.   ::2mad

Most excellent.

The two new bots look good also.
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Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #514 on: June 05, 2010, 02:35:42 PM »
Like I said Naryar it doesn't matter much: a well-placed hit to the chassis will knock its HP down to 0 with either armor.
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Offline Virus Bomb

Re: The DSL Designs of The Ounce
« Reply #515 on: June 05, 2010, 02:37:37 PM »
Neptune 2 doesn't look realistic IMO.

Offline Badnik96

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Re: The DSL Designs of The Ounce
« Reply #516 on: June 05, 2010, 02:38:49 PM »
Congratz on making 1 year, Ounce!

And both those bots look amazing.

Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #517 on: June 05, 2010, 02:41:09 PM »
Congratz on making 1 year, Ounce!

And both those bots look amazing.
I actually have about 8 hours to go, but thanks!
Neptune 2 doesn't look realistic IMO.
Yeah maybe not, but it probably could be made realistic.
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Offline System32

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Re: The DSL Designs of The Ounce
« Reply #518 on: June 05, 2010, 06:22:13 PM »

Yeah maybe not, but it probably could be made realistic.

But it isn't made realistic, so stop trying to soften it with that tired exuse.
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Offline Reier

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Re: The DSL Designs of The Ounce
« Reply #519 on: June 05, 2010, 06:34:53 PM »
S32. Lighten up.
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