I guess bot building evolves..
March 14... wow it's been a year since I started building DSL already?Whatever, here's Iron Tumbleweed VI:(Image removed from quote.)NPC normals, 5mm plastic, everything else is visible.Took some time to make it fully invertible. It is now pretty much a small scale version of Volcanic Upbringing, much like when I first posted them. It does very well at countering wedges (while doing well against other bot designs, though the exposed top is sometimes its downfall), and is my first middleweight that can consistently beat Paper Cut 4.Also:Quote from: S.T.C. on March 14, 2010, 12:43:16 PMI had to make some modifications on the front (I put a small wedge) and it managed to smash Iron Tumbleweed to pieces.Cool, now let's see if it can smash this one to pieces.
I had to make some modifications on the front (I put a small wedge) and it managed to smash Iron Tumbleweed to pieces.
ALERT- Another WS coming up...
I'm fine with hugging reier
its inevitable really.. people need more weight and it comes easily from chassis shaving
Hey Ounce, do you have any ideas for more balance/realism in v2.3 ?
Thats why Lightweight Popups fail
What about making it so that u cant put NPCs outside the chassis like i do?
THis is weight, But id like to see more simple bots in DSL, Like those old Stock Bots with just a few things...Most real bots only have a few weapons, While Nightmare is just a spinning disc we have VSes with 4 hammers. The bots show look more like real life i think... Some bots just have a DSL Bar looking weapon... Only that, While we make bots with 4 hammers (My DangerBox)Sheck spinners have just a few weapons, But we make Sheck spinners with 100 flailed razors... If you think about it, Almost none of the bots we build in RA2 are buildable in real life :\Thats why i hate Things larger than SHWs... A HW is enough, A SHW is acceptable, But 4000Kgs is overkill, Seriously -.-
You got my vote for RA2 Wizard. Always and forever.
I think a way to fix this is Backslash... Everything will break super easy, Like IRL... So people will focus more on armour than having 863097401749012481084071409248 razor tips xPLook at what 2 thingies spinning can do...
V2.4 will have balanced fractures and steel extenders already make a little damage in NAR AI (material = metal), as well as snowplows.
Quote from: LiNcK on March 25, 2010, 08:49:02 PMI think a way to fix this is Backslash... Everything will break super easy, Like IRL... So people will focus more on armour than having 863097401749012481084071409248 razor tips xPLook at what 2 thingies spinning can do...with RA2 overloading weapons = more powerfulin real life overloading weapons = less powerfulRA2 physics dont operate how hynpdisc does (that is few weapons creates more damage)I am working on it with backlash to try and make Less weapons better or more common as you can see in this (rather old now) video
I think that still occurs in HWs. Chasses start to shrink in LWs and MWs because people start to become more efficient with the weapons. HWs still need bigger chassis for halfsheet protections and all that. :P