Author Topic: The DSL Super Efficient Designs of The Ounce  (Read 107257 times)

Offline JoeBlo

Re: The DSL Designs of The Ounce
« Reply #440 on: March 15, 2010, 06:05:55 AM »
such is the circle of life

DSL becomes a new Stock
Backlash releases and gains popularity (:P)
Backlash is also ruined by efficiency (D:)
DSL 3 releases and gains popularity

myself and 123 are trying to combat such actions (thanks for your help buddy) but like Urjak said

 
I guess bot building evolves.. :(

its inevitable really.. people need more weight and it comes easily from chassis shaving

Offline Naryar

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Re: The DSL Designs of The Ounce
« Reply #441 on: March 15, 2010, 09:39:38 AM »
Hey Ounce, do you have any ideas for more balance/realism in v2.3 ?

Offline S.T.C.

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Re: The DSL Designs of The Ounce
« Reply #442 on: March 15, 2010, 06:27:03 PM »
March 14... wow it's been a year since I started building DSL already?

Whatever, here's Iron Tumbleweed VI:
(Image removed from quote.)
NPC normals, 5mm plastic, everything else is visible.

Took some time to make it fully invertible.  It is now pretty much a small scale version of Volcanic Upbringing, much like when I first posted them.  It does very well at countering wedges (while doing well against other bot designs, though the exposed top is sometimes its downfall), and is my first middleweight that can consistently beat Paper Cut 4.

Also:
I had to make some modifications on the front (I put a small wedge) and it managed to smash Iron Tumbleweed to pieces.
Cool, now let's see if it can smash this one to pieces.
I'd like to give it a go,I love a challenge lol



Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #443 on: March 19, 2010, 05:42:10 PM »
A rebuild of the flipper I posted around a month ago:

Same drive and chassis armor, but has 4 ants instead of 8 as well as the 2 PC545s for
power.  I don't really know how good the wedges are; it varies depending on the arena.

BTW Naryar, the E-Tek version sucked.
Tournament Record: 94 Wins - 50 Losses
Challenge Record: 2 Wins - 2 Losses


Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #444 on: March 25, 2010, 05:04:16 PM »
Noticing the lack of comments on my bots, I'm pretty sure few, if not no one, would care that I posted here, but I just had to post this before my idea gets stolen again:

Mist Cycle

5mm plastic, 8 large BBs, 6 razor tips.

The idea was to make a bar-SnS that can beat FSS and such, since most bar/hammer SnS don't do this well because they are usually outweaponed.  As expected, it performs very well against FSS, and has beaten some pinners and VS, but tends to have trouble against some of the faster gut-rippers.  The exposed drive motors are an issue as well.

Also my first successful AIing with FBS.py, but I don't think that's the best .py for this type of design.
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Offline Reier

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Re: The DSL Designs of The Ounce
« Reply #445 on: March 25, 2010, 06:18:56 PM »
FSS....?
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Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #446 on: March 25, 2010, 06:19:37 PM »
Flail Sheck Spinners, like Bane III and Eris.
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Offline Jack Daniels

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Re: The DSL Designs of The Ounce
« Reply #447 on: March 25, 2010, 07:34:49 PM »
Are you considering that for BBEANS?

Offline LiNcK

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Re: The DSL Designs of The Ounce
« Reply #448 on: March 25, 2010, 07:39:30 PM »
its inevitable really.. people need more weight and it comes easily from chassis shaving

Thats why Lightweight Popups fail... Popups need big chassises :\
 
Hey Ounce, do you have any ideas for more balance/realism in v2.3 ?

What about making it so that u cant put NPCs outside the chassis like i do?
Like, Its attached to the chassis but more than 50% of it is outside the chassis...
 
Also< We could have a rule that extenders can only hold some weight, If you want 30Kgs on an extenders, It cant be polycarbonate or something like that.
 
THis is weight, But id like to see more simple bots in DSL, Like those old Stock Bots with just a few things...
Most real bots only have a few weapons, While Nightmare is just a spinning disc we have VSes with 4 hammers.
 
The bots show look more like real life i think...
 
Some bots just have a DSL Bar looking weapon... Only that, While we make bots with 4 hammers (My DangerBox)
Sheck spinners have just a few weapons, But we make Sheck spinners with 100 flailed razors...
 
If you think about it, Almost none of the bots we build in RA2 are buildable in real life :\
Thats why i hate Things larger than SHWs... A HW is enough, A SHW is acceptable, But 4000Kgs is overkill, Seriously -.-

Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #449 on: March 25, 2010, 08:07:56 PM »
Thats why Lightweight Popups fail
If they fail, then how did I win a tournament with one (a reason other than teamwork)?
 
What about making it so that u cant put NPCs outside the chassis like i do?
This has been done for DSL 3.0, which people are seeming to forget about.

THis is weight, But id like to see more simple bots in DSL, Like those old Stock Bots with just a few things...
Most real bots only have a few weapons, While Nightmare is just a spinning disc we have VSes with 4 hammers.
 
The bots show look more like real life i think...
 
Some bots just have a DSL Bar looking weapon... Only that, While we make bots with 4 hammers (My DangerBox)
Sheck spinners have just a few weapons, But we make Sheck spinners with 100 flailed razors...
 
If you think about it, Almost none of the bots we build in RA2 are buildable in real life :\
Thats why i hate Things larger than SHWs... A HW is enough, A SHW is acceptable, But 4000Kgs is overkill, Seriously -.-
Agreed

Personally, I think fracture values cause balance issues with components, mainly weapons and extenders/armor, which need to be rebalanced as well.
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Offline Sage

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Re: The DSL Designs of The Ounce
« Reply #450 on: March 25, 2010, 08:40:01 PM »
But theres a different fracture point if the extender is just holding something, if it is spinning, if it is being use to flip... you guys can't put rules on dynamics that can't exist in RA2.
You got my vote for RA2 Wizard. Always and forever.

Offline LiNcK

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Re: The DSL Designs of The Ounce
« Reply #451 on: March 25, 2010, 08:49:02 PM »
I think that all the components should do damage... If you hit a bot with a Steel Circle (Steel Extender) at 100KM/h...
That does some damage, A super fast DSL Bar has to do some damage.

Razer was just a bot that puts preassure on bots with a pick... It was one of the best bots evar.
Pussycat, Just a little tiny saw, X-Terminator, Also just a little saw.
Hypnosic, Just a disc with 2 things on it (Hypnotooth).
I remember putting 4 Hypnoteeth on a bot & Everyone said it was too little weaponry.

In DSL, Just a little saw is too little even for a LW, While those little saws do ALOT of damage IRL :P
 
I think a way to fix this is Backslash... Everything will break super easy, Like IRL... So people will focus more on armour than having 863097401749012481084071409248 razor tips xP

Look at what 2 thingies spinning can do...

Offline Reier

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Re: The DSL Designs of The Ounce
« Reply #452 on: March 25, 2010, 10:49:58 PM »
Sage has a point, Linck.
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Offline JoeBlo

Re: The DSL Designs of The Ounce
« Reply #453 on: March 25, 2010, 11:52:12 PM »
I think a way to fix this is Backslash... Everything will break super easy, Like IRL... So people will focus more on armour than having 863097401749012481084071409248 razor tips xP

Look at what 2 thingies spinning can do...

with RA2 overloading weapons = more powerful
in real life overloading weapons = less powerful

RA2 physics dont operate how hynpdisc does (that is few weapons creates more damage)

I am working on it with backlash to try and make Less weapons better or more common

as you can see in this (rather old now) video

Offline Naryar

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Re: The DSL Designs of The Ounce
« Reply #454 on: March 26, 2010, 03:06:18 AM »
V2.4 will have balanced fractures and steel extenders already make a little damage in NAR AI (material = metal), as well as snowplows.

Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #455 on: March 27, 2010, 01:40:31 PM »
V2.4 will have balanced fractures and steel extenders already make a little damage in NAR AI (material = metal), as well as snowplows.
That's good to know, but what about the other armor pieces?  I recall 123 saying something about rebalancing armor by giving them 400 hp/kg?

Anyway, I've upgraded Mist Cycle:

Still 5mm plastic, everything else is visible.  It now has more durable drive motors and is slightly more resistant to wedges.

While I was at it, I made a HW version:

5mm titanium, 16 Large Beater Bars and Heavy DS Teeth, 4 Tornado Spikes; everything else is visible.  It is less stable than the LW, but does just as good at its anti-flail job as its counterpart.

Also:

Too bad I ran out of time, but at least I won by points, though it mostly depends on stability to beat RPP.
Tournament Record: 94 Wins - 50 Losses
Challenge Record: 2 Wins - 2 Losses


Offline LiNcK

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Re: The DSL Designs of The Ounce
« Reply #456 on: March 27, 2010, 02:05:30 PM »
I think a way to fix this is Backslash... Everything will break super easy, Like IRL... So people will focus more on armour than having 863097401749012481084071409248 razor tips xP

Look at what 2 thingies spinning can do...

with RA2 overloading weapons = more powerful
in real life overloading weapons = less powerful

RA2 physics dont operate how hynpdisc does (that is few weapons creates more damage)

I am working on it with backlash to try and make Less weapons better or more common

as you can see in this (rather old now) video

Those bots look more like real life bots :P
But theyre flying like feathers infront of a fan O_O
 
Ontopic:
I see the sheets & Stuff beneath work like armour, But also as stabilizers...
As far as i know SnSes dont need stabilizers...? Or do 2WD ones do? ;O

If by some lucky moving a wedge manages to get under those stabilizers, Theyll go beneath the weapons too...
Its very improbable, But it could happen :\

Offline Naryar

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Re: The DSL Designs of The Ounce
« Reply #457 on: March 28, 2010, 09:24:25 AM »
2WD and 1WD ones do need stabilizers.

Offline System32

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Re: The DSL Designs of The Ounce
« Reply #458 on: March 28, 2010, 05:29:42 PM »
I think that still occurs in HWs. Chasses start to shrink in LWs and MWs because people start to become more efficient with the weapons. HWs still need bigger chassis for halfsheet protections and all that. :P

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Offline 123savethewhales

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Re: The DSL Designs of The Ounce
« Reply #459 on: April 04, 2010, 01:22:30 AM »
YEAH RPP LIVES!!!!

Although, is a 2 sided version really better than a 4 sided one?  I would think 4 sided ones would be at least as good vs flails, but are better vs other bot types.  As long as it has over 252 kg worth of non normal weapons it should do the trick.