Author Topic: The DSL Super Efficient Designs of The Ounce  (Read 107274 times)

Offline Reier

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Re: The DSL Designs of The Ounce
« Reply #400 on: February 10, 2010, 06:45:40 PM »
That works fine for me last time I checked....
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Offline Pwnator

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Re: The DSL Designs of The Ounce
« Reply #401 on: February 11, 2010, 04:22:45 AM »
I <3 them.
Clash Cubes 1 - Grey Matter (Runner-Up)
King of Karnage - Sideshow Freak (Runner-Up, Best Engineered)
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Offline JoeBlo

Re: The DSL Designs of The Ounce
« Reply #402 on: February 11, 2010, 09:09:24 AM »
I think it's 50 hammers and it's silly collision mesh.  Combine that with the fact that it can't pass through the chassis.

exactly what I said  ;)

Probably old news... but the multi-extender has borked attachment points.  One side the attachment point is flush with the surface of the extender...

yeah we talked about that before but Ounce said he used the better one

Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #403 on: February 13, 2010, 03:48:07 PM »
I think it's 50 hammers and it's silly collision mesh.  Combine that with the fact that it can't pass through the chassis.
That's what I was thinking at first, but then why does it look to me like the hammer's collision mesh is not interfering with the chassis?:

Weird, anyway:

BW popup. 1mm titanium, everything else is visible.

Doesn't perform as well as I thought.  For one, the BBEANS popup.py does not tell a bot to fire its weapons only when a chassis enters the smartzone.  Second, I had obviously sacrificed weapons and armor for speed.  These two problems cause it to lose against most rammers, SnS and HS, which make up the majority of BWs in NAR AI.

I will most likely switch back to wide ant wheels, which I had used on a previous version, to add more weapons and armor unless someone has some other suggestions.
Infiniteinertia is a bag of dildos.  He's an extremely good builder, but still a bag of dildos.
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Offline Somebody

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Re: The DSL Designs of The Ounce
« Reply #404 on: February 13, 2010, 04:57:14 PM »
On the subject of funky collision meshes, has anyone else noticed that the hypno teeth collision is actually just a small box?
I built that big robot on that TV show that time


Offline G.K.

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Re: The DSL Designs of The Ounce
« Reply #405 on: February 13, 2010, 04:58:26 PM »
Don't even get me started on the BSG.
My above post explains everything about everything.

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Offline LiNcK

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Re: The DSL Designs of The Ounce
« Reply #406 on: February 13, 2010, 04:59:48 PM »
Well, I prefer using less damaging, stronger weapons when i only have a few...
A popup with 15 Razors is ok.. But id prefer a popup with 2 Iron Spikes and not one with 2 razors :P

Offline Reier

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Re: The DSL Designs of The Ounce
« Reply #407 on: February 13, 2010, 05:09:57 PM »
That's the coolest BW popup I've seen.
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Offline Doomkiller

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Re: The DSL Designs of The Ounce
« Reply #408 on: February 13, 2010, 06:20:32 PM »
^QFT^
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Offline Pwnator

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Re: The DSL Designs of The Ounce
« Reply #409 on: February 13, 2010, 07:55:19 PM »
Kewl. Since it's a BW, you might want to try a version with small DS spikes. :D
Clash Cubes 1 - Grey Matter (Runner-Up)
King of Karnage - Sideshow Freak (Runner-Up, Best Engineered)
Rust In Pieces - Paper Cut 3 (Grand Champion, Most Dangerous Bot)
Wheely Tag Tournament - Ion Thruster (Grand Champion, along with Ounces' DiSemboweLment)
UK vs USA - Dark Striker (Grand Champion)
Rust In Pieces 2 - Claymore (Runner-Up, Favourite Bot)
BBEANS 6 - Infection 4 (Runner-Up)
RA2 Team Championships - Serious Business, Skeksis (Runner-Up, along with Scrappy, S_M, and Badnik)
RA2 Team Championships 2 - The Other Stig (Runner-Up, along with Scrappy, S_M, Badnik, 090901, and R1885)
Replica Wars 3 - Abaddon (Runner-Up, Luckiest Bot)
BroBots - wheebot & yaybot (Runner-Up)
Robo Zone 2 - Dipper (4th place, Survival Champion, & Best Axle Bot)
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Offline Naryar

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Re: The DSL Designs of The Ounce
« Reply #410 on: February 14, 2010, 01:52:36 PM »
Underweight by 20 amps !

Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #411 on: February 14, 2010, 02:40:42 PM »
What do you mean?  Isn't 4 ants barely enough to power this?
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Offline Naryar

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Re: The DSL Designs of The Ounce
« Reply #412 on: February 15, 2010, 05:13:05 AM »
...

*Didn't saw the 2 other ants *



It looks good then.

Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #413 on: February 16, 2010, 04:24:55 AM »
I was bored, so I made my own version of Smashbox 2:

NPCFs, 2 PC545s, 8 ants, 5mm titanium, bottom armor: 2 halfsheets and 2 40cm AL skirts.

It doesn't have the best wedges all of the time, but is still very agile and can sometimes throw its opponents OOTA even though they outwedge it at first.
Infiniteinertia is a bag of dildos.  He's an extremely good builder, but still a bag of dildos.
Tournament Record: 94 Wins - 50 Losses
Challenge Record: 2 Wins - 2 Losses


Offline Naryar

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Re: The DSL Designs of The Ounce
« Reply #414 on: February 16, 2010, 05:15:58 AM »
Maybe a little too fast ? That's not a rammer...

2WD Etek/Techno drive = fast enough IMO

Offline Clickbeetle

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Re: The DSL Designs of The Ounce
« Reply #415 on: February 17, 2010, 10:06:35 PM »
For one, the BBEANS popup.py does not tell a bot to fire its weapons only when a chassis enters the smartzone.


It should!  If it doesn't, you might have an outdated version or the NoChassisTime might be set too low.  The BBEANS AI comes with the newest version of Popup.py.


As for the hammer collision, it's because for some reason the game ignores concave surfaces on collision mesh.  If there's a concavity in an object, it just gets filled in with invisible collision.  That's why you can't put stuff in between the motors on the 6-Mag gearbox.  Unless you change the simulation geometry, which it looks like I will have to do for DSL3.

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Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #416 on: February 17, 2010, 10:24:37 PM »
Well, is '3' a too small value for the 'NoChassisTime' variable?

And the last time my Popup.py was modified was September 2nd last year, if that is outdated.
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Offline Clickbeetle

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Re: The DSL Designs of The Ounce
« Reply #417 on: February 17, 2010, 10:58:25 PM »
If it has the NoChassisTime feature, then it should be current and work.


NCT value of '3' means if a bot is in the smart zone but not the chassis, the AI will wait 3 seconds and then start firing.  If you want the AI to ONLY fire if the chassis is in the zone, make the NoChassisTime 99 or something.  '5' is a good long time, but not too long.


Alternatively it might be a smartzone placement issue.  Even with Popup.py, if your smartzone is too far forward, the AI will fire its weapons early.

To lack feeling is to be dead, but to act on every feeling is to be a child.
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Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #418 on: February 20, 2010, 03:21:02 PM »
I'm surprised I'm still building, anyway, Civil Offense IV:

Replaced those stupid wedges with balance bars, replaced the Hypnos with Technos to make it faster, and added more armor (though the back is kinda exposed now).

With those changes, it can now actually beat wedges, and more:

and yes, it is stable.
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Offline R0B0SH4RK

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Re: The DSL Designs of The Ounce
« Reply #419 on: February 20, 2010, 03:32:00 PM »
Very nice. Great use of those hex plates.