Author Topic: The DSL Super Efficient Designs of The Ounce  (Read 107312 times)

Offline Naryar

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Re: The DSL Showcase of The Ounce, to Learn
« Reply #380 on: January 25, 2010, 05:03:06 AM »
IMO you really don't need more than 10 ants on your flipper.

Well TBH I'm not completely out of ideas, but the few ideas that I have now are rebuilding bots that I had made during the first 1-2 months that I had been playing DSL

Yet another Team Ragnell rebuild ?

But yes, new ideas are always good Though i'm not building a lot these days as well...

Offline The Ounce

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Re: The DSL Showcase of The Ounce, to Learn
« Reply #381 on: January 25, 2010, 04:55:09 PM »
IMO you really don't need more than 10 ants on your flipper.
I must have been reading the discussion in Sage's showcase about burst motor drain wrong, then.
Yet another Team Ragnell rebuild ?
No.  The bots that would eventually be submitted for NAR AI v1.0 were built around late spring/early summer of last year.  I'm talking about my earlier designs from late March/early April that never got to see the showcase section of GTM.

It actually looks more like my purple dinosaur than my VS.
I said that because my bot uses very similar component setups to some of your bots, mainly your VSs.

And yes Urjak I am using small JXs.
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Offline The Ounce

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Re: The DSL Showcase of The Ounce, to Learn
« Reply #382 on: January 29, 2010, 06:15:06 PM »
A rebuild of one of my first ever LWs in DSL:

3 ants, 1mm titanium

It's pretty destructive thanks to the reach it gets from the Robot X Swords.

I wish I still had pics of the original, which was scrapped because:
1.It had only DSL bars for weapons
2.It was unstable
3.It was unrealistic (I had used the inner AP on the motor to attach the weapon)

Now, I kinda regret getting rid of it, because it would have had potential with some refining, and I was right:
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Offline Pwnator

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Re: The DSL Showcase of The Ounce, to Learn
« Reply #383 on: January 29, 2010, 09:51:29 PM »
Darn. You must've hit Warhead 2's sweet spot. :P

Anyway, how does it fare against fast wedges?
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Offline The Ounce

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Re: The DSL Showcase of The Ounce, to Learn
« Reply #384 on: February 06, 2010, 06:58:28 PM »
Was expecting more comments.  :( oh well.
Anyway, how does it fare against fast wedges?
Well, it managed to beat Infection 2 and Little Door Rat once, but not again.  Maybe because it was using a different armor setup.  Anyway...

Gave Eris a new weapon setup; it uses the stronger 90 degree axles, and is slightly deadlier now.  Everything else is the same.


4 ants, 5mm plastic

MW pinner.  Filler until I can come up with something else























...MWAHAHAHA!



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Offline Pwnator

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Re: The DSL Showcase of The Ounce, to Learn
« Reply #385 on: February 06, 2010, 09:19:50 PM »
Nary finally got his revenge. :P

But I don't think Eris' top row does much if they're that high. They would probably be better if they flail horizontally.
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Offline Urjak

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Re: The DSL Showcase of The Ounce, to Learn
« Reply #386 on: February 06, 2010, 10:46:02 PM »
They would probably be better if they flail horizontally.

Yes, I agree with Pwn here. HS tend to generally do better when their flail weapons are horizontal. Worse against wedges maybe, but better against other weapons.

EDIT:
and Little Door Rat once

Woohhoo!
Any comments would be appreciated. :D

Offline The Ounce

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Re: The DSL Showcase of The Ounce, to Learn
« Reply #387 on: February 07, 2010, 12:44:41 AM »
Nah, it's fine:

Heck it wouldn't even be able to beat SW without the top flails.  I also found that sometimes the vertical axles can help it get back on its wheels.  XD

And if vertical flails do better against wedges, then I'm actually keeping them, seeing how wedges are utilized often in DSL.
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Offline Reier

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Re: The DSL Showcase of The Ounce, to Learn
« Reply #388 on: February 07, 2010, 09:17:47 AM »
I still think some horizontal and some vertical flails might be the best.
Anyway, that is the coolest MW pinner on the forums.
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Offline Naryar

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Re: The DSL Showcase of The Ounce, to Learn
« Reply #389 on: February 07, 2010, 09:20:22 AM »
just wait till Blade Barrier 2 comes.

Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #390 on: February 10, 2010, 09:25:41 AM »
I've just been rebuilding designs lately; I've had almost no new ideas.

Rebuilt Lightning Assassin:

NPCFs, 1mm titanium.

For some reason I wasn't allowed to attach the 50kgs directly to the ME even though there was absolutely nothing blocking it, so I had to resort to hax BFE to attach them.  WTF?

A FS that I had built 5 months ago but never showcased:

3 ants, 3mm plastic.

Also made some changes to Wind Sword:

10 ants, 12 razors.

The wedges suck, nuff said.
Tournament Record: 94 Wins - 50 Losses
Challenge Record: 2 Wins - 2 Losses


Offline JoeBlo

Re: The DSL Designs of The Ounce
« Reply #391 on: February 10, 2010, 09:36:14 AM »
For some reason I wasn't allowed to attach the 50kgs directly to the ME even though there was absolutely nothing blocking it, so I had to resort to hax BFE to attach them.  WTF?

one of the attachment points on the ME is slightly inside the ME itself which causes problems related to some components "pass through"

other extenders seem to be ok but some weapons dislike it. 

Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #392 on: February 10, 2010, 09:38:24 AM »
I knew that and I made sure that I was not using the AP that's half way through the extender, and still no luck. :confused:
Tournament Record: 94 Wins - 50 Losses
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Offline JoeBlo

Re: The DSL Designs of The Ounce
« Reply #393 on: February 10, 2010, 09:50:34 AM »
only other thing is components need the right pass through written in the text file to pass through chassis sides or "walls" they are intentionally not active on most motors.. perhaps the hammers are the same

still a nice looking robot, maybe a little on the generic side but still nice.

and I <3 the popup  :mrgreen:

Offline Reier

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Re: The DSL Designs of The Ounce
« Reply #394 on: February 10, 2010, 09:55:06 AM »
I love the popup and the rammer. <3
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Offline Naryar

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Re: The DSL Designs of The Ounce
« Reply #395 on: February 10, 2010, 12:08:30 PM »
For some reason I wasn't allowed to attach the 50kgs directly to the ME even though there was absolutely nothing blocking it, so I had to resort to hax BFE to attach them.  WTF?

Maybe the wheel's collision mesh messing up the thing.

Offline G.K.

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Re: The DSL Designs of The Ounce
« Reply #396 on: February 10, 2010, 12:09:28 PM »
Probably. I have noticed the Hypno's mesh is surprisingly big.
My above post explains everything about everything.

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Offline The Ounce

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Re: The DSL Designs of The Ounce
« Reply #397 on: February 10, 2010, 04:47:43 PM »
Maybe the wheel's collision mesh messing up the thing.
No it's not:

Seriously WTF?
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Offline Jack Daniels

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Re: The DSL Designs of The Ounce
« Reply #398 on: February 10, 2010, 04:52:00 PM »
Probably old news... but the multi-extender has borked attachment points.  One side the attachment point is flush with the surface of the extender... the other side, the attachment point is recessed in a bit. Whenever I have a problem attaching something to those, I just spin it 180 degrees and try again.  Usually that solves the problem. You probably already know this, but I figured I would toss that info out there anyways. 

Offline 123savethewhales

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Re: The DSL Designs of The Ounce
« Reply #399 on: February 10, 2010, 05:00:57 PM »
I think it's 50 hammers and it's silly collision mesh.  Combine that with the fact that it can't pass through the chassis.