Author Topic: Scorpions Totally EEEEVIL Showcase  (Read 87077 times)

Offline Squirrel_Monkey

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Re: Scorpions Showcase
« Reply #300 on: December 09, 2010, 01:14:19 PM »
Use angle shell panels?
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Scorpion

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Re: Scorpions Showcase
« Reply #301 on: December 09, 2010, 01:20:26 PM »
Cool idea but... somehow I doubt it's going to work the way you want.
Possibly, it's untested, so i'll have to wait and see.
Use angle shell panels?
I tried to do that, but the problem is the flippers.
If I use angles then the flipper's would have to pass through them to be able to flip decently, and sadly I can't see any way of putting the disk itself further back as the rule of 7 seems to dislike it  :frown:

Offline Stagfish

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Re: Scorpions Showcase
« Reply #302 on: December 09, 2010, 01:53:00 PM »
I doubt that UHW robots will fit in the shell.

Offline Scorpion

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Re: Scorpions Showcase
« Reply #303 on: December 09, 2010, 01:55:06 PM »
I know that, it's more of an alternative take on a juggler inspired by a barrel spinner rather than an actuall barrel spinner.
To get a bot fully into the barrel, you'd need to be HW or lower (due to the bot sizes) and be rather lucky that the bot lands in the barrel.

Offline Naryar

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Re: Scorpions Showcase
« Reply #304 on: December 09, 2010, 02:05:22 PM »
That's a clamping barrel spinner.

Offline Scorpion

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Re: Scorpions Showcase
« Reply #305 on: December 09, 2010, 02:08:22 PM »
Is it?
I don't think i'm that ingenious.

Surely it's a barrel/popup?

Offline Naryar

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Re: Scorpions Showcase
« Reply #306 on: December 09, 2010, 02:13:04 PM »
Is it?
I don't think i'm that ingenious.

Surely it's a barrel/popup?
I don't see any popup elements.

But I did it wrong on the bot type...

Flipper/Vertical Clamping Barrel Spinner Hybrid

There, fixed.

Offline Scorpion

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Re: Scorpions Showcase
« Reply #307 on: December 09, 2010, 02:27:30 PM »
I don't know where you're getting the clamping part from  :confused:
Oh, and you see those little silver marks on the front.
That would be the true popup element  :p

Offline Naryar

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Re: Scorpions Showcase
« Reply #308 on: December 09, 2010, 02:33:27 PM »
Oh wait... the barrel spinner is static ?

Yes, of course that makes sense. Weaponed flipper/angled barrel spinner in that case.

Offline Scorpion

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Re: Scorpions Showcase
« Reply #309 on: December 09, 2010, 02:36:13 PM »
What, did you think that the whole barrel part was attached to a servo or a snapper?

That really wouldn't end well would it.

Offline NFX

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Re: Scorpions Showcase
« Reply #310 on: December 09, 2010, 04:37:00 PM »
I don't think a UHW would actually fit into the barrel. Considering the size of yours. I reckon you should make it a kinda angled juggler or Top Spinner.
Co-creator of The RA2 Randomiser



Offline Scorpion

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Re: Scorpions Showcase
« Reply #311 on: December 12, 2010, 08:58:18 AM »
How come all my bots nowadays seem to be plagued with failure?


The problem is that the body rotates a lot of the time aswell, making it basically undrivable.
There should be enough space between the weapons and the floor to stop this, so why it's doing this I don't know, anybody know how to fix it?

Offline Thyrus

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Re: Scorpions Showcase
« Reply #312 on: December 12, 2010, 09:05:30 AM »
axleload vlad wheels?

Offline Scorpion

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Re: Scorpions Showcase
« Reply #313 on: December 12, 2010, 09:13:17 AM »
They would go through the top and therefore be unrealistic.
I tried axle loading rubber wheels on an earlier version of this, i'll go try it again, see if it helps at all.

Offline Badnik96

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Re: Scorpions Showcase
« Reply #314 on: December 12, 2010, 09:21:49 AM »
just get rid of the top stabilizer, axle load Vlads, and make it a ring spinner. :P

Offline Scorpion

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Re: Scorpions Showcase
« Reply #315 on: December 12, 2010, 09:31:08 AM »
Are ring spinners DSL realistic though?
I think we need some clarification on that, heck I don't even know how ring spinners work IRL  :laughing.

Offline NFX

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Re: Scorpions Showcase
« Reply #316 on: December 12, 2010, 09:56:17 AM »
Badnik's RW3 rules state that Ring Spinners are deemed "Realistic" if only the wheels pass through the disc. Ring Spinners work by having a small, high-speed wheel on the outside of the bot, driving a disc through friction (I think).
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Offline SKBT

Re: Scorpions Showcase
« Reply #317 on: December 12, 2010, 10:00:22 AM »

Offline Scorpion

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Re: Scorpions Showcase
« Reply #318 on: December 12, 2010, 10:01:28 AM »
Well then, they should be realistic.
The thing is, in RA2 ring spinners could be a bit too good.
I mean the main weakness of shell spinners is that they don't like wedges or being flipped over, but with ring soinners, invertability can easily be done by anybody who can axle load and that means shell spinners are basically obsolete.
Still, I'll make this a ring spinner and if people don't ban ring spinners from tourneys, then I'll enter this into one and pwn ;P

Offline NFX

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Re: Scorpions Showcase
« Reply #319 on: December 12, 2010, 10:08:43 AM »
I like the robot's strategy of eating souls. =D

The trouble with building a Ring Spinner in RA2 is that it does violate the so-called "realistic rule", if a component couldn't have a slot cut into it in real life, then a component cannot pass through it. The trouble with Ring Spinners is that we're unable to make them in Robot Arena 2 in the same way that we can make them IRL, because of the limitations of the attachment system for components.
Co-creator of The RA2 Randomiser