Author Topic: Red's DSL of tomfoolery  (Read 4117 times)

Offline The Red Blur

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Re: Red's DSL of tomfoolery
« Reply #20 on: April 11, 2016, 05:47:20 AM »
There isn't a burst motor for the hammer. I didn't need one. Anyway, surely vertical "clamps" do start closed, otherwise they won't, you know, clamp. They'd just bash a bot into a hammer over and over.

Offline 09090901

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Re: Red's DSL of tomfoolery
« Reply #21 on: April 11, 2016, 05:48:30 AM »
just import Fight or Flight or Guard Duty so you can see how vertical clamps actually work.
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Offline The Red Blur

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Re: Red's DSL of tomfoolery
« Reply #22 on: April 11, 2016, 05:51:12 AM »
So... You're saying this doesn't count as a clamp? I mean, what more could I bloody well do to make it a clamp?

Also, I've searched everywhere for both of those bots, and I cant bloody find 'em!

Offline 09090901

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Re: Red's DSL of tomfoolery
« Reply #23 on: April 11, 2016, 06:00:36 AM »
This is what a vertical clamp looks like and yes, usually they start open:

See how there's a burst motor attached to the larger beta? When it gets under another bot, it fires both bursts. The stronger beta motor lifts up the opponent, while the weaker burst "clamps" onto the top. The end result should be something like this:

Your primary lifting burst pretty much needs to be beta as it's only motor strong enough lift bots + all the other junk. your second burst can be pretty much anything except a bsg or slow mag snapper (small JX is the best imo). just don't put too much weight on the whole system or you'll have problems lifting other robots.

Fight or Flight is in the BBEANS AI pack, and Guard Duty can found in all versions of NAR AI.

the bot your posting is some kind of flipper wammer hybrid that probably doesn't work.
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Offline Naryar

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Re: Red's DSL of tomfoolery
« Reply #24 on: April 11, 2016, 09:19:05 AM »
actually you don't need to have a hammer on a flipper ala Fight or Flight to be a clamp.

What you need to be a clamp is a bot that grabs/grapples/squeezes the enemy and controls his movement. Side hammers doesn't count, unless you invert their start/stop positions.

your last bot WOULD be a clamp, borderline. However, it doesn't have enough flipping power.


Offline The Red Blur

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Re: Red's DSL of tomfoolery
« Reply #25 on: April 11, 2016, 09:40:13 AM »
It is?! Woot! Right. I'll get rid of the snapper and stick a better burst on it and send it bloody well in! Good riddance, I say!

Offline Naryar

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Re: Red's DSL of tomfoolery
« Reply #26 on: April 11, 2016, 09:50:50 AM »
a bad clamp is not much of a clamp. you have a huge chassis, i would use two bursts and i have no idea why you have so much weapon weight on the hammer part.

Offline The Red Blur

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Re: Red's DSL of tomfoolery
« Reply #27 on: April 11, 2016, 01:27:43 PM »
True, I could easily put some lighter spikes and maybe downgrade the extenders to al. (unless I already used al, then it stays because screw poly)

Offline Scorpion

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Re: Red's DSL of tomfoolery
« Reply #28 on: April 11, 2016, 06:23:09 PM »
I think you should be more concerned about testing the actual weapon design and seeing if it actually works?

Offline The Red Blur

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Re: Red's DSL of tomfoolery
« Reply #29 on: April 12, 2016, 08:34:40 AM »
I think you should be more concerned about testing the actual weapon design and seeing if it actually works?

It have, and it does. Although, as Naryar said, it definitely needs a stronger burst (or possibly two) because snappers are not good enough for lifting HW bots.