gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: Scorpion on August 30, 2010, 03:18:52 PM

Title: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on August 30, 2010, 03:18:52 PM
Hello everybody!

This is my first spinner ever (I usualy make flippers) and i tried to make it atleast mildly unique.

Any tips greatly apreciated.

(https://gametechmods.com/uploads/images/67599screenshot_1_jpeg.jpg)

(https://gametechmods.com/uploads/images/44471screenshot_2_jpeg.jpg)
Title: Re: Scorpions Showcase
Post by: G.K. on August 30, 2010, 03:22:19 PM
what is the armor and how many batteries are there?
Title: Re: Scorpions Showcase
Post by: powerrave on August 30, 2010, 03:37:58 PM
unrealistic. discs go trough wheels.
Title: Re: Scorpions Showcase
Post by: Scorpion on August 30, 2010, 03:47:06 PM
what is the armor and how many batteries are there?
Armour is alluminium 3 (best i could get for the weight)
and there are 2 of the red ones with the very long name and an ant.
Title: Re: Scorpions Showcase
Post by: Scorpion on August 30, 2010, 03:48:24 PM
unrealistic. discs go trough wheels.
I didn't realise it would have intersected the wheels 'till i had finished the weapon.

Plus i didn't realise that was that much of a problem.
Title: Re: Scorpions Showcase
Post by: powerrave on August 30, 2010, 03:51:24 PM
in DSL rule is that bots should be realistic, won't blame you for not knowing.

also, 1 ant per spin moter and try lost a load of empty space to save a lot of weight.
Title: Re: Scorpions Showcase
Post by: Stagfish on August 30, 2010, 03:52:31 PM
Ditch the reds and add six more ants, one ant for every motor except tornado mer and above. Also have a blue control board
Title: Re: Scorpions Showcase
Post by: Scorpion on August 30, 2010, 03:54:24 PM
Oh thanks, I'll see if i can get away wwith smaller wheels then.

Also, i thought about reducing the size of the chasis, but i'm not sure how to go about that as it is only just wide enoug to fit the spin motor and the drive motors inside.
Ditch the reds and add six more ants, one ant for every motor except tornado mer and above. Also have a blue control board
Thanks, and done.
Very helpful advice.
Title: Re: Scorpions Showcase
Post by: Stagfish on August 30, 2010, 03:55:54 PM
Use hypno wheels or vlads (If they dont intersect the weapon).
Title: Re: Scorpions Showcase
Post by: G.K. on August 30, 2010, 03:57:52 PM
Ditch the reds and add six more ants, one ant for every motor except tornado mer and above. Also have a blue control board

No, it's one ant per spin motor. 2 is better, but optional.

Scorpion, about the chassis, take a look at (Credit to 090901)
(https://gametechmods.com/uploads/images/80473screenshot_332.PNG)

Yours needs to be a bit bigger, but you should get the idea.
Title: Re: Scorpions Showcase
Post by: 090901 on August 30, 2010, 03:58:45 PM
Name after a Avenged Sevenfold song?
Also, G.K., give me some credit :P
Title: Re: Scorpions Showcase
Post by: G.K. on August 30, 2010, 04:01:14 PM
Whoops.
Title: Re: Scorpions Showcase
Post by: Scorpion on August 30, 2010, 04:05:09 PM
Use hypno wheels or vlads (If they dont intersect the weapon).

Unfortunately it intersects all wheels, my mistake.
Ditch the reds and add six more ants, one ant for every motor except tornado mer and above. Also have a blue control board

No, it's one ant per spin motor. 2 is better, but optional.

Scorpion, about the chassis, take a look at (Credit to 090901)
(https://gametechmods.com/uploads/images/80473screenshot_332.PNG)

Yours needs to be a bit bigger, but you should get the idea.
Thanks i think i will work on that and post screenshots when i'm done
Name after a Avenged Sevenfold song?
Also, G.K., give me some credit :P
You know it  :cool:
Title: Re: Scorpions Showcase
Post by: 090901 on August 30, 2010, 04:06:53 PM
I also have a bot name after it too

bumpbumpbummp
(https://gametechmods.com/uploads/images/52490screenshot.png)
2 blacks btw


Ditch the reds and add six more ants, one ant for every motor except tornado mer and above. Also have a blue control board
No, one ant for each spin motor is fine.
Title: Re: Scorpions Showcase
Post by: Scorpion on August 30, 2010, 05:01:44 PM
right, i think this is a significant improvement, having taken onboard all your tips.

(https://gametechmods.com/uploads/images/7628screenshot_3_jpeg.jpg)

(https://gametechmods.com/uploads/images/16361screenshot_4_jpeg.jpg)

I could have chopped a bit more off the chasis but i think that the front wedge could be a great help in battles.

Extra info: Armour much stronger now at plastic 5 and 7 ant batteries on it now.
Title: Re: Scorpions Showcase
Post by: Badnik96 on August 30, 2010, 05:50:52 PM
Much better. Ditch the small wedge and anchor and attatch a half sheet to the baseplate.
Title: Re: Scorpions Showcase
Post by: freeziez on August 30, 2010, 08:52:52 PM
Looks a whole lot better.  ;)
Title: Re: Scorpions Showcase
Post by: Somebody on August 30, 2010, 09:17:31 PM
A wedge will not be very useful for a bot like this, because the spinners will lift up the bot before the opponent gets to the chassis. In general, you can use metal hinges for wedges, as they make good wedges.

About the spinners:
1. Make sure all of the teeth would be turned the correct way for spinning to hit the other robot.

however...

2. If you hit F12, you can see the collision mesh of the hypno teeth, and see that they are just a small box, so it does not matter what direction you put them

however...

3. You want to make sure that the spinners are spinning the correct direction to multiply the force of the motors, instead of the two cancelling each other out

and...

4. You should change to other weapons to protect the motor and disc better, and push bots away better (a tiny box is not too good at that)

in conclusion...

Lookin good so far
Title: Re: Scorpions Showcase
Post by: Sage on August 30, 2010, 10:55:14 PM
I remember a member named Scorpio... no relation I take it?
Title: Re: Scorpions Showcase
Post by: Scorpion on August 31, 2010, 04:29:44 AM
A wedge will not be very useful for a bot like this, because the spinners will lift up the bot before the opponent gets to the chassis. In general, you can use metal hinges for wedges, as they make good wedges.

About the spinners:
1. Make sure all of the teeth would be turned the correct way for spinning to hit the other robot.

however...

2. If you hit F12, you can see the collision mesh of the hypno teeth, and see that they are just a small box, so it does not matter what direction you put them

however...

3. You want to make sure that the spinners are spinning the correct direction to multiply the force of the motors, instead of the two cancelling each other out

and...

4. You should change to other weapons to protect the motor and disc better, and push bots away better (a tiny box is not too good at that)

in conclusion...

Lookin good so far
The wedge was put in to help against opponents that have rammed into me through the spinning disks.
The first version was beaten by industrial coal miner due to this.
Then again the reason he was unable to get underneath me this time may be because the new chasis allows me to get away easily from opponents unlike the old one which left me easily stuck.

Also could you explain what you mean by other weapons, do you mean replace the hypno teeth?

I remember a member named Scorpio... no relation I take it?
Nope, i only discovered this game a few weeks back.
Title: Re: Scorpions Showcase
Post by: Somebody on August 31, 2010, 06:13:20 AM
Yes, replace the hypno teeth with something else.
Title: Re: Scorpions Showcase
Post by: Naryar on August 31, 2010, 06:53:52 AM
Hypno teeth are good !

But yeah, complex spinners (spinners on spinners) aren't really good.
Title: Re: Scorpions Showcase
Post by: NFX on August 31, 2010, 07:00:48 AM
I would definitely lose the wedge, it's not really doing much, and put on Hypno Wheels. If you want to use something other than hypno teeth, then possibly Maces, Large Beater Bars, or a mixture of Heavy and Light DS Teeth. If you drop the armour a bit, you could get all Heavy DS Teeth onto there.
Title: Re: Scorpions Showcase
Post by: Scorpion on August 31, 2010, 07:06:30 AM
Hypno teeth are good !

But yeah, complex spinners (spinners on spinners) aren't really good.
Well i haven't been beaten yet with it (against dsl ofcourse).
But yeah as i said it's my first ever spinner and i wanted to try to make it unique.

I will have to rebuild it anyway, a weird glitch just happened where it somehow deleted the WHOLE spinning mechanism (from 40 extender up)
While i was in the testing area.

Is it a known glitch? heres a pic if it helps.
 (https://gametechmods.com/uploads/images/71971screenshot_6.jpg)
Title: Re: Scorpions Showcase
Post by: freeziez on August 31, 2010, 07:15:05 AM
That happened to me with a SS before. Dunno what it is, but it sucks[\i]
Title: Re: Scorpions Showcase
Post by: 090901 on August 31, 2010, 07:16:22 AM
AGOD
Title: Re: Scorpions Showcase
Post by: Naryar on August 31, 2010, 08:00:23 AM
It's called unwanted axle loading.
Title: Re: Scorpions Showcase
Post by: Scorpion on August 31, 2010, 09:40:28 AM
Right i'm done
I won't be working on the chasis or major things like that anymore (although i might still make the odd quick edit)

(https://gametechmods.com/uploads/images/57361screenshot_7.jpg)

(https://gametechmods.com/uploads/images/41270screenshot_8.jpg)
Title: Re: Scorpions Showcase
Post by: Badnik96 on August 31, 2010, 10:02:23 AM
Do you really need that extenger on the motor? Just raise the motor.
Title: Re: Scorpions Showcase
Post by: powerrave on August 31, 2010, 11:39:27 AM
i think it would be good to keep the discs a bit low to the ground. just my opinion tho.
Title: Re: Scorpions Showcase
Post by: Scorpion on August 31, 2010, 01:31:31 PM
i think it would be good to keep the discs a bit low to the ground. just my opinion tho.
I would have but when one of the disks is removed it becomes more unstable and spinning up to full power makes it wobble.
If it were too low it would have damaged itself and perhaps even flipped it over.
Title: Re: Scorpions Showcase
Post by: Naryar on August 31, 2010, 01:45:08 PM
I know it probably is cooler as a complex spinner, but it really would fight better with a 6-mag or 2-Perm, no secondary eteks and more weapons.

But do as you wish.
Title: Re: Scorpions Showcase
Post by: Scorpion on August 31, 2010, 03:00:05 PM
I know it probably is cooler as a complex spinner, but it really would fight better with a 6-mag or 2-Perm, no secondary eteks and more weapons.

But do as you wish.
Maybe the next spinner i make...

But for my first time building a spinner it's not bad and is very fun to use (mostly thanks to the very helpful advice i've got in this thread :approve:)
Title: Re: Scorpions Showcase
Post by: Scorpion on September 07, 2010, 01:36:12 PM
O.k completely different and new robot called octavarium (it's named after a dream theater song).
It's got 6 wheel fast nptc drive and steel 3 armour. Also that's 8 ants, just to be sure.

(https://gametechmods.com/uploads/images/10371screenshot_11.jpg)

(https://gametechmods.com/uploads/images/70033screenshot_10.jpg)

I know i've probably made a really stupid mistake somewhere that you guys will be sure to bring up  ;) but i think this one's better than my last.

Also, you can't have the iron spikes overlapping at all in dsl right?
Title: Re: Scorpions Showcase
Post by: Squirrel_Monkey on September 07, 2010, 01:38:33 PM
The chassis is too big, let the wheels stick out and use a simple box, irons aren't amazing in DSL but if they overlap on the same mount (don't move through each other) it's realistic. 6 ants for this, those extenders on the poker bit maybe able to be made lighter. Why use 3 pistons?
Title: Re: Scorpions Showcase
Post by: Scorpion on September 07, 2010, 02:12:50 PM
If i expose the wheels won't that make them more open to damage?
I think i will sort out the sides (no slant) but the front is wedge shaped so it can run right through opponents.
And i had 3 pistons because i originally had overlapping spikes (which i'll gadly put back on now) although if this is still unneccesary then i'll cut one loose thanks.
 
Title: Re: Scorpions Showcase
Post by: Squirrel_Monkey on September 07, 2010, 02:14:59 PM
If i expose the wheels won't that make them more open to damage?
The chassis is more important, add wheel guards if needed. Maybe add a proper wedge to combat other wedges.
Title: Re: Scorpions Showcase
Post by: Scorpion on September 07, 2010, 02:21:43 PM
O.k, just wandering what's best to use for wheel protection.
I had an old robot that had dsl bars along the sides is that a good idea?
Title: Re: Scorpions Showcase
Post by: Squirrel_Monkey on September 07, 2010, 02:22:15 PM
O.k, just wandering what's best to use for wheel protection.
I had an old robot that had dsl bars along the sides is that a good idea?
Yeh, probably.
Title: Re: Scorpions Showcase
Post by: Somebody on September 07, 2010, 02:53:15 PM
Good space management.
Title: Re: Scorpions Showcase
Post by: Scorpion on September 07, 2010, 04:47:22 PM
Right here we go, Octavarium 3

(https://gametechmods.com/uploads/images/80039screenshot_13.jpg)

(https://gametechmods.com/uploads/images/40589screenshot_12.jpg)

It has overlapping spikes and armour on the sides now (as you can tell)

It has 7 ants now and titanium 5.

Fun little side note, just tested it against wiideload in robot arena and knocked it out of the arena with the first hit  :laughing
Title: Re: Scorpions Showcase
Post by: Somebody on September 07, 2010, 04:57:02 PM
DO NOT use omni connectors. They waste way too much weight. Use multi connectors. Are those steel extenders?
Title: Re: Scorpions Showcase
Post by: Scorpion on September 07, 2010, 04:59:21 PM
Think they're steel yeah.
And i obviously got confused with omni-connectors and multi connectors, all i knew was that baseplate anchors are baaad.
Title: Re: Scorpions Showcase
Post by: Somebody on September 07, 2010, 05:33:46 PM
Aluminum extenders to hold DSL Bars

Titanium extenders for weapons

Downgrade to Titanium 3

Scrunch in the chassis a bit

Add more spikes
Title: Re: Scorpions Showcase
Post by: freeziez on September 07, 2010, 09:33:12 PM
Aluminum extenders to hold DSL Bars

Titanium extenders for weapons

Downgrade to Titanium 3

Scrunch in the chassis a bit

Add more spikes

Listen to the man. He's good.
Title: Re: Scorpions Showcase
Post by: Somebody on September 07, 2010, 09:57:50 PM
Thanks ^_^
Title: Re: Scorpions Showcase
Post by: powerrave on September 08, 2010, 10:59:05 AM
my bot Figurehead is still faster then this =P but that is a normal rammer, this is a poker and it's not bad IMO. but yeah, more weapons would be better.
Title: Re: Scorpions Showcase
Post by: Scorpion on September 08, 2010, 02:45:45 PM
I just looked at figurehead and it does look brilliant, quite smexy too!

Anyway heres octavarium 5! Slightly different direction with this version but this is the closest to the original (one design i made for this was a lot more like a SnS  :confused:

(https://gametechmods.com/uploads/images/21407screenshot_14.jpg)

(https://gametechmods.com/uploads/images/76371screenshot_15.jpg)

The extenders are titanium on the front, aluminium on the rear, 7ants and good 'ol plastic 5 armour.
Title: Re: Scorpions Showcase
Post by: Somebody on September 08, 2010, 06:58:08 PM
Where are the other 2 ants...
Title: Re: Scorpions Showcase
Post by: freeziez on September 08, 2010, 07:05:54 PM
Where are the other 2 ants...

^QFT^
Title: Re: Scorpions Showcase
Post by: MassimoV on September 08, 2010, 08:20:50 PM
Where are the other 2 ants...

I see one behind the CB, but I'm still missing one. Anyways, it's a nice design.
Title: Re: Scorpions Showcase
Post by: Scorpion on September 09, 2010, 01:39:19 AM
 :laughing I forgot to put in the 7th ant  :embarr i'll put it in, probably parallel to the co2 canister.
Title: Re: Scorpions Showcase
Post by: Naryar on September 09, 2010, 02:56:04 AM
Not bad I guess, still going to get owned by any gut-ripper.
Title: Re: Scorpions Showcase
Post by: Scorpion on September 09, 2010, 10:29:58 AM
Not bad I guess, still going to get owned by any gut-ripper.
Well how best could i prevent that?
I'd add some half-sheet armour underneath but won't that just delay the inevitable?

I won't to get this design closest to perfect as i can, and i should really have an octavarium 8 for completion sakes anyway...
Title: Re: Scorpions Showcase
Post by: NFX on September 09, 2010, 10:35:27 AM
Not bad I guess, still going to get owned by any gut-ripper.
Well how best could i prevent that?
I'd add some half-sheet armour underneath but won't that just delay the inevitable?

Yes. I attached halfsheets to some of my bots in NAR AI 2.3, and they got killed in two blows from popups.
Title: Re: Scorpions Showcase
Post by: Naryar on September 09, 2010, 11:11:14 AM
Not bad I guess, still going to get owned by any gut-ripper.
Well how best could i prevent that?

Wedges of it's own :P

You already have a lot of barely useful side and rear armor in my opinion.
Title: Re: Scorpions Showcase
Post by: Scorpion on September 09, 2010, 11:19:51 AM
Not bad I guess, still going to get owned by any gut-ripper.
Well how best could i prevent that?

Wedges of it's own :P

You already have a lot of barely useful side and rear armor in my opinion.
I had a feeling you'd say that  ;)
Is a titanium sheet on a skirt good enough for that, cause it's all i can fit in underneath the front spikes.
Title: Re: Scorpions Showcase
Post by: Naryar on September 09, 2010, 11:21:36 AM
A titanium sheet on a metal hinge... IDK really. Try double metal hinge wedges, or even skirt hinges but they're MUCH more difficult to be done good.
Title: Re: Scorpions Showcase
Post by: Scorpion on September 09, 2010, 12:02:24 PM
Okay, i don't have a clue if the wedge at the front is good enough, but it seems to be o.k atleast.

(https://gametechmods.com/uploads/images/29064screenshot_16.jpg)

Thanks for suggesting to get rid of the back armour, i managed to get in the 7th ant and upgrade to titanium 3 armour becasue of that.

Also i'm just gonna call this octavarium 8 now, althoug i'm probably the only person who gets what thats all about
Title: Re: Scorpions Showcase
Post by: Stagfish on September 09, 2010, 12:04:37 PM
Is that wedge on a skirt hinge? If so change to a metal hinge.
Title: Re: Scorpions Showcase
Post by: Scorpion on September 09, 2010, 12:06:35 PM
Is that wedge on a skirt hinge? If so change to a metal hinge.
Whats the difference between them?
Title: Re: Scorpions Showcase
Post by: NFX on September 09, 2010, 12:32:04 PM
Metal hinge wedges are generally much better than skirt hinge wedges.
Title: Re: Scorpions Showcase
Post by: Scorpion on September 09, 2010, 01:11:42 PM
Metal hinge wedges are generally much better than skirt hinge wedges.
Well i just replaced it, i never used metal hinges before so i wasn't really sure there was a difference, but yeah they're obvioulsy the better choice thanks.
Title: Re: Scorpions Showcase
Post by: Scorpion on September 22, 2010, 02:20:22 PM
Right heres a robot that i made a while ago, but i've ofcourse improved it a bit before posting it here.

(https://gametechmods.com/uploads/images/70041screenshot_23.jpg)

I wasn't sure whether i should post this, spinners are certainly not my forte (then again i don't really have a forte so screw it)

It seems to battle quite well though.

theres 7 ants in there and it has plastic 3 armour to keep it in middleweight.
Title: Re: Scorpions Showcase
Post by: Vertigo on September 22, 2010, 02:22:03 PM
I like the idea behind that bot, & it looks nice & compact too
However, use better weapons & better wheels
Title: Re: Scorpions Showcase
Post by: Scorpion on September 22, 2010, 02:25:52 PM
I like the idea behind that bot, & it looks nice & compact too
However, use better weapons & better wheels
Thanks  :mrgreen:
What wheels would you recomend, i have to use the normal high ground clearance ntc's for realism and space reasons btw.
And i also had an axe on this at one point, but that put it into the heavyweight bracket  :mad:
Title: Re: Scorpions Showcase
Post by: Vertigo on September 22, 2010, 02:28:43 PM
Vlads
To keep realism, small (or if possible some large) DS teeth
Title: Re: Scorpions Showcase
Post by: Scorpion on September 22, 2010, 02:38:52 PM
Vlads
To keep realism, small (or if possible some large) DS teeth
I've tried the vlads and they don't reach low enoughto touch the ground.
Even the tornado's were anoyingly enough JUST too small.

I can fit the small ds teeth on the discs however.
Title: Re: Scorpions Showcase
Post by: Vertigo on September 22, 2010, 02:59:54 PM
Use nps right/lefts

What? You should be able too, if you can't then just EFFE
Title: Re: Scorpions Showcase
Post by: Scorpion on September 22, 2010, 03:12:47 PM
Use nps right/lefts

What? You should be able too, if you can't then just EFFE
For some reason it won't let me place the left npc in that area, even when i delete the ants  :frown:
I think it's just an annoying glitch because the right fits on o.k but the left doesn't without having the wheels basically in the disks.

And i said that i COULD fit the small ds teeth on the disks.
I presume you misread me there because i don't have a clue about how you'd effe wheels  :confused:
Title: Re: Scorpions Showcase
Post by: Vertigo on September 22, 2010, 03:21:36 PM
Try again, you are using the glitch which allows npc right/lefts to stickoutside the chasis, right?
Title: Re: Scorpions Showcase
Post by: Scorpion on September 22, 2010, 03:35:10 PM
Try again, you are using the glitch which allows npc right/lefts to stickoutside the chasis, right?
Yeah, and i've tried them loads and for whatever reason, i just can't get it to work on this bot  ::2mad
Title: Re: Scorpions Showcase
Post by: Naryar on September 23, 2010, 06:41:37 AM
Try again, you are using the glitch which allows npc right/lefts to stickoutside the chasis, right?

That's not a glitch, that just a passthrough value.

You might want to use razors on hex plates on piglets.
Title: Re: Scorpions Showcase
Post by: 123savethewhales on September 23, 2010, 01:18:10 PM
Use Granny Wheels.
Title: Re: Scorpions Showcase
Post by: The Ounce on September 23, 2010, 05:01:59 PM
You might want to use razors on hex plates on piglets.
Static razors?  On a non-gutripper?
http://www.youtube.com/watch?v=_n5E7feJHw0&feature=related# (http://www.youtube.com/watch?v=_n5E7feJHw0&feature=related#)

But yeah, like they said, try different weapons, like small DS teeth or beater bars.

I bet you can make the chassis extensions that hold the weapons smaller, since piglet motors (assuming those are what you're using) can be attached slightly outside of the chassis, and the middle section looks vulnerable; add armor if you can.

As for the motor issue, keep trying. you might have to make the chassis larger, but the weight gained from using Vlads may be worth it.
Title: Re: Scorpions Showcase
Post by: Scorpion on September 24, 2010, 03:07:47 PM
But yeah, like they said, try different weapons, like small DS teeth or beater bars.

I bet you can make the chassis extensions that hold the weapons smaller, since piglet motors (assuming those are what you're using) can be attached slightly outside of the chassis, and the middle section looks vulnerable; add armor if you can.

As for the motor issue, keep trying. you might have to make the chassis larger, but the weight gained from using Vlads may be worth it.
Thanks, that's a lot of usefull advice  :mrgreen:

Anyway turns out making the chasis even smaller fixed the problem with the motors so I give ya

(https://gametechmods.com/uploads/images/99733screenshot_27.jpg)

(https://gametechmods.com/uploads/images/20879screenshot_28.jpg)

I'm not sure what or even if i should put anything on the end of the beaterbars, as you can probably tell i'm flirting with the dark god of realism when it comes to intersecting the wheels.

Oh, its aluminium3 armour btw.
Title: Re: Scorpions Showcase
Post by: Naryar on September 24, 2010, 03:09:23 PM
It looks great now.

If only you had the weight to put on a wedge it would be awesome !
Title: Re: Scorpions Showcase
Post by: Scorpion on September 24, 2010, 03:18:44 PM
It looks great now.

If only you had the weight to put on a wedge it would be awesome !
Thanks a lot!

Come To think of it, i could shave some weight by getting rid of the wider razors...
I can't downgrade the armour though, i had it with plastic 3 at one point and had a match against industrial coal miner.
I got more damage on it but i still was left destroyed very quickly  :frown:
Title: Re: Scorpions Showcase
Post by: Somebody on September 24, 2010, 03:37:07 PM
Don't worry. ICM is a heavyweight and thats a middleweight. Plastic 3 and a wedge.
Title: Re: Scorpions Showcase
Post by: Scorpion on September 24, 2010, 03:53:40 PM
The gods of ra2 have been good to me today and has let me get away with this:

(https://gametechmods.com/uploads/images/1942screenshot_29.jpg)

Still Aluminum 3 armour, but now aluminium connectors rather than titanium.
Title: Re: Scorpions Showcase
Post by: Somebody on September 24, 2010, 04:05:12 PM
I would recommend using a metal hinge, because it creates a much better wedge than a skirt hinge. With the weight used by the metal hinge, you should just put one long wedge in the center.
Title: Re: Scorpions Showcase
Post by: Scorpion on September 24, 2010, 05:03:35 PM
I would recommend using a metal hinge, because it creates a much better wedge than a skirt hinge. With the weight used by the metal hinge, you should just put one long wedge in the center.
I have used a metal hinge.
And i'll put a 8cm titanium skirt in the middle if that's what you mean by the one long wedge.
Title: Re: Scorpions Showcase
Post by: Somebody on September 24, 2010, 06:02:59 PM
Ohhh I see how you did it now. Yes, put an 80cm on it.
Title: Re: Scorpions Showcase
Post by: Badnik96 on September 24, 2010, 07:12:38 PM
Hm. I would get rid of those end 2 razors and delete that whole extender. Then get heavier armor (like Tite 3)
Title: Re: Scorpions Showcase
Post by: Squirrel_Monkey on September 25, 2010, 06:26:06 AM
I would/ did do this:
(https://gametechmods.com/uploads/images/11582Western%20Spinner.PNG)
But of course yours in't angled.
Title: Re: Scorpions Showcase
Post by: Scorpion on September 25, 2010, 05:04:46 PM
I would/ did do this:
(https://gametechmods.com/uploads/images/11582Western%20Spinner.PNG)
But of course yours in't angled.
That does look very cool, was it in your showcase, i swear i didn't steal the idea ;)

Anyway, i've decided to just keep the one front wedge and get rid of the outside razors/extender (mainly to avoid having to get too complex with the wedges)

(https://gametechmods.com/uploads/images/1561screenshot_30.jpg)

Now, I have the urge to make another robot....
Title: Re: Scorpions Showcase
Post by: Scorpion on September 25, 2010, 06:17:47 PM
Double post for the win.
Just another old design i've made somewhat usefull, i dub the S.K.O.M

(https://gametechmods.com/uploads/images/53953screenshot_31.jpg)

Plastic 5 armour.
Title: Re: Scorpions Showcase
Post by: Doomkiller on September 25, 2010, 08:22:02 PM
That looks sweet, but you might want to decrease the amount of weaps so you can get faster drive.

Send it to me for Raging DSL MWs nontheless :D
Title: Re: Scorpions Showcase
Post by: Badnik96 on September 25, 2010, 08:24:09 PM
Speaking of which, I have a few things to send, Doom.
Title: Re: Scorpions Showcase
Post by: Doomkiller on September 25, 2010, 08:41:45 PM
Well get them in XD
Title: Re: Scorpions Showcase
Post by: Naryar on September 26, 2010, 05:15:56 AM
That drive isn't even fast enough for a LW popup... remove weapons, get lighter extender work and NPCs at the minimum.

Plus 8 razors on a BSG is too much. Generally you want 4, 6 maximum.
Title: Re: Scorpions Showcase
Post by: Squirrel_Monkey on September 26, 2010, 10:12:19 AM
I would/ did do this:
(https://gametechmods.com/uploads/images/11582Western%20Spinner.PNG)
But of course yours in't angled.
That does look very cool, was it in your showcase, i swear i didn't steal the idea ;)

Yes it was.
Title: Re: Scorpions Showcase
Post by: Scorpion on September 26, 2010, 10:19:08 AM
I had to redesign the chasis to fit in the npc's but i got them in

(https://gametechmods.com/uploads/images/56806screenshot_32.jpg)

I was able to upgrade to titanium 3 armour aswell which is a nice added bonus.
Title: Re: Scorpions Showcase
Post by: Vertigo on September 26, 2010, 10:24:37 AM
You need two more ants
Title: Re: Scorpions Showcase
Post by: Scorpion on September 26, 2010, 10:44:34 AM
You need two more ants
*facepalm*
I forgot bursts need more power.
Title: Re: Scorpions Showcase
Post by: G.K. on September 26, 2010, 10:45:38 AM
Lighten your extender work.
Title: Re: Scorpions Showcase
Post by: Scorpion on September 27, 2010, 03:50:46 PM
Lighten your extender work.
Hahaha sorry for the bump, i was going to reply here a while ago but forogt.
Anyway, whats the rule of thumb for extender work, some-one said in here before (Naryar I think) said aluminium for armour and titanium for weapons.
Title: Re: Scorpions Showcase
Post by: madman3 on September 27, 2010, 04:01:58 PM
Facepalm
Other way round. Tita armor, aliminium/Plastic weapon extenders and flipper segments for the attachment to the burst.
Title: Re: Scorpions Showcase
Post by: Scorpion on September 27, 2010, 04:12:57 PM
Aluminum extenders to hold DSL Bars

Titanium extenders for weapons
Quote
Don't facepalm me when i'm going on what a respectable bot builder has already told me.
I'm confused now though, as that's two different oppinions and i can see benefits in both ways of doing things.
Title: Re: Scorpions Showcase
Post by: Somebody on September 27, 2010, 07:52:02 PM
Nope because the weapons need to stay on. Weapon extenders don't get hit as much, and are more important because if you have no weapons, you can't win.
Title: Re: Scorpions Showcase
Post by: Scorpion on September 28, 2010, 01:31:09 AM
Nope because the weapons need to stay on. Weapon extenders don't get hit as much, and are more important because if you have no weapons, you can't win.
So I should keep the titanium extenders then?
Title: Re: Scorpions Showcase
Post by: Jonzu95 on September 28, 2010, 05:58:38 AM
Interesting design... But yeah, you should use lighter extenders...
Title: Re: Scorpions Showcase
Post by: Somebody on September 28, 2010, 04:36:23 PM
In this case, aluminum extenders, more batteries.
Title: Re: Scorpions Showcase
Post by: Scorpion on October 01, 2010, 01:43:36 PM
O.k here we go

(https://gametechmods.com/uploads/images/60563screenshot_34.jpg)

I will probably make a s.k.o.m 2 some point soon because i'm quite smitten with that design  :laughing

Anyway i will post a quite silly SHW soon  :evilsmile:
Title: Re: Scorpions Showcase
Post by: Scorpion on October 01, 2010, 02:22:03 PM
This is not the fastest bot in the world NO!
This is a tribute!

(https://gametechmods.com/uploads/images/45767screenshot_36.jpg)

(https://gametechmods.com/uploads/images/75987screenshot_35.jpg)

Erm yeah, stupid tenacious D puns aside this was kind of a weird experiment that actually didn't go wrong for once  :laughing
Steel 10 armour BTW.

Oh, and there's 23 batteries in there.
Title: Re: Scorpions Showcase
Post by: Badnik96 on October 01, 2010, 03:44:46 PM
Add a million more weapons on that and you have an awesome UHW. Get rid of the servo too. And it's .4 KG overweight to be an UHW multibot.
Title: Re: Scorpions Showcase
Post by: FOTEPX on October 01, 2010, 04:26:45 PM
This is not the fastest bot in the world NO!
This is a tribute!
Couldn't remember the fast bot in the world...
But...IT was probably UHT... Woaaaah...
Title: Re: Scorpions Showcase
Post by: Scorpion on October 01, 2010, 05:25:01 PM
Add a million more weapons on that and you have an awesome UHW. Get rid of the servo too. And it's .4 KG overweight to be an UHW multibot.
Yeah i probably will try to verload it with weapons  :evilsmile:
Like i said before i didn't event think this would work so weapns were kinda an after thought  :laughing
Title: Re: Scorpions Showcase
Post by: Scorpion on October 02, 2010, 12:18:54 PM
I am COMPLEEEETE!!

(https://gametechmods.com/uploads/images/44311screenshot_38.jpg)

God, I'm not even an actual fan of Tenacious D
Anyway, downside about this bot is that i had to downgrade to titanium 10 armour.
Title: Re: Scorpions Showcase
Post by: G.K. on October 02, 2010, 01:21:52 PM
Just lighten that scarily heavy extender work.
Title: Re: Scorpions Showcase
Post by: Scorpion on October 02, 2010, 01:45:13 PM
Just lighten that scarily heavy extender work.
:laughing yeah, i know i went over the top there, I forgot about lightening it to get better armour.

Not sure what else i could do with the saved weight though.
Title: Re: Scorpions Showcase
Post by: FOTEPX on October 03, 2010, 07:27:33 AM
I am COMPLEEEETE!!

(https://gametechmods.com/uploads/images/44311screenshot_38.jpg)

Fffffuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu[slightincreaseinpitch]uuuuuuuuuuuuuuuuuuuuuuu...[/slightincreaseinpitch]

That looks devilishly awesome. You will want to fit more weapons onto that beast, however.
Title: Re: Scorpions Showcase
Post by: JoeBlo on October 03, 2010, 07:45:22 AM
the wedge really ruins it  :gawe:

how many batts ?
Title: Re: Scorpions Showcase
Post by: Somebody on October 03, 2010, 08:14:58 AM
ENTER COTT :P

That looks good. I like how all of the wheels look (and we all thought Runtime Error was fast ;) )
Title: Re: Scorpions Showcase
Post by: Pwnator on October 03, 2010, 08:22:23 AM
Your next goal would be to build a freakishly fast beast equipped with a single Typhoon spike. :P
Title: Re: Scorpions Showcase
Post by: Naryar on October 03, 2010, 08:27:16 AM
20WD ?? Ridiculous...

Your extender work could be better though.
Title: Re: Scorpions Showcase
Post by: JoeBlo on October 03, 2010, 08:28:53 AM
22WD Nary :P
Title: Re: Scorpions Showcase
Post by: Naryar on October 03, 2010, 08:35:48 AM
Damnit, i counted the motors and not the wheels :P
Title: Re: Scorpions Showcase
Post by: Scorpion on October 03, 2010, 08:49:33 AM
the wedge really ruins it  :gawe:

how many batts ?
23 If i remember correctly
ENTER COTT :P

That looks good. I like how all of the wheels look (and we all thought Runtime Error was fast ;) )
I may do... I would have to make it a multi-bot ofcourse though, and i has da builders block at the moment.
I am COMPLEEEETE!!

(https://gametechmods.com/uploads/images/44311screenshot_38.jpg)

Fffffuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu[slightincreaseinpitch]uuuuuuuuuuuuuuuuuuuuuuu...[/slightincreaseinpitch]

That looks devilishly awesome. You will want to fit more weapons onto that beast, however.
:laughing
Thanks, i 've got a new version with dual angled wedges and lighter extension work, i'm stumped on how to get more weapons on it though, maybe side armour kind of afair like i had on octavarium  :confused:
Title: Re: Scorpions Showcase
Post by: Squirrel_Monkey on October 03, 2010, 09:12:21 AM
Er, ME's in the corners with more extenders coming off too add more weapons.
Title: Re: Scorpions Showcase
Post by: Scorpion on October 03, 2010, 09:57:33 AM
*insert more pointless Tenacious D references*

(https://gametechmods.com/uploads/images/5471screenshot_42.jpg)

I managed to fit in an extra bar of spikes...but the game wouldn't let me put ANYTHING on certain parts of the bars so there are about 3 less spikes than there could be (also notice the pole spikes i had to use on that part on the left  :laughing)
Also had to get rid of 2 ants so it runs on 21 now.
Still has titanium  10 armour though.
Title: Re: Scorpions Showcase
Post by: Thyrus on October 03, 2010, 10:03:57 AM
Tenacious D Rocks! (I got the T-Shirt)

nice bot btw
Title: Re: Scorpions Showcase
Post by: G.K. on October 03, 2010, 12:56:39 PM
but the game wouldn't let me put ANYTHING on certain parts of the bars

You've run into the rule of 7.
Title: Re: Scorpions Showcase
Post by: Scorpion on October 03, 2010, 01:12:12 PM
but the game wouldn't let me put ANYTHING on certain parts of the bars

You've run into the rule of 7.
Ah, yeah that will be why.
I just thought it was due to the compact nature of the three bars.
Title: Re: Scorpions Showcase
Post by: JoeBlo on October 04, 2010, 02:35:52 AM
have you and how have you wired those wedges ? because they look a little high up  :confused:
Title: Re: Scorpions Showcase
Post by: Scorpion on October 04, 2010, 10:33:51 AM
have you and how have you wired those wedges ? because they look a little high up  :confused:
I think it's more the camer angle than anything.
The metal hinges are in the middle of the chasis (or thereabouts)
Title: Re: Scorpions Showcase
Post by: NFX on October 04, 2010, 10:47:16 AM
22WD is just stupid. =P

Nah, in all seriousness, you probably want a few more weapons on there, i.e. MOAR RAZORS. [/nar]
Title: Re: Scorpions Showcase
Post by: Scorpion on October 04, 2010, 10:53:47 AM
22WD is just stupid. =P

Nah, in all seriousness, you probably want a few more weapons on there, i.e. MOAR RAZORS. [/nar]
MOAR RAZORS will not fit on the front.
My only option is side weapons or some kind of motorized weapon.
Title: Re: Scorpions Showcase
Post by: Scorpion on October 08, 2010, 05:14:38 PM
Here's a prototype of an idea I'm working on for C.O.T.T, a popup, juggler hybrid:

(https://gametechmods.com/uploads/images/62755screenshot_43.jpg)

Yeah it's still in need of MUCH better external armour, and it's not near enough too the multibot weight limit.
Still, i'd like to know what you think of the concept.
Title: Re: Scorpions Showcase
Post by: Somebody on October 08, 2010, 05:27:13 PM
I hope its realistic. Whats the weight/armor?
Title: Re: Scorpions Showcase
Post by: Naryar on October 08, 2010, 05:28:15 PM
Not a good idea to hybrid both IMO. Jugglers rely on opponents staying on them as long as possible, true popups flip opponents.

I would personally use 4 skirt hinges and 40cm steel sheets for front armor, and same for side armor. Halfsheets aren't very good in 2.1.
Title: Re: Scorpions Showcase
Post by: Scorpion on October 08, 2010, 05:43:33 PM
I hope its realistic. Whats the weight/armor?
I don't think there's any realism problems at the moment, if there are they'll be minor and easily fixable.

The weight at the moment is 1638.4 with steel 10 at the moment, which is a tad pitifull.

Not a good idea to hybrid both IMO. Jugglers rely on opponents staying on them as long as possible, true popups flip opponents.

I would personally use 4 skirt hinges and 40cm steel sheets for front armor, and same for side armor. Halfsheets aren't very good in 2.1.
The idea of this hybrid is to lift the opponent up towards the disks (flipping later rather than earlier to flip it towards the robot not away) while doing damage at the same time ofcourse  ;)

Thanks for the armour advice BTW, the halfsheets are there as side blockers for the disk similair to swim 100's robot where I got the idea to build a juggler in the first place.
Title: Re: Scorpions Showcase
Post by: NFX on October 08, 2010, 06:20:39 PM
I think it's quite a good idea, personally. The popup part would flip the opponents up onto the juggling blades, perhaps, and then continues to strike them while they were up there. You'd need to have it able to self-right, I imagine, because it seems there's a good deal of flippers in COTT. And how many people HAVEN'T entered multibots?
Title: Re: Scorpions Showcase
Post by: Scorpion on October 08, 2010, 06:25:32 PM
I think it's quite a good idea, personally. The popup part would flip the opponents up onto the juggling blades, perhaps, and then continues to strike them while they were up there. You'd need to have it able to self-right, I imagine, because it seems there's a good deal of flippers in COTT. And how many people HAVEN'T entered multibots?
I thoguht the sam thing about the flippers, I've tried raising the drive motors up and using bigger wheels, and I tried using a rear mounted bsg with a titanium plate on it.

I have got an idea for self righting though, if it works i'll post it here tommorow.
Title: Re: Scorpions Showcase
Post by: JoeBlo on October 08, 2010, 09:31:46 PM
I remember making such a Hybrid for a BTOM ages and ages ago :P early-ish 09

Circus.... it worked quite well come to think of it, if was back when I was building effective over original (aka when I didnt win alot :P)
Title: Re: Scorpions Showcase
Post by: Scorpion on October 13, 2010, 04:21:51 PM
Right i'm just gonna post an updated version of Fatal Tragedy the popup juggler:
(https://gametechmods.com/uploads/images/21838screenshot_46.jpg)
I really wanted to enter this into COTT but there looks like there's gonna be a LOT of flippers there, so i'll probably enter a multibot-team with tribute and  a flipper maybe instead.

Steel 10 armour, weight is 1874.4 at the moment with 10 ants.
I might put the side spikes on a servo when I can be bothered aswell incase of bigger opponents.
Title: Re: Scorpions Showcase
Post by: martymidget on October 13, 2010, 04:24:07 PM
Looks better than my 4200kg monster juggler. :P
Title: Re: Scorpions Showcase
Post by: Scorpion on October 13, 2010, 04:30:43 PM
Looks better than my 4200kg monster juggler. :P
Thanks, are you entering that in COTT?
Title: Re: Scorpions Showcase
Post by: martymidget on October 13, 2010, 04:34:37 PM
Ya. With a HW. I'm going to be out of the tourney first round, methinks.  XD
Title: Re: Scorpions Showcase
Post by: Scorpion on October 13, 2010, 04:37:11 PM
Ya. With a HW. I'm going to be out of the tourney first round, methinks.  XD
Yeah probably  :laughing
It would be cool to destroy all those flipper bots, but I don't think I could do it, so I decided to sell out and not use ma juggler poup, thingy.
Title: Re: Scorpions Showcase
Post by: NFX on October 13, 2010, 04:38:20 PM
Use it, it looks totally badass! =D
Title: Re: Scorpions Showcase
Post by: Scorpion on October 13, 2010, 04:42:01 PM
Use it, it looks totally badass! =D
:ermm:
I'll have another look at it tommorow then, if I can get it to self-right then maybe I will...
Title: Re: Scorpions Showcase
Post by: MassimoV on October 13, 2010, 08:31:03 PM
That's really impressive! It's a triple hybrid!
Title: Re: Scorpions Showcase
Post by: 123savethewhales on October 13, 2010, 09:54:20 PM
You might want to widen those spike traps.  Or you will find yourself unable to hit some bots even after getting under.
Title: Re: Scorpions Showcase
Post by: Scorpion on October 14, 2010, 01:10:06 AM
You might want to widen those spike traps.  Or you will find yourself unable to hit some bots even after getting under.
Well I was thinking of adding more spikes on the back (maybe getting rid of the plow, i'm not quite sure yet) and then, assuming I have enough weight left over, puting the side spikes on small servos so I can adjust them depending on the opponent.
Title: Re: Scorpions Showcase
Post by: NFX on October 14, 2010, 05:55:15 AM
You could have them on bursts if possible, they could fire at the same time as the weapons at the front.
Title: Re: Scorpions Showcase
Post by: Naryar on October 14, 2010, 05:56:13 AM
Doesn't have a lot of external armor for an UHW...
Title: Re: Scorpions Showcase
Post by: NFX on October 14, 2010, 06:07:31 AM
He's still got over 600kg to play with, I imagine he could add some external armour with that.
Title: Re: Scorpions Showcase
Post by: Scorpion on October 14, 2010, 10:36:32 AM
You could have them on bursts if possible, they could fire at the same time as the weapons at the front.
Well I couldn't do it firing in as it would intersect the disks.
Unless you mean like a clamp, starting off close as possible to the disks and then firing out, which I am thinking of doing, just depends on the space really as i can only just fit small servos above the perms.
Doesn't have a lot of external armor for an UHW...
Yeah, don't worry, I will add more external armour on it, making it invertible is the main problem I have with it at the moment though.
Title: Re: Scorpions Showcase
Post by: Somebody on October 14, 2010, 08:00:54 PM
My recomendations:

Keep it, its cool

Turn the side thingys into burst side hammers. Mount the motors behind the plows, and they will swing forward and strike the bot. Doing damage while not throwing bots off the spinners. It could be quite effective, and I personally would love to see it in COTT.

Also, less chassis armor and more external armor.
Title: Re: Scorpions Showcase
Post by: Scorpion on October 15, 2010, 05:20:36 PM
Well, while I was working on making fatal tragedy a proper UHW (I really don't want to enter a multi-bot) I came up with another Idea:

Damage Inc:
(https://gametechmods.com/uploads/images/10742screenshot_49.jpg)

6 mag for the big disk, perm 132 for both the side disks, 799Kg, 5 ants, titanium 1 armour, it works in the same way as ministry of lost souls, the two side disks pull the robts in, but this time i've got the big spinning disk spinning upwards to deal more damage.

This seems to be working rather well actually, it deals a lot of damage, lifts up bots with the middle disk but it doesn't chuck them away thanks to the side disks, and it self rights by just tapping forward which is nice  :mrgreen:
Title: Re: Scorpions Showcase
Post by: Naryar on October 15, 2010, 05:23:46 PM
The two HS look like they block the VS from properly damaging the opponent.
Title: Re: Scorpions Showcase
Post by: Scorpion on October 15, 2010, 05:28:17 PM
The two HS look like they block the VS from properly damaging the opponent.
Hmmm, perhaps, I know it gets some hits in sometimes atleast, I'll try moving it forward and see if that changes anything.
Title: Re: Scorpions Showcase
Post by: Naryar on October 15, 2010, 05:37:55 PM
And 4 heavy DS teeth doesn't really need a perm 132. Hell, a 80 would be enough.

You will also need wedges and front protection if you want a good bot.
Title: Re: Scorpions Showcase
Post by: Scorpion on October 15, 2010, 05:41:41 PM
And 4 heavy DS teeth doesn't really need a perm 132. Hell, a 80 would be enough.

You will also need wedges and front protection if you want a good bot.
I never noticed the size and shape of the 80 compared to the 132 before actually, I'll be able to improve it a lot with the saved weight (and probably shrink the chasis down a bit)

Thanks again Nar.
Title: Re: Scorpions Showcase
Post by: Scorpion on October 16, 2010, 11:08:28 AM
(https://gametechmods.com/uploads/images/34646screenshot_50.jpg)
Here's the updated version, although I wasn't sure about how effective they are they're the largest weapons I can fit on that disk.
Oh and it definately hits with all 3 disks now.
Title: Re: Scorpions Showcase
Post by: Stagfish on October 16, 2010, 11:13:10 AM
A low rammer might be able to get under those discs, I suggest lowering the horzontal discs.
Title: Re: Scorpions Showcase
Post by: Scorpion on October 16, 2010, 11:15:18 AM
A low rammer might be able to get under those discs, I suggest lowering the horzontal discs.
Could I get away with squeezing the two wedges closer together instead?
The bot's already a bit unstable, and if using larger teeth set it off, I imagine a lower disk will do the same.
Title: Re: Scorpions Showcase
Post by: powerrave on October 16, 2010, 11:19:53 AM
those cutting tooth, have normals.
Title: Re: Scorpions Showcase
Post by: Naryar on October 16, 2010, 01:01:18 PM
Yeah, cutting teeth = generally fail
Title: Re: Scorpions Showcase
Post by: Scorpion on October 16, 2010, 01:28:02 PM
Yeah, cutting teeth = generally fail
I meant to ask if they were any good in my first post but it got cut off.
What do you think I should replace them with considering that anything larger makes the bot unstable.
Title: Re: Scorpions Showcase
Post by: Scorpion on October 17, 2010, 12:15:10 PM
Errr, I know I was working on becoming atleast acceptable in stock, but it gave me a headache, and I really wanted to make a flipper soooo:
(https://gametechmods.com/uploads/images/11143screenshot_52.jpg)

42 ants in total, wedge is actually the best wedge i've ever made and the bot is VERY fun to use  :bigsmile:
Aluminium 5 armour because my heads to sore to think of anything to do with the little space I had left, still, surely this counts as generic now?
Title: Re: Scorpions Showcase
Post by: Naryar on October 17, 2010, 12:32:06 PM
Alu 5 = fail
Title: Re: Scorpions Showcase
Post by: Scorpion on October 17, 2010, 12:38:10 PM
Alu 5 = fail
I know it's veryinefficient, still it was the strongest armour I could fit on there, and there's no room for anything really inside the chasis
Title: Re: Scorpions Showcase
Post by: Scorpion on October 18, 2010, 10:12:32 AM
Here ya go Nar
(https://gametechmods.com/uploads/images/80806screenshot_53.jpg)
Now it's got plastic 5 armour, obvious (but I think quite usefull) side skirts aaaaand AN EXTRA ANT!!

Also, to make this post more worthwhile
(https://gametechmods.com/uploads/images/58506screenshot_54.jpg)
Little picture of the latest version of fatal tragedy, added side hammer things, put them on large JX's to try and get the most out of them, added some side protection/skirts, aluminium bar on the back to stop it being flipped over (although it's probably far from full-proof  :()
Title: Re: Scorpions Showcase
Post by: Badnik96 on October 18, 2010, 02:38:51 PM
Flipper is unrealistic (flippers pass thru batteries). Fix the flipper arc.
Title: Re: Scorpions Showcase
Post by: Scorpion on October 22, 2010, 05:31:37 PM
^fixed^
Also, the only bot idea i've had recently that didn't fail spectacularly when i actually made it
(https://gametechmods.com/uploads/images/73894screenshot_56.jpg)
Titanium 1 armour and 10 ant batteries
Title: Re: Scorpions Showcase
Post by: The Ounce on October 22, 2010, 08:23:01 PM
Are you sure that isn't too much speed and weight on the BSGs?  In my opinion it would be better to downgrade to 4WD and use another pair of BSGs for the weapons.
Title: Re: Scorpions Showcase
Post by: Naryar on October 23, 2010, 03:29:58 AM
Do what ounce said. It's a cool idea, but yes, BSGs cannot handle efficienctly more than 50kg.
Title: Re: Scorpions Showcase
Post by: Squirrel_Monkey on October 23, 2010, 04:09:33 AM
Do what ounce said. It's a cool idea, but yes, BSGs cannot handle efficienctly more than 50kg.
*Points at Imperfect Construction*
Title: Re: Scorpions Showcase
Post by: Naryar on October 23, 2010, 04:35:08 AM
Do what ounce said. It's a cool idea, but yes, BSGs cannot handle efficienctly more than 50kg.
*Points at Imperfect Construction*
Ever wondered why I called it like that ?
Title: Re: Scorpions Showcase
Post by: Squirrel_Monkey on October 23, 2010, 04:43:13 AM
Do what ounce said. It's a cool idea, but yes, BSGs cannot handle efficienctly more than 50kg.
*Points at Imperfect Construction*
Ever wondered why I called it like that ?
Yes
Title: Re: Scorpions Showcase
Post by: Scorpion on October 23, 2010, 10:28:12 AM
Thanks for the advice Ounce
(https://gametechmods.com/uploads/images/61545screenshot_57.jpg)
I upgraded the wedges to be on the safe side, but I don't know what to do with the extra weight.
Same armour, 13 batts
Title: Re: Scorpions Showcase
Post by: powerrave on October 23, 2010, 10:33:01 AM
add another batt?
Title: Re: Scorpions Showcase
Post by: Scorpion on October 23, 2010, 10:36:16 AM
add another batt?
Well I could probably get away with 12, I just added an extra 1 just incase, so it seems a bit too much of a waste.
Title: Re: Scorpions Showcase
Post by: NFX on October 23, 2010, 10:40:21 AM
Personally, I'd switch the forward-pointing razors on the side arms to Light DS Teeth, and stick another battery in there. I'm slightly worried about it running low on power during long matches.
Title: Re: Scorpions Showcase
Post by: Scorpion on October 23, 2010, 11:04:53 AM
Personally, I'd switch the forward-pointing razors on the side arms to Light DS Teeth, and stick another battery in there. I'm slightly worried about it running low on power during long matches.
O.k then, I can do that.
I always thought it was 1 bsg = 2 ants though?
Title: Re: Scorpions Showcase
Post by: Scorpion on October 31, 2010, 01:36:45 PM
I got two bots to post this time:
First is the final frontier
(https://gametechmods.com/uploads/images/93323screenshot_61.jpg)
(https://gametechmods.com/uploads/images/6340screenshot_62.jpg)
6 ants and 4 big batteries, titanium 3 armour

And now a more fun bot, Anarchy in the u.k
(https://gametechmods.com/uploads/images/19302screenshot_63.jpg)
Yeah, I know that there's probably too much weight on the weapon or whatever, this one's more for my own amusement :)
6 ants and titanium 3 on this aswell

Feel free to insult offer constructive criticism  ;)
Title: Re: Scorpions Showcase
Post by: MassimoV on October 31, 2010, 03:27:16 PM
Not too bad. I don't know on the power for Final Frontier. Insides on Anarchy in the U.K. (I love that song).
Title: Re: Scorpions Showcase
Post by: martymidget on October 31, 2010, 03:48:14 PM
The Final Frontier (Iron maiden fan?:P) looks very underpowered. My F1 car with one beta 2 slims and 2 drive eteks needed 3 PC625s and 6 ants. Which is.... 3 pc625s and 2 ants per beta? :S
Title: Re: Scorpions Showcase
Post by: Scorpion on October 31, 2010, 03:59:28 PM
Yeah, I know i'm kinda short on power on Final Frontier, but I don't know what to downgrade in order to get the weight for more ants.
Oh and here are the insides on anarchy
(https://gametechmods.com/uploads/images/4567screenshot_64.jpg)
Yeah, I know it's not very tight  :laughing
I'll tighten up tommorow maybe.

And ofcourse it's named after the maiden song, all my bots are named after songs ;)
Title: Re: Scorpions Showcase
Post by: madman3 on October 31, 2010, 04:42:13 PM
Make the front armour lighter?
And I hate Bruce's voice, he flies out of tune too often. I'll stick to Judas Priest.
Title: Re: Scorpions Showcase
Post by: Scorpion on October 31, 2010, 04:50:28 PM
Make the front armour lighter?
And I hate Bruce's voice, he flies out of tune too often. I'll stick to Judas Priest.
Yeah, I guess i'll have to downgrade that armour  :frown:
Oh and maiden >>>>judas priest
Title: Re: Scorpions Showcase
Post by: madman3 on October 31, 2010, 04:53:04 PM
Judas Priest has faster/better riffs and a bearable vocalist.
Judas Priest >>>>>>>>> Iron Maiden
I wouldn't mind it so much if it wasn't for Bruce.
Title: Re: Scorpions Showcase
Post by: Scorpion on October 31, 2010, 04:57:56 PM
Judas Priest has faster/better riffs and a bearable vocalist.
Judas Priest >>>>>>>>> Iron Maiden
I wouldn't mind it so much if it wasn't for Bruce.
Faster doesn't equal better.
Besides, I'd probably agree with you for maidens early stuff, but their newer stuff is brilliant!

Anyway, better stop this discussion before nar or joeblo come in and complain at us ;P
Title: Re: Scorpions Showcase
Post by: martymidget on October 31, 2010, 05:00:51 PM
My spam senses are tingling.

Maiden>Judas Priest

Thats my opinion. But Loads of other bands>Iron maiden also. :P
Title: Re: Scorpions Showcase
Post by: Scorpion on October 31, 2010, 05:02:41 PM
My spam senses are tingling.

Maiden>Judas Priest

Thats my opinion. But Loads of other bands>Iron maiden also. :P
Yes, that's true, but Dream Theater>everything
Title: Re: Scorpions Showcase
Post by: Naryar on November 01, 2010, 03:56:48 AM
*Bursts out of the door*

Enough !
Title: Re: Scorpions Showcase
Post by: Scorpion on November 01, 2010, 11:33:05 AM
*Bursts out of the door*

Enough !
This, I was expecting.
Any comments though Nar? ;P
Title: Re: Scorpions Showcase
Post by: NFX on November 01, 2010, 11:38:34 AM
You could switch to straight wedges, or angled polys. That'll get you the spare kgs you need for another ant.
Title: Re: Scorpions Showcase
Post by: Scorpion on November 01, 2010, 11:49:16 AM
Straight wedges?
What do you mean by that?
Title: Re: Scorpions Showcase
Post by: NFX on November 01, 2010, 12:26:44 PM
Straight panels, rather than angled ones.
Title: Re: Scorpions Showcase
Post by: Scorpion on November 01, 2010, 01:14:17 PM
Well I wanted angled wedges to cover the sides a bit better.

I downgraded the armour to plastic 3  so I could keep the aluminum front skirts and it has 16 ants now, which I believe is enough power for it.
Title: Re: Scorpions Showcase
Post by: NFX on November 01, 2010, 01:22:47 PM
16's kinda overdoing it, in my view. I thought it was one ant per spin motor, so technically this only needs 5. I'd give it 8 at the most, personally.
Title: Re: Scorpions Showcase
Post by: Scorpion on November 01, 2010, 01:31:15 PM
IIRC the big batteries are equivalent to about 8 ants.
8x4=32 add the 16 gives you the equivalent of 48 ants
minus 2 for the drive and that leaves 46 ants for the beta's which take up 21 and that means 4 more ants than strictly necessary.

So yeah, probably could get away with one or two less ants, but there's not much I could do with the extra weight saved really.
Title: Re: Scorpions Showcase
Post by: NFX on November 01, 2010, 01:33:17 PM
Beta? I thought we were talking about the one with the 6-Mag Disc with the hammers on it.
Title: Re: Scorpions Showcase
Post by: Scorpion on November 01, 2010, 02:12:05 PM
Mo, look on the page before that, I posted the spinner with another design that's a bit better made the, the spinner was a very quick build for funsies TBH.
16 ants on that? You don't think i'm that nooby do you?  :laughing
Title: Re: Scorpions Showcase
Post by: Scorpion on November 05, 2010, 06:06:56 PM
Possible CC 4 entry?
(https://gametechmods.com/uploads/images/96404screenshot_68.png)
It deals A LOT of damage which i'm quite pleased about, could be a bit weak defence wise though...
Title: Re: Scorpions Showcase
Post by: GoldenFox93 on November 05, 2010, 06:13:21 PM
Looks pretty good, Scorp. My only concern is the size of its wheels in relation to the body size and that armour. If a well-armoured flipper hits that, it's done.
Title: Re: Scorpions Showcase
Post by: Vertigo on November 05, 2010, 06:17:43 PM
UNREALISTIC
Title: Re: Scorpions Showcase
Post by: GoldenFox93 on November 05, 2010, 06:18:53 PM
UNREALISTIC
Well get over it you Hardox Geek, your button smileys suck   :trollface
Title: Re: Scorpions Showcase
Post by: Scorpion on November 05, 2010, 06:21:13 PM
UNREALISTIC
How?
The wheels and the bar don't hit each other, and I could raise them anyway and it wouldn't change it's performance in CC.
ALSO WHY THE CAPS LOCK

Looks pretty good, Scorp. My only concern is the size of its wheels in relation to the body size and that armour. If a well-armoured flipper hits that, it's done.
Yeah, that's my main worry, it's weaponry seems to fair quite well but if it faces something like a popup or a rammer, it won't end well me thinks.
Title: Re: Scorpions Showcase
Post by: Vertigo on November 05, 2010, 06:28:06 PM
The tribar cuts all the way through the chasis, the top part of the chasis can't be attatched to the bottom part
Title: Re: Scorpions Showcase
Post by: GoldenFox93 on November 05, 2010, 06:29:22 PM
The tribar cuts all the way through the chasis, the top part of the chasis can't be attatched to the bottom part
Never did Swirlee any harm.
Title: Re: Scorpions Showcase
Post by: Scorpion on November 05, 2010, 06:33:18 PM
The tribar cuts all the way through the chasis, the top part of the chasis can't be attatched to the bottom part
:eek:
I can't believe i didn't notice that, I guess caps lock was necessary  :laughing
Erm, if it was a component you could stick an axle on the center of the tribar and then put the top on that?
That's my very poor excuse ;P
Title: Re: Scorpions Showcase
Post by: NFX on November 05, 2010, 08:54:10 PM
Ring Spinner. =P It's a design that can be made IRL, but not in RA2 with the components we have available.
Title: Re: Scorpions Showcase
Post by: MassimoV on November 05, 2010, 09:56:10 PM
What is the carbon extender for?
Title: Re: Scorpions Showcase
Post by: Pwnator on November 05, 2010, 11:07:11 PM
What is the carbon extender for?

Anti-immobilizer/srimech.
Title: Re: Scorpions Showcase
Post by: Naryar on November 06, 2010, 04:55:30 AM
UNREALISTIC
Title: Re: Scorpions Showcase
Post by: Scorpion on November 06, 2010, 06:02:43 AM
UNREALISTIC
Well I know now don't I.
I'll try changing the tribar for a small disk maybe, i'll figure out something...
Title: Re: Scorpions Showcase
Post by: Squirrel_Monkey on November 06, 2010, 07:01:02 AM
It's technically realistic but not "real" realistic.
Title: Re: Scorpions Showcase
Post by: JoeBlo on November 06, 2010, 07:55:11 AM
it could I guess technically be made in real life but im not going to except the "could technically be done" robots in CCIV, sorry, real or not  ;)
Title: Re: Scorpions Showcase
Post by: Scorpion on November 06, 2010, 07:58:17 AM
it could I guess technically be made in real life but im not going to except the "could technically be done" robots in CCIV, sorry, real or not  ;)
Yeah, when I realised the problem I didn't expect you to  :laughing
I'm going to try and tweak it now anyway, maybe use a small disk instead....
Title: Re: Scorpions Showcase
Post by: NFX on November 06, 2010, 09:09:12 AM
This is one of the things I don't like about DSL that much, there's no way to construct a realistic Ring Spinner design, which is a design I really like.
Title: Re: Scorpions Showcase
Post by: MassimoV on November 06, 2010, 09:25:47 AM
What is the carbon extender for?

Anti-immobilizer/srimech.
Wouldn't it make the spinner unstable though?
Title: Re: Scorpions Showcase
Post by: Scorpion on November 06, 2010, 09:52:42 AM
What is the carbon extender for?

Anti-immobilizer/srimech.
Wouldn't it make the spinner unstable though?
No, it doesn't, I imagine it's because it's too light to really weigh down one end.
Title: Re: Scorpions Showcase
Post by: JoeBlo on November 06, 2010, 09:59:35 AM
This is one of the things I don't like about DSL that much, there's no way to construct a realistic Ring Spinner design, which is a design I really like.

im trying to make a part that makes such a design (and full body drums) look believable for Backlash

just need 3DSM to work  ::2mad
Title: Re: Scorpions Showcase
Post by: Clickbeetle on November 06, 2010, 11:24:31 PM
im not going to except the "could technically be done" robots in CCIV


If you're not going to except them... that means you will include them!  Right?  RIGHT???  :gawe:


Anyways, you can easily make that bot realistic if you downgrade the drive (most HS's don't need Mags) and put batteries where the Mags used to go.  Also make the chassis flatter, possibly wider as well for stability.
Title: Re: Scorpions Showcase
Post by: JoeBlo on November 07, 2010, 03:42:43 AM
Also make the chassis flatter, possibly wider as well for stability.

That wouldnt make it a cube anymore! Right?  RIGHT???  :gawe:
Title: Re: Scorpions Showcase
Post by: Scorpion on November 19, 2010, 05:16:53 PM
^LEFT!
Anyway, another possible CC4 entry, but I like this one a lot more  :bigsmile:
(https://gametechmods.com/uploads/images/97265screenshot_2.png)
Titanium 3 armour and yes, those are npc fasts on there  :mrgreen:
Title: Re: Scorpions Showcase
Post by: NFX on November 19, 2010, 05:28:50 PM
I suspect the extender work could be a bit cleaner. And I wonder about the Rage-III-ness of NPC Fasts on a LW. Crab Salad 2 was notoriously jumpy. Not too bad, though, fairly decent cube rammer.
Title: Re: Scorpions Showcase
Post by: Scorpion on November 19, 2010, 05:33:22 PM
Rage-III-ness?
Erm yeah, it is rather jumpy, that's part of the reason behind the slightly odd extender work at the back.
Raises the wheels up a bit so it runs inverted better.
Title: Re: Scorpions Showcase
Post by: MassimoV on November 19, 2010, 07:16:19 PM
https://gametechmods.com/RA2wiki/index.php?title=Rage_III (https://gametechmods.com/RA2wiki/index.php?title=Rage_III)
Learn it. Live it. Like it.
But that's as unstable as Bohrium.
Title: Re: Scorpions Showcase
Post by: Scorpion on November 20, 2010, 03:11:07 AM
My game stopped crashing long enoug for me to see that it did have waaay too much power.
So here's a rebuild.
(https://gametechmods.com/uploads/images/30277screenshot_3.png)
titanium 1 and weighs 248.9 IIRC
Title: Re: Scorpions Showcase
Post by: Vertigo on November 20, 2010, 03:21:44 AM
Scrap DS teeth, use razors,some will disagree, but IMO they have too little hitpoints
C'mon, tornado wheels? Use vlads if you have to, preferably hypnos
Every bot with a metal hinge will slide straightunder that, so either get a metal hinge, or scrap the wedge completely
Title: Re: Scorpions Showcase
Post by: Scorpion on November 20, 2010, 03:30:09 AM
Scrap DS teeth, use razors,some will disagree, but IMO they have too little hitpoints
C'mon, tornado wheels? Use vlads if you have to, preferably hypnos
Every bot with a metal hinge will slide straightunder that, so either get a metal hinge, or scrap the wedge completely
They have little HP yes, but i'd rather have more light ds teeth than just a few razors for a LW rammer IMO.
Hypnos and vlads are going to leave it unable to be invertable, plus IIRC tornados are very similair to vlads, infact on the wiki it says they are tougher which helps for this.
And how many bots are really using metal hinges in CC4 anyway?
From what i've seen not many.
Title: Re: Scorpions Showcase
Post by: Vertigo on November 20, 2010, 03:37:00 AM
Oh, never noticed that it was a cube :P
Probably quite a few will use a metalhinge actually
Title: Re: Scorpions Showcase
Post by: Scorpion on November 20, 2010, 03:41:38 AM
Alright, I've downgraded the armour to plastic 1 and added the metal hinge with a aluminium skirt  :bigsmile:
Title: Re: Scorpions Showcase
Post by: Vertigo on November 20, 2010, 03:45:24 AM
use plastic skirt
possibly move motors up one notch & see if vlads work then
upgrade armour
if you have to, remove some spikes
I still think you should change to razors
Title: Re: Scorpions Showcase
Post by: Scorpion on November 20, 2010, 03:57:59 AM
Here ya go
(https://gametechmods.com/uploads/images/94339screenshot_4.png)
Turns out there was a light ds teeth placed on one of the extenders at the back by accident, so I got rid of that and changed the extenders a bit too use vlads AND save a bit more weight.
It's now got titanium3 armour aswell  :bigsmile:
Title: Re: Scorpions Showcase
Post by: Vertigo on November 20, 2010, 04:05:31 AM
MUCH better

Now go try that against NAR AI :P



Hows that HW spinner coming along BTW?
Title: Re: Scorpions Showcase
Post by: Scorpion on November 20, 2010, 05:06:16 AM
Hmm, must download Nar AI actually  :laughing

And if you're talking about RATC, I was building a hammer bot.
The first one I built was really bad (I didn't even look at any other hammer bots if i'm honest  :embarr), the second one though seems to me to be a lot better though, although somebody still found lots of things wrong with it  :rolleyes:
Title: Re: Scorpions Showcase
Post by: Vertigo on November 20, 2010, 06:10:50 AM
sorry, yeah you are building a hammer
mixed you up with somebody, usernames look the same :D
Title: Re: Scorpions Showcase
Post by: Naryar on November 20, 2010, 06:12:05 AM
Looks OK, though these are 400 HP only motors.
Title: Re: Scorpions Showcase
Post by: Scorpion on November 20, 2010, 06:33:31 AM
Yeah, not really much I can do about that weakness because of the weight limit.
Unless I used piglets as drive  :evilsmile:
Title: Re: Scorpions Showcase
Post by: Pwnator on November 20, 2010, 06:35:03 AM
Yeah, not really much I can do about that weakness because of the weight limit.

Use NPCs and mount them internally.
Title: Re: Scorpions Showcase
Post by: Scorpion on November 20, 2010, 06:40:25 AM
Surely i'd have to make the chasis bigger AND downgrade the weaponry for that.
Plus, I tryed externally mounted npc fasts before with this design and switched to mags because it was too fast.
Are you sure it's worth that?
Title: Re: Scorpions Showcase
Post by: Pwnator on November 20, 2010, 06:45:26 AM
Oh, crap. I forgot that you're entering this into CC4.

There are still better setups so you can get more weapons, though. You could have lighter extender work and swapping the teeth for razors (so you only need one rack instead of two) and it can be invertible with hypnos.
Title: Re: Scorpions Showcase
Post by: Naryar on November 20, 2010, 06:47:03 AM
NPCs > Mags any day. Try it with NPC- Rubber wheel drive.
Title: Re: Scorpions Showcase
Post by: Scorpion on November 20, 2010, 06:53:34 AM
Hmmm, from what you two are saying then this version seems to be better?
(https://gametechmods.com/uploads/images/53426screenshot_2.png)
Shall I just load this one back up, shrink the chassis a bit, add a metal hinge wedge and then stick on hypnos?
Title: Re: Scorpions Showcase
Post by: Pwnator on November 20, 2010, 07:09:45 AM
Actually, you can use an even smaller chassis.

Lemme build one. This might take a while. :P
Title: Re: Scorpions Showcase
Post by: Pwnator on November 20, 2010, 07:28:39 AM
dp

yay!

(https://gametechmods.com/uploads/images/33196r2.PNG)

Tite 3, NPCs, and the rest you can see.
Title: Re: Scorpions Showcase
Post by: Scorpion on November 20, 2010, 07:46:21 AM
Argh, I just finished mine, and I can already tell that yours would kick mines arse.
(https://gametechmods.com/uploads/images/19screenshot_5.png)
Only titanium 1 aswell  :frown:
But what are those orange things you've uesed as extenders.
Are they lighter?
Title: Re: Scorpions Showcase
Post by: Pwnator on November 20, 2010, 07:47:56 AM
Those aren't extenders. They're Typhoon teeth. They're 4kg each, so I just used them to eat up extra weight.
Title: Re: Scorpions Showcase
Post by: Scorpion on November 20, 2010, 07:52:21 AM
Hmm, I just don't get how you've saved so much more weight than me.
Unless you've managed to stick those npcs straight in the chassis  :confused:
Title: Re: Scorpions Showcase
Post by: Pwnator on November 20, 2010, 07:54:05 AM
The outermost edges of the diamond's where I placed the MEs for the drive.
Title: Re: Scorpions Showcase
Post by: Scorpion on November 20, 2010, 07:56:23 AM
Aaah, makes sense.
Are you going to enter that in CC4, or somethignn better ;P
Title: Re: Scorpions Showcase
Post by: Pwnator on November 20, 2010, 08:00:21 AM
I only enter VSes in CCs, unless a weight class repeats itself, in which I might enter a popup or something annoying. :P
Title: Re: Scorpions Showcase
Post by: Scorpion on November 21, 2010, 10:55:29 AM
Huzzah for random rebuild of the final frontier, cunningly called the final frontier 2!
(https://gametechmods.com/uploads/images/69546screenshot_6.png)
(https://gametechmods.com/uploads/images/93803screenshot_12.png)
Title: Re: Scorpions Showcase
Post by: NFX on November 21, 2010, 10:59:29 AM
Not too bad, I guess. I might remove the outermost extenders, and the chassis could definitely stand to be smaller. You need 14 ants max for this. Trim the chassis down as well, and I wonder if you could add a wamming rack at the top. =P
Title: Re: Scorpions Showcase
Post by: Scorpion on November 21, 2010, 11:12:09 AM
Haha, you got me NFX, It was gonna be a SHW 6 wheel drive version with weapon rack  :bigsmile:
But I have slightly different plans for a similair design but with a slightly different shape chassis, I got rid of the ramming rack and stuff and realised it was a lot like final frontier so tweaked it a bit more and have called it a sequel, i'm that lazy  :p

Anyway i'll tighten up the back, but there already is 14 ants exactly in there.
Title: Re: Scorpions Showcase
Post by: Badnik96 on November 21, 2010, 11:38:34 AM
What's the arena in the bottom pic of TFF2?
Title: Re: Scorpions Showcase
Post by: Scorpion on November 21, 2010, 11:40:04 AM
It's the skinned small arena i'm using for my tournament total carnage.
Title: Re: Scorpions Showcase
Post by: Naryar on November 22, 2010, 05:00:22 AM
Side razors are useless.

Yeah, it's not bad, but might be a little too tall, not much defense.

Armor ?
Title: Re: Scorpions Showcase
Post by: Scorpion on November 22, 2010, 11:55:33 AM
Side razors were for side protection before I rearanged the wedges (on TFF1 they were rotated the other way), I had little else to use up the weight so I kept them there.
Sadly It has to be that tall for the JX burst motors, although when I rebuild it I'll try and put the back parts where the sheels ar on a slant (aswell as make then generally smaller).
And the armour's plastic 3.
Title: Re: Scorpions Showcase
Post by: Scorpion on November 26, 2010, 02:11:09 PM
Right here's Dialectic Chaos:
(https://gametechmods.com/uploads/images/57442screenshot_9.png)
(https://gametechmods.com/uploads/images/71079screenshot_8.png)
Nar challenged me to build a septuplet HW DSL hybrid, and I could only manage a sixtuplet  :(
Still, it's a facespinnertopspinnerhammerpokerflamersawbot which is something to be pleased about I guess.
Title: Re: Scorpions Showcase
Post by: Stagfish on November 26, 2010, 02:11:49 PM
What do the top spinners do?
Title: Re: Scorpions Showcase
Post by: Sage on November 26, 2010, 02:12:28 PM
turn the motors off and it counts as a rammer too!
Title: Re: Scorpions Showcase
Post by: Scorpion on November 26, 2010, 02:16:30 PM
turn the motors off and it counts as a rammer too!
<.<
>.>
Yeah, i'll go with that  :mrgreen:
What do the top spinners do?
Well, if a bot goes on them it'll grind them down a little bit.
Also, more improtantly, top spinner is an easy thing to hybrid so it helps me get another type into this monstrosity ;P

I'm gonna have to try this in a fight now, it probably won't fair too well, but I just don't care  :laughing
Title: Re: Scorpions Showcase
Post by: Naryar on November 26, 2010, 02:31:30 PM
HS/rammer/FS/poker/hammer/juggler... heck, i should not even count the juggler part since it has no wedges :P
Title: Re: Scorpions Showcase
Post by: Scorpion on November 26, 2010, 02:34:53 PM
Well it's a rammer aswell (aparently:P) so it could ram to get the otther bot on top.
Just accept that I won the septuplet challenge Nar ;P

Well, although this is now masterz of the hybrid, turns out it gets easily beaten by shebeast  :laughing
Title: Re: Scorpions Showcase
Post by: NFX on November 26, 2010, 03:03:22 PM
Dude, that is brilliant. =D I don't care that it sucks, I'm just glad you beat Naryar's challenge.
Title: Re: Scorpions Showcase
Post by: Naryar on November 26, 2010, 03:19:49 PM
Seventuple hybrid is seventuple. This is not a seventuple hybrid :P
Title: Re: Scorpions Showcase
Post by: Scorpion on November 26, 2010, 04:14:10 PM
Seventuple hybrid is seventuple. This is not a seventuple hybrid :P
Eh?
What you talkin about Naryar?

Anyway, clash cubes experiment #212 a.k.a "The root of all evil"

Flamer SnS, looks pretty with the FIRE, may enter it, may not, depends on if I want something cool in or something effective in
(https://gametechmods.com/uploads/images/99202screenshot_10.png)
Titanium 1 armour aswell BTW
Title: Re: Scorpions Showcase
Post by: Clickbeetle on December 01, 2010, 02:29:05 AM
It's easier to make massive hybrids if you make them asymmetrical.  See my Swiss Army Bot IV.  You could get rid of the face spinner and top spinner on one side, and replace them with a vertical spinner.


The SnS looks surprisingly good considering that there's 50 kgs eaten up by the mostly decorative flamers.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 01, 2010, 02:45:31 AM
Hmm, I can't find a picture of swiss army bot IV, but I get what you're saying and i'll give it a try.
The more hybrids the better  :mrgreen:

Thanks, but aren't flamethrowers only 20kg ;P
And is it worth downgrading the armour to try and put some wedges on there?

Hey, post 1500 and I almost didn't even notice!
Title: Re: Scorpions Showcase
Post by: NFX on December 01, 2010, 03:04:33 AM
Wedges on an SnS? Surely you jest!

For an SnS, is it not kinda slow with only Slimbody Drive?
Title: Re: Scorpions Showcase
Post by: Scorpion on December 01, 2010, 03:12:41 AM
I thought wedges might make it more stable and...I don't know  :laughing

Well, it seems to be quite fast with the slimbodys, I remember trying it with mag drive and npc drive and IIRC it meant a fair bit of empty space though.

I could try again with the mag drive I suppose though, if you think that's a good idea (i'd probably have to weaken the armour though)
Title: Re: Scorpions Showcase
Post by: Naryar on December 01, 2010, 04:30:55 AM
Yes it is slow, and the 50kgs Click is talking about is 2 flamers + 1 small air tank.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 01, 2010, 04:53:22 AM
Yes it is slow, and the 50kgs Click is talking about is 2 flamers + 1 small air tank.
Aww, I thought I was being pedanticly annoying  ;)
Anyway, i'll fix this later, I've got to go uptown now in arctic conditions. Yay.
Title: Re: Scorpions Showcase
Post by: JoeBlo on December 01, 2010, 09:11:46 PM
technically it is 40kg on decorative flamethrowers + 10kg on space waster airtanks :P
Title: Re: Scorpions Showcase
Post by: Scorpion on December 02, 2010, 10:10:41 AM
Well, it looks pretty, and that's all I ever wanted ;P

Anyway, i'll go put better drive on it now I guess.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 05, 2010, 04:22:00 AM
*growl*
Well, I need some help with this one
(https://gametechmods.com/uploads/images/88258screenshot_9.png)
The thing with this one was to be a better mako, WITH FIRE!!!
Anyway, the problem is that the wedges SUCK.
The force of the spinners makes it bounce forward a bit so anyother wedges just slot under it  :mad:
Title: Re: Scorpions Showcase
Post by: Pwnator on December 05, 2010, 04:36:17 AM
Rear stabilizers remedy most of the bounciness. But you need LARGE ones for that, which might hinder self-righting.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 05, 2010, 04:39:01 AM
Rear stabilizers remedy most of the bounciness. But you need LARGE ones for that, which might hinder self-righting.
The thing is it's bouncing forward, defying many laws of physics  :confused:
Anyway, i'll try a rear stabiliser, see if that helps.
Title: Re: Scorpions Showcase
Post by: Pwnator on December 05, 2010, 04:46:18 AM
defying many laws of physics  :confused:

Actually, it doesn't (surprisingly).

Weapon weight and reaction from spinning tips the bot forward (a bit), and it either tips backward or makes a couple of front flips. Having an extremely wide stance dissipates the reaction and subsequently requires an extremely large force to make it unstable (which is usually made possible when you're fighting Dual Perms).
Title: Re: Scorpions Showcase
Post by: Scorpion on December 05, 2010, 04:49:31 AM
Hmm, so could I make it wider to stop the bouncing?

I just added a 80 cm sheet on a skirt hinge on the back and, while it was a bit more stable, even mako could get under it  ::2mad
Title: Re: Scorpions Showcase
Post by: Pwnator on December 05, 2010, 04:52:28 AM
Static stabilizers are more reliable than movable ones.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 05, 2010, 05:39:56 AM
Grr, i've got a static stabilizer on it now, and mako still gets under it and beats it
 :vista:
Title: Re: Scorpions Showcase
Post by: Pwnator on December 05, 2010, 05:42:04 AM
AGOD?
Title: Re: Scorpions Showcase
Post by: Naryar on December 05, 2010, 05:44:33 AM
You don't need wide bars like this.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 05, 2010, 05:49:17 AM
AGOD?
*c*
WHY YOU MOTHERF.

Erm, yeah, it has AGOD  :mad:

Well, guess i'll have to rebuild it, still kinda glad, I liked the bot myself and i'ts good that it can be salvagable
Title: Re: Scorpions Showcase
Post by: NFX on December 05, 2010, 06:07:37 AM
Woops. XD

I'd say you really only need 20x80 DSL Bars for that bot, but it still looks quite good.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 05, 2010, 06:19:22 AM
Yeah, i'll use that or 30's depending on weight now (i'm gonna rebuilt it straight away, I SHALL NEVER BE BEATEN)

Why me, I did nothing to deserve the wrath of AGOD  :frown:
Title: Re: Scorpions Showcase
Post by: Naryar on December 05, 2010, 06:29:36 AM
Why me, I did nothing to deserve the wrath of AGOD  :frown:

Nobody is spared by AGOD. But it's just a challenge to overcome :P
Title: Re: Scorpions Showcase
Post by: Scorpion on December 05, 2010, 09:48:01 AM
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH

Yeah, the bot's cursed, 3 rebuilds, 3 cases of AGOD, each time it's getting worse!

Is there any other way besides rebuilding to fix this?
Title: Re: Scorpions Showcase
Post by: Vertigo on December 05, 2010, 09:56:45 AM
Welcome to AGOD, from now on you will have to endure the torture that it brings :P

Title: Re: Scorpions Showcase
Post by: Scorpion on December 05, 2010, 09:58:42 AM
3 times though?!?
*Slams face against wall*
Title: Re: Scorpions Showcase
Post by: Vertigo on December 05, 2010, 10:00:35 AM
unlucky

re-build
Title: Re: Scorpions Showcase
Post by: Scorpion on December 05, 2010, 10:01:29 AM
Again?!?
I'm not sure if the designs really worth it.
In a bit maybe.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 05, 2010, 11:44:14 AM
*sigh*
I've got 99 problems and this bot is causing all of them.

Well latest problem, i've rebuilt it, and I think it's better all round, and unlike the first one it outwedges mako  :bigsmile:
well, the right side does, the left side raises up the wedge for some reason a little bit  :frown:

So, how can I fix THIS problem.
Title: Re: Scorpions Showcase
Post by: Vertigo on December 05, 2010, 12:06:30 PM
AGOD
Title: Re: Scorpions Showcase
Post by: Scorpion on December 05, 2010, 12:47:33 PM
Yeah, thought it might have been.

What's that now AGOD 5 Scorpion 0

I give up on this bot now.
Title: Re: Scorpions Showcase
Post by: NFX on December 05, 2010, 12:50:06 PM
Does the exporting and importing into another slot not solve it?
Title: Re: Scorpions Showcase
Post by: Scorpion on December 05, 2010, 12:54:28 PM
Oh, i'll try that now, though i'm not getting my hopes up with the amount of rebuilds i've been through already  :frown:
Title: Re: Scorpions Showcase
Post by: Scorpion on December 05, 2010, 01:10:00 PM
Nope, still didn't work, shame really
(https://gametechmods.com/uploads/images/9087screenshot_17.png)
This design was a lot more stable and better armoured, plus I really wanted to make a mako style bot  :(
Title: Re: Scorpions Showcase
Post by: The Ounce on December 05, 2010, 01:33:43 PM
I don't think you need those middle skirts because the weapons are already protecting that area.

Not sure if this will help, but while rebuilding, try to enter the test garage as little as possible.  I seem to have less metal hinge wedges that AGOD when I do this.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 05, 2010, 01:36:37 PM
The skirts were more for wheel protection, but I wanted it to be more solidly built and have more external armour.

And thanks for the help, but on the last two/three builds I didn't enter the test garage untill I finished it/it glitched  :frown:
Title: Re: Scorpions Showcase
Post by: Scorpion on December 09, 2010, 01:07:04 PM
Moments wasted
Isolated
Time escaping
Endless Sacrifice(https://gametechmods.com/uploads/images/54272screenshot_88.png)
(https://gametechmods.com/uploads/images/7443screenshot_89.png)(https://gametechmods.com/uploads/images/68683screenshot_90.png)
6 big batts, 4 ants(just incase you couldn't see) and ssteel 10 armour.
Title: Re: Scorpions Showcase
Post by: Naryar on December 09, 2010, 01:13:13 PM
Cool idea but... somehow I doubt it's going to work the way you want.
Title: Re: Scorpions Showcase
Post by: Squirrel_Monkey on December 09, 2010, 01:14:19 PM
Use angle shell panels?
Title: Re: Scorpions Showcase
Post by: Scorpion on December 09, 2010, 01:20:26 PM
Cool idea but... somehow I doubt it's going to work the way you want.
Possibly, it's untested, so i'll have to wait and see.
Use angle shell panels?
I tried to do that, but the problem is the flippers.
If I use angles then the flipper's would have to pass through them to be able to flip decently, and sadly I can't see any way of putting the disk itself further back as the rule of 7 seems to dislike it  :frown:
Title: Re: Scorpions Showcase
Post by: Stagfish on December 09, 2010, 01:53:00 PM
I doubt that UHW robots will fit in the shell.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 09, 2010, 01:55:06 PM
I know that, it's more of an alternative take on a juggler inspired by a barrel spinner rather than an actuall barrel spinner.
To get a bot fully into the barrel, you'd need to be HW or lower (due to the bot sizes) and be rather lucky that the bot lands in the barrel.
Title: Re: Scorpions Showcase
Post by: Naryar on December 09, 2010, 02:05:22 PM
That's a clamping barrel spinner.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 09, 2010, 02:08:22 PM
Is it?
I don't think i'm that ingenious.

Surely it's a barrel/popup?
Title: Re: Scorpions Showcase
Post by: Naryar on December 09, 2010, 02:13:04 PM
Is it?
I don't think i'm that ingenious.

Surely it's a barrel/popup?
I don't see any popup elements.

But I did it wrong on the bot type...

Flipper/Vertical Clamping Barrel Spinner Hybrid

There, fixed.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 09, 2010, 02:27:30 PM
I don't know where you're getting the clamping part from  :confused:
Oh, and you see those little silver marks on the front.
That would be the true popup element  :p
Title: Re: Scorpions Showcase
Post by: Naryar on December 09, 2010, 02:33:27 PM
Oh wait... the barrel spinner is static ?

Yes, of course that makes sense. Weaponed flipper/angled barrel spinner in that case.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 09, 2010, 02:36:13 PM
What, did you think that the whole barrel part was attached to a servo or a snapper?

That really wouldn't end well would it.
Title: Re: Scorpions Showcase
Post by: NFX on December 09, 2010, 04:37:00 PM
I don't think a UHW would actually fit into the barrel. Considering the size of yours. I reckon you should make it a kinda angled juggler or Top Spinner.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 12, 2010, 08:58:18 AM
How come all my bots nowadays seem to be plagued with failure?
(https://gametechmods.com/uploads/images/33449screenshot_38.png)
(https://gametechmods.com/uploads/images/75656screenshot_39.png)
The problem is that the body rotates a lot of the time aswell, making it basically undrivable.
There should be enough space between the weapons and the floor to stop this, so why it's doing this I don't know, anybody know how to fix it?
Title: Re: Scorpions Showcase
Post by: Thyrus on December 12, 2010, 09:05:30 AM
axleload vlad wheels?
Title: Re: Scorpions Showcase
Post by: Scorpion on December 12, 2010, 09:13:17 AM
They would go through the top and therefore be unrealistic.
I tried axle loading rubber wheels on an earlier version of this, i'll go try it again, see if it helps at all.
Title: Re: Scorpions Showcase
Post by: Badnik96 on December 12, 2010, 09:21:49 AM
just get rid of the top stabilizer, axle load Vlads, and make it a ring spinner. :P
Title: Re: Scorpions Showcase
Post by: Scorpion on December 12, 2010, 09:31:08 AM
Are ring spinners DSL realistic though?
I think we need some clarification on that, heck I don't even know how ring spinners work IRL  :laughing.
Title: Re: Scorpions Showcase
Post by: NFX on December 12, 2010, 09:56:17 AM
Badnik's RW3 rules state that Ring Spinners are deemed "Realistic" if only the wheels pass through the disc. Ring Spinners work by having a small, high-speed wheel on the outside of the bot, driving a disc through friction (I think).
Title: Re: Scorpions Showcase
Post by: SKBT on December 12, 2010, 10:00:22 AM
yep that's how I've seen it done

http://buildersdb.com/botdetails.asp?eventid=326&BotID=4262 (http://buildersdb.com/botdetails.asp?eventid=326&BotID=4262)
Title: Re: Scorpions Showcase
Post by: Scorpion on December 12, 2010, 10:01:28 AM
Well then, they should be realistic.
The thing is, in RA2 ring spinners could be a bit too good.
I mean the main weakness of shell spinners is that they don't like wedges or being flipped over, but with ring soinners, invertability can easily be done by anybody who can axle load and that means shell spinners are basically obsolete.
Still, I'll make this a ring spinner and if people don't ban ring spinners from tourneys, then I'll enter this into one and pwn ;P
Title: Re: Scorpions Showcase
Post by: NFX on December 12, 2010, 10:08:43 AM
I like the robot's strategy of eating souls. =D

The trouble with building a Ring Spinner in RA2 is that it does violate the so-called "realistic rule", if a component couldn't have a slot cut into it in real life, then a component cannot pass through it. The trouble with Ring Spinners is that we're unable to make them in Robot Arena 2 in the same way that we can make them IRL, because of the limitations of the attachment system for components.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 12, 2010, 10:25:28 AM
Well good news first, turns out I had more space than I thought I did so was able to add rubbers while keeping sin with a grin VERY much legal  :evilsmile:

Bad news, the bot's drive's still rather unstable, it's drivable now yes, but while it's spinning up the chassis itself still rotates  :mad:
Title: Re: Scorpions Showcase
Post by: powerrave on December 12, 2010, 10:25:52 AM
chances are now that peopl will try to create RA2 legal RS.
Title: Re: Scorpions Showcase
Post by: JoeBlo on December 12, 2010, 06:35:29 PM
I was trying to make a Ring Spinner component for Backlash but 3DSM crapped out on me again :P


encase anyone stil wonders, though not a ring spinner that is how I did my original AW

as for the chassis spinning on your robot its simply the torque from the dual perm.. it happens a lot with small chassis shell spinners.. its why I sometimes favor the large circle chassis on a HW (like DSL 2.1 Grog for example)

It was a common issue in CC2 with the SHW shell spinners with tiny cube chassis'
Title: Re: Scorpions Showcase
Post by: Scorpion on December 13, 2010, 02:14:14 PM
Aah, didn't see that post JB, thus the belated reply.
So basically my bot's got problems because the chasis is so awesonely super tight  :p
Ah well, have to use a bigger chasis on the next one then.
If it helps, it hasn't been beaten by the 4/5 shell spiners i've faced it against, even with the drive problems  :mrgreen:

And I hope a ring spinner component gets madde at some point, it'd be cool to be able to make "legal" ring spinners.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 14, 2010, 02:56:34 PM
O.k, 2 bots using the same internal set up for CC4.
I think I already know the awnser, but which one do you think is better?
(https://gametechmods.com/uploads/images/95665screenshot_40.png)
(https://gametechmods.com/uploads/images/2975screenshot_44.png)
The first one's got steel 1 armour and the second one has plastic 3.
Title: Re: Scorpions Showcase
Post by: NFX on December 14, 2010, 03:03:50 PM
Personally, I think the second one looks cooler. First one needs a few more weapons, though, but it's probably better.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 14, 2010, 03:07:05 PM
lol, that's exactly what I thought about them.
It was trying to give the first bot better weapons that spawned the second bot oddly enough.
Title: Re: Scorpions Showcase
Post by: JoeBlo on December 14, 2010, 10:14:08 PM
you can downgrade the weapon motor on the first to a single then add more beater bars

the second has lack of any defense
Title: Re: Scorpions Showcase
Post by: Naryar on December 15, 2010, 09:55:37 AM
Techno wheels on LWs = instant fail

The first looks better cause the second one would probably be manhandled to death, but you can get a less powerful motor, protect it and more weapon weight.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 19, 2010, 05:41:59 PM
Hehe, opened up an older RA2 DSL and look what I found:
(https://gametechmods.com/uploads/images/39038screenshot_19.png)
(https://gametechmods.com/uploads/images/49069screenshot_23.png)
I honestly can't really remeber making this bot  :confused:
I did make the chasis though, I can remember doing that (and it's saved in my robot designs folder) So I guess I chucked this together to utilise the gimmicky chassis  :bigsmile:
It didn't have a name, so I called it In the flesh?, a suitable name I think.
It doesn't seem to bad either for a bot I can't remember...
Title: Re: Scorpions Showcase
Post by: Naryar on December 19, 2010, 06:02:52 PM
At one moment I believed you managed to make the chassis transparent and that the grey visible chassis side was the color of the floor.

But nope :P
Title: Re: Scorpions Showcase
Post by: NFX on December 19, 2010, 06:10:12 PM
Flail hammers suck, apparently. But I like the design, it's like if Tornado was moar cool.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 20, 2010, 04:01:36 AM
No Nar, I ain't that awesome ;P

And you say flail hammers suck, but it seems to be surprisingly good so far...
Title: Re: Scorpions Showcase
Post by: Pwnator on December 20, 2010, 04:05:08 AM
And you say flail hammers suck, but it seems to be surprisingly good so far...

Flail hammers fail against flail razors, static hammers and static razors. RA2 hates logic. :P
Title: Re: Scorpions Showcase
Post by: Scorpion on December 20, 2010, 04:22:22 AM
What!?!
I was just going to export into my Nar AI to prove you wrong ;P
But when I try to export it from that game,, it just doesn't apear in the robot designs folder  :confused:
Title: Re: Scorpions Showcase
Post by: Vertigo on December 20, 2010, 04:24:00 AM
Whats the name of the bot?
I've tried to export bots with question marks in the name and they just don't appear either
Title: Re: Scorpions Showcase
Post by: Pwnator on December 20, 2010, 04:33:49 AM
I was just going to export into my Nar AI to prove you wrong ;P

And I can prove you wrong with this:

(https://gametechmods.com/uploads/images/73455centurion.PNG)

I was expecting this to be a counter for flail razors, but I couldn't even take a single razor off.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 20, 2010, 04:45:10 AM
Yeah, I got rid of the question mark, although that means I can't make another version simply called in the flesh (because both are pink floyd songs).

Oh, and pwn, I think you may have bee right, although I filled up my screeenshots folder so I don't have the picture  :vista:
I just got beat by about 600 points by clockwork centurion 3  :(
Title: Re: Scorpions Showcase
Post by: JoeBlo on December 20, 2010, 05:23:02 AM
flails theoretically would lower concussion and as a concussion only weapon I can see why Flail sledges would fail
Title: Re: Scorpions Showcase
Post by: G.K. on December 20, 2010, 05:26:33 AM
As I can only send 20 PM's in an hour, and scorp was unlucky #21, here you go:

Hi guys, I'm sure you know that on saturday, the deadline for BTTB 3 is up. This is just a heads up.

Sorry if you were perfectly aware, I'm just making good practice sending it to all.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 20, 2010, 05:54:09 AM
Yeah, don't worry G.K, my entry's almost finished, and so is my CC4 entry actually  ;)
And I may remake this without the flails, then it'd be like a MW version of another bot I already made, which would be neat.
Title: Re: Scorpions Showcase
Post by: JoeBlo on December 20, 2010, 09:39:42 AM
and so is my CC4 entry actually

wooo  :gawe:
Title: Re: Scorpions Showcase
Post by: Scorpion on December 20, 2010, 09:41:11 AM
and so is my CC4 entry actually

wooo  :gawe:
I'm AIing that right now actually  :bigsmile:
Title: Re: Scorpions Showcase
Post by: Scorpion on December 23, 2010, 01:17:11 PM
I have a fair amount of failed experiments (i'll probably showcase them at some point for the lulz because some of them are rather...different) and I thought this was one:
(https://gametechmods.com/uploads/images/98125screenshot_1.png)
I built it a little while ago as a kind of bridge to the new sdtyle of building i'm trying to do.
The point of it was to be very strong (thanks to the fullbody drum chassis protection and the crawler part getting rid of the weak wheels) and to roll up wedges with the downward spinning drum.
Instead though, it turns out it's somewhat capable as a SnS.

Oh, and the problem with it that also stopped it from fulfilling it's original purpose?
It can't move forward or back  :trollface
Title: Re: Scorpions Showcase
Post by: Squirrel_Monkey on December 23, 2010, 01:20:48 PM
Add a tail so it can move, looks like my unnamed bot.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 23, 2010, 01:24:13 PM
I had a feeling a tail would make it move, but wouldn't that get in the way of the drum?
Title: Re: Scorpions Showcase
Post by: Squirrel_Monkey on December 23, 2010, 01:26:43 PM

I meant like this:
(https://gametechmods.com/uploads/images/51259DRUMM.PNG)
Tail, fits through the gap.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 23, 2010, 01:28:05 PM

I meant like this:
(https://gametechmods.com/uploads/images/51259DRUMM.PNG)
Tail, fits through the gap.
I know, but doesn't that tail flip over to face the direction the bot's moving?
Title: Re: Scorpions Showcase
Post by: Squirrel_Monkey on December 23, 2010, 01:31:34 PM
No, it is the opposite side as it pushes the bot along as the drive turns.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 23, 2010, 01:35:29 PM
Excellent, i'll give that a try then.
Title: Re: Scorpions Showcase
Post by: Urjak on December 23, 2010, 01:58:12 PM
Or could you ditch the tail and AI with a Melty Brain AI? Interesting idea...
Title: Re: Scorpions Showcase
Post by: Scorpion on December 23, 2010, 02:15:37 PM
Yep, tried with the tail and it fights far better previously as a SnS style bot.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 23, 2010, 03:47:19 PM
DP: I is speedy, just made the setup more agressive
(https://gametechmods.com/uploads/images/13766screenshot_2.png)
Turns out, it still LOVES wedges, just shreds their tops off  :mrgreen:
Doesn't seem to fair too bad against other bot types either, but doesn't like VS or non flail SS if they chuck it round too much.
Title: Re: Scorpions Showcase
Post by: freeziez on December 24, 2010, 05:29:22 PM
Creative.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 24, 2010, 05:35:38 PM
Thanks, it might apear in a tourney at some point aswell, because it can actually fight aswell  :laughing
Title: Re: Scorpions Showcase
Post by: powerrave on December 26, 2010, 06:17:33 AM
that thing looks like a cookie jar i do not want to touch.. i already have enough trouble with gears.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 26, 2010, 12:30:52 PM
^Thanks I guess, although I kinda wish i'd called it cookie jar now, but then again there aren't any songs I know of called cookie jar.

Anyway, with my BTTB3 entry finished (I'll send it over today G.K, don't worry), I thought I could play a little game with you all...
(https://gametechmods.com/uploads/images/14299screenshot_guyette.png)
(https://gametechmods.com/uploads/images/65123screenshot dude.png)
(https://gametechmods.com/uploads/images/14336screenshot_dudette.png)
(https://gametechmods.com/uploads/images/70425screenshot_guy.png)
Well, that's everything that didn't fail that I made for CC4, so yep, that means my actual entry is in this showcase now, a free prize for the first person to guess which one it is  :mrgreen:
And I'd still very much apreciate constructive critisicm, ESPECIALLY if it's about my actual entry  :laughing

Oh, and no telling JB  :p
Title: Re: Scorpions Showcase
Post by: MikeNCR on December 26, 2010, 12:53:49 PM
I'd guess it's the dual VS. Might do well if it can get back on its wheels quickly after a flip and doesn't draw any nasty HS's
Title: Re: Scorpions Showcase
Post by: Scorpion on December 26, 2010, 01:15:46 PM
I'd guess it's the dual VS. Might do well if it can get back on its wheels quickly after a flip and doesn't draw any nasty HS's
I aint gonna say yet atleast which one it is  :p
But actually, it's somewhat invertible because of the rear stabiliser/armour.
And that bot like HS's if Nar AI is anything to go by.
Sheck spinners that it seems to really not like.
Title: Re: Scorpions Showcase
Post by: Naryar on December 26, 2010, 01:32:21 PM
The dual VS looks like the best, as well as the SnS.
Title: Re: Scorpions Showcase
Post by: freeziez on December 26, 2010, 02:03:07 PM
The HS doesn't look so good. The others look great, especially the DVS. :}
Title: Re: Scorpions Showcase
Post by: Scorpion on December 26, 2010, 02:10:02 PM
*mumble* TBH the HS was made quickly and I then gave up on it...

Anyway, glad people aprove of the DVS, which is good because it it the one I entered.
I have a question though, I had an alternate version that I accidently deleted with slightly weaker armour but 6 small DS teeth instead of the razorz.
Statistically atleast, which is better?
Title: Re: Scorpions Showcase
Post by: martymidget on December 26, 2010, 03:30:37 PM
Well, 1000 hp per razor, so 8000 hp of weapons there

6 teeth on each hex? Thats 3000 hp each..so 6000hp of weapons.

And the razors have longer reach, better for hitting wedged bots underneath you. And better armour.

I think the razors would be better..Well, thats what i think anyways. (Of course not taking fracture and other stuff into account) :P
Title: Re: Scorpions Showcase
Post by: Scorpion on December 26, 2010, 03:42:50 PM
Hmm, yes, but ofcourse (as you said) fracture could tip the balance.
And In the other version, the height clearance of the DS teeth was no problem as I lowered them so they were pretty much spot on the same length wise.
I'm just desperate to give it that extra push, it beats the vast majority of LW Nar AI bots (It lost twice to rammer1, once to minifridge (but beat it second time around) and once more against another shell spinner that I can't remember the name of, and a well armoured SnS which i'm sorry to say i've also forgot the name of  :() but it still looses, I feel if I just upgrade the weaponry slightly it could beat those Sheck spinners at the very least (as both times it was JUST outweaponed).
Title: Re: Scorpions Showcase
Post by: Urjak on December 26, 2010, 03:43:03 PM

6 teeth on each hex? Thats 3000 hp each..so 6000hp of weapons.


Your math is a bit off there. Small DSL teeth have 700 HP each, so six would be 4200, for a grand total of 8400 HP.
Title: Re: Scorpions Showcase
Post by: martymidget on December 26, 2010, 04:26:45 PM

6 teeth on each hex? Thats 3000 hp each..so 6000hp of weapons.


Your math is a bit off there. Small DSL teeth have 700 HP each, so six would be 4200, for a grand total of 8400 HP.

Gah, must have mixed it up with another component. Thanks xD
Title: Re: Scorpions Showcase
Post by: The Ounce on December 26, 2010, 04:37:58 PM
I hate to burst your bubble Scorpion, but the dual VS isn't realistic.  Also, the HS and TS don't need such powerful weapon motors.
Title: Re: Scorpions Showcase
Post by: Scorpion on December 26, 2010, 05:40:28 PM
I hate to burst your bubble Scorpion, but the dual VS isn't realistic.  Also, the HS and TS don't need such powerful weapon motors.
The HS and TS (tilted spinner I presume?) were more experiments that didn't really work.
I gave up on making a TS altogether, but I had a better HS that I was building, but TBH I believe i've lost it.

And with the realism, JB has accepted it, and IRL it wouldn't be hard to fit the bottom half of the to the chassis.
Although, I might try and angle the side parts out a bit more now, so thanks for accidentally helping me there :P
Title: Re: Scorpions Showcase
Post by: NFX on December 26, 2010, 08:50:14 PM
People seem to be pushing the boundaries of realism and cubicness for CCIV. I'll have to admit I'm a bit guilty of that, albeit because I wasn't paying attention properly. I do think that the razors might be a bit better, depends on what the armours were while you were building. If it goes from Tite 3 to Plastic 5, then use the DS Teeth. If it goes from Plastic 5 to Plastic 3, then I'd probably suggest the razors.
Title: Re: Scorpions Showcase
Post by: Naryar on December 26, 2010, 09:01:00 PM
That dual mag wedged spinner is called an angled spinner. And a fail design overall. Seriously, you gonna get flanked.
Title: Re: Scorpions Showcase
Post by: JoeBlo on December 26, 2010, 09:29:33 PM
...

I completely missed that the first time 0_0

must have been up late approving, sorry Scopion but you have to change those front skirts or the weapons... there is nothing attached else where that it could be attached to IRL
Title: Re: Scorpions Showcase
Post by: Clickbeetle on December 26, 2010, 09:59:45 PM
I like the HS with the E-tek.  Completely and utterly overkill, but awesome because of that.


How powerful is it?
Title: Re: Scorpions Showcase
Post by: The Ounce on December 26, 2010, 10:06:22 PM
TS (tilted spinner I presume?)

TS = top spinner, but like Naryar said, it's more like an angled HS.

Simple solution to the realism problem: Use separate multi-extenders to attach the weapons and stabilizers, place the MEs holding the stabilizers as low as possible, and use shorter weapons if needed (I prefer small DS teeth).
Title: Re: Scorpions Showcase
Post by: Scorpion on December 27, 2010, 04:02:44 AM
...

I completely missed that the first time 0_0

must have been up late approving, sorry Scopion but you have to change those front skirts or the weapons... there is nothing attached else where that it could be attached to IRL
FFFFFFFFFFFUUUUUUUUU

Fine, I'll fix it, although I'll probably just angle out the sheets more  so the razorz don't cut right through them so I don't have to spend any more weight on them.
TBH I didn't realise untill ounce brought it up  :(
Anyway, would that count as my final update?
Title: Re: Scorpions Showcase
Post by: JoeBlo on December 28, 2010, 06:09:45 AM
who locked this?

I cant see any reason for it to be so *unlocks*
Title: Re: Scorpions Showcase
Post by: G.K. on December 28, 2010, 06:16:44 AM
Nary locked it, see the Scorp vs GF93 thread.
Title: Re: Scorpions Showcase
Post by: Naryar on December 28, 2010, 08:53:07 AM
I locked it because scorpion was bad :evilsmile:
Title: Re: Scorpions Showcase
Post by: martymidget on January 03, 2011, 03:42:07 PM
The AGODs symmetrical though, isn't it? Shouldnt be too much of a problem. Unless it actually isn't. Then, no idea. :P

I hope theres stabilisers on that :P
Title: Re: Scorpions Showcase
Post by: Scorpion on January 03, 2011, 03:56:33 PM
I wouldn't know about the mobility TBH, but surely the bot's weapons screwed up anyway because of having this?

And yes, ofcourse the finished one's gonna have stabilizers, what do you take me for :P
Title: Re: Scorpions Showcase
Post by: martymidget on January 03, 2011, 04:07:51 PM
And yes, ofcourse the finished one's gonna have stabilizers, what do you take me for :P

Well, put stabilisers on it, and see how it goes. :P
Title: Re: Scorpions Showcase
Post by: Scorpion on January 03, 2011, 05:43:01 PM
Meh
(https://gametechmods.com/uploads/images/50739screenshot_TOS 8 (outside).png)
(https://gametechmods.com/uploads/images/70625screenshot_TOS 8.png)
Yep, first non-AGODed to death version of this.
Plastic 3 armour, seems to fight well, but for whatever reason I don't like it that much  :ermm:
Title: Re: Scorpions Showcase
Post by: Scorpion on January 04, 2011, 04:20:15 AM
No, I like how it looks, maybe I'm just being pessimistoc for some reason.
And Go on then, try and come up witha decent use for 2.4 kg  :p
Title: Re: Scorpions Showcase
Post by: JoeBlo on January 04, 2011, 10:07:38 AM
pause key > test arena > bot lab > un pause (pause key again)

and your AGOD is fixed..
Title: Re: Scorpions Showcase
Post by: Scorpion on January 04, 2011, 10:13:17 AM
I tried that while building it, and it didn't help unfortunately.
Title: Re: Scorpions Showcase
Post by: MassimoV on January 04, 2011, 04:13:28 PM
I like it. Is it stable?
Title: Re: Scorpions Showcase
Post by: Scorpion on January 04, 2011, 04:16:07 PM
Very much so, if it loses most weapons on one side but none on the other side, it goes a bit dodgy, but it doesn't seem to bad there generally.
Title: Re: Scorpions Showcase
Post by: martymidget on January 04, 2011, 04:17:56 PM
How often do the stabilisers fall off?
Title: Re: Scorpions Showcase
Post by: Scorpion on January 04, 2011, 04:19:32 PM
Hasn't happened in testing, I've yet to see it get flanked by the kind of bot that would eat them though.
Title: Re: Scorpions Showcase
Post by: madman3 on January 07, 2011, 11:05:19 AM
*Thinks of method to make Immortal Cheeseburger a hybrid*
Title: Re: Scorpions Showcase
Post by: 123savethewhales on January 07, 2011, 03:43:07 PM
AGOD on the VS weapon doesn't even matter since it stays symmetrical.
Title: Re: Scorpions Showcase
Post by: Scorpion on January 23, 2011, 11:56:34 AM
Meh, may aswell post this, was going to send for mechapocalypse, but I believe it was jonzu who got there before me  :rolleyes:
(https://gametechmods.com/uploads/images/61973screenshot_25.png)

(https://gametechmods.com/uploads/images/37597Screenshot mechapocalypse.png)

Ugly looking thing, yes, and not overly raping for efficiency, but still performs well IMO.
Title: Re: Scorpions Showcase
Post by: MassimoV on January 23, 2011, 12:16:47 PM
It seems overpowered but I maybe wrong.
Title: Re: Scorpions Showcase
Post by: Scorpion on January 23, 2011, 02:16:32 PM
It's got a bit more power than the minimum it needs, yes, but considering the rules of mechapocalypse, I couldn't have spammed ants for it, and using the second biggest battery would have been far less efficient because i'd have to redesign the chassis to fit that in.
Title: Re: Scorpions Showcase
Post by: MassimoV on January 23, 2011, 02:22:58 PM
Ohh yeah, I forgot. I thought Metalacolypse was LW LOL.
Title: Re: Scorpions Showcase
Post by: madman3 on January 23, 2011, 02:31:06 PM
How's the flipping power, I'm guessing high since it has a smashbox setup.
Title: Re: Scorpions Showcase
Post by: Scorpion on January 23, 2011, 02:37:44 PM
How's the flipping power, I'm guessing high since it has a smashbox setup.
From everything I know, 4 BSGs is a little bit more powerfull than one beta, so yeah, good for a MW.
Title: Re: Scorpions Showcase
Post by: Scorpion on January 25, 2011, 04:30:48 PM
An attempt to create a relatively different SnS, Glasgow Kiss:
(https://gametechmods.com/uploads/images/44255screenshot_28.png)

(https://gametechmods.com/uploads/images/39852screenshot_29.png)

Npc fasts and plastic 3 armour BTW
Title: Re: Scorpions Showcase
Post by: MassimoV on January 25, 2011, 06:46:33 PM
Looks pretty cool. I have no critisizm.
Title: Re: Scorpions Showcase
Post by: Naryar on January 25, 2011, 07:02:33 PM
Yet again, not the best extender work.
Title: Re: Scorpions Showcase
Post by: NFX on January 25, 2011, 07:05:48 PM
Drive and chassis's not too bad, but I'd swap the DSL Bars for something lighter. Nothing's exactly going to get at it. Maybe add some armour on top with the extra weight. Even using Steel Extenders should get you enough weight for two 40cm steel skirts on a ME on top.
Title: Re: Scorpions Showcase
Post by: freeziez on January 25, 2011, 08:03:39 PM
The disks look a little too fragile. :P
Title: Re: Scorpions Showcase
Post by: Pwnator on January 26, 2011, 03:02:28 AM
The disks look a little too fragile. :P

HAH! Try to take them out in 2 hits then. :P

They're used as armor in LWs and MWs for a reason. XD
Title: Re: Scorpions Showcase
Post by: 123savethewhales on January 26, 2011, 09:52:16 AM
I think this particular weapon setup makes the weapon too high.
Title: Re: Scorpions Showcase
Post by: Naryar on January 26, 2011, 10:19:46 AM
It also makes it less efficient...

I would just use 3 hexes chained on each DSL bar.
Title: Re: Scorpions Showcase
Post by: Scorpion on January 26, 2011, 10:36:45 AM
Ahh, so you're suggesting a more generic weapon setup them? :P
No, I do get what you mean, I suppose it will help it against wedges.
I'll fiddle around with the extenders aswell, see what I can do there.
Title: Re: Scorpions Showcase
Post by: Naryar on January 26, 2011, 10:56:27 AM
I am suggesting it because it is lighter.

And really 3 hexes chained on a DSL bar on a MW SnS is not generic.
Title: Re: Scorpions Showcase
Post by: Scorpion on January 26, 2011, 11:28:55 AM
I am suggesting it because it is lighter.

And really 3 hexes chained on a DSL bar on a MW SnS is not generic.
Hmm, actually, i may have slightly misinterpreted this, do you mean set them up so they're one directly on top of another?
Title: Re: Scorpions Showcase
Post by: Naryar on January 26, 2011, 11:35:00 AM
Put a weapon slave on the end of the bar, then another weapon slave on it, then another. Kinda like 123 did for this


but without the flails.
Title: Re: Scorpions Showcase
Post by: Scorpion on January 26, 2011, 11:41:31 AM
Ah, yes, I see now, thanks.
Title: Re: Scorpions Showcase
Post by: Scorpion on February 11, 2011, 06:24:04 PM
Meh, quick build, but still, why not make popups, interesting! ;P
The Glass Prison:
(https://gametechmods.com/uploads/images/15477Tha glass prison.jpg)
(https://gametechmods.com/uploads/images/86445T.G.P.jpg)
Yeah, strange and untested, but looks promising I think.
Armour's plastic 3, and battery power's pusing it, i know, but meh, screw it, it's enough to get by.
Title: Re: Scorpions Showcase
Post by: MassimoV on February 11, 2011, 06:32:31 PM
I love the design right there, gret job.
Title: Re: Scorpions Showcase
Post by: Squirrel_Monkey on February 12, 2011, 06:04:45 AM
NPCF?
Title: Re: Scorpions Showcase
Post by: Badnik96 on February 12, 2011, 06:36:58 AM
looks... Interesting...
Title: Re: Scorpions Showcase
Post by: Scorpion on February 12, 2011, 06:45:22 AM
NPCF?
Normal, stability becomes an issue whith fasts.

looks... Interesting...
Yep, it's what happens when I go to make a MW VS and then randomly making a popup.
Title: Re: Scorpions Showcase
Post by: Squirrel_Monkey on February 12, 2011, 06:50:57 AM
Possibly unrealistic. Needs shallower wedge.
Title: Re: Scorpions Showcase
Post by: G.K. on February 12, 2011, 06:54:22 AM
a tad unrealistic, unfortunately.
Title: Re: Scorpions Showcase
Post by: Scorpion on February 12, 2011, 07:01:21 AM
Yeah, I noticed the unrealistic thing after I posted it, it was easy to fix anyway
(https://gametechmods.com/uploads/images/72856screenshot_34.png)
Shallower wedge? whatcha mean?

Oh, and in testing, the wedges are average, but the plow does what I thought it might do and traps wedges quite well, so yeah.
Title: Re: Scorpions Showcase
Post by: Squirrel_Monkey on February 12, 2011, 07:05:12 AM
So the opponent doesn't just hit your front but goes over it to be killed.
Title: Re: Scorpions Showcase
Post by: Scorpion on February 12, 2011, 07:11:13 AM
Meh, that wasn't really the point of it, perhaps I shouldn't have called it a popup.
The plow traps wedges anyway, as I said, so it's more of an anti-popup thingy.
Still, I admit it's not THAT effective, it's just different.
Title: Re: Scorpions Showcase
Post by: Scorpion on February 22, 2011, 09:36:28 AM
Meh, may aswell post what would have been my RA2TC2 entry had vertigo not been annoying.
Outlaw Torn:
(https://gametechmods.com/uploads/images/16052screenshot.png)
(https://gametechmods.com/uploads/images/20430screenshot_2.png)

6 ants overall (there are 2 jammes underneath the control board), plastic 3, 12 razorz ofcourse.
Title: Re: Scorpions Showcase
Post by: madman3 on February 22, 2011, 10:03:14 AM
Not realistic as the razors go through the middle of the hinge.
Title: Re: Scorpions Showcase
Post by: Vertigo on February 22, 2011, 12:21:15 PM
Meh, may aswell post what would have been my RA2TC2 entry had vertigo not been annoying.
Had you read the rules :P
Title: Re: Scorpions Showcase
Post by: madman3 on February 22, 2011, 03:22:43 PM
Eh, you caan't go all the way through an extender and its possible connection points realistically. Looks fairly cool mind.
Title: Re: Scorpions Showcase
Post by: Scorpion on February 22, 2011, 03:29:43 PM
Most popups do though really, still, let's stop this deabate aswell, there have been countless discussions about this already it seems XD

And thanks BTW, first comment on the actual bot rather than the controversy I cause with my awesomenez ;P
Title: Re: Scorpions Showcase
Post by: 123savethewhales on February 22, 2011, 03:31:54 PM
You know angling it outward like that is going to result in lost of damage, because all the razors can't make contact at the same time.
Title: Re: Scorpions Showcase
Post by: Scorpion on February 22, 2011, 03:37:50 PM
123 you magnificent bastard I read your book!!
Seriusly though, didnt think of that just thought it looked coooler angled like that, still, a fixxx is obviously in order for that ;P
Title: Re: Scorpions Showcase
Post by: Scorpion on February 26, 2011, 06:50:36 PM
Well, here's my RA2TC2 Entry, it shall either fail gloriously, or pwn gloriously!!!
(https://gametechmods.com/uploads/images/13568screenshot_3.jpg)
Weight is 398.5, armour plastic 3 and yeah, very fun and fast, can punt MW out of the arena, which is fun.
Well, I needed something mad to counter the wedgy flippers, and overkill is the way lol.
Title: Re: Scorpions Showcase
Post by: Clickbeetle on February 26, 2011, 10:57:59 PM
If the goal is to beat flippers you might want to think about finding a way to make that invertible...


Also, fast NPC's with Technos are better (at least in terms of speed).


Looks powerful though.
Title: Re: Scorpions Showcase
Post by: Naryar on February 27, 2011, 01:10:05 AM
Also, fast NPC's with Technos are better (at least in terms of speed).

Not only in terms of speed, but of torque as well, of weight, and of wheel HP.

However, fast NPC's will be more fragile even when attached to the baseplate. If 200 damage somehow gets to your motors, then they will start to smoke and lose power, but the Etek has much more hitpoints.

Hell, hitpoints doesn't only count outside the chassis.
Title: Re: Scorpions Showcase
Post by: Scorpion on February 27, 2011, 05:17:09 AM
Hmmmm, I didn't know about that, but, yeah, it is invertible IIRC, although that may have been when I did have it with technos.
Anyway, i'll definately see what I can do to get technos on there, I don't want to lose weaponry though tbh.
Title: Re: Scorpions Showcase
Post by: TeamXtreemer on February 27, 2011, 07:42:45 AM
Bots a bit generic, ive seen alot o them, but good design.
Title: Re: Scorpions Showcase
Post by: Naryar on February 27, 2011, 05:10:08 PM
Bots a bit generic, ive seen alot o them, but good design.

I don't have seen much original designs coming from you
Title: Re: Scorpions Showcase
Post by: Vertigo on March 05, 2011, 10:19:27 AM
Yeah, only real problem is lack of invertibility
Title: Re: Scorpions Showcase....Or How I Learned To Stop Worrying And Love The Bomb
Post by: Scorpion on April 05, 2011, 03:30:55 PM
Meh, wanted to make a LW to get me back in the mood for building:
(https://gametechmods.com/uploads/images/22913screenshot.jpg)
(https://gametechmods.com/uploads/images/86475screenshot_1.jpg)
4 ants (meh) and titanium 3 armour, normal NPC's.
I feel it can be tweaked better, but I just wanted to use this setup with the shell panel and all that jazz on a LW popup quickly ;P
Title: Re: Scorpions Showcase
Post by: Jack Daniels on April 05, 2011, 03:49:10 PM
Hmmmm... I am thinking downgrade the armour a tad and add hypno wheels instead.  Grippier might give you a better edge at hitting opponents head-on and wedge them better.  Just a guess... might be worth the testing.
Title: Re: Scorpions Showcase
Post by: MassimoV on April 06, 2011, 09:10:31 PM
Hey , that reminds me of my bot Helium, your's is way better though.
Title: Re: Scorpions Showcase
Post by: Scorpion on April 07, 2011, 10:41:35 AM
Hmmmm... I am thinking downgrade the armour a tad and add hypno wheels instead.  Grippier might give you a better edge at hitting opponents head-on and wedge them better.  Just a guess... might be worth the testing.
Done and done, weird thing is it's wedges seem to be better when it's not going at full speed.
I guess it must be a weight distribution issue, which still makes no sense, because I thought this setup would weigh down on the wedges and make them notably better, but they're just good, not brilliant, so i'm dissapoint.
Wedges, I just can't win with them XD

And thanks Massimo, although I must admit I don't recall seeing your bot.
Title: Re: Scorpions Showcase
Post by: Scorpion on April 07, 2011, 03:06:08 PM
Oh RA2, my mistress, once again I suckle at your dark teet...
(https://gametechmods.com/uploads/images/38822screenshot.jpg)
(https://gametechmods.com/uploads/images/87387screenshot_1.jpg)
Now this bot I like, titanium 5 armour, normal NPC also 3 ants in case you can't quite see, and yeah there's two hex's there.
Title: Re: Scorpions Showcase
Post by: FOTEPX on April 07, 2011, 03:07:36 PM
Oh RA2, my mistress, once again I suckle at your dark teet...

Oh god, you REALLY need to stop hanging around Jonzu...
Title: Re: Scorpions Showcase
Post by: NFX on April 07, 2011, 03:11:12 PM
So 12 Razors, then? I think NPCs and Technos might be a bit fast in this instance.
Title: Re: Scorpions Showcase
Post by: Scorpion on April 07, 2011, 03:17:11 PM
So 12 Razors, then? I think NPCs and Technos might be a bit fast in this instance.
Hmmmmm, hypno's aren't large enough, I could use vlads as a downgrade though.
Don't know what to use the wight on though, the rule of 7 stops the rule of MOAR RAZORZ here.
Title: Re: Scorpions Showcase
Post by: NFX on April 07, 2011, 04:04:36 PM
Yeah...you could try making it properly invertible with the DSL Discs you have on the side. Add a couple more angled skirts on the top side attachment point.
Title: Re: Scorpions Showcase
Post by: G.K. on April 07, 2011, 06:11:38 PM
I really like it, but it's too fast.
Title: Re: Scorpions Showcase
Post by: MassimoV on April 07, 2011, 07:13:40 PM
That's a sweet idea! Oh, and:

And thanks Massimo, although I must admit I don't recall seeing your bot.

That's alright, I haven't posted in a while, but I am still building.
Title: Re: Scorpions Showcase
Post by: Scorpion on April 08, 2011, 02:30:10 PM
MWAHAHAHAHAHAHA:
(https://gametechmods.com/uploads/images/29152screenshot_2.jpg)
(https://gametechmods.com/uploads/images/73195screenshot_3.jpg)
Downgrade the wheels a lot, tweak the setup, and we have 3 more razorz, an upgrade to plastic 10, and better bottom armour, aswell obviously as proper invertibility like NFX suggested  :approve:
Title: Re: Scorpions Showcase
Post by: Somebody on April 08, 2011, 02:48:22 PM
Try something other than shell plates. They fall off and you fall over.
Title: Re: Scorpions Showcase
Post by: Scorpion on April 08, 2011, 03:54:39 PM
Well, I don't know what else to use that doesn't suck up too much weight, or raises the razorz up too high (or leaves them too low and hitting off the ground).
It does still manouvre fine with one shell panel surprisingly enough, but still, yeah, they do get knocked off as you said, which is irritating.
Title: Re: Scorpions Showcase
Post by: Naryar on April 08, 2011, 05:26:17 PM
That looks so much like Ounce's MW VS. That I don't remember the name.

Use normal NPCs and lighter wheels.
Title: Re: Scorpions Showcase
Post by: MassimoV on April 08, 2011, 08:41:29 PM
Try something other than shell plates. They fall off and you fall over.
I would suggest this ,but I don't know what else to use or do.
Title: Re: Scorpions Showcase
Post by: Scorpion on May 21, 2011, 04:32:15 AM
(https://gametechmods.com/uploads/images/75428screenshot_4.jpg)
Has 4 ants btw
Title: Re: Scorpions Showcase
Post by: Vertigo on May 21, 2011, 05:12:16 AM
Nice
I'd use hex plated to attach the weapons though
Title: Re: Scorpions Showcase
Post by: Naryar on May 21, 2011, 05:37:01 AM
Nice
I'd use hex plated to attach the weapons though

I would use a 20cm plastic extender to do it, but the problem it reduces the radius of the spinner, therefore reducing knockback.

Title: Re: Scorpions Showcase
Post by: NFX on May 21, 2011, 06:21:45 AM
If you used Hexplate or Poly Extender, you might want to use the end extender point on the hammers, rather than the side, just to get the extra kickage.
Title: Re: Scorpions Showcase
Post by: Naryar on May 21, 2011, 07:10:48 AM
If you used Hexplate or Poly Extender, you might want to use the end extender point on the hammers, rather than the side, just to get the extra kickage.

Obviously, either it's going to suck hard. I still think that Scorpion is cunning enough to guess that.
Title: Re: Scorpions Showcase
Post by: Scorpion on May 21, 2011, 07:51:38 AM
I've used two poly's atatched to each other, so it's saved about 6kgs and it keeps the weapon radius, infact, I think it's increased it slightly, so even lower to the floor.
Upgraded the armour to titanium 5, with the saved weight....can't think of another, better way to use it.
Title: Re: Scorpions Showcase
Post by: Scorpion on May 21, 2011, 11:27:27 AM
Trolololololol
(https://gametechmods.com/uploads/images/50184screenshot_7.jpg)

It's stable....untill it hits something.
The back part of the P.A skirt helps it rebalance though without flailing around on it's spinner first thank god.
Title: Re: Scorpions Showcase
Post by: Scorpion on May 21, 2011, 05:45:43 PM
(https://gametechmods.com/uploads/images/63118screenshot_8.jpg)
Very stable aswell
Title: Re: Scorpions Showcase
Post by: Urjak on May 21, 2011, 06:50:04 PM
You might want to slightly angle each of the hex plates so that the razors can better hit bots on top of the disks.
Title: Re: Scorpions Showcase
Post by: NFX on May 21, 2011, 06:56:50 PM
LW - Micro Wheels are fail. Replace them with Minis for a few more kg to use on that vulnerable weapon bar.

SHW - Looks awesome. I slightly agree with Urjak, but then the lower razors really wouldn't be doing anything.
Title: Re: Scorpions Showcase
Post by: Scorpion on May 22, 2011, 01:57:49 AM
Ah, fair enough, I didn't realise micro wheels are fails, they seemed quite good to me.
And alright, I'll tilt the razorz on the SHW.
Title: Re: Scorpions Showcase
Post by: Naryar on May 22, 2011, 04:19:12 AM
That LW HS is so random...
Title: Re: Scorpions Showcase
Post by: Scorpion on May 24, 2011, 05:10:32 PM
That LW HS is so random...
Yes.
Yes it is.

Continuing the random wedgeless spinner trend:
(https://gametechmods.com/uploads/images/95241screenshot_9.jpg)
Titanium 3
4 ants (herpa derp)
Yes those are 60kgs
Very stable
Title: Re: Scorpions Showcase
Post by: martymidget on May 24, 2011, 05:20:23 PM
Nice exposed extenders there. :P
Title: Re: Scorpions Showcase
Post by: 123savethewhales on May 24, 2011, 05:23:19 PM
The 400 HP motors are more exposed then the extenders, so he will probably lose those first unless it's on NAR AI.
Title: Re: Scorpions Showcase
Post by: Jack Daniels on May 24, 2011, 08:26:49 PM
If you could somehow centralize it so that the motors are inwards (as well as the extenders) and the hammers are outward providing side clouds of protection... it would be better.
Title: Re: Scorpions Showcase
Post by: Naryar on May 29, 2011, 07:21:46 AM
Yeah, attach both of these motors to a single central alu extender. Not only you'll save weight but your motors will be more protected.

Or you can just use perms.
Title: Re: Scorpions Showcase
Post by: Scorpion on May 29, 2011, 11:12:56 AM
I'll try fixxing the setup in abit then.
I originally had dual perms on there, but it turned out to be too weak defensively, so I switched to the 6 mags, if that's what you meant?
Title: Re: Scorpions Showcase
Post by: Scorpion on May 31, 2011, 05:28:20 AM
Sometimes, I just like to try and pretend i'm Urjak:
(https://gametechmods.com/uploads/images/5877screenshot_12.jpg)
(https://gametechmods.com/uploads/images/20298screenshot_13.jpg)
Titamiun 1 armour
One wheel copal drive
Problem?
Title: Re: Scorpions Showcase
Post by: martymidget on May 31, 2011, 05:48:31 AM
Titamiun 1 armour
Problem?

Yeah, you spelled titanium wrong. :P

It looks good...havoky at all?
Title: Re: Scorpions Showcase
Post by: NFX on May 31, 2011, 05:55:53 AM
Weak poly extenders. =] Just the single razor attached straight to the disc would be fine, and provide better coverage.

It looks like it would be a MASSIVE havok timebomb, though.
Title: Re: Scorpions Showcase
Post by: Scorpion on May 31, 2011, 06:24:53 AM
@MM Shhhhhhhh ;P

@NFX, I put the razorz on the poly, to provide better vertical coverage, I don't see them being as useful that high up, especially at knocking away wedges. DOA2 couldn't knock the poly off atleast ;P

About the havoky-ness, so far as I can see, no havoking on its own, however against DOA, it may have havoked a bit, but only when DOA got right underneath it (although, not by much, i've seen LW VSs act like that just from the force from DOA's weapon).
Title: Re: Scorpions Showcase
Post by: Urjak on May 31, 2011, 08:49:14 AM
About the havoky-ness, so far as I can see, no havoking on its own


Lucky! In my game that sort of chassis would never fly, especially with copal drive.
Title: Re: Scorpions Showcase
Post by: Scorpion on June 01, 2011, 05:13:41 PM
@ Urjak I guess so, i'll have to capitalize on that by making more mini bots in the future  :approve:

First, i'm gonna post this, since it didn't do too bad (by my standards) in RA2TC3, and it's my first trov glitch bot:
(https://gametechmods.com/uploads/images/29611screenshot_15.jpg)
(https://gametechmods.com/uploads/images/6100screenshot_16.jpg)

NPC fasts
Titanium 3

And here's a HW popup I just botched together:
(https://gametechmods.com/uploads/images/86959screenshot_14.jpg)
(https://gametechmods.com/uploads/images/60527screenshot_17.jpg)

Titanium 3 again, and 4 NPC fasts
24 razorz in total.
Title: Re: Scorpions Showcase
Post by: madman3 on June 01, 2011, 05:15:21 PM
How many ants for the popup?
Title: Re: Scorpions Showcase
Post by: Scorpion on June 01, 2011, 05:17:21 PM
How many ants for the popup?
12, one's under the CB
Title: Re: Scorpions Showcase
Post by: madman3 on June 01, 2011, 05:20:09 PM
How many ants for the popup?
12, one's under the CB
UUUNNNNDDDDEEERRRPOOOWWEEERRREEDDD.
Ideally you want 3 ants per BSG, or for spot on weight effeciency, a battlepack per BSG, as they take up the equivalent of 2.5 ants of amps.
Title: Re: Scorpions Showcase
Post by: Scorpion on June 01, 2011, 05:26:18 PM
How many ants for the popup?
12, one's under the CB
UUUNNNNDDDDEEERRRPOOOWWEEERRREEDDD.
Ideally you want 3 ants per BSG, or for spot on weight effeciency, a battlepack per BSG, as they take up the equivalent of 2.5 ants of amps.
Meh, i don't like battlepacks, too bulky ;P
But no, I get what you're saying, but it can get by on 12 ants (it's 2-3 ants for a bsg after all ;P) and I can't see what I could sacrifice to get an extra ant in there, nevermind a battlepack conversion!
Title: Re: Scorpions Showcase
Post by: madman3 on June 01, 2011, 05:30:20 PM
Less weapons, you need a max of 16 if you're using 4 BSGs, otherwise that's just wasting weight.
You could also fix up your awful armor setup you've got :P

EDIT: You could also possibly make it a normal popup (hey, it works for my bots; really, wedges are too random and a standard popup can almost always inflict for more damage without wasting weight on weapons or motors.
Title: Re: Scorpions Showcase
Post by: Scorpion on June 01, 2011, 05:33:32 PM
Less weapons, you need a max of 16 if you're using 4 BSGs, otherwise that's just wasting weight.
You could also fix up your awful armor setup you've got :P
I dunno, maybe, I wanted 24, whole point of the bot really...
and i need something to fill that huge chasm in the middle! ;P
Title: Re: Scorpions Showcase
Post by: NFX on June 01, 2011, 05:36:24 PM
On the popup, I'd suggest narrowing the front wedge, getting rid of the Skirt Hinge extenders, and just using the three normal AP's. You can still have the angled panels, but with a single straight skirt in the middle, with hopefully enough weight left over for another ant.
Title: Re: Scorpions Showcase
Post by: madman3 on June 01, 2011, 05:38:40 PM
Less weapons, you need a max of 16 if you're using 4 BSGs, otherwise that's just wasting weight.
You could also fix up your awful armor setup you've got :P
I dunno, maybe, I wanted 24, whole point of the bot really...
and i need something to fill that huge chasm in the middle! ;P
See my edit as to the subject of the latter.
And sometimes even razors can be overused.

And 2 ants will not fully power a BSG. You definitely want at least 2 more ants in there or battle packs.
Title: Re: Scorpions Showcase
Post by: Scorpion on June 01, 2011, 05:45:12 PM
On the popup, I'd suggest narrowing the front wedge, getting rid of the Skirt Hinge extenders, and just using the three normal AP's. You can still have the angled panels, but with a single straight skirt in the middle, with hopefully enough weight left over for another ant.
Nope, realistic rule prevents it.

Less weapons, you need a max of 16 if you're using 4 BSGs, otherwise that's just wasting weight.
You could also fix up your awful armor setup you've got :P
I dunno, maybe, I wanted 24, whole point of the bot really...
and i need something to fill that huge chasm in the middle! ;P
See my edit as to the subject of the latter.
And sometimes even razors can be overused.

And 2 ants will not fully power a BSG. You definitely want at least 2 more ants in there or battle packs.
Meh, i'll remove a few i guess then and see what i can do
Title: Re: Scorpions Showcase
Post by: Squirrel_Monkey on June 02, 2011, 02:22:32 AM
Use Trov glitch on the drive attachment area.
Title: Re: Scorpions Showcase
Post by: Scorpion on June 06, 2011, 05:21:47 PM
^Done^

New bot, Comfortably Numb:
(https://gametechmods.com/uploads/images/86912screenshot_3.jpg)

(https://gametechmods.com/uploads/images/66482screenshot_4.jpg)

Normal NPCs, titanium 3
Title: Re: Scorpions Showcase
Post by: NFX on June 06, 2011, 05:24:23 PM
It looks damaging. I'd have the weapons spinning the other way, personally, and I'm slightly worried about the flimsy extender work.
Title: Re: Scorpions Showcase
Post by: Thyrus on June 07, 2011, 02:06:27 AM
I would let them spin the other way round as NFX said except you want to crawl over your enemys :P
Title: Re: Scorpions Showcase
Post by: NFX on June 07, 2011, 04:39:52 AM
I would let them spin the other way round as NFX said except you want to crawl over your enemys :P
Considering how weak those poly extenders are, I would seriously advise against that. If the 40cm goes, then EVERYTHING goes off with it.
Title: Re: Scorpions Showcase
Post by: Thyrus on June 07, 2011, 04:46:16 AM
40 cm? this looks like 2-3 20 cm to me :o

edit:
Ah you`re talking about the ones on the back.. yeah.. you`re right :D
Title: Re: Scorpions Showcase
Post by: Scorpion on June 07, 2011, 10:50:59 AM
I don't like the extender work either, the only benefit is that they're actually protected quite well when the bot's the right way up, infact in testing with 123 AI it hasn't had them knocked off at all.
When inverted though, they get eaten alive.
Excels against SS and HS though which is pleasing.
Title: Re: Scorpions Showcase
Post by: Scorpion on June 22, 2011, 10:02:16 AM
(https://gametechmods.com/uploads/images/59166screenshot_7.jpg)
(https://gametechmods.com/uploads/images/32191screenshot_8.jpg)
Plastic 3
Vlads on Normal NPCs
Title: Re: Scorpions Showcase
Post by: FOTEPX on June 22, 2011, 10:54:22 AM
Oh my...
Title: Re: Scorpions Showcase
Post by: G.K. on June 22, 2011, 11:03:38 AM
I quite like it.
Title: Re: Scorpions Showcase
Post by: russian roulette on June 22, 2011, 11:27:09 AM
I quite like it.
Same
Title: Re: Scorpions Showcase
Post by: Scorpion on June 22, 2011, 12:17:03 PM
Thanks
Here's an experiment gone wrong
(https://gametechmods.com/uploads/images/38982screenshot_9.jpg)
Took ages to axle load all of that on, and then when i finally tested it out and spun the wheels on the disk, the chassis spazzed out and flew out of the disk  :rage
Title: Re: Scorpions Showcase
Post by: Squirrel_Monkey on June 22, 2011, 12:18:53 PM
You might want to look at the NCR glitch, it does a similar thing to what you have here.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on June 30, 2011, 05:20:54 PM
Hmmmm, I get the feeling Naryar's been here...

Another bot:
(https://gametechmods.com/uploads/images/60112screenshot_12.jpg)
3 ants (the top one's just tucked behind the disk)
Titanium 3
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: NFX on June 30, 2011, 05:23:25 PM
Not too bad, maybe you could move the disc forward a little. It seems a touch too high to effectively hit anything before it gets to the chassis.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on June 30, 2011, 05:27:03 PM
I can't move the disk forward as otherwise the 4 mag collides with the chassis.
I think I can angle it down a bit further though, but would that expose the disk itself too much?
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: NFX on June 30, 2011, 05:29:36 PM
Would a Perm 132 be sufficient? You could save a bit of weight over the 4-mag, and you could move the disc further forward while keeping the motor at the back. Which you oculd spend on upgrading the armour, or protecting the disc a little bit.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on June 30, 2011, 05:46:57 PM
That's helped a lot thanks
(https://gametechmods.com/uploads/images/55455screenshot_13.jpg)
I got the side skirts up to titanium, which has improved it's performance a lot, and I also upgraded the chassis armour slightly to steel 3.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: NFX on June 30, 2011, 06:03:46 PM
Hmm...perhaps Plastic 5 might be a better choice than Steel 3. You could probably add some protection to the disc, perhaps in the form of a couple of CF Extenders.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: 123savethewhales on June 30, 2011, 06:38:13 PM
You don't need 120cm stabilizers, 80cm is enough for this design.

This also means you can afford NPC normal.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on July 01, 2011, 06:32:16 AM
The 120 stabilizers were needed for the 4 mag, that's why i had them on there.
With the perm though i've been able to get away with the 80cms, gone back to titanium 3 and added a cf extender and NPCs.


And, here's what i'm most likely gonna use in pot luck
On The Back Of Angels:
(https://gametechmods.com/uploads/images/58993screenshot_17.jpg)
(https://gametechmods.com/uploads/images/16975screenshot_19.jpg)
Titanium 3, 6 ants, 3 NPC fast with hypnos
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: NFX on July 01, 2011, 06:43:48 AM
[nar] MOAR RAZORS. [/nar]

It does look excellent, but I'd be slightly concerned about the extenders coming off. Would it be possible to make a kinda overlapping design, so they aren't as exposed?
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Pwnator on July 01, 2011, 06:48:19 AM
Turn the razors around so the extenders will be more protected.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on July 10, 2011, 03:25:02 PM
New bot, Conflict:
(https://gametechmods.com/uploads/images/58913screenshot_27.png)

Plastic 3, 2 ants, NPC fast, 1 Caster underneath the bot aswell
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: 090901 on July 10, 2011, 03:25:53 PM
it doesn't look realistic.
Maybe that's why it's called Conflict.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Enigm@ on July 10, 2011, 03:26:23 PM
<3
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on July 10, 2011, 03:27:57 PM
it doesn't look realistic.
Maybe that's why it's called Conflict.
What's not realistic?
The Wheels intersect the discs partially, but a slot could very easily be done IRL
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Urjak on July 10, 2011, 03:37:25 PM
it doesn't look realistic.


The disks don't spin...
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: 090901 on July 10, 2011, 04:03:41 PM
it doesn't look realistic.


The disks don't spin...
I just noticed that.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on July 11, 2011, 12:01:31 PM
Alchemy:
(https://gametechmods.com/uploads/images/67779screenshot_29.png)
Titanium 3
6 Ants
NPC fast with Technos
24 medium beater bars and 24 razorz on 4 piglets

Also, turns out the export import trick for curing AGOD CAN work, as it fixed a bit of AGOD I had on the two titanium sheets...

Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Squirrel_Monkey on July 11, 2011, 12:02:34 PM
Could you angle the weaponry forward?
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on July 11, 2011, 12:06:41 PM
Not really, they're on ME's there, and there's not much room at the top there for me to put them on flipper makers to angle them anyway.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: 123savethewhales on July 11, 2011, 01:19:06 PM
you need stronger second wedge.  At least steel skirts is recommended.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on July 11, 2011, 03:10:23 PM
Turns out I had titanium 5 on there instead, so I just downgraded to titanium 3 and added 80cm Angled steel sheets.

Any other comments?
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Enigm@ on July 11, 2011, 03:13:17 PM
Lol @ little tiny man weapon motors.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on July 11, 2011, 03:17:00 PM
Lol @ little tiny man weapon motors.
Is that a challenge I hear there!
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Enigm@ on July 11, 2011, 03:18:10 PM
Lol @ little tiny man weapon motors.
Is that a challenge I hear there!
Possibly. :rolleyes:
EDIT: Yes, yes it 'tis
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on July 11, 2011, 03:24:18 PM
Lol @ little tiny man weapon motors.
Is that a challenge I hear there!
Possibly. :rolleyes:
EDIT: Yes, yes it 'tis
Well then, after I've been beaten by Geice (and assuming this bots wedges are any good)We can have a challenge match...

For now, MOAR ontopic.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Pwnator on July 12, 2011, 06:25:59 AM
Lol @ little tiny man weapon motors.

Is it bad that I read this is the Heavy Weapons Guy's voice? D:

Anyway, try attaching those piglets to the baseplate. That's gotta help with the center of gravity and the stress on the secondary wedge.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on July 14, 2011, 11:00:45 AM
I was trying to make something involving flipper makers for BB 2
But then it turned into this thingy...
(https://gametechmods.com/uploads/images/57543screenshot_32.png)
Titanium 5, 3 ants, lolzy
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Jonzu95 on July 14, 2011, 11:02:13 AM
Wha...? O_O
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Conraaa on July 14, 2011, 11:04:09 AM
What sort of paint thinner where you sniffing at the time?
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on July 14, 2011, 11:05:24 AM
What sort of paint thinner where you sniffing at the time?
I don't know, but it loks cute when it spins  :gawe:
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Jonzu95 on July 14, 2011, 11:05:48 AM
What sort of paint thinner where you sniffing at the time?
:rotflmao:
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on July 21, 2011, 06:45:52 AM
Crack The Skye, basically a MW version of my RIW entry:
(https://gametechmods.com/uploads/images/76429screenshot_34.png)
Plastic 5, 2 ants, 2 pieces of carbon fiber on the bottom as well
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: NFX on July 21, 2011, 07:11:45 AM
I was trying to make something involving flipper makers for BB 2
But then it turned into this thingy...
(https://gametechmods.com/uploads/images/57543screenshot_32.png)
Titanium 5, 3 ants, lolzy

Aww. <3
 
Would it be possible to turn the Piglets on their side, so the wheels wouldn't be at such an absurd angle?
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: That Robot is a Spy! on July 21, 2011, 09:15:38 AM
Crack The Skye, basically a MW version of my RIW entry:
(https://gametechmods.com/uploads/images/76429screenshot_34.png)
Plastic 5, 2 ants, 2 pieces of carbon fiber on the bottom as well
Nice bot. How does it fair combat wise?
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on July 22, 2011, 06:52:46 AM
I was trying to make something involving flipper makers for BB 2
But then it turned into this thingy...
(https://gametechmods.com/uploads/images/57543screenshot_32.png)
Titanium 5, 3 ants, lolzy

Aww. <3
 
Would it be possible to turn the Piglets on their side, so the wheels wouldn't be at such an absurd angle?
I had them at that point, but it makes weaponry an issue because of the higher ground clearance.
The thing is, it spins very well like that, I don't quite know how, but it does...

Crack The Skye, basically a MW version of my RIW entry:
(https://gametechmods.com/uploads/images/76429screenshot_34.png)
Plastic 5, 2 ants, 2 pieces of carbon fiber on the bottom as well
Nice bot. How does it fair combat wise?
Alright, overkill blades have a bit too little HP for my liking, butthe speed makes up for it somewhat, hopefully it'll be the same for my RIW entry.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on August 03, 2011, 09:19:43 AM
Erotomania, a dual dual perm VS:
(https://gametechmods.com/uploads/images/87453screenshot_35.png)
(https://gametechmods.com/uploads/images/74393screenshot_36.png)

As stable as I can get that kind of design, it can actually turn!
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: That Robot is a Spy! on August 03, 2011, 09:22:56 AM
Hell on Wheels :) Nice Job.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Naryar on August 03, 2011, 10:11:25 AM
You would save weight with 2 more discs rather than hexplates.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: NFX on August 03, 2011, 12:14:59 PM
I'll bet you could lighten up that extender work if you wanted to.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on August 03, 2011, 01:20:19 PM
I'll bet you could lighten up that extender work if you wanted to.
How so?
The extender work for the stabilizers has been changed now slightly, but not by much, most of it's needed for maximum stability.

You would save weight with 2 more discs rather than hexplates.
Thanks, I've upgraded the stabilisers to 30x160 DSL bars now, and added a bit more external armour.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: NFX on August 03, 2011, 01:22:06 PM
Well, the flipper segments could be swapped for Poly, or even CF extenders with some rotation. They don't appear to be in a very vulnerable position at all.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on August 03, 2011, 01:26:04 PM
I need the angled aspects of the flipper segments on the stabilizers, the only non angled ones are the ones holding the drive motors on, which I guess could be changed...
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on August 07, 2011, 09:43:52 AM
Crucify:
(https://gametechmods.com/uploads/images/58159screenshot_37.png)
(https://gametechmods.com/uploads/images/97038screenshot_38.png)

Titanium 5, 2 NPC fasts, a castor for bottom protection, 4 ants, 2 perm 132s and 320KG of weaponry.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on August 07, 2011, 03:07:29 PM
*tumbleweed*
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: FOTEPX on August 07, 2011, 03:11:16 PM
Epic, but You don't need Tite 5 with all that weaponry protecting your bot, plus a caster. My HW only has Plastic 3, y'know.

IDK, I really don't have any hints for this bot type.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: NFX on August 07, 2011, 03:14:23 PM
Is that an HS or a Juggler? I'm just wondering why the Light DS Teeth are pointing upwards like that.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: FOTEPX on August 07, 2011, 03:27:59 PM
HS-Juggler hybrid. If you've ever made one of these you know that bots often go onto your discs.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on August 07, 2011, 04:27:29 PM
Correct, it's a HS-juggler.
I think titanium 3 is ideal personally, plastic 3 is a tad too little IMO. Anyway, I can't think of much to do with the little amount of weight i'd save by downgrading the chassis armour...
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Enigm@ on August 07, 2011, 04:35:35 PM
Crucify:
(https://gametechmods.com/uploads/images/58159screenshot_37.png)
(https://gametechmods.com/uploads/images/97038screenshot_38.png)

Titanium 5, 2 NPC fasts, a castor for bottom protection, 4 ants, 2 perm 132s and 320KG of weaponry.
Enigma Juggler. :gawe:
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on August 07, 2011, 04:40:14 PM
Crucify:
(https://gametechmods.com/uploads/images/58159screenshot_37.png)
(https://gametechmods.com/uploads/images/97038screenshot_38.png)

Titanium 5, 2 NPC fasts, a castor for bottom protection, 4 ants, 2 perm 132s and 320KG of weaponry.
Enigma Juggler. :gawe:
No.....just.....no.....
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Naryar on August 07, 2011, 06:09:42 PM
'Tis not an enigma juggler, nope. This is an angled juggler.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Enigm@ on August 07, 2011, 06:47:51 PM
'Tis not an enigma juggler, nope. This is an angled juggler.
Fine. :p
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on August 07, 2011, 06:50:05 PM
Sorry, but what is an "enigma juggler" supposed to be anyway???
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Enigm@ on August 07, 2011, 06:56:17 PM
Sorry, but what is an "enigma juggler" supposed to be anyway???
Me trying to be original. And failing at it. :(
In other words, this:
https://gametechmods.com/forums/index.php/topic,5352.15.html (https://gametechmods.com/forums/index.php/topic,5352.15.html)
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Naryar on August 07, 2011, 06:56:48 PM
Sorry, but what is an "enigma juggler" supposed to be anyway???

IDK, Enigma feels arrogant and thinks he has built a new robot type with the juggler he last showcased. Let me see if it is even worth calling a new robot type...

*looks at showcase*

Wait, this isn't a juggler at all. This is an angled FS/popup design. Unefficient, but original as far as I remember, cause Pwn's one is a juggler with vertical discs.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Enigm@ on August 07, 2011, 06:57:51 PM
Sorry, but what is an "enigma juggler" supposed to be anyway???

IDK, Enigma feels arrogant and thinks he has built a new robot type with the juggler he last showcased. Let me see if it is even worth calling a new robot type...
Sorry. I fail.
*goes to cry in the corner*
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on August 07, 2011, 07:00:19 PM
Yeah, that's just an angled spinner/juggler dude...
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: SKBT on August 07, 2011, 10:30:36 PM
Looks like something Marty would build or kinda like this (http://upurs.us/image/26420.jpeg)

Still cool though...

How's the exposed chassis do? I'd drop a couple of teeth for a bit of protection but that's just me.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on August 08, 2011, 05:21:58 AM
Looks like something Marty would build or kinda like this (http://upurs.us/image/26420.jpeg)

Still cool though...

How's the exposed chassis do? I'd drop a couple of teeth for a bit of protection but that's just me.
Urgh, I hate it when somebody beats me to it.

Anyway, the teeth pretty much cover it from the front, the back could be a problem though i guess if it doesn't self right fast enough after being flipped.
I might look into doing that.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Pwnator on August 08, 2011, 05:55:51 AM
How about flipping the positions of the beaters so the teeth can be moved inward? I don't think those shell disks are strong enough.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on August 08, 2011, 06:03:34 AM
Thnx Pwn, consider it done.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: martymidget on August 08, 2011, 06:09:50 AM
Looks like something Marty would build

Indeed, its like turbine, but probably better because it doesn't have wedge AGOD, and a better weapon setup, and doesn't seem to need stabilisers. I would go with some back protection on it, mainly because its a small chassis and could get killed really quickly if something happens to flank it (which with my bots always seems to happen -.-) Is that a caster I see on the bottom? :D Invertibility would also be helpful.

'Tis not an enigma juggler, nope. This is an angled juggler.

Its more Night Horror really :P
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on August 08, 2011, 06:18:23 AM
Yeah, that is a caster on the bottom.
I'll look at improving it, and post an update soon.

But MM, you say it'd be a good idea to make it invertible?
Isn't that kinda pointless, considering the wedge would really stop it from being effective when inverted?
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: martymidget on August 08, 2011, 06:20:46 AM
Personally, I wouldn't want to be a popup going underneath that when its upside down :P
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on August 20, 2011, 04:51:38 PM
Let's drop some funky beats in dis house:

First up is my go at a face spinner, coz as far as I can remember I haven't made one before
(https://gametechmods.com/uploads/images/27566screenshot_40.png)
Titanium 3, the wedge is alright surprisingly, the bot isn't that good though, so blergh

And now, Delirious Chaos, my entry for Steel Warzone:
(https://gametechmods.com/uploads/images/55790screenshot_41.png)
(https://gametechmods.com/uploads/images/18106screenshot_42.png)
Also titanium 3, 6 stacked ants, 3 casters, fatboys because they're the best option for the required size, and, yeah, it's fun to watch.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Naryar on August 20, 2011, 04:56:00 PM
Your weapon motors are overkill on the FS. Otherwise not bad.

Also fatboys = fail. Not to mention that 24 razors isn't a lot...
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on August 20, 2011, 05:04:45 PM
Also fatboys = fail.
fatboys because they're the best option for the required size
Silly frenchie ;P
I'm tryin to get more razorz on it though.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Naryar on August 20, 2011, 06:13:16 PM
You're the idiot, they're quite clearly not the best option. Do you know they only have 1 grip ? Best option = WBC wheel.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on August 20, 2011, 06:35:17 PM
You're the idiot, they're quite clearly not the best option. Do you know they only have 1 grip ? Best option = WBC wheel.
Then I'd have even less razors!
The best option I have is motorcycle wheels, but I don't want to switch to them unless really neccesary because of the size of them.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: The Ounce on August 20, 2011, 06:43:32 PM
Simpler solution: switch to E-Teks.  Perm 132s are rather overkill for 60 kgs of weapons anyway.

Also, plastic 5 > titanium 3.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on August 20, 2011, 06:45:14 PM
Simpler solution: switch to E-Teks.  Perm 132s are rather overkill for 60 kgs of weapons anyway.

Also, plastic 5 > titanium 3.
Thanks Ounce, i'll give that a try then.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on October 22, 2011, 12:18:40 PM
Been 2 months? Warming up then:
(https://gametechmods.com/uploads/images/201202011-10-22_00011.jpg)
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Jonzu95 on October 22, 2011, 12:20:20 PM
Eh? Doesn't look so effective... Maybe smaller wheels & Drive? I'm not sure though
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: 090901 on October 22, 2011, 12:23:00 PM
your wheels are prob going to get ripped off before your weapons

Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Badnik96 on October 22, 2011, 12:47:59 PM
I agree. I would extend the weapon motors out more and use NPCF/techno to get on razors but that's up to you.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: madman3 on October 22, 2011, 12:51:39 PM
Would have reversed the setup and have the weapon motors of the end of the halfsheet and the E-Teks on the disks you're currently using to hold the weapon motors.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Somebody on October 22, 2011, 10:12:42 PM
Send me the original version. I need to show you how you could do it, but I don't feel like writing.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Naryar on October 23, 2011, 11:04:12 AM
YO EVIL GUY

your wheels are prob going to get ripped off before your weapons

The most glaring problem with the design, really. Otherwise pretty nice.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on October 24, 2011, 06:38:59 AM
(https://gametechmods.com/uploads/images/32301screenshot_44.png)
NPC fasts and razorz lead to a bit too small of a turning circle, and too little armour, so I stuck with E-Tec drive.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: madman3 on October 24, 2011, 06:52:29 AM
Looks much better.
How does it fair against Fat Rat?
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on February 24, 2012, 04:36:33 PM
Been firing up RA2 again:
(https://gametechmods.com/uploads/images/57113screenshot_45.png)

(https://gametechmods.com/uploads/images/19178screenshot_46.png)
8 ants, titanium 5 armour, wedges work, surprisingly.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Badnik96 on February 24, 2012, 04:43:36 PM
unrealistic, the razors pass completely through the wedge and so the wedge would be unable to attach IRL.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Squirrel_Monkey on February 24, 2012, 04:44:41 PM
unrealistic, the razors pass completely through the wedge and so the wedge would be unable to attach IRL.
Only they don't...
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on February 24, 2012, 04:49:14 PM
unrealistic, the razors pass completely through the wedge and so the wedge would be unable to attach IRL.
Only they don't...
Yep, there's a large gap in the middle
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Badnik96 on February 24, 2012, 04:52:24 PM
edit: I am an idiot
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: martymidget on February 24, 2012, 05:02:58 PM
Its different, I like it. The BSG's mounted like that give it more pop :D

My main concern is the flipper segments- one hit from another popup, or a lucky blow from an undercutter, there goes half your weaponry AND drive.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: ty4er on February 25, 2012, 05:31:16 AM
it's so crazy i like it, would be best if you figured out what to do about the flipper segments though (perhaps skirts at like a 45 degree angle?)
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on February 25, 2012, 05:46:10 AM
I'll give the skirt idea a go, if it doesn't really work i could always at least move the drive to the back, give it some more survivability.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: NFX on February 25, 2012, 05:50:19 AM
If you drop the weapon extenders to poly ones, that'll give you more weight to use on skirts to hold your drive and BSG's on. They're probably going to get hit a lot more often than the extenders, so they need to be pretty tough, I think. Also make sure they're NPC Normals, for 30 times the HP.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: ty4er on February 25, 2012, 05:54:12 AM
putting something on the top will also help quite a bit with undercutters by the look of it
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Naryar on February 27, 2012, 10:16:54 AM
it looks really bad honestly
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on February 27, 2012, 11:21:35 AM
it looks really bad honestly
I'm presuming you mean relative to my standards...

Care to elaborate anyway?
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: madman3 on February 27, 2012, 01:28:28 PM
It sucks. It's got too much pointless exterior component mounting which will count against it when fighting SnS, and the front armour is too fragile and narrow. I'd just scrap the chassis and be unoriginal with the design and just make a wide popup with interior mounted stuff rather than the ultra messy stuff you have there.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on February 27, 2012, 02:03:16 PM
Screw it, what's the point in making something so generic?
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: madman3 on February 27, 2012, 02:21:11 PM
Screw it, what's the point in making something so generic?
Because it works. The whole originality thing is worthless if the bot sucks, unless it's an artbot or IRL, which your bot clearly isn't.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on February 27, 2012, 03:04:52 PM
Screw it, what's the point in making something so generic?
Because it works. The whole originality thing is worthless if the bot sucks, unless it's an artbot or IRL, which your bot clearly isn't.
We're at the point now though where basically, there is one design for each kind of bot, with VERY limited variation.
I don't really want to step into IRL territory, as a chunk of that seems to be circlejerking.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: HurricaneAndrew on February 27, 2012, 04:36:06 PM
I have decided that the only pop-ups that can be built as DSL realistic without being generic as Hell are HW.

Look at the HW popup that I posted in my DSL showcase a few month ago (Second to last page, at the deepest). No one has built anything like it to my knowledge and it works pretty well.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: madman3 on February 27, 2012, 04:38:11 PM
Screw it, what's the point in making something so generic?
Because it works. The whole originality thing is worthless if the bot sucks, unless it's an artbot or IRL, which your bot clearly isn't.
We're at the point now though where basically, there is one design for each kind of bot, with VERY limited variation.
I don't really want to step into IRL territory, as a chunk of that seems to be circlejerking.
Then go make new kinds of bots. Experiment efficiently rather than aimlessly.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Naryar on February 28, 2012, 04:09:50 AM
Yes indeed, you're doing originality wrong. It's fragile, the extender work sucks, all for the sake of originality. Not a good thing.

Screw it, what's the point in making something so generic?
Because it works. The whole originality thing is worthless if the bot sucks, unless it's an artbot or IRL, which your bot clearly isn't.

+1rep for truth.

I have decided that the only pop-ups that can be built as DSL realistic without being generic as Hell are HW.

Nonsense. And I sure can back up that claim of BS on your words with building.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on March 01, 2012, 03:51:28 PM
Alright, apologies for the last bot, it is crap, and TBH it had been lying round for a little bit...

This bot is much better; and to clarify I started this off yesterday, I've not been cloning you Naryar, though it is coincidental.
Wedgehog:
(https://gametechmods.com/uploads/images/22418screenshot_47.png)
(https://gametechmods.com/uploads/images/86508screenshot_48.png)
Npc fasts and titanium 3 armour
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Naryar on March 01, 2012, 04:04:23 PM
yup i immediately thought of my bot as well

Looks better than it anyway.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: MassimoV on March 01, 2012, 05:22:08 PM
That looks sweet. Is it fast enough?
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: martymidget on March 01, 2012, 05:33:25 PM
Regarding the popup, originality > pure efficiency, providing it is fairly efficient, and especially if it is an art bot (or IRL). If most of the bots of one type look the same and perform in basically the same way, might as well allow stacking completely and call it stock 2.0.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Naryar on March 02, 2012, 01:12:34 AM
Regarding the popup, originality > pure efficiency, providing it is fairly efficient

...yes, but it's not efficient.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: madman3 on March 02, 2012, 03:01:51 AM
Nice bot. Can't really say much beyond that, but it looks well built and stuff.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on March 02, 2012, 10:38:55 AM
That looks sweet. Is it fast enough?
It seems so, i'm going to have to use the little weight i have left to put a balancer on the back to push the front down a bit more, the wedges as they are now are decidedly average, and I think that could be because of the weight distribution being a bit too far back.

Regarding the popup, originality > pure efficiency, providing it is fairly efficient

...yes, but it's not efficient.
It's not even the kind of original I used to go for anyway, it's a fail really, just my pride made me instinctively defend it before.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on September 08, 2012, 08:23:16 AM
Look, it's a thing I did:
(https://gametechmods.com/uploads/images/2465screenshot_50.png)
(https://gametechmods.com/uploads/images/87238screenshot_53.png)

Only titanium 10 armour, but I don't care, I needed moar razorz!
(https://gametechmods.com/uploads/images/80907screenshot_55.png)
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: madman3 on September 08, 2012, 08:26:58 AM
Looks slow, you could get away with polys for the weapon extenders, then try and get technos on.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Mr. AS on September 08, 2012, 08:29:08 AM
only titanium 10 ?
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on September 08, 2012, 08:29:40 AM
Looks slow, you could get away with polys for the weapon extenders, then try and get technos on.
It's the size of the wheels that is the problem, Techno wheels intersect with the razorz while vlads don't.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: madman3 on September 08, 2012, 08:47:02 AM
Looks slow, you could get away with polys for the weapon extenders, then try and get technos on.
It's the size of the wheels that is the problem, Techno wheels intersect with the razorz while vlads don't.
Mount them on the back of the skirts (I think you can do that).
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Badger on September 08, 2012, 08:49:19 AM
Is it even DSL realistic? I know razors can interset in DSL, but this takes it to such an extent that surely it's unrealistic?
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Mr. AS on September 08, 2012, 08:50:59 AM
Is it even DSL realistic? I know razors can interset in DSL, but this takes it to such an extent that surely it's unrealistic?
how does that make it unrealistic ? the entire thing would be one/two drum(s)
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: NFX on September 08, 2012, 08:51:47 AM
Is it even DSL realistic? I know razors can interset in DSL, but this takes it to such an extent that surely it's unrealistic?
I did this in Stock, then Pwnator did it in DSL. I think as long as they don't fully intersect, then it should be fine, a bit like the original Crab Salad.
 
Looks alright, but definitely too slow. I'd try making the chassis a bit larger so you can get the motors far back enough to accomodate Technos. Dropping to polys would definitely be a good idea, it's not as if the extenders are going to get hit anyway.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Naryar on September 08, 2012, 10:15:40 AM
Nobody cares as long as it's not stacking.

This is overlapping, it could be done by welding razors. Note that stacking is placing 2 components at the same exact place and position, but overlapping is simply 2 components having collision meshes that intersect.

It's pretty cool, although too slow.

Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: 123savethewhales on September 11, 2012, 10:00:26 PM
Clearly the problem here is NOT ENOUGH RAZORS.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on November 02, 2015, 07:05:29 AM
First build in 3 years apparently, time flies I guess.
Just a bland rammer to start with, fun to play around with though, 8 ants and titanium 3 armour.
Named Arachnophobia, after this old film that was on tv last night, because yes.

(https://gametechmods.com/uploads/images/79886Untitled.png)

(https://gametechmods.com/uploads/images/9026Arachnophobia.png)
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on November 11, 2015, 12:29:01 PM
#reb00tthshowcase

Seismic Tosser:
(https://gametechmods.com/uploads/images/79929tosser.png)

(https://gametechmods.com/uploads/images/65551seismic.png)

Titanium 5, lots of bats, still slightly underpowered though, tosses like a mother though.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: martymidget on November 11, 2015, 12:52:59 PM
flipper segments > steel extenders, you were raised better than that

hell beater bars would be a better alternative in that situation
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on November 11, 2015, 01:50:16 PM
My apologies, rediscovered flimppermakers high hp after building this bot, considered it changed.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Pwnator on November 11, 2015, 05:39:25 PM
You might be better off using the bigger batts since you're using 3 Betas and stuff.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Bobyasianboy on November 11, 2015, 06:17:48 PM
You might be better off using the bigger batts since you're using 3 Betas and stuff.
^
Did the calculations quickly and if I'm not being dumb, you need 65 ants for full power which equals 422.5kg. You need around 11 PC562s for full power which equals 330kg. Obviously you can't put that many in the chassis but if you use both batteries you'll save a decent amount of weight. Props on taking the time to put that many batteries in though...
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on November 12, 2015, 10:30:23 PM
**** knows why I did this:
(https://gametechmods.com/uploads/images/96653snstrinity2.png)

(https://gametechmods.com/uploads/images/39255ncrtrinity.png)

NCR-trinity spinner, insane amounts of damage obvs, but surprisingly controllable, god knows how to AI it though.
Titanium 3, 4 ants yadda yadda yadda
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: rnifnuf on November 12, 2015, 11:38:02 PM
There is a PY called "FBSTrinityInvertDir," and it comes packaged with Ironforge. It is designed for trinity spinners like the one you made.

As for the bot itself, I like the creativity but I don't see how it could self-right if knocked over. Also try using some smaller wheels; hypnos might work.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on November 14, 2015, 05:43:49 AM
There is a PY called "FBSTrinityInvertDir," and it comes packaged with Ironforge. It is designed for trinity spinners like the one you made.

As for the bot itself, I like the creativity but I don't see how it could self-right if knocked over. Also try using some smaller wheels; hypnos might work.
Cheers dude. It can self right with its drive just about, the bot is more of a bomb than anything mind, so it destroys the other robot or itself pretty fast (fortunately mostly the former with odd one hit KO).
Hypnos fit on now I've fixed a minor AGOD I missed on the disk.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on November 14, 2015, 06:12:50 PM
Wanted to make a trov chassis VS punter:

(https://gametechmods.com/uploads/images/54090screenshot_10.jpg)
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: rnifnuf on November 14, 2015, 11:18:03 PM
I like how the sides are paper-thin instead of the rear plate, as is the case of most trov chassis designs. But is the bot effective in battle?

Also are the NPCs regular or fast?
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: madman3 on November 15, 2015, 01:47:32 AM
Never thought of doing a VS setup like that, that's pretty cool.

If you've got reg NPCs you might be able to get away with Mako wedges if it happens to struggle without since they seem to work pretty well on slower bots.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: cephalopod on November 15, 2015, 03:21:57 AM
It's nice, and you can tell, because it already has more comments than whenever I built one.

How punty is it with 132s rather than dual perms? I mean I know it's impossible to upgrade and keep it a HW but just wondering.
Title: Re: Scorpion's Showcase of things that he has done in DSL
Post by: Scorpion on January 07, 2016, 06:15:22 AM
Well now that my laptop is fixed, the second coming of GTMs Christ figure can continue.

Firstly, oh hai Craaig:

(https://gametechmods.com/uploads/images/41573screenshot_14.png)

Plastic 3 armour, surprisingly stable and very powerful on contact. Shame I couldn't get away with longer weapon bars though.

And secondly, Ive now been able to finish this, an UHW SS, because why not, Blendo 2016:
(https://gametechmods.com/uploads/images/43597Blendo2016.png)

(https://gametechmods.com/uploads/images/96714UHWSS.png)

Massive disk and only a dual perm to power it, believe it or not it spins up (albeit slowly) and gets faster quickly when the ridiculous amount of sh** on the disk ends up breaking off.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: madman3 on January 07, 2016, 06:52:26 AM
that layout at the side is going to make fighting sns literally impossible, but the VS is otherwise pretty cool. Sledge 30s?

uhw looks pretty gangster but you don't need that plough inside lol. also dunno if the flamethrowers will actually hit anything
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: cephalopod on January 07, 2016, 07:55:03 AM
Yeah VS looks cool but SNS will be a problem, as will weapon durability. How low do the bars run to the ground?
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on January 07, 2016, 12:45:22 PM
Oh SnS will no doubt wreck the VS its a bad enough match up for VS in general, I'm just pleased its stable really, and the bars are this low to the ground:
(https://gametechmods.com/uploads/images/9186screenshot_19.png)

Just finished off this trilogy of trov-chassis VSs with a single dual permer:

(https://gametechmods.com/uploads/images/95102Velocity3.png)
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Naryar on January 07, 2016, 12:48:33 PM
it looks badass, despite the fact that you'll lose stability more easily with smaller weapons.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: madman3 on January 07, 2016, 01:24:23 PM
looks pretty sick tbh, good stuff man
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on March 05, 2016, 04:24:18 AM
Oh hai DSL 2.2! Lets get things started with an irl bot, Elipses:

(https://gametechmods.com/uploads/images/89670screenshot_2.png)

798.5, Aluminium 1, not that it matters with all the outer steel armour (underneath as well) and the meagre amount of weaponry it has. I made a more competitive version as well just for kicks, but it was pretty pointless haha.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Naryar on March 05, 2016, 04:48:25 AM
worried about exposed motor... although it should have much more hp than in dsl 2.1. I'm not sure how much it has ?
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Mystic2000 on March 05, 2016, 09:32:02 AM
just checked the text files, it has 2320 HP, so while it's better than the 400 it had in DSL 2.1, it's still not exceptional
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on March 06, 2016, 10:52:28 AM
I know about the motor, its stylistically designed to be that way. Another version use a 150cm disk instead of a bar for more weaponry and motor protection, but it just looks crap.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on March 14, 2016, 02:12:45 PM
Messing around with drums:

(https://gametechmods.com/uploads/images/88614screenshot_5.png)

799.8kg, Titanium 3, motor guard also allows it excellent wedge ripping capabilities. Still messing around with other versions of this, this one has nice wedges though. Sadly that is as close as I can get the snowplow with it still protecting the bottom half of the weapon motor, but the 60 Matilda teeth reach through enough.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on March 18, 2016, 07:44:51 AM
So I've always wanted to use the linear actuators for a weapon system:

(https://gametechmods.com/uploads/images/41520screenshot_11.png)

HW, Titanium 3, the idea behind it is that it can wram an opponent, then extend its weaponry to allow it to hold/damage the other bot further.

P.S spike strips are sexier than razors...
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Naryar on March 18, 2016, 08:08:43 AM
wait, how does it extend it's weaponry ? is the whole weapon on a single linear actuator ?

intredasting anyways
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on March 18, 2016, 08:21:19 AM
wait, how does it extend it's weaponry ? is the whole weapon on a single linear actuator ?

intredasting anyways
Yup.jpeg
If you look at the top and bottom you can see the weaponry moves behind the plow.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Gauche Suede on March 18, 2016, 09:12:27 AM
eeeehh personally the wheels are too big imho.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Naryar on March 18, 2016, 09:13:23 AM
eeeehh personally the wheels are too big imho.

he needs the big wheels for invertibility
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Gauche Suede on March 18, 2016, 09:25:34 AM
eeeehh personally the wheels are too big imho.

he needs the big wheels for invertability
I know but it just screams HS fodder to me.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on March 18, 2016, 11:25:16 AM
eeeehh personally the wheels are too big imho.

he needs the big wheels for invertability
I know but it just screams HS fodder to me.
Yup, original version had technos with irons on the sides, but switched to ford wheels so it didnt get beached when its flipped.
At least they have a lot of hp as far as wheels go
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on March 18, 2016, 10:09:37 PM
Potential Backyard Shredder in progress?:

(https://gametechmods.com/uploads/images/709b_s.png)

I'm not really a fan of the old one's wedged spinner design honestly, so here we have an SnS, HS, because experimentation.
Crazy damage output, but I feel like the weaponry (Mechavore disks, not Microvores) is too out of line with the theme. Maybe I should shoe-horn maces in?

Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: 090901 on March 18, 2016, 10:17:25 PM
there is also 3 extra slots on the team too for it to fit in.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on March 18, 2016, 10:28:42 PM
Good point to be fair, I'm just not a fan of maces on HSs, goes to show how much i've played stock haha
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: 090901 on March 18, 2016, 10:58:13 PM
ehhhh i don't think it matters what you really use for the weapons on backyard ripper as long as you keep it an angled hs
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Naryar on March 19, 2016, 04:55:27 AM
ehhhh i don't think it matters what you really use for the weapons on backyard ripper as long as you keep it an angled hs

that. and yes, maces suck on angled spinners.

that hs/sns can go in one other slot in scrappers alright. also it's good to see a HS/SnS that isn't more of the same thing
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on April 03, 2016, 07:04:00 PM
Thank you AGOD, just as i was happy with the 800 on the dot weight, you impale my heart once again with your grubby claws:
(https://gametechmods.com/uploads/images/88206screenshot_21.png)
Still rather damaging at least.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Gauche Suede on April 04, 2016, 10:09:09 AM
Thank you AGOD, just as i was happy with the 800 on the dot weight, you impale my heart once again with your grubby claws:
(https://gametechmods.com/uploads/images/88206screenshot_21.png)
Still rather damaging at least.
HS AGOD barely does anything so your bot should still be fine.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on April 07, 2016, 06:16:12 PM
LWXLVS challenge accepted:

(https://gametechmods.com/uploads/images/17971screenshot_24.png)

Yes, before you ask, I am over-compensating for something.
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Badger on April 07, 2016, 08:48:53 PM
LWXLVS challenge accepted:

(https://gametechmods.com/uploads/images/17971screenshot_24.png)

Yes, before you ask, I am over-compensating for something.
Your lack of renewable energy? Looks like you could power a small town with that thing, given a stiff breeze.


I know it's basically a memebot but how stable is it, can it actually hit anything without tipping over?
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Naryar on April 08, 2016, 04:35:48 AM
Yes, before you ask, I am over-compensating for something.

call it "penis envy"
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Squirrel_Monkey on April 08, 2016, 04:46:46 AM
LWXLVS challenge accepted:

(https://gametechmods.com/uploads/images/17971screenshot_24.png)

Yes, before you ask, I am over-compensating for something.
YES
10/10
Title: Re: Scorpions Totally EEEEVIL Showcase
Post by: Scorpion on April 13, 2016, 07:13:22 AM
@Bager: It usually bounces straight back up if it gets knocked over, the joys of bein a lw. However, once one of the blades gets knocked off it goes into spikeball mode anyway  :gawe:

@Naryar: (https://gametechmods.com/uploads/images/8121226114488.jpg)

@S_M: Cheers!

Also new MW, thought it would be fun to use frenzy hammers to feed my spinner addiction:
(https://gametechmods.com/uploads/images/40330screenshot_26.png)