Author Topic: Why are DSL Flails Cheap?  (Read 6906 times)

Offline JoeBlo

Why are DSL Flails Cheap?
« Reply #20 on: November 07, 2009, 08:21:33 PM »
funny thing remember SSG winning over scrap daddy (I think it was) via points ? in CC2

Offline Reier

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Why are DSL Flails Cheap?
« Reply #21 on: November 07, 2009, 08:29:32 PM »
Hey SD, the real one looks like it has 1 disk and the rep has 2...
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Offline Scrap Daddy

Why are DSL Flails Cheap?
« Reply #22 on: November 07, 2009, 08:44:58 PM »
Well, if you look closely you can see the axle is between the discs. Its just a lot farther apart on the replica because axles are huge in dsl.

I never posted this replica because of these problems :P

Offline R0B0SH4RK

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Why are DSL Flails Cheap?
« Reply #23 on: November 08, 2009, 02:43:42 AM »
Quote from: Naryar;77587
Flails are teh ghey because not only Gearhead can't beat Bane II EVEN if GH deals more than 6000 damage to the razors (would be enough for destroying all of them and this is not a fracture issue), Bane often doesn't even loses ONE SINGLE razor...


This is why I don't mind flails. In the LW division, Bras-Ouvert style bots would dominate if not for flails. They actually bring some balance that static weaponed bots can't.

Offline Stagfish

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Re: Why are DSL Flails Cheap?
« Reply #24 on: December 28, 2009, 11:39:43 AM »
their good at grinding and cant be stopped like static spinning weps can but the are crap on vertical spinners

Offline Naryar

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Re: Why are DSL Flails Cheap?
« Reply #25 on: December 28, 2009, 11:47:05 AM »
They CAN be stopped... you just must pin hard enough and with the right shape.

Offline System32

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Re: Why are DSL Flails Cheap?
« Reply #26 on: December 28, 2009, 01:33:16 PM »
let's face it, when a new bot is made, a bot is quickly made to kill that one, then it's refined to beat others. That's just how bot building evolution works.
Put this onto your signature if you were part of this crappy fad in '03.

Offline JoeBlo

Re: Why are DSL Flails Cheap?
« Reply #27 on: December 29, 2009, 03:25:19 AM »
^^^^ the rock, paper, scissors effect  :mrgreen:
 
look how many people built robots to beat Seism and R4 after BBEANS 5

Offline NFX

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Re: Why are DSL Flails Cheap?
« Reply #28 on: June 24, 2010, 11:18:22 AM »
Just my personal view, I think DSL Flails are cheap due to the Havok Potential when you knock them off, especially with Flail Sheck Spinners. Which is why I always find Grog so hard to beat, I knock an axle mount off and am promptly thrown halfway across the arena.
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Offline Naryar

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Re: Why are DSL Flails Cheap?
« Reply #29 on: June 24, 2010, 12:06:53 PM »
^^My point exactly^^

And Grog is still a lesser flail shell spinner... that's not like it massively spammed flails like some NAR AI bots.

Offline Somebody

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Re: Why are DSL Flails Cheap?
« Reply #30 on: June 24, 2010, 12:08:44 PM »
That is the only reason in my mind that they are cheap. If we complain about things that would not work IRL, we need to complain about popups, jugglers, and the habit of using multiple weapons to do extra damage, even though that would not really work in real life.
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Offline cephalopod

Re: Why are DSL Flails Cheap?
« Reply #31 on: June 24, 2010, 01:12:01 PM »
I wouldn't mind complaining about popups/jugglers :P
In my opinion, Realistic should be REALISTIC, not might-be-a-bit realistic-kind-of.
And flails suck in real life. Yet they score well here. That's why I think they're cheap.
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Offline 123savethewhales

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Re: Why are DSL Flails Cheap?
« Reply #32 on: June 25, 2010, 07:18:24 AM »
That is the only reason in my mind that they are cheap. If we complain about things that would not work IRL, we need to complain about popups, jugglers, and the habit of using multiple weapons to do extra damage, even though that would not really work in real life.
Agree.  Damage enhancement was never part of the "realistic rules".  If it is then all the popups/jugglers and weapon stacking has to go.  Along with all indestructible armors like half sheet/caster/multi extender/NPC sticking out/skirt hinge.

If realism include behaving realistically,  non static wedges need to be banned too.  Wedges on a burst motor are not anything close to being as good in real life.  They don't make perfect contact with the ground and slide under everything the way they do here.  Real life wedge bots looks like this



Do people just get so used to wedges being brokenly powerful in this game that they stop seeing it as unrealistic?  If we want to complain about realism non static wedges need to be banned too.

Offline JoeBlo

Re: Why are DSL Flails Cheap?
« Reply #33 on: June 25, 2010, 07:34:09 AM »
RA2 is an "arcade" style game not a sim

HP, DP, etc.. its all arcade style so we just have to enjoy if for what it is

Offline russian roulette

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Re: Why are DSL Flails Cheap?
« Reply #34 on: June 25, 2010, 10:24:55 PM »
^^My point exactly^^

And Grog is still a lesser flail shell spinner... that's not like it massively spammed flails like some NAR AI bots.
Should we start ranting about skirt hinge armor now?

Offline 090901

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Re: Why are DSL Flails Cheap?
« Reply #35 on: June 25, 2010, 10:55:08 PM »
Flails are ghey but, invincible amour is not?

Offline JoeBlo

Re: Why are DSL Flails Cheap?
« Reply #36 on: June 25, 2010, 11:16:19 PM »
im working on the Skirt Hinge to remove the cheaty collision while not making it havoky... in time it will come

people have already started banning such for tournaments.

Offline 123savethewhales

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Re: Why are DSL Flails Cheap?
« Reply #37 on: June 26, 2010, 08:09:56 AM »
What if you change the DISABLE_COLLISIONS in the GMF to 1?

Offline JoeBlo

Re: Why are DSL Flails Cheap?
« Reply #38 on: June 26, 2010, 08:40:24 AM »
well yes that would work fine... but then stuff could be stacked in it (batts in the white part of it or multiple skirt hinges, etc)

Offline Naryar

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Re: Why are DSL Flails Cheap?
« Reply #39 on: June 26, 2010, 08:44:36 AM »
DISABLE_COLLISIONS ? Do i see a new interesting way to build ?