Author Topic: Robots Types  (Read 12075 times)

Offline Reier

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Re: Robots Types
« Reply #60 on: March 04, 2010, 11:39:07 AM »
We could simplify the whole thing and just call them all robots.  :gawe:


Good idea. :D
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Offline SKBT

Re: Robots Types
« Reply #61 on: March 21, 2010, 07:32:31 PM »
Bump please don't flame the thread or me!

A full body spinner as defined by Kickn Bot By Grant Imahara is what you guys call a Sheck Spinner. A thwack is generaly a 2 wheeled robot with a mass on the end of an arm or arms. That spins inplace to cause damage.  So a SnS or a FBS according to the GTM definition is a thwack.

Just thought I would clarify this with what is used "IRL".

Offline Sparkey98

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Re: Robots Types
« Reply #62 on: March 22, 2010, 07:18:27 AM »
EX-FRIGIN-XACTLEY
 
 
thank you

Offline Naryar

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Re: Robots Types
« Reply #63 on: March 22, 2010, 09:38:10 AM »
thought I would clarify this with what is used "IRL".

But not used for RA2.

Good to bump that thread though, because i am still working on that classification.

Offline JoeBlo

Re: Robots Types
« Reply #64 on: March 22, 2010, 10:58:00 PM »
RA2 brakes into more classes then IRL as "irregular or uncommon" robot types are much more common here

generally SnS robots dont exist in real life. spinning at the start of the match non stop will loose you a real life match on immobilization.

Whippers are real life examples.. but the py isn't as efficient as FBS_1.py so we don't use it so much.

robots using FBS.py (apanx one) are FBS robots in real life to (Y-Pout, Why-Not, etc)

--------------------------------

easy way,

FBS means everything spins (baseplate, amour, motors, etc) and the robot follows its opponent
Sheck Spinner means only an outer shell spins. and the robot follows its opponent
SnS just like FBS only they lack transitional movement (dont follow an opponent) and basically are only in RA2.
Whipper is a robot that uses drive to spin weapons after following an opponent.

Offline R0B0SH4RK

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Re: Robots Types
« Reply #65 on: March 23, 2010, 01:25:10 AM »
A valid point, Shish-kabot, but you're forgetting one little fact.

RA2 =/= Real Life.

Jugglers, popups, glitches, and the like all don't work too well in the real world the last time I checked. Also, more spikes =/= more damage in real life either. RA2 physics are much different than IRL physics.

So, while you're right when talking about real-world bots, we're not talking about the real world here at all. We can do different things in RA2, and as such, we categorize diffferently.

Offline Naryar

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Re: Robots Types
« Reply #66 on: March 23, 2010, 02:09:34 AM »
Whipper is a robot that uses drive to spin weapons after following an opponent.

I was thinking Whipper = uses Whipper.py WITH "whip=BackAndForth" tactic enabled like Saber Tooth, LMF, Torment and Carcinogen. (Maybe Thyrus's ant as well if i got it well ?)

Offline JoeBlo

Re: Robots Types
« Reply #67 on: March 23, 2010, 02:18:38 AM »
spin 360 or back and forth... still fits the same....
 

Offline Naryar

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Re: Robots Types
« Reply #68 on: March 23, 2010, 05:59:37 AM »
Disagree. WhipAround should just be classified as a SnS.

Offline JoeBlo

Re: Robots Types
« Reply #69 on: March 23, 2010, 09:50:09 AM »
it seems my post blew right over your head :P

let us fish out this part...

SnS just like FBS only they lack transitional movement (dont follow an opponent) and basically are only in RA2.
Whipper is a robot that uses drive to spin weapons after following an opponent.

Whipper will follow an opponent and spin around while near it... the opponent moves.. the whipper will stop follow and repeat...

an SnS is sit and spin it will start spinning on the spot and only stop to break count...

-----------------

SnS can only exist in RA2, IRL it is a strategy only (13 Black used it a few times) 


Offline Sparkey98

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Re: Robots Types
« Reply #70 on: March 23, 2010, 05:41:41 PM »
thwacks are just a one armed two wheeled SnS
 
 
ByTheBy, Thwacks due good in DSL, atleast the one I built can slaughter the AI :mrgreen:

Offline Naryar

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Re: Robots Types
« Reply #71 on: March 24, 2010, 03:24:19 AM »
^^ Now get NAR AI and see if it is really good.

Offline Naryar

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Re: Robots Types
« Reply #72 on: June 03, 2010, 02:42:27 AM »
STATIC WEAPONS

Rammer : Forward placed straight weapon setup. Rams and backs up frequently. Generally fast drive.
Pusher : Same, but backs up less frequently. Can be weaponless
Pinner : Same, but keeps pushing until immobile itself, then backs up.
Trapper : V- or U-shaped forward weapon rack. Generally uses pinner tactics.
Wammer : Static weapon rack plus wedges. or a sloped front made of weapons.

Thwacker : Sit-and-spins on place, has one weapon on a long bar.
Sit and spinner : Same, but more weapons or bars (generally symmetrical for more stability, unlike the thwack)
Sheck SnS : Sit-and-spinner with weapons placed on a shell
Melty Brain SnS : Any of the above that uses FBS.py (or variant) to go for the opponent while spinning on itself.
Whipper : Turns alternatively left and right to strike the opponent (uses Whipper.py, tactic WhipBackAndForth)
   

Torque reaction hammer: Thwack that can use a crawler-like drive system to swing it's weapon vertically in a whole half-circle

Gravity hammer: Static weapons hammer that uses gravity to drop weapons on the opponent. Can be helped by powered bursts or just fall without help.


SPINNING WEAPONS

Disc HS: Horizontal spinning weapon with one or more discs as weapon support. Hex plates can be classified in there as well
Bar HS: Same, but the weapon support is a bar or straight extender.
Tribar HS: Same, but the weapon support is a tribar.
Flail HS: Any horizontal spinner using flails on it's spinner
Sheck spinner: Disc HS hyped up. Uses one of the large DSL discs and spinner panels to make a whole outer spinning shell with weapons on it.
Complex HS: YO DAWG I HERD U LIKE SPINNERS SO WE PUT A SPINNER ON YOUR SPINNER SO YOU CAN SPIN WHILE YOU SPIN
Trinity HS: Any horizontal spinner using pistons between the extender(disc/tribar/bar) and the weapons, fired to improve reach and spinning speed.
Horizontal sawbot: HS with one or more circular-shaped weapon components directly attached to the weapon motor.
Undercutter: HS with a very low and flat weapon, generally low against the ground
Flyer: Trinity HS with the pistons angled downwards to take off and fly.

Face spinner: Robot with one or several spinning weapons on motors that face forward. The weapons are generally on discs, and face forward.
Angled FS : Same, but the weapons are angled upwards (like 45°)
Juggler: Wedged bot with face spinner-like weapons, but they face upwards to gut-rip other bots. Has an even number of weapons.
Top spinner: Juggler with only 1 weapon motor.
Full body HS: HS design with the drive on the spinner motor, and the weapons directly attached to the chassis. Spins the whole chassis plus the weapon.
   
Drum: Small but wide vertical spinning weapon. Uses stacks of multiple small weapon-holding extenders (extenders, drum parts)
Disc VS : Vertical-spinning weapon with a disc holding the weapons. Larger than drums. Can spin upwards or downwards, but generally upwards.
Bar VS : Same with a bar (DSL bar, straight extender work, etc)
Tribar VS : Same with a tribar.
Complex VS : A spinner using secondary smaller spinners on it's main spinners.
Trinity VS : Massive failure of a design.
Vertical sawbot : VS with one or more circular-shaped weapon components directly attached to the weapon motor.
Angled VS/sawbot : Vertical spinner with angled weapons. Weapons that do not face forward (but still vertical) do not count.
Spin motor hammer : Vertical or side hammer using a spin motor to move it's weapon. Generally uses the special spin motors limited to 180 degrees rotation for realism issues, but exceptions exist.
Full body VS: Design with drive and stabilizers on motors so the chassis spins (generally upwards). Weapons are attached to the chassis.

Crawler: Bot using various extenders on spin motors for drive, generally with weapons on it, but never wheels. Controlled movement.
Servo crawler: Crawler with servo motors for drive.
Bumble ball: Uncontrollable crawler.
Half-crawler: Crawler with wheels, somehow like a VS but the weapons must touch the ground and help for drive.
Full body drum: Two-wheel-drive robot encompassed by a huge vertical shell with weapons on it. Drive motors are attached to the shell and drive. Wheel diameter must be superior to the shell's (if not, then the wheels are useless and it's a crawler)
Servo dustpan: Small vertical spinning weapon on a long extender attached to a servo. Starts on a high position - lowers the weapon after pinning the other bot for attacking the top.
Burst dustpan: Similar design, but uses a burst to drive the weapon into opponent.

BURST WEAPONS

Flipper: Uses bursts and extenders to toss bots upwards. No damage (generally)
Forward flipper: Same, but the bursts start into high position and throw the bot forward.

Popup: Forward flipper with weapons into the chassis but behind the wedge, that fire forward. Deals damage.
Upwards "true" popup: Same in design,but not in tactic - weapons start close to the ground and fire upwards.

Hammer (vertical): Uses a burst motor to bring down a long arm on the opponent with weapons on it.
Side hammer: Same weapon setup, but horizontal - the weapons travel at the same height. Also generally uses 2 hammers - one on each side.

Walker: Any bot that uses a complex burst and extender setup to mimic walking. No wheel drive, but uses legs to move - each one generally has 2 or more burst motors on each and extender to mimic walking. Can also walk on weapons. Multiple legs (generally 4 or more - bipedal walking is too hard to implement)
Jumpbot: Any bot (walker or wheeled) that uses bursts to propel itself in the air short distances.

Full body flipper: Design that has drive and wedges attached on bursts, these bursts are attached to the chassis, and when the bursts fire the chassis turns upwards, flipping the opponent with enough extenders and power. Same tactic as a flipper (generally is not a forward flipper)
Full body popup: Similar design, but places both wedges and drive on it's bursts, and static weapons on the chassis. Weapons fire upward. Same tactic as a popup (generally is a true popup)
Full body hammer: Similar to the full body popup, but the static weapons are longer and they fire downward. Same tactic as a vertical hammer.

Side popup: Similar to a side hammer, but the weapons fire upwards (at an angle or vertical) in a gut-ripping attempt. weapons generally start outside the bot.
Side popout: Same design, but the weapons start inside the bot close to each other and fire out of the bot.

Vertical clamp: Special chained burst design, the first burst is a normal flipper and fires upward, and the other burst is on that flipper and uses a (vertical) hammer-like weapon that strikes downward.
Horizontal clamp: Similar as a side hammer, but opposite start/end burst positions: the burst weapons open up to get the other bot in the grab zone then close on the bot.

PISTON WEAPONS

Poker: Uses one or more forward-orientated burst pistons with weapons on it. Fires forward.
Chained poker: Chains burst pistons for more range and power.
Trinity SnS : Sit-and-spinner with weapons on burst pistons, that are fired to improve reach and spinning speed.
Piston popup: Gut-ripper with a wedge, fires a weapon rack after getting the other bot on top of it. Weapons aims to hit the baseplate like a popup.
Piston hammer: High downwards-orientated piston (piston is on top of the bot and generally angles 45° downwards or something similar), that uses the same tactic as a vertical hammer - aka trying to hit the top of the bot - but with pistons.
Piston drive rammer : Thing with pistons for drive (no wheels or even spin motors). Uses the burst piston's reaction with the ground to launch itself forward. Can reach great speeds if the pistons touch the ground when firing.

Offline Jonzu95

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Re: Robots Types
« Reply #73 on: June 03, 2010, 03:00:15 AM »
Wow! That's lots of robot types! :eek:

Offline JoeBlo

Re: Robots Types
« Reply #74 on: June 03, 2010, 10:23:58 AM »
so many I think we could get rid off..

Offline Jonzu95

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Re: Robots Types
« Reply #75 on: June 03, 2010, 11:05:03 AM »
I agree.

Offline Naryar

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Re: Robots Types
« Reply #76 on: June 04, 2010, 02:34:52 AM »
Discuss.

Offline Jonzu95

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Re: Robots Types
« Reply #77 on: June 04, 2010, 02:40:16 AM »
IMO, there Should be less robot types, these:
VS
HS
FS
Poker
Rammer
Hammer
Flipper
Popup
SnS
Sheck Spinner
Drum

did I miss something?

Offline G.K.

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Re: Robots Types
« Reply #78 on: June 04, 2010, 02:41:42 AM »
Juggler/TS and SnS
My above post explains everything about everything.

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Offline Jonzu95

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Re: Robots Types
« Reply #79 on: June 04, 2010, 02:42:24 AM »
Oh yes.