gametechmods
Robot Arena => Discussion => Topic started by: Sage on February 24, 2010, 04:05:07 PM
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I know we all know what most of the bot types are, but I think we need a master list that new guys can visit and that will also regulate all opinions on what type a bot is.
;
But first, and here's the reason I wanted to start this thread, I need to know: what's the difference between a FBS and SnS? The wiki says
"The basic idea of a FBS is : make all your chassis spin, but still being able to drive."
That makes really no sense... and have never seen a bot that can do that (besides with the cool AI.py that that one guy made...)
So here's what I propose-
FBS = A robot with static or flail weapons on a spinning chassis.
SnS = A mix of a HS and an FBS, with horizontal spinning weapon motors attached to a spinning chassis.
OR
SnS = A robot with static or flail weapons on a spinning chassis.
SHS = A mix of a HS and an SnS, with horizontal spinning weapon motors attached to a spinning chassis.
and we just disregard FBS to halt confusion.
Thoughts?
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FBS is like R0B0's SlideWynder and Click's Thundercloud.
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And a SnS/HS is you know what.
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I posted something like this.
Inf has a quote for it.
"NO"
the FBS page needs updating anyway.
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I promote changing FBS to a robot where the chassis spins but a drive system is still static enough for it to drive.
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SnS - A subclass of HS where the entire body of the bot spins in place while having weapons flail, stay static, or rotate in the same direction of the bot.
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Well if you were to put it that way, it could theoretically be called a FBHS. I like the way they actually are now, but with more clarification on FBS.
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FINALLY A THREAD FOR THIS.
SnS= Bot that spins on itself using normal drive means and waits for the opponent to come. With flailing weapons, it's a flail SnS, with pistons it's a trinity SnS and with horizontal spinners it's a SnS/HS hybrid.
MBSnS (Melty Brain SnS) = SnS using FBS.py.
FBS= Bot that chassis spins on it's external drivetrain, like MAD Scientist's Hypno (the original one), SideWynder and ThunderCloud.
Edit: SHS is interesting for SnS/HS hybrid...
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Yea, I like SHS as well. its simple and kinda fits the theme of our robot types.
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an FBS is a bot that spins in place, you guys are abusing the term, FBS was created for the BB competitor Blade runner and is defined as a bot that's entire body spins in order to do damage, theese simply have a lower HS. And if you say "well this RA2" then call it a FBUC or Full body undercutty, as this gets confussing as heck.
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O:
Full Body Spinner - Taking the concept of the spinner to the extreme, a full body spinner (AKA shell spinner or tuna can spinner) rotates the entire outer shell of the robot as a stored energy weapon. Other robot components (batteries, weapon motor casing) may be attached to the shell to increase the spinning mass while keeping the mass of the drive train to a minimum. An FBS robot takes several seconds to spin the heavy shell up to effective speed, and they must evade their opponent while waiting for that speed. The 1995 US Robot Wars heavyweight co-champion Blendo was the first effective full body spinner.
O: FBS = shell spinner?
Also, it looks like SnS was a type made for RA2...
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that's incorect, actually. there was an oficial robot combat dictionary somewere and it said FBS=what I said
besides, the name says it all! Sheck spinner don't spin there entire body, just there shell!
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an FBS is a bot that spins in place, you guys are abusing the term, FBS was created for the BB competitor Blade runner and is defined as a bot that's entire body spins in order to do damage, theese simply have a lower HS. And if you say "well this RA2" then call it a FBUC or Full body undercutty, as this gets confussing as heck.
Blade runner was a MW thwack bot IIRC
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The origanal thwack drove, he spun. BB hase the same shape as a thwack, but thwacks continuasly in place, and thwacks did not always do that.
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But blade runner can drive too.
I say now...
Sheck Spinner - Stays same
SnS - Robot that spins in place
Melty Brain SnS - robot that moves while spinning
Flail SnS - Robot that spins in place with flails
SHS - Robot that spins in place with HS
FBS - Robot where chassis spins while robot keeps mobility with other wheels (ex: sidewinder)
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Sheel spiner: a bot with a blade on the top covering the entire robot
SnS: a robot that spins inplace and has large weapons for damage
FBS: a robot that spins inplace for damage, like a SNS but round or thwack shaped
Sidewinder: what ev' it is
SIDEWINDERS AND FBS ARE COMPLETELY DIFERENT
they need seperat pages, there nothing alike
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He's talking about R0B0's SideWynder, which is a FBS.
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no it is not!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I'm saying it should be NAMED a side winder
do I need to get preschool on you guys? FULL means the ENTIRE thing! BODY means THE SENTER PIECE and EVERYTHING ATTATCHED spinner MEANS something that SPINS
Full body spinner! THE ENTIRE bot SPINS! side winder and all others like him Have a spinning CORE and there wheels do NOT spin! FULL BODY UNDERCUTTER
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^ This guy doesn't know what he's talking about.
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what Sage said.
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I know a heck of alot more than robot combat then you!
who was the first FBS?
thwack?
lifter?
VS?
competition?
SS?
you clearly need to reread my posts, do I need to post a pic???? sidewinder does NOT spin entirely!!!!! he is an unrealistic bot with a spinning body!!!!!!
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so FBS is basically an SnS?
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yep, but with one arm or teeth
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So it's a thwack bot? wtf?
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God damn it, sparkey pisses me off. Especially the fact that he thinks he's all knowing because he's read a few archives on the old forum.
OKAY
SnS- Multitudes in NAR AI. Grey Cloud, Cataclysm, etc. A bot that literally, SITS AND SPINS. This includes HS/SnS hybrids like Hurricane and SnSnSnSnS. Thwacks are also considered this imo, but again, can have their own class.
MSnS- Feeblemind, The Bot You Like To Hate, etc. Still considered a SnS with a special py imo but it can have its own class. A bot that uses the new py where it uses melty brain style movement. BLADE RUNNER WAS A MSnS by our qualification.
Sheck Spinners- Grog the Vengeful, Steel Meatball, etc. A bot where a shell surrounding the bot spins on a motor.
FBS- Thundercloud and Sidewynder. A bot where the CHASSIS spins but the drive stays stationary.
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HS - robot that uses a dedicated motor to spin weapons.
SnS - a robot that uses drive to spin the whole chassis and weapons with no moment while spinning.
FBS - a robot that uses drive to spin weapons, the robot has "floating electronics" to allow movement while spinning.
SS - robot that uses a dedicated motor to spin weapons attached to part of its external armor usually 2/3.
TCS - robot that uses a dedicated motor to spin weapons attached to the top armor of a robot.
HS - Son Of Whyachi, Hypnodisc
SnS - Gold Digger, (same as Whipper, Thwacker... they are all just funky BB terms)
FBS - Y-Pout, Barbarous 2
SS - Typhoon, Ziggo
TCS - Mauler
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I have gone thwackbot 1 arm with weapon. SnS 2 or more arms with weapons or using the body as a weapon like Cyclonebot. As for FBS i think that the term covers both kinds of bots.
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I suggest everyone ignores Sparkey.
And when i am thinking of it, SHS makes me think of a shell spinner rather than an HS/SnS hybrid.
SnS: Robot that SIT AND SPINS and doesn't move. Might be divided thwackers (1 arm : 360 Arc Pounder) and normal SnS with either more arms or things like my old BOTM winner.
HS: Horizontal spinning weapons.
Sheck spinner (could be SHS): Horizontal spinning weapons on a shell setup.
MBSnS: FBS.py
FBS: As said before over 9000 times, things like Hypno, SideWynder and Dark Cloud.
Now adding, there are various hybrids, flails and Trinity weapons (could be subtypes)
IMO FBS.py and FBS_1.py (and 2) could be renamed for less confusion.
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oh, so SHS = shell spinner and SS = Side Spinner? (Like that one bot in my showcase)
And we should have a name for SnS/HS hybrid.
HSnS?
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I sugest you go to heck
SnS a robot with 2 or more arms the continuesly spins in place
FBS a 1 amred or teethed self spining robot, like a shell spinner, also, Thunderclouds
lets just call sidewinder/thundercload and continuess thwacks the same thing, FBS
also, I know more than you, again
what were the first
FBS
S spiner?
thwack?
melty brain?
wedge?
treadbot?
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also, I know more than you, again
You continue with this arrogance without verified evidence to prove it. Stop. Now.
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I sugest you go to heck
SnS a robot with 2 or more arms the continuesly spins in place
FBS a 1 amred or teethed self spining robot, like a shell spinner, also, Thunderclouds
lets just call sidewinder/thundercload and continuess thwacks the same thing, FBS
also, I know more than you, again
what were the first
FBS
S spiner?
thwack?
melty brain?
wedge?
treadbot?
Sparkey knowing trivial infomation means nothing.
FBS could be weapons attached to body not on arms. Much like the real robot cyclonebot. Builders DB profile. http://www.buildersdb.com/botdetails.asp?botid=635
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Cylcone bot is a quality example of what i mean!
THAT is an FBS, Irl
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melty brain is a sns that moves across the arena by swirling around
you must know about shell spinners, you had a arguement that you could make stock shell spinners
thwacks are like stinger (real life one) but spin around
wedge is a wedge
not sure about treadbots
FBS's use a powerful wep but one wheel but the ai can make them move around the arena
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let me put this one to rest...
this is a FBS
http://www.teamwhyachi.com/ypout.htm
http://www.teamwhyachi.com/misc/y-pout.pdf
http://www.teamwhyachi.com/misc/NavBot.pdf
for an RA2 example go into my DSL showcase and Find Evolve
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I've been meaning to weigh in on this topic for a while now, so here's my two cents worth:
The rampant desire for you guys to want to categorize absolutely every minor adjustment in tried-and-true designs is completely absurd. Already, many of you, especially Naryar, have made stupid distinctions between robot types, and you're just making more that really don't exist. I mean, come on, SnS and MBSnS? How the heck do you even make the distinction without AI? And what's really the difference between a "True" Popup and a real popup? Both use wedges, both use bursts, both are designed to gut-rip by swinging a rack of weapons into an opponent's undersides. Other than the fact that I, according to Naryar, can change robot types by adjusting the start and end points of my bursts, THERE IS NO DISTINGUISHABLE DIFFERENCE. NONE. Same with VS and Angled VS, with TS and Juggler, with One-Wheeled HS and HS. Saying that they're completely different bot types is just dumb. If anything, we need less categories, not more.
With this being said, there is a difference (In RA2, Sparkey, NOT REAL LIFE) between an FBS and an SnS. An SnS SITS and SPINS, meaning that without the new .py's its primary mode of attacking would be sitting in one spot, while the enemy attacks it (see: SnSnSnSnSnSnSnSnSnSnSnS, Vox). An FBS is basically like an HS or VS, but the weaponry is mounted to a spinning chassis rather than any extenders (see: Thunder Cloud, SlideWynder).
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ROBO, there HAS to be distinctions between bot types, even minor. You know that if you build a popup and then switch the burst so that it fires up it won't be nearly as effective as if you built it with the idea that it was going to fire up. They will end up looking like completely different bots.
When you think of a VS, you won't think of an angled VS.
When you think of HS, you won't immediately come to the conclusion that it has 1 wheel. You will presume it has 2.
But you're talking as if One-wheeled HS is a category to itself. It's just a sub-category under HS. Same with MBSns is under SnS, and angled VS is under VS. We need to categorize in order to gain a mental picture of a bot, and creating sub-categories to do that is mandatory.
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While I do agree that sub-categories and sub-sub-categories and sub-sub-sub-categories will help us percieve robots with greater precision, my question here would be why? The only way I can see that this would be necesary would be if GTM's suddenly banned all pictures, causing us to have to describe our bots to one another. There is absolutely no need to "gain a mental picture" when we have real pictures - it completely defeats the purpose.
You may defend your arguments with something along the lines of: "what if we're trying to describe to a newer member what a bot like Absolute Chaos or NWB is? If we are, then we'll need all of the specific categories we have in order to help them." More description does generally help, but chances are, newer members will not understand the jargon that we use anyways. It's like explaining to a 5 year old how to do Calculus - no matter how specific you get and how detailed you are, they will never understand what you are saying without experience.
Every robot, unless it's a blatant clone, is different from one another. That is why RA2 did not die years ago like it probably should have. The possibilities for new designs and ideas are virtually endless, so it never really repeats - it evolves. Just look at the ideas of CB and 123STW. Consequently, the number of sub-categories for robots is also virtually endless. You want to categorize more for accuracy, but where would it stop? Do you eventually have completely seperate categories for bots with shiny hub wheels and bots with rubber ones? I know I'm probably fighting a losing battle here, and I'm not saying that you guys are wrong, but I do think that you guys are wasting your time and effort and bandwidth on a pointless excersize. Just keep it simple.
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QFT, especially the bit about the wheels.
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I'm completely with R0B0 here, I hate the fact that the term "true popup" even exists. it's overcomplicating something that doesn't need to be complicated, and makes it very hard for people like me who don't build ever single day to keep up.
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http://en.wikipedia.org/wiki/Biological_classification#Taxonomic_ranks (http://en.wikipedia.org/wiki/Biological_classification#Taxonomic_ranks)
I posted a wikipedia link. Your argument is Invalid.
I agree in the extent of this Sub-sub-type style, but in irony I do think we also need to set boundaries. Wheel size, batteries and weapon types aren't going to justify a new bot type, but the design in total, the way it draws the unsuspecting victim into it's claws, the way it removes the wheels from the morors and slides the opponent into the red like a stream flowing downhill, the beauty of the violence and energy... That is what defines a bot. Not what it uses to drive, how it kills.
A HS can have Catching plows, and it is still a HS. When the motors are chained with more motors, it becomes a chained HS. You see?
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Correct me if I am wrong.
Why don't you all follow real robot classifications.
Wedge
Lifter
Popup could be lifter
Flipper
Flipper
Spinner
Sheck Spinner
Vertical
Horizantal
FBS
Thwack
SNS
SNS seems more like a fighting tactic than a robot type. Just me though. I have always called them thwacks. Never heard of SnS untill I came here.
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SnS are bots with 2 or more static arms of weapons. Thwackers have only one arm of weapons.
Then you get the trinity variations (Who have piston extenders for more reach and damage)
and Melty brain versions (That usualy have one wheel and a lot of weapons.)
there are no such thing as HSSnS because they are hybrids like HS/FS Rammer/HS and Hammer/Rammer bots.
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People just have a need to know what to call a robot. I don't know what you're getting at here. You want it to be like this?
"YO I made an HS with 24 spikes!"
"Yea, well mine has 36 spikes!"
"But mine is a chained HS"
"What the heck is a chained HS? an HS is an HS no matter what! And so mine is better cause it has more spikes!"
^Obviously it's just an example, but really. We are not, as S32 pointed out, changing bot types by looking at which type of wheels someone has. We need sub-categories so that when someone does a tourney prediction or something of that sort, they can say: "It's the only angled VS in the tournament!" instead of "It's the only bot like itself in the tourney. Well, there are more VS in this tourney, but since we don't have subcategories I can't tell you what it is."
It's not overly complicated. Most sub-categories apply to a lot of bots. But just like the world needed to do for biology, we need to integrate a regulated taxonomic rank into this forum. KISS (Keep It Simple Stupid) doesn't apply here.
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http://en.wikipedia.org/wiki/Biological_classification#Taxonomic_ranks (http://en.wikipedia.org/wiki/Biological_classification#Taxonomic_ranks)
Beat me to it!
I think bot classifications are actually a lot like biological classification. For most people (this is R0B0 here), saying something is "a bee" or "a click beetle" is enough. There are a lot of different types of bees and click beetles, but you don't need to care about all the little differences.
But for scientists (this is Naryar and Sage here) everything has to be broken down as far as possible. If you see a bee you want to know what species it is. For some reason, humans have an innate need to categorize everything they encounter. It's useful if you need to know if said bee is an invasive exotic species, or if it can sting you, or if you need to know if a different bee is a new species, but usually the species differences are trivial.
On that note, I wonder what it would look like if we made an evolutionary tree of bot designs.
Some bots obviously evolved from others, like flippers->popops->true popups. But others are more confusing. Did jugglers come from HS's, or from popups? And what would the ancestor of all bots be?
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Some bots obviously evolved from others, like flippers->popops->true popups. But others are more confusing. Did jugglers come from HS's, or from popups? And what would the ancestor of all bots be?
Funny you mention that because I was considering making one.
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I'll continue this debate when I can piece together a coherent argument. Right now, I'm a jittery nervous mess about the Canada vs. USA game tomorrow.
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@Click: Tried the tree before. Shot down brutally and violently by Inf. He hates me...
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And what would the ancestor of all bots be?
A chassis.
Anyways, I'll try and come up with a tree.
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Goooooooooood grief this is a bunch of crud. You guys are making this waaaay to clomplex.
But if it was me it'd be:
HS
VS
(Drum?)
FS
Rammer
Pusher (Slower rammer)
Hammer
SnS/thwackbots/FBS are in same category called "SnS".
Popup ("True" and the "normal" kind)
Flipper
Juggler
Poker
Crawler (Robot with weapons instead of wheels)
Hybrids contain one or more of the above, IE SnS/HS or Pusher/VS. Chained robots are just in the category like before, IE Chained VSs are just called VSs. "Chained" is an adjective, not a title IMO.
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Juggler?
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Oh yeah, Juggler/TS is in there too.
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Uhh... how's this?
Overview
Weaponry
Bot Type
Subgroup
Misc.
Robot
Rotating Weaponry
Vertical Spinner
Wedge 'N Grind
Full Body Vertical Spinner
Drum
Full Body Drum
Flailing Vertical Spinner
[All under Vertical Spinner]
Big 'N High
Full Body Vertical Spinner
Drum
Full Body Drum
Flailing Vertical Spinner
[All under Vertical Spinner]
Horizontal Spinner
Complex Horizontal Spinner
Tiny Trinity
Flyer [See Other]
Full Body Spinner
Sit 'n Spin
Flailing Horizontal Spinner
[All Under Horizontal Spinner]
Top Spinner
Juggler
Bottom Spinner
Trapper
Face Spinner
Angled Spinner
Burst
Hammer
Full Body Hammer
Side Hammer
Flailing Hammer
[All under Hammer]
Popup
True Popup
Side Popup
Inverted Popup
Flipper
Rupter
Full Body Flipper
Fire
Poker
Stilts
Gut Ripper [May Contain Other Types]
Popup
Wedged Horizontal Spinner
Vertical Spinner
Face Spinner
Other
Crawler
Bumble Ball
Rammer
Poker
Pusher
Wammer
Walker
Shuffler
Trapper
Dust Pan
Flyer
Hybrids
Hybrids
[Vary Greatly]
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(http://209.85.48.11/14754/114/emo/hmm.png)
Can you say "long"?
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I included anything I could think of to make it as specific as possible (except for that MBsns or whatever the heck that is because there's honestly nothing different about those).
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I'm guessing that this is as good a time as any to jump back in to this debate.
Anyways, I never said that I did not agree with categorizing. Should there be taxonomic ranking for bot types? Of course there should be. I never said that distinctions were not there in certain sub-categories. You know as well as I do, Sage, that I could not look you in the eye and tell you that a chained HS is the same as a HS. They're not. But, what you guys are doing is looking for distinctions that simply are not there. And since biology seems to be a popular analogy here, allow me to take a stab at it.
For simplicity's sake, let's say that Stock robots are elephants, and there are two main bot types: HS (Asian elephants) and Gut-Rippers (African elephants). Let's focus on the African elephant branch. Here, we have certain sub-categories - let's call popups Bush Elephants and jugglers Forest Elephants. Right now, everybody is happy. I'm happy, because all different types of elephants grouped according to their species and sub-species, and you guys are happy because you have your nice taxonomic rank.
This next part is where we are right now. A scientist (let's call him Dr. Ray Ran) suggests that there is a third sub-species of African elephant (let's say this is a "true" popup). It is exactly the same as the Bush Elephant, except for where it lives (North Africa vs. South Africa). This hypothesis has not been accepted by the scientific community, as it has been determined that the Northern Elephant is not different enough to be considered a seperate species (this part is not an analogy - as far as I can remember, biologists have had this debate).
My point is this: you can make taxonomic rankings, but even the science you have cited to support your claims has had this same discussion and come to my conclusion. There are certain distinctions that just are not there, or are not prominent or important enough to deserve a seperate family (eg: SnS and MBSnS). Just stick to the major differences (Chained and Regular HS are different enough. So are HS and "slow" HS). Focusing on everything minor is just a waste of your time and energy.
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Well, i was just trying to distinguis between an FBS and a SNS. Now that I see the general consensus for FBS is a bot where the chassis moves, but the bot stays still, why is it call FBS.py?
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I remember the good old days when a popup was just a popup and a juggler was just a juggler, not a "true popup" or a "false popup (the popup is a lie!)" or even a "top spinner"... A rammer was a bot that rammed and a piston rammer was a bot that rammed with a piston...
Basically, you guys can have your fun with your superscientific list, but let's not yell at people that mistake a true popup for a regular popup anymore... (I still don't know the difference, and I don't really care to know)
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We could simplify the whole thing and just call them all robots. :gawe:
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Well, i was just trying to distinguis between an FBS and a SNS. Now that I see the general consensus for FBS is a bot where the chassis moves, but the bot stays still, why is it call FBS.py?
To be honest, I have no idea. It should be SnS.py if you ask me...
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We could simplify the whole thing and just call them all robots. :gawe:
Good idea. :D
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Bump please don't flame the thread or me!
A full body spinner as defined by Kickn Bot By Grant Imahara is what you guys call a Sheck Spinner. A thwack is generaly a 2 wheeled robot with a mass on the end of an arm or arms. That spins inplace to cause damage. So a SnS or a FBS according to the GTM definition is a thwack.
Just thought I would clarify this with what is used "IRL".
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EX-FRIGIN-XACTLEY
thank you
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thought I would clarify this with what is used "IRL".
But not used for RA2.
Good to bump that thread though, because i am still working on that classification.
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RA2 brakes into more classes then IRL as "irregular or uncommon" robot types are much more common here
generally SnS robots dont exist in real life. spinning at the start of the match non stop will loose you a real life match on immobilization.
Whippers are real life examples.. but the py isn't as efficient as FBS_1.py so we don't use it so much.
robots using FBS.py (apanx one) are FBS robots in real life to (Y-Pout, Why-Not, etc)
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easy way,
FBS means everything spins (baseplate, amour, motors, etc) and the robot follows its opponent
Sheck Spinner means only an outer shell spins. and the robot follows its opponent
SnS just like FBS only they lack transitional movement (dont follow an opponent) and basically are only in RA2.
Whipper is a robot that uses drive to spin weapons after following an opponent.
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A valid point, Shish-kabot, but you're forgetting one little fact.
RA2 =/= Real Life.
Jugglers, popups, glitches, and the like all don't work too well in the real world the last time I checked. Also, more spikes =/= more damage in real life either. RA2 physics are much different than IRL physics.
So, while you're right when talking about real-world bots, we're not talking about the real world here at all. We can do different things in RA2, and as such, we categorize diffferently.
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Whipper is a robot that uses drive to spin weapons after following an opponent.
I was thinking Whipper = uses Whipper.py WITH "whip=BackAndForth" tactic enabled like Saber Tooth, LMF, Torment and Carcinogen. (Maybe Thyrus's ant as well if i got it well ?)
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spin 360 or back and forth... still fits the same....
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Disagree. WhipAround should just be classified as a SnS.
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it seems my post blew right over your head :P
let us fish out this part...
SnS just like FBS only they lack transitional movement (dont follow an opponent) and basically are only in RA2.
Whipper is a robot that uses drive to spin weapons after following an opponent.
Whipper will follow an opponent and spin around while near it... the opponent moves.. the whipper will stop follow and repeat...
an SnS is sit and spin it will start spinning on the spot and only stop to break count...
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SnS can only exist in RA2, IRL it is a strategy only (13 Black used it a few times)
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thwacks are just a one armed two wheeled SnS
ByTheBy, Thwacks due good in DSL, atleast the one I built can slaughter the AI :mrgreen:
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^^ Now get NAR AI and see if it is really good.
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STATIC WEAPONS
Rammer : Forward placed straight weapon setup. Rams and backs up frequently. Generally fast drive.
Pusher : Same, but backs up less frequently. Can be weaponless
Pinner : Same, but keeps pushing until immobile itself, then backs up.
Trapper : V- or U-shaped forward weapon rack. Generally uses pinner tactics.
Wammer : Static weapon rack plus wedges. or a sloped front made of weapons.
Thwacker : Sit-and-spins on place, has one weapon on a long bar.
Sit and spinner : Same, but more weapons or bars (generally symmetrical for more stability, unlike the thwack)
Sheck SnS : Sit-and-spinner with weapons placed on a shell
Melty Brain SnS : Any of the above that uses FBS.py (or variant) to go for the opponent while spinning on itself.
Whipper : Turns alternatively left and right to strike the opponent (uses Whipper.py, tactic WhipBackAndForth)
Torque reaction hammer: Thwack that can use a crawler-like drive system to swing it's weapon vertically in a whole half-circle
Gravity hammer: Static weapons hammer that uses gravity to drop weapons on the opponent. Can be helped by powered bursts or just fall without help.
SPINNING WEAPONS
Disc HS: Horizontal spinning weapon with one or more discs as weapon support. Hex plates can be classified in there as well
Bar HS: Same, but the weapon support is a bar or straight extender.
Tribar HS: Same, but the weapon support is a tribar.
Flail HS: Any horizontal spinner using flails on it's spinner
Sheck spinner: Disc HS hyped up. Uses one of the large DSL discs and spinner panels to make a whole outer spinning shell with weapons on it.
Complex HS: YO DAWG I HERD U LIKE SPINNERS SO WE PUT A SPINNER ON YOUR SPINNER SO YOU CAN SPIN WHILE YOU SPIN
Trinity HS: Any horizontal spinner using pistons between the extender(disc/tribar/bar) and the weapons, fired to improve reach and spinning speed.
Horizontal sawbot: HS with one or more circular-shaped weapon components directly attached to the weapon motor.
Undercutter: HS with a very low and flat weapon, generally low against the ground
Flyer: Trinity HS with the pistons angled downwards to take off and fly.
Face spinner: Robot with one or several spinning weapons on motors that face forward. The weapons are generally on discs, and face forward.
Angled FS : Same, but the weapons are angled upwards (like 45°)
Juggler: Wedged bot with face spinner-like weapons, but they face upwards to gut-rip other bots. Has an even number of weapons.
Top spinner: Juggler with only 1 weapon motor.
Full body HS: HS design with the drive on the spinner motor, and the weapons directly attached to the chassis. Spins the whole chassis plus the weapon.
Drum: Small but wide vertical spinning weapon. Uses stacks of multiple small weapon-holding extenders (extenders, drum parts)
Disc VS : Vertical-spinning weapon with a disc holding the weapons. Larger than drums. Can spin upwards or downwards, but generally upwards.
Bar VS : Same with a bar (DSL bar, straight extender work, etc)
Tribar VS : Same with a tribar.
Complex VS : A spinner using secondary smaller spinners on it's main spinners.
Trinity VS : Massive failure of a design.
Vertical sawbot : VS with one or more circular-shaped weapon components directly attached to the weapon motor.
Angled VS/sawbot : Vertical spinner with angled weapons. Weapons that do not face forward (but still vertical) do not count.
Spin motor hammer : Vertical or side hammer using a spin motor to move it's weapon. Generally uses the special spin motors limited to 180 degrees rotation for realism issues, but exceptions exist.
Full body VS: Design with drive and stabilizers on motors so the chassis spins (generally upwards). Weapons are attached to the chassis.
Crawler: Bot using various extenders on spin motors for drive, generally with weapons on it, but never wheels. Controlled movement.
Servo crawler: Crawler with servo motors for drive.
Bumble ball: Uncontrollable crawler.
Half-crawler: Crawler with wheels, somehow like a VS but the weapons must touch the ground and help for drive.
Full body drum: Two-wheel-drive robot encompassed by a huge vertical shell with weapons on it. Drive motors are attached to the shell and drive. Wheel diameter must be superior to the shell's (if not, then the wheels are useless and it's a crawler)
Servo dustpan: Small vertical spinning weapon on a long extender attached to a servo. Starts on a high position - lowers the weapon after pinning the other bot for attacking the top.
Burst dustpan: Similar design, but uses a burst to drive the weapon into opponent.
BURST WEAPONS
Flipper: Uses bursts and extenders to toss bots upwards. No damage (generally)
Forward flipper: Same, but the bursts start into high position and throw the bot forward.
Popup: Forward flipper with weapons into the chassis but behind the wedge, that fire forward. Deals damage.
Upwards "true" popup: Same in design,but not in tactic - weapons start close to the ground and fire upwards.
Hammer (vertical): Uses a burst motor to bring down a long arm on the opponent with weapons on it.
Side hammer: Same weapon setup, but horizontal - the weapons travel at the same height. Also generally uses 2 hammers - one on each side.
Walker: Any bot that uses a complex burst and extender setup to mimic walking. No wheel drive, but uses legs to move - each one generally has 2 or more burst motors on each and extender to mimic walking. Can also walk on weapons. Multiple legs (generally 4 or more - bipedal walking is too hard to implement)
Jumpbot: Any bot (walker or wheeled) that uses bursts to propel itself in the air short distances.
Full body flipper: Design that has drive and wedges attached on bursts, these bursts are attached to the chassis, and when the bursts fire the chassis turns upwards, flipping the opponent with enough extenders and power. Same tactic as a flipper (generally is not a forward flipper)
Full body popup: Similar design, but places both wedges and drive on it's bursts, and static weapons on the chassis. Weapons fire upward. Same tactic as a popup (generally is a true popup)
Full body hammer: Similar to the full body popup, but the static weapons are longer and they fire downward. Same tactic as a vertical hammer.
Side popup: Similar to a side hammer, but the weapons fire upwards (at an angle or vertical) in a gut-ripping attempt. weapons generally start outside the bot.
Side popout: Same design, but the weapons start inside the bot close to each other and fire out of the bot.
Vertical clamp: Special chained burst design, the first burst is a normal flipper and fires upward, and the other burst is on that flipper and uses a (vertical) hammer-like weapon that strikes downward.
Horizontal clamp: Similar as a side hammer, but opposite start/end burst positions: the burst weapons open up to get the other bot in the grab zone then close on the bot.
PISTON WEAPONS
Poker: Uses one or more forward-orientated burst pistons with weapons on it. Fires forward.
Chained poker: Chains burst pistons for more range and power.
Trinity SnS : Sit-and-spinner with weapons on burst pistons, that are fired to improve reach and spinning speed.
Piston popup: Gut-ripper with a wedge, fires a weapon rack after getting the other bot on top of it. Weapons aims to hit the baseplate like a popup.
Piston hammer: High downwards-orientated piston (piston is on top of the bot and generally angles 45° downwards or something similar), that uses the same tactic as a vertical hammer - aka trying to hit the top of the bot - but with pistons.
Piston drive rammer : Thing with pistons for drive (no wheels or even spin motors). Uses the burst piston's reaction with the ground to launch itself forward. Can reach great speeds if the pistons touch the ground when firing.
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Wow! That's lots of robot types! :eek:
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so many I think we could get rid off..
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I agree.
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Discuss.
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IMO, there Should be less robot types, these:
VS
HS
FS
Poker
Rammer
Hammer
Flipper
Popup
SnS
Sheck Spinner
Drum
did I miss something?
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Juggler/TS and SnS
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Oh yes.
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*Continues to discuss*
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Oh, I forgot Crawler too..
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Pusher
Rammer
Poker
HS (Angled, flail)
Juggler
TS
BS
VS (Angled, flail)
SnS
Melty Brain
Hammer
Clamp
Crawler
Drum
FBS
Sheck spinner
Flipper (Rupt, overhead, sideways)
Popup (Rupt, Realistic, sideways)
Done.
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what about flyer
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Melty Brain and FBS are not robot types. Or am I wrong?
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FBS is like where the wheels dont move but the body does. can only be done with like sawblades or soemthing.
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Yay for including Bottom Spinner :D
Someone seriously needs to build one of those, maybe even have BS as the setup for next BOTM?
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FBS is like where the wheels dont move but the body does. can only be done with like sawblades or soemthing.
I did it with wheels
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Oh!!! Wammer too.
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The biology classifications make sense, perhaps a formal way of classifying our robots.
So Basic Type > Horizontal Spinner (HS)
Sub type> (often a weapon or extender style) Bar
Robot Name> whole new axis
So a robot like this could be introduced as. Look at my horizontal bar spinner, whole new axis.
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FBS is like where the wheels dont move but the body does. can only be done with like sawblades or soemthing.
LOLWUT FBS is the same as MeltyBrain... thats why its called FBS.py for the SnS robots that give chase while spinning
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my idea for bot classes
Spinners
HS
VS
FS
TS (juggler its just a stratogy of this)
Sheck Spinner (with one of the above classes added to it, Eg: HS shell spinner)
Burst
Flipper
PopUp
Hammer
Clamp
Poker
Sit and Spinners
FBS (follows an opponant while spinning, either with additional drive or FBS.py)
SnS (spins in one place, FBS_1.py, FBS_2.py, etc)
Whipper (chases an opponant and spins around or back and forth when in contact, Whipper.py or Pillar.py)
Other
Crawler
all sub classes and hybrids should fit in those catagorys but this keeps it pretty simple
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^I was thinking along those lines^
You could just have a few main classes and then break it down from there.
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FBS is Dark Cloud style, NOT a MBSnS.
Otherwise it looks good, but you forgot rammers.
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"Other"?
That's crawlers, rammers, inertia bots, flying guillotines etc...?
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Oh and i forgot flying guillotine. :P
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"Other"?
That's crawlers, rammers, inertia bots, flying guillotines etc...?
I didn't
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OK... so flying guillotine = complex (because FLAIL ON FLAIL) overhead (attacks from the top) flail (self-explanatory) whipper (whips back and forth like normal whippers do... i think ?)
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all those complicate things, FG is just a whipper.
but yes rammer was forgotton
FBS is Dark Cloud style, NOT a MBSnS.
I think your complcating things too.. "robot name style" isnt really a class
whats the difference that makes it not fall into one of the catagorys I wrote
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What about 2 even more general classes.
Unpowered and powered weaponry?
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mine breaks down to (if you read the headings)
Spinners
Bursts (piston or motor)
Sit and Spin
Other (static or projectile)
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Other just seems too wide a class.
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FBS is a bot with drive on a HS and spins the chassis on itself while the drive keeps immobile ! We already said that over 9000 times when Sparkey was n00bing around in this thread !
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Other just seems too wide a class.
only if there is no subclasses.. which there is subclasses (as in my list)
if you really want to get technical
Spinners
Bursts (piston or motor)
Sit and Spin
Static
Projectile
same thing as before just 5 classes instead of 4
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FBS is a bot with drive on a HS and spins the chassis on itself while the drive keeps immobile ! We already said that over 9000 times when Sparkey was n00bing around in this thread !
Sparkey was on a whole different brain stream with that though :P
FBS (follows an opponant while spinning, either with additional drive or FBS.py)
its already covered.. they are considered the same IRL, just a different means of movement, WhyPout IRL was an FBS and my Evolve in RA2 using servo drive was an FBS.
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Main classes -
Spinners
Burst motors
Burst pistons
Rammers
SnS
That is quite all. Now we should use secondary and tertiary classes as well...
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why dont when just use the Bases for the componants in the game plus Static ? cant debate with that.. then add the subclasses
BurstMotor
BurstPiston
SpinMotor (spinners)
Static (which includeds Rammers, SnS, Crawler, etc)
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Are flails under un-powered "SpinMotors"?
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That nearly pleases me... but crawlers are certainly not static !!!
Flails, as awkward as that might sound, are under static if not on motors, and under spinner if on motors.
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Flails=Axles=Unpowered Spin motors=Spin Motors
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But they are unpowered... what about a flail rammer being put in the spinner category ? That makes no sense.
Same thing for making a rammer out of skirt hinges. (aka Raving MAD). Does that needs to be put in the burst category ?
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That's the problem, what are flail inertia flippers?
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Unpowered weapons (hence why unpowered weapons in better than static weapons as a first class)
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Unpowered weapons (hence why unpowered weapons in better than static weapons as a first class)
What about 2 even more general classes.
Unpowered and powered weaponry?