Poll

What do you think of RA3 now?

Brilliant, best game going
5 (5.1%)
It's alright, could do with some polish
21 (21.2%)
It's not good
27 (27.3%)
It's a broken mess
46 (46.5%)

Total Members Voted: 98

Author Topic: Robot Arena 3  (Read 317054 times)

Offline Meganerdbomb

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Re: Robot Arena 3!
« Reply #940 on: April 18, 2016, 06:01:51 PM »
Craaig is already beta testing. Proof being he'll delete this post as soon as he sees it.
im just waiting for meganerdbomb to come along and kick things into gear.

Offline J

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Re: Robot Arena 3!
« Reply #941 on: April 18, 2016, 06:53:38 PM »
Q&A5

http://steamcommunity.com/games/363530/announcements/detail/865064674844615201
>We have a handful of folks providing us feedback from the RA2 community.

...Are they actually using GTM as a source?

What boulder have you been under?
They've BEEN doing that.
I kinda' had the impression there was some other RA2 fansite out there.

....

I can dream, can't it?

Offline cephalopod

Re: Robot Arena 3!
« Reply #942 on: April 18, 2016, 07:00:20 PM »
Craaig is already beta testing. Proof being he'll delete this post as soon as he sees it.

Lol, Craaig really isn't already beta testing.
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Offline Gauche Suede

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Re: Robot Arena 3!
« Reply #943 on: April 18, 2016, 08:40:10 PM »
Q&A5

http://steamcommunity.com/games/363530/announcements/detail/865064674844615201
>We have a handful of folks providing us feedback from the RA2 community.

...Are they actually using GTM as a source?
Then how else could they recite our questions exactly to the letter ?

Offline Thrackerzod

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Re: Robot Arena 3!
« Reply #944 on: April 18, 2016, 08:42:01 PM »
Q&A5

http://steamcommunity.com/games/363530/announcements/detail/865064674844615201
>We have a handful of folks providing us feedback from the RA2 community.

...Are they actually using GTM as a source?
Then how else could they recite our questions exactly to the letter ?

Lucky guesses?

Offline Gauche Suede

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Re: Robot Arena 3!
« Reply #945 on: April 18, 2016, 09:01:14 PM »
Q&A5

http://steamcommunity.com/games/363530/announcements/detail/865064674844615201
>We have a handful of folks providing us feedback from the RA2 community.

...Are they actually using GTM as a source?
Then how else could they recite our questions exactly to the letter ?

Lucky guesses?
For 5 straight Q&As ?

Offline J

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Re: Robot Arena 3!
« Reply #946 on: April 18, 2016, 09:13:09 PM »
Q&A5

http://steamcommunity.com/games/363530/announcements/detail/865064674844615201
>We have a handful of folks providing us feedback from the RA2 community.

...Are they actually using GTM as a source?
Then how else could they recite our questions exactly to the letter ?

Lucky guesses?
For 5 straight Q&As ?
I'm clearly too lazy to look-
Where exactly are they getting said questions from, anyway?

Offline Sage

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Re: Robot Arena 3!
« Reply #947 on: April 18, 2016, 09:28:27 PM »
I think they are literally browsing this thread.
You got my vote for RA2 Wizard. Always and forever.

Offline The Red Blur

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Re: Robot Arena 3!
« Reply #948 on: April 19, 2016, 01:20:42 AM »
I think they are literally browsing this thread.

Yeah, they are, because the question about BFE and component editing was a literal copy/paste of mine. So, just post any questions here (if there are any left)

Offline DeadGenocide

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Re: Robot Arena 3!
« Reply #949 on: April 19, 2016, 08:08:14 AM »
What will be the preset weight limit?
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Offline TDS

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Re: Robot Arena 3!
« Reply #950 on: April 19, 2016, 08:44:05 AM »
being able to edit the chasis after placing parts is great

No mirroring or anything is not, hopefully there's some kind of snap to grid or some other such alignment, I really don't want to get into manually editing bots via text editor.

Really, any mechanic that turns building into less or no squinting while trying to line sh** up pixel perfect so that the thing drives straight is a plus.

I hope there's some kind of sanity check that looks for illegal part placement and such if they are going to have multiplayer and allow manual bot editing >.>

Offline The Red Blur

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Re: Robot Arena 3!
« Reply #951 on: April 19, 2016, 09:13:37 AM »
What will be the preset weight limit?

I'm gonna guess the stock weight limit.

Although, I do wonder if it will be possible to edit the placement of components, rather than constantly remove, add, remove, add.

Offline Badger

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Re: Robot Arena 3!
« Reply #952 on: April 19, 2016, 09:17:19 AM »
Forcing a snap to grid system for components would kill the game
also lol at most toxic guy around calling others out on this sh**
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Offline RedSawn

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Re: Robot Arena 3!
« Reply #953 on: April 19, 2016, 09:24:40 AM »
I'm not checking now but I swear someone pointed out in the earlier Q&As it looked like it was snapping to grid and they confirmed it, but will allow it to be disabled




Offline Thrackerzod

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Re: Robot Arena 3!
« Reply #954 on: April 19, 2016, 09:25:12 AM »
Forcing a snap to grid system for components would kill the game

If you could turn it on and off, though, like the current chassis-building thing, it'd be pretty nice for lining stuff up.

Offline Gauche Suede

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Re: Robot Arena 3!
« Reply #955 on: April 19, 2016, 09:26:41 AM »
I hope movepixel still works for RA3

Offline Badger

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Re: Robot Arena 3!
« Reply #956 on: April 19, 2016, 12:12:31 PM »
I hope movepixel still works for RA3
It works in every program, it's not RA2-specific.
also lol at most toxic guy around calling others out on this sh**
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Offline TDS

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Re: Robot Arena 3!
« Reply #957 on: April 19, 2016, 01:24:14 PM »
Forcing a snap to grid system for components would kill the game

It's already snap to grid, just the grid size is too small.

Offline Badger

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Re: Robot Arena 3!
« Reply #958 on: April 19, 2016, 01:33:32 PM »
Forcing a snap to grid system for components would kill the game

It's already snap to grid, just the grid size is too small.
Not really, if you up the resolution on your monitor or zoom in more you can place items  more accurately, which wouldn't happen in a grid system. And a component's location on the baseplate is defined by X/Y/Z values, whereas if it were using a grid system an indexing system of all the grid slots would be more accurate.


I mean technically yeah, there is a finite amount of places you can place a component and those places are align in  a grid-like pattern, but there are so many places that it's not really worth calling a grid system.
also lol at most toxic guy around calling others out on this sh**
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Offline Reier

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Re: Robot Arena 3!
« Reply #959 on: April 19, 2016, 01:44:47 PM »
does tds even play ra2? almost everything he says is incorrect
honestly the grid thing in ra3 should be fine, it seems forgiving but precise enough that you can be accurate. and if you can turn it off all you have to do is keep it on to line things up and then tweak it if something is off
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