Author Topic: Robot Arena 2 RPG! (take 1402852)  (Read 7947 times)

Offline ianh05

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Robot Arena 2 RPG! (take 1402852)
« on: October 24, 2012, 12:48:16 PM »
We all know we want an RA2 RPG for the forums so let's share idea's here :)

*Upgradable bots - Start as a noob and make progress as your bot becomes the next RA2RPG king.
*Boss battles - Face the ultimate RA2 baddies!
*Loot drops - Better opponents drop better loot, bosses drop epics like, Razor tips, shiny hubs, HP Z-tek motors etc. and normal opponents drop cruddy loot like pole spikes and square extenders.

How it could work:

*Maps! - Arena maps with enemies placed on them, each has a boss and some normal opponents.
*Random drop system - using a virtual dice roll to determine what item you get.
*RA2RPG crew - People to bring it to life, design new maps/arena/bosses, upload videos etc.

Example level map:


Each fight takes place on the current map.

Loot list (WIP)
==================
Common loot (normal opponents):
*Square extenders (not 140cm).
*Sledge hammers.
*Ram plates.

Rare loot (boss drops):
*Razor tips.
*Iron spikes.
*Maces.
*Snow plows.
*Shiny hubs.
*HP Z-Tek.

RA2RPG Vanilla world map:


*Start at 250kg weight limit and get 50kg extra per map completed.
« Last Edit: October 27, 2012, 01:52:51 PM by ianh05 »
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Offline RpJk

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #1 on: October 24, 2012, 12:56:32 PM »
I can imagine something from Kid Icarus Uprising called the fiends cauldron

In a nutshell: Risk vs reward like very easy you get Sledgehammer for example
But on opposite end of scale very hard = razors!
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Offline ianh05

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #2 on: October 24, 2012, 01:41:27 PM »
RA2RPG Vanilla world map:


working on the bosses, will place a small pic of the boss in top right corner.

*Start at 250kg weight limit and get 50kg extra per map completed.
*Emergency is the final boss obviously.
« Last Edit: October 27, 2012, 01:53:27 PM by ianh05 »
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Offline Naryar

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #3 on: October 24, 2012, 02:16:13 PM »
Why would you make Emergency a final boss ? It'll need to be rebuilt seriously before it can pose some threat, considering it barely does any damage.

Since this is a RPG we need a level system (which should be proportional to the weight available for your robot : like level 1-4 is LW, 5-9 is MW, 10-14 is HW and 15-20 is SHW), a stat system (Offense, Defense, Mobility, which are respectively the maximum percentage of weight used for each one of the three, a skill system (different skills that will not influe directly on the performance of your bot, like Looting (gets more loot), Repair (gets less damage from a loss), Tactics (unlocks ai driving and more specialized ai's), etc...)

Loot should be the same components used by that robot, simply you just earn a small part of it. I've already got enough of giant spiders dropping gold.

Offline GoldenFox93

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #4 on: October 24, 2012, 02:20:08 PM »
Why would you make Emergency a final boss ? It'll need to be rebuilt seriously before it can pose some threat, considering it barely does any damage.
Well, he could give it the ability to cast Safer Sephiroth's Super Nova, but we'll have to see.



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Offline Jamin

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #5 on: October 24, 2012, 02:58:18 PM »
Why would you make Emergency a final boss ? It'll need to be rebuilt seriously before it can pose some threat, considering it barely does any damage.
Well, he could give it the ability to cast Safer Sephiroth's Super Nova, but we'll have to see.

Are you capable of making a single relevant post?

Offline GoldenFox93

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #6 on: October 24, 2012, 03:37:43 PM »
Why would you make Emergency a final boss ? It'll need to be rebuilt seriously before it can pose some threat, considering it barely does any damage.
Well, he could give it the ability to cast Safer Sephiroth's Super Nova, but we'll have to see.

Are you capable of making a single relevant post?
Yes. Yes I am. Just figured I'd comment on the idea, that's all.
 
 
And can I just ask- what is your major obsession with following me around on here?



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Offline Sylandro

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #7 on: October 24, 2012, 03:46:56 PM »
Will there be a DSL RPG?
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Offline ianh05

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #8 on: October 24, 2012, 04:08:12 PM »
Why would you make Emergency a final boss ? It'll need to be rebuilt seriously before it can pose some threat, considering it barely does any damage.

Since this is a RPG we need a level system (which should be proportional to the weight available for your robot : like level 1-4 is LW, 5-9 is MW, 10-14 is HW and 15-20 is SHW), a stat system (Offense, Defense, Mobility, which are respectively the maximum percentage of weight used for each one of the three, a skill system (different skills that will not influe directly on the performance of your bot, like Looting (gets more loot), Repair (gets less damage from a loss), Tactics (unlocks ai driving and more specialized ai's), etc...)

Loot should be the same components used by that robot, simply you just earn a small part of it. I've already got enough of giant spiders dropping gold.
Perhaps Bear as the final boss?

I think levels should be based on the version of the game as some will have more maps and some will have less. For the vanilla version it would be:

250 - level 1
300 - level 2
350 - level 3
400 - level 4
450 - level 5
500 - level 6
550 - level 7
600 - level 8
650 - level 9
700 - level 10
750 - level 11
800 - level 12

Stats I'm not too sure about, might make things too complex.

Classes:

Spinner
Rammer
Poker
Flipper
Popup
Hammer

Each class would have a starter kit made up of components that can be used to build the bot, could just have base bots (like starter pokemon) but that would mean less customisation.

Will there be a DSL RPG?
This is still in the idea's phase, we need rules/maps/loot set-up etc. before anything else.


Why would you make Emergency a final boss ? It'll need to be rebuilt seriously before it can pose some threat, considering it barely does any damage.
Well, he could give it the ability to cast Safer Sephiroth's Super Nova, but we'll have to see.

Are you capable of making a single relevant post?
Yes. Yes I am. Just figured I'd comment on the idea, that's all.
 
 
And can I just ask- what is your major obsession with following me around on here?
Let's stay on topic please.
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Offline GoldenFox93

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #9 on: October 24, 2012, 04:14:57 PM »
Let's stay on topic please.
Will do, Ian.



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Offline Mr. AS

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #10 on: October 24, 2012, 06:10:31 PM »
Perhaps restocked Bear as the final boss?
ftfy
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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #11 on: October 24, 2012, 06:27:56 PM »
(◕‿◕✿) discord: uncle_slamm steam: bigmommaprodz #unbanlra2

Offline ianh05

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #12 on: October 24, 2012, 10:38:17 PM »
In the vanilla game it will be only the original stock AI, hence the vanilla name :) I will add a poll.
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Offline ianh05

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #13 on: October 24, 2012, 10:53:55 PM »
Poll has been added, vote for the 4 bots you think should be the final 4 bosses in vanilla RA2RPG.
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Offline 090901

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #14 on: October 25, 2012, 01:00:05 AM »
BIG DOG

Offline ianh05

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #15 on: October 25, 2012, 02:51:27 AM »
BIG DOG
For KOTH or tabletop, I agree :)

Don't forget you can vote for 4 bots people, it'll really help me make the boss list the more you vote for.
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Offline ianh05

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #16 on: October 25, 2012, 03:50:20 AM »
OK let's try something different, I want you to name the HW's you think best suit and you want to see in each of the original arenas. So far I have:

Combat arena - Bear
Electric arena - Emergency
Bridge of Doom - Sentinel

Updated overview with bosses so far:



I'm thinking of putting Raptor in parking lot arena just because the name RAPtor seems to suit it :) and it is pretty late on in the game.

After this is done we can move onto each map and place lightweights/middleweights then work on loot tables and the starter kits.
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Offline Naryar

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #17 on: October 25, 2012, 04:05:44 AM »
Electric arena - Emergency
Bridge of Doom - Sentinel

Wait, what ? Emergency can't even win on Electric arena, and the arena setup does not favor it considering it can't box-rush his opponents.

also Sentinel's driving is so awful it WILL fail on an arena which is slightly difficult to navigate. such as the BoD.

They're supposed to be boss battles. They are supposed to be hard.

Put them both in tabletops, or in some arena where you can actually use a flipper and not fail embarrassingly.

Offline ianh05

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #18 on: October 26, 2012, 06:38:00 AM »

Updated:


I tried to get the bot to match the arena as much as possible and still be effective. Any more suggestions guys?
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Offline ianh05

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Re: Robot Arena 2 RPG! (take 1402852)
« Reply #19 on: October 27, 2012, 01:49:23 PM »
Bump! are people happy with the boss layout? If so we can move onto setting up the rules/loot/level maps/starter kits.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
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https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.