Author Topic: Quite the noobie here.  (Read 4848 times)

Offline Cougar

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« on: May 05, 2009, 04:42:04 AM »
Hey guys, I've come here after searching on google for a while :D. I'm an old skool RA2 player, and have had it for years, I recently got hold of it again and I am here asking for advice, I've never patched/used addons in RA2 before now, which is why I would like some help. I'm running version 1.20 and quite experienced at making bots.
I would like to know at where to start at putting addons and patches to improve game play.:D
I play LAN games quite often, so another question would be: If I patch all the computers in the house can I stil play LAN games, or do the patches affect all multiplayer aspects?

Thanks guys.

Cougar :biggrin:

Offline SRKILL-ALOT

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« Reply #1 on: May 05, 2009, 04:56:13 AM »
Quote from: Cougar;37097
Hey guys, I've come here after searching on google for a while :D. I'm an old skool RA2 player, and have had it for years, I recently got hold of it again and I am here asking for advice, I've never patched/used addons in RA2 before now, which is why I would like some help. I'm running version 1.20 and quite experienced at making bots.
I would like to know at where to start at putting addons and patches to improve game play.:D
I play LAN games quite often, so another question would be: If I patch all the computers in the house can I stil play LAN games, or do the patches affect all multiplayer aspects?

Thanks guys.

Cougar :biggrin:


Download DSL its very awesome
here is a part of the gametech site with all custom stuff
https://gametechmods.com/?do=RA2_Downloads

Rick

Offline tankcat

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« Reply #2 on: May 05, 2009, 05:27:46 AM »
Quote from: Cougar;37097
Hey guys, I've come here after searching on google for a while :D. I'm an old skool RA2 player, and have had it for years, I recently got hold of it again and I am here asking for advice, I've never patched/used addons in RA2 before now, which is why I would like some help. I'm running version 1.20 and quite experienced at making bots.
I would like to know at where to start at putting addons and patches to improve game play.:D
I play LAN games quite often, so another question would be: If I patch all the computers in the house can I stil play LAN games, or do the patches affect all multiplayer aspects?

Thanks guys.

Cougar :biggrin:

If you patch all of the computers in the house, you will still be able to play lan games. I haven't personally tried DSL yet, but I heard it's good. to improve GAMEPLAY, I would consider downloading the starcore v3 ai pack, which is a pack full of elite bots that put up a better fight than the original stock bots. Welcome to the forums.

EDIT: Here are some of the links to get you started.

https://gametechmods.com/Robot_Arena2/AI_Packs/Starcore/StarcoreAIPackV3.rar (starcore ai pack)
https://gametechmods.com/?do=DSL_Install_Tut_Download (for DSL, cd version of ra2)
https://gametechmods.com/?do=DSL_DL_Install_Tut_Download (for DSL, downloaded version of ra2)

Also, if you've only done realistic building, here is a guide of glitches you can take advantage of to become a better builder: http://beetlebros.gametechmods.com/ra2techs.htm

Offline Cougar

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« Reply #3 on: May 05, 2009, 06:23:04 AM »
Interesting! Thanks guys! :D --- I've been playing around with glitches this morning, the overlapping one using burst/servo motors, didn't go too well though LOL. Love the guids and downloads, thanks :D

Offline Cougar

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« Reply #4 on: May 05, 2009, 07:28:57 AM »
Wow, I have my work cut out for me! I just tried the new AI, and well, I'm stunned. My original design could sort out the standard AI without problems, and now, well... Damn. Back to the drawing board LOL. This is AWESOME ;D

[Edit] One problem with the patch, the DSL gives all these awesome parts, but they are so much heavier than the normal ones, 105kg for a motor, but the max weight limit is still 800kg, is this normal? o_o
« Last Edit: May 05, 2009, 07:58:30 AM by Cougar »

Offline Pwnator

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« Reply #5 on: May 05, 2009, 08:04:14 AM »
The DSL pack is made for realistic building - which means no intersecting components unless a slot/hole can be made through that intersected part.

Oh and umm... that 105 kg motor, is extremely fast, which is balanced with its weight.

And one last thing - if you're overwhelmed by Starcore v3, try out Starcore v2 first (it's also in the Downloads section). :D
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Offline Naryar

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« Reply #6 on: May 05, 2009, 08:12:22 AM »
Quote from: Cougar;37142

[Edit] One problem with the patch, the DSL gives all these awesome parts, but they are so much heavier than the normal ones, 105kg for a motor, but the max weight limit is still 800kg, is this normal? o_o


Yes it is normal. DSL was made to be balanced... but i actually doubt about the motors being really equal, and it might be better to chain them because the weight and power consumption of DSL motors increases are much more important that the maxspeed and gain (torque) ones.

Offline Oggie

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« Reply #7 on: May 05, 2009, 08:21:41 AM »
That's something I've been wondering about. Is chaining motors alowed in DSL? It sure aint realistic, as the wire to the 2nd motor would twist along with the motor and snap.
Quote from: Sage;31534
Newbie of the Year goes to Oggie.
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Offline Cougar

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« Reply #8 on: May 05, 2009, 08:31:34 AM »
Well, I'm all up for realistic *haha* I'm indending to tweak one of my previous designs, hehe.  On another note, while I was browsing the forums I keep seeing "SHW" Is this short for super heavy weight? Is so, how would I go around to making a super heavy weight, letting it go over 800kgs? Very unrealistic, but fun. I'll enjoy making realistic ones, but I'll also enjoy making INSANE designs LOL. Lag heaven. :D

Offline Hydro

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« Reply #9 on: May 05, 2009, 08:34:31 AM »
get an antiballast. there are downloads, or i could make/give you one.

definition of antiballast:

a part with negitive weight. allows you to build above the weight limit. be sure to remove it before testing or competing.


and yes, SHW = superheavyweight.
« Last Edit: May 05, 2009, 09:48:19 AM by Hydro »
Hi.

Offline somestrangeguy

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« Reply #10 on: May 05, 2009, 08:38:52 AM »
Yes, you can build SHWs by having an antiballast on the bot as you build it and then remove it when youre done(otherwise the game will throw a black screen), but dont go building too many SHWs as your serious bots. Many dont like SHWs.

Quote from: Oggie;37148
That's something I've been wondering about. Is chaining motors alowed in DSL? It sure aint realistic, as the wire to the 2nd motor would twist along with the motor and snap.

Never tought of that, but it does seem to be allowed since T.O.R.G.U.E. was a chained HS.

Offline Urjak

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« Reply #11 on: May 05, 2009, 08:54:12 AM »
We really should look into that. In real life, I am not sure if chained motors would really work at all.
Any comments would be appreciated. :D

Offline Cougar

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« Reply #12 on: May 05, 2009, 09:12:27 AM »
Could I have a link to an anti ballast? I've looked in the download section on the website but can't see one labeled. I'll have a different team for a SHW, Will give me a chance to look at all the motors and parts in one match, that way I can see which ones are good for me. I'll upload some pics at somepoint, if my new design works against the UBER AI. Lol :D

Cheers guys.

Offline somestrangeguy

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« Reply #13 on: May 05, 2009, 09:17:56 AM »
I think ACAMS Antiballst would be the best one over there. I personally have the neutron stars, but I didnt see them there.

Offline Hydro

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« Reply #14 on: May 05, 2009, 09:42:38 AM »
here's my component pack, it's got an entry-level antiballast in it.

https://gametechmods.com/uploads/files/Shock Pack.zip
Hi.

Offline Naryar

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« Reply #15 on: May 05, 2009, 09:48:13 AM »
I think chained motors could be theorically done IRL, with some other thing than an electric wire, something like a static metallic brush (directly linked to the batteries with an electric wire) touching a metallic ring, which is placed on the second (spinning) motor, a little like electric trains, and that conducts electricity.

However about the motor's resistance to gyro forces...

Offline Cougar

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« Reply #16 on: May 05, 2009, 01:43:31 PM »
I'm currently having a problem over lapping, I'm trying to lap a HP-z motor into a red/square battery using a servo and extender, as soon as it sits perfectly centre it freaks out and glitches, any idea why it is glitching?

Offline Reier

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« Reply #17 on: May 05, 2009, 01:58:25 PM »
Pics?
ALERT- Another WS coming up...
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Offline man manu

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« Reply #18 on: May 05, 2009, 02:11:03 PM »
Not sure about your problem but I think you will definitely be a respectable member of the community in time. You have started out very well, accepted advice, used it, then thanked people for it. You are so much better than the normal noobs we get in here nowadays.
Son of a fat bold guy!
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Offline Cougar

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« Reply #19 on: May 05, 2009, 03:05:40 PM »
Quote from: man manu;37209
Not sure about your problem but I think you will definitely be a respectable member of the community in time. You have started out very well, accepted advice, used it, then thanked people for it. You are so much better than the normal noobs we get in here nowadays.


Thanks! :D I know what you mean, being a noob gets you know where, as being nice, can go along way! :D:D

Anyway, to the screenshots!
This is the bot, I need to change the shape of it, to make the space more efficient.

It's not perfectly centre, I know, I'm a freak! I'm a perfectionist! :biggrin:

As soon as it's centred it spazzes out, while it's freaking out I click on garage and it's bouncing around

 (it's a better screenshot taking it while in the garage, taking it while it's freaking out in the components view doesn't show it freaking)

This is my current dilema, though, nothing is permanent. I tend to delete designs and make new ones lol. :biggrin: