gametechmods

Robot Arena => Discussion => Topic started by: Cougar on May 05, 2009, 04:42:04 AM

Title: Quite the noobie here.
Post by: Cougar on May 05, 2009, 04:42:04 AM
Hey guys, I've come here after searching on google for a while :D. I'm an old skool RA2 player, and have had it for years, I recently got hold of it again and I am here asking for advice, I've never patched/used addons in RA2 before now, which is why I would like some help. I'm running version 1.20 and quite experienced at making bots.
I would like to know at where to start at putting addons and patches to improve game play.:D
I play LAN games quite often, so another question would be: If I patch all the computers in the house can I stil play LAN games, or do the patches affect all multiplayer aspects?

Thanks guys.

Cougar :biggrin:
Title: Quite the noobie here.
Post by: SRKILL-ALOT on May 05, 2009, 04:56:13 AM
Quote from: Cougar;37097
Hey guys, I've come here after searching on google for a while :D. I'm an old skool RA2 player, and have had it for years, I recently got hold of it again and I am here asking for advice, I've never patched/used addons in RA2 before now, which is why I would like some help. I'm running version 1.20 and quite experienced at making bots.
I would like to know at where to start at putting addons and patches to improve game play.:D
I play LAN games quite often, so another question would be: If I patch all the computers in the house can I stil play LAN games, or do the patches affect all multiplayer aspects?

Thanks guys.

Cougar :biggrin:


Download DSL its very awesome
here is a part of the gametech site with all custom stuff
https://gametechmods.com/?do=RA2_Downloads

Rick
Title: Quite the noobie here.
Post by: tankcat on May 05, 2009, 05:27:46 AM
Quote from: Cougar;37097
Hey guys, I've come here after searching on google for a while :D. I'm an old skool RA2 player, and have had it for years, I recently got hold of it again and I am here asking for advice, I've never patched/used addons in RA2 before now, which is why I would like some help. I'm running version 1.20 and quite experienced at making bots.
I would like to know at where to start at putting addons and patches to improve game play.:D
I play LAN games quite often, so another question would be: If I patch all the computers in the house can I stil play LAN games, or do the patches affect all multiplayer aspects?

Thanks guys.

Cougar :biggrin:

If you patch all of the computers in the house, you will still be able to play lan games. I haven't personally tried DSL yet, but I heard it's good. to improve GAMEPLAY, I would consider downloading the starcore v3 ai pack, which is a pack full of elite bots that put up a better fight than the original stock bots. Welcome to the forums.

EDIT: Here are some of the links to get you started.

https://gametechmods.com/Robot_Arena2/AI_Packs/Starcore/StarcoreAIPackV3.rar (starcore ai pack)
https://gametechmods.com/?do=DSL_Install_Tut_Download (for DSL, cd version of ra2)
https://gametechmods.com/?do=DSL_DL_Install_Tut_Download (for DSL, downloaded version of ra2)

Also, if you've only done realistic building, here is a guide of glitches you can take advantage of to become a better builder: http://beetlebros.gametechmods.com/ra2techs.htm
Title: Quite the noobie here.
Post by: Cougar on May 05, 2009, 06:23:04 AM
Interesting! Thanks guys! :D --- I've been playing around with glitches this morning, the overlapping one using burst/servo motors, didn't go too well though LOL. Love the guids and downloads, thanks :D
Title: Quite the noobie here.
Post by: Cougar on May 05, 2009, 07:28:57 AM
Wow, I have my work cut out for me! I just tried the new AI, and well, I'm stunned. My original design could sort out the standard AI without problems, and now, well... Damn. Back to the drawing board LOL. This is AWESOME ;D

[Edit] One problem with the patch, the DSL gives all these awesome parts, but they are so much heavier than the normal ones, 105kg for a motor, but the max weight limit is still 800kg, is this normal? o_o
Title: Quite the noobie here.
Post by: Pwnator on May 05, 2009, 08:04:14 AM
The DSL pack is made for realistic building - which means no intersecting components unless a slot/hole can be made through that intersected part.

Oh and umm... that 105 kg motor, is extremely fast, which is balanced with its weight.

And one last thing - if you're overwhelmed by Starcore v3, try out Starcore v2 first (it's also in the Downloads section). :D
Title: Quite the noobie here.
Post by: Naryar on May 05, 2009, 08:12:22 AM
Quote from: Cougar;37142

[Edit] One problem with the patch, the DSL gives all these awesome parts, but they are so much heavier than the normal ones, 105kg for a motor, but the max weight limit is still 800kg, is this normal? o_o


Yes it is normal. DSL was made to be balanced... but i actually doubt about the motors being really equal, and it might be better to chain them because the weight and power consumption of DSL motors increases are much more important that the maxspeed and gain (torque) ones.
Title: Quite the noobie here.
Post by: Oggie on May 05, 2009, 08:21:41 AM
That's something I've been wondering about. Is chaining motors alowed in DSL? It sure aint realistic, as the wire to the 2nd motor would twist along with the motor and snap.
Title: Quite the noobie here.
Post by: Cougar on May 05, 2009, 08:31:34 AM
Well, I'm all up for realistic *haha* I'm indending to tweak one of my previous designs, hehe.  On another note, while I was browsing the forums I keep seeing "SHW" Is this short for super heavy weight? Is so, how would I go around to making a super heavy weight, letting it go over 800kgs? Very unrealistic, but fun. I'll enjoy making realistic ones, but I'll also enjoy making INSANE designs LOL. Lag heaven. :D
Title: Quite the noobie here.
Post by: Hydro on May 05, 2009, 08:34:31 AM
get an antiballast. there are downloads, or i could make/give you one.

definition of antiballast:

a part with negitive weight. allows you to build above the weight limit. be sure to remove it before testing or competing.


and yes, SHW = superheavyweight.
Title: Quite the noobie here.
Post by: somestrangeguy on May 05, 2009, 08:38:52 AM
Yes, you can build SHWs by having an antiballast on the bot as you build it and then remove it when youre done(otherwise the game will throw a black screen), but dont go building too many SHWs as your serious bots. Many dont like SHWs.

Quote from: Oggie;37148
That's something I've been wondering about. Is chaining motors alowed in DSL? It sure aint realistic, as the wire to the 2nd motor would twist along with the motor and snap.

Never tought of that, but it does seem to be allowed since T.O.R.G.U.E. was a chained HS.
Title: Quite the noobie here.
Post by: Urjak on May 05, 2009, 08:54:12 AM
We really should look into that. In real life, I am not sure if chained motors would really work at all.
Title: Quite the noobie here.
Post by: Cougar on May 05, 2009, 09:12:27 AM
Could I have a link to an anti ballast? I've looked in the download section on the website but can't see one labeled. I'll have a different team for a SHW, Will give me a chance to look at all the motors and parts in one match, that way I can see which ones are good for me. I'll upload some pics at somepoint, if my new design works against the UBER AI. Lol :D

Cheers guys.
Title: Quite the noobie here.
Post by: somestrangeguy on May 05, 2009, 09:17:56 AM
I think ACAMS Antiballst would be the best one over there. I personally have the neutron stars, but I didnt see them there.
Title: Quite the noobie here.
Post by: Hydro on May 05, 2009, 09:42:38 AM
here's my component pack, it's got an entry-level antiballast in it.

https://gametechmods.com/uploads/files/Shock Pack.zip
Title: Quite the noobie here.
Post by: Naryar on May 05, 2009, 09:48:13 AM
I think chained motors could be theorically done IRL, with some other thing than an electric wire, something like a static metallic brush (directly linked to the batteries with an electric wire) touching a metallic ring, which is placed on the second (spinning) motor, a little like electric trains, and that conducts electricity.

However about the motor's resistance to gyro forces...
Title: Quite the noobie here.
Post by: Cougar on May 05, 2009, 01:43:31 PM
I'm currently having a problem over lapping, I'm trying to lap a HP-z motor into a red/square battery using a servo and extender, as soon as it sits perfectly centre it freaks out and glitches, any idea why it is glitching?
Title: Quite the noobie here.
Post by: Reier on May 05, 2009, 01:58:25 PM
Pics?
Title: Quite the noobie here.
Post by: man manu on May 05, 2009, 02:11:03 PM
Not sure about your problem but I think you will definitely be a respectable member of the community in time. You have started out very well, accepted advice, used it, then thanked people for it. You are so much better than the normal noobs we get in here nowadays.
Title: Quite the noobie here.
Post by: Cougar on May 05, 2009, 03:05:40 PM
Quote from: man manu;37209
Not sure about your problem but I think you will definitely be a respectable member of the community in time. You have started out very well, accepted advice, used it, then thanked people for it. You are so much better than the normal noobs we get in here nowadays.


Thanks! :D I know what you mean, being a noob gets you know where, as being nice, can go along way! :D:D

Anyway, to the screenshots!
This is the bot, I need to change the shape of it, to make the space more efficient.
(http://i23.photobucket.com/albums/b366/Cougie/screenshot.jpg)
It's not perfectly centre, I know, I'm a freak! I'm a perfectionist! :biggrin:

As soon as it's centred it spazzes out, while it's freaking out I click on garage and it's bouncing around
(http://i23.photobucket.com/albums/b366/Cougie/screenshot_2.jpg)
 (it's a better screenshot taking it while in the garage, taking it while it's freaking out in the components view doesn't show it freaking)

This is my current dilema, though, nothing is permanent. I tend to delete designs and make new ones lol. :biggrin:
Title: Quite the noobie here.
Post by: somestrangeguy on May 05, 2009, 03:15:47 PM
I have had that sometimes too, but no idea why it feaks out sometimes. One thing you should know about using servos for overlapping:
You must place the first extender the way to want it to be when the bot is finished, because it will always reset to that position when you go into test garage and back to building. If you didnt know that already.
Title: Quite the noobie here.
Post by: infiniteinertia on May 05, 2009, 04:52:52 PM
Patience is key.
Title: Quite the noobie here.
Post by: Oggie on May 05, 2009, 05:45:38 PM
I had the same problem myself some time ago, and found out that all servos do that if you spin them 180 degrees from the starting position.
Title: Quite the noobie here.
Post by: Cougar on May 06, 2009, 03:22:44 AM
Quote from: Oggie;37252
I had the same problem myself some time ago, and found out that all servos do that if you spin them 180 degrees from the starting position.


Ooooh, thanks interesting. Thanks :D
Title: Quite the noobie here.
Post by: Cougar on May 06, 2009, 08:19:19 AM
Okay, so this morning I've been doing some designing and I would like some feedback. :biggrin:

(http://i23.photobucket.com/albums/b366/Cougie/screenshot_3.jpg)
This is my light weight, I've just recently finished and I am having a little trouble with it. I can't seem to get it stable while in play, it tends to prove difficult to control while the HPz is turned on. It will stay on its wheels but it seems to be a pain to control smoothly. I placed 2 10kg ballasts at the back (under the control board) and it seems to have slightly improved stability, but still problematic.

(http://i23.photobucket.com/albums/b366/Cougie/screenshot_4.jpg)
This bad boy I am happy with, there is no glitching involved in this one and I don't have problems taking out AI (stock). However I am here for feedback and/or suggestions.

Thanks! :biggrin:
Title: Quite the noobie here.
Post by: Hydro on May 06, 2009, 08:22:49 AM
the last one would be better if it had more spikes, and it's way overpowered. and too many air tanks. other than that it looks great :-D

what weight class is it?
Title: Quite the noobie here.
Post by: Naryar on May 06, 2009, 08:30:55 AM
Quote from: Hydro;37352
what weight class is it?

Antweight.
Title: Quite the noobie here.
Post by: Pwnator on May 06, 2009, 08:31:24 AM
I can't see the bulk of the 1st bot so I'm just gonna comment on the 2nd one instead.

Pink batteries are usually rubbish when used on bots heavier than lightweights. A supervolt is enough for 4 HP-Zteks. I'm not quite experienced enough to talk about the air tanks, but you can use a T-connector and the unused ends of an extender to put more spikes.
Title: Quite the noobie here.
Post by: Hydro on May 06, 2009, 08:32:54 AM
Quote from: Naryar;37356
Antweight.


the 2nd one?!!!
Title: Quite the noobie here.
Post by: Naryar on May 06, 2009, 08:36:09 AM
Pwnator, 2 blacks would be better on that bot for sheer battery life.

Quote from: Hydro;37360
the 2nd one?!!!


Yes it is an ant.
Title: Quite the noobie here.
Post by: Hydro on May 06, 2009, 08:37:20 AM
wow. looks like a middleweight to me...
Title: Quite the noobie here.
Post by: Pwnator on May 06, 2009, 08:41:47 AM
Oh yeah, how many pistons per big air tank?
Title: Quite the noobie here.
Post by: Hydro on May 06, 2009, 08:42:15 AM
me thinks 20.
Title: Quite the noobie here.
Post by: Cougar on May 06, 2009, 08:49:12 AM
So, take out 1 tank and the pink batteries and put more spikes onto it? Interesting! I shall have a poke. And just to confirm, it is HW. :)
Title: Quite the noobie here.
Post by: Naryar on May 06, 2009, 08:49:16 AM
2 blacks = 60 kg
+4 HPZ's = 180 kg
+4 N-20's = 240 kg
+2 large air tanks = 268 kg
+8 pistons = 454 kg
+8 irons = 534 kg
+1 Ramplate = 554 kg
+1 Anchor = 558 kg
+1 Control Board = 562 kg
+7 pinks = 618 kgs

And the chassis is at least 90kgs if using DSA, so the bot is at least 700kg, and will be close to 800 if you're using steel.

Everyone knows a 700 kg bot is an antweight.

____

@Cougar: 2 blacks would be better. Just for your batteries not to decrease too fast.
Title: Quite the noobie here.
Post by: Cougar on May 06, 2009, 09:06:14 AM
I think I might remake it. I can't get the number of weapons advised onto it. I'll put an Anti-Ballast on and see how much it goes over. Though I'm thinking I might remake it, make the shell smaller, half the number of pistons to 4 and increase the number of light spikes. Though I need to empty the dishwasher now, so I'll have to do this a little later.
Once I have remade it, I will post some screenshots with a result. :) Any comments on the small one?
Title: Quite the noobie here.
Post by: Naryar on May 06, 2009, 09:12:28 AM
Quote from: Cougar;37374
Any comments on the small one?


Use shinies and get more weapons than just 3 maces.
Title: Quite the noobie here.
Post by: Cougar on May 06, 2009, 10:28:48 AM
I think my new bot just crashed the game, LOL.
Well, here is the new design, what do you guys think?
(http://i23.photobucket.com/albums/b366/Cougie/screenshot_7.jpg)
(http://i23.photobucket.com/albums/b366/Cougie/screenshot_8.jpg)
Title: Quite the noobie here.
Post by: R1885 on May 06, 2009, 10:31:01 AM
Remove the ballasts
Use shinys
Armor Please
You need one black there
Title: Quite the noobie here.
Post by: Weirdo on May 06, 2009, 11:00:11 AM
You also don't really need angle connectors, you can use the side attachment points of round extenders instead.

And I wouldn't recommend those axe heads. If you already know about damage normals, then ignore this bit, but when a weapon has damage normals it means that it will only do damage with a speific point. With axe heads like you're using, its the tip. Irons however, don't have normals; they do damage where ever they hit an opponent. So by using those axe heads, you're preventing your bot from doing damage from the side. I know its meant for frontal attacks, but it could give you an advantage if you remove the axe heads.
Title: Quite the noobie here.
Post by: Cougar on May 06, 2009, 11:01:51 AM
Quote from: R1885;37401
Remove the ballasts
Use shinys
Armor Please
You need one black there

The weapons on the front are making the design tilt forward, the ballasts are there just to hold the back down slightly more, they are only 10kg each (makes up to near 800kg, I like to use every last bit
Shineys don't have decent grip, And the N12 are aesthetically nicer
Aluminium armour, I don't intend to get hit :biggrin:
And the 2 blacks are just for sheer bettery life. I doubt I could save extra space anyway.

Quote from: Weirdo;37405
You also don't really need angle connectors, you can use the side attachment points of round extenders instead.
----
 So by using those axe heads, you're preventing your bot from doing damage from the side. I know its meant for frontal attacks, but it could give you an advantage if you remove the axe heads.

Right-o, I'll try out the extenders! As for the irons, would replacing the axe heads with irons (sticking out to the side) Be a better idea? I didn't know that about the weapons though, thanks for the knowledge.
Title: Quite the noobie here.
Post by: Naryar on May 06, 2009, 11:08:03 AM
Shinies have exactly the same grip (grip=1) as N-12's as well as all other wheels.

Ballasts ARE weight lost. You might stabilize the thing by rotating your weapon ice picks in order to make their tip scrape the ground and act as stabilizers.
Title: Quite the noobie here.
Post by: Weirdo on May 06, 2009, 11:20:34 AM
Quote from: Cougar;37407

Aluminium armour, I don't intend to get hit :biggrin:


Don't take that for granted...

And yes, personally I think replacing the axe heads with irons would be better, but Naryar did say about using them as stabalisers, so I think you should try both and see what works best.
Title: Quite the noobie here.
Post by: Cougar on May 06, 2009, 11:49:41 AM
The only way I can get it to work is by using shineys, and take my chances with not being flipped over.(Shineys are just that tiny bit too small to let my design run on it's back).  The N-12's are in the way to put anything on the ends of the extenders, and I also can't upgrade to steel, as I go 1.8kgs over the limit, and I'm pretty sure I can't make my chassis any smaller. x.x Time to play around with the shineys.

Who knew that designing robots was so arkward! :D

Cheers gents!
Title: Quite the noobie here.
Post by: somestrangeguy on May 06, 2009, 11:58:37 AM
In order to have your bot to be invertible with Shinies:
In chassis desing, move the height bar all the way to the bottom, then move it 5 pixels up. Then you can fit Ztecs and shinies to have invertibility and black batteries have just enough room for a controlboard above them.
As for the amount of pistons: You only need 2, if you are skilled enough you can place around 32 iron spikes on just 2 pistons.
Title: Quite the noobie here.
Post by: Oggie on May 06, 2009, 11:59:27 AM
If you make the chassis only 5 pixels high you can make it invertible with shinies. Also search up on Double Strength Aluminium on the wiki or on the forum.
Title: Quite the noobie here.
Post by: ACAMS on May 06, 2009, 12:07:59 PM
Never use ballast!!!!!
 
For the LW raise the angle motors and use shiny hub wheels so it will be invertable.....and also save weight.
Here are my bots, and I am sure there is a LW that is simular to what you are doing http://myfolderz.com/ACAMS/RA2/Bots.php (some day I need to arrainge them in weight order)
Title: Quite the noobie here.
Post by: Cougar on May 07, 2009, 05:33:31 AM
Quote from: somestrangeguy;37417
In order to have your bot to be invertible with Shinies:
In chassis desing, move the height bar all the way to the bottom, then move it 5 pixels up. Then you can fit Ztecs and shinies to have invertibility and black batteries have just enough room for a controlboard above them.
As for the amount of pistons: You only need 2, if you are skilled enough you can place around 32 iron spikes on just 2 pistons.


I've got the chassis sorted out, I can get all the parts in and make it invertable, thanks guys! Love the advice :D
As for getting 32 iron spikes on the pistons, 16 on each (putting a piston ontop of the other) I'm not sure how I'm meant to get 16 placed onto one, without going too wide, or is going wide the idea?


--------o--------
--------o--------

- = Iron
o = Piston and Tconnection
Title: Quite the noobie here.
Post by: Sage on May 07, 2009, 06:57:21 AM
Quote from: ACAMS;37419
Never use ballast!!!!!
 


actually, not true. On a popup, the more ballasts you have in the front of the bot, the better the wedge is.
Title: Quite the noobie here.
Post by: Naryar on May 07, 2009, 08:02:53 AM
Better to use static front armor or caster armor, huh?
Title: Quite the noobie here.
Post by: somestrangeguy on May 07, 2009, 08:44:15 AM
Quote from: Cougar;37545
I've got the chassis sorted out, I can get all the parts in and make it invertable, thanks guys! Love the advice :D
As for getting 32 iron spikes on the pistons, 16 on each (putting a piston ontop of the other) I'm not sure how I'm meant to get 16 placed onto one, without going too wide, or is going wide the idea?


--------o--------
--------o--------

- = Iron
o = Piston and Tconnection

Have you seen the BBEANS competitors? Mine is Spearhead and it has 31 ironspikes, due to weight issues, i had to take one off.

Its setup so that both pistons are next to eachother and only 20cm extenders are used to attach the spikes.
First ones for each piston are rotated so that their side attachment points are pointed away from eachother.
Title: Quite the noobie here.
Post by: Cougar on May 07, 2009, 09:11:02 AM
Quote from: somestrangeguy;37562
Have you seen the BBEANS competitors? Mine is Spearhead and it has 31 ironspikes, due to weight issues, i had to take one off.

Its setup so that both pistons are next to eachother and only 20cm extenders are used to attach the spikes.
First ones for each piston are rotated so that their side attachment points are pointed away from eachother.



Would you mind posting a pic of your bot? I've tried looking under the BBEANS section but there arn't any decent sized pics. Still got tweaking to do, I find that I've nearly finished the bot then realise that it is wrong or not built right and need to start again. Been working on it for near on 2 days now lol. :D
Title: Quite the noobie here.
Post by: somestrangeguy on May 07, 2009, 09:17:47 AM
You can find it here (https://gametechmods.com/forums/showthread.php?t=728) as well as my other bots.
Title: Quite the noobie here.
Post by: Cougar on May 07, 2009, 09:41:21 AM
Ahhh, cool design, I love it. I see I have along way to go before catching up lol!
*goes and tweaks some more* :D
Title: Quite the noobie here.
Post by: Cougar on May 08, 2009, 05:27:00 AM
Okay, so I've been toying around with Stock RA, and I am thinking about dipping my toes into DSL, I've looked at it, and quickly cried, running away. I was wondering if anyone could give me a few tips, and answer a few of my questions. :)
Which motor is best used for a HW, and how many would be needed (saying the design is square)
Now that there are a million new wheels, which are the fav, or do they all have pro's/con's?
Is overlapping in DSL frowned on? (Snapper glitch) I haven't tried so I'm not sure

As for other things, I imagine I will have to do a design and then get you guys to push me in the right direction. :D

Thanks so much! You've all been awesome and kind helping me out the pass few days, I figure I might be camping around these forums alot from now on. :D
Title: Quite the noobie here.
Post by: Naryar on May 08, 2009, 05:51:57 AM
I would just suggest lurking on the DSL showcases to get some inspiration/tips. I've been extensively giving DSL tips on showcases.

If you want good designs there are mine, Urjak's, Reier's, R0B0SH4RK's, Sage's, Mike's and Inf's.
Title: Quite the noobie here.
Post by: Cougar on May 08, 2009, 05:59:45 AM
Appreciate it, Naryar. :) Thanks