but from what I can tell it's impossible to edit each bot status bar individually
Quote from: Gazea2 on December 03, 2014, 05:47:41 PMbut from what I can tell it's impossible to edit each bot status bar individuallyI hate how all the cool stuff that goes along with the .gib files is actually hardcoded it seems into the .exe. I figured out how to add more bots to AI teams but the preview pictures of them would never come up which sucked.
that's probably gonna be the main stuff I explain, you can edit a surprising amount of stuff in the actual match screen, but from what I can tell it's impossible to edit each bot status bar individually
Quote from: Gazea2 on December 03, 2014, 05:47:41 PM that's probably gonna be the main stuff I explain, you can edit a surprising amount of stuff in the actual match screen, but from what I can tell it's impossible to edit each bot status bar individuallySo is aftershock still happening, or is joeblo still angry that 123 LITERALLY stole everything out of an unreleased mod?
Its fun to play around with GIBs but most of the functional aspects require the EXE. Many of my GIB mods (mostly test code) are centered around code that was left in the EXE when the developers started cutting features in order to meet their deadline. I've worked with leagues, chassis heat values, supershine armor, bot previews on different screens, etc. The bot garage is one of my favorite things to mod because the EXE doesn't limit you to a certain number of buttons and its the only place where GIBs and PYs meet.
Quote from: Mr. AS on December 04, 2014, 05:40:28 AMQuote from: Gazea2 on December 03, 2014, 05:47:41 PM that's probably gonna be the main stuff I explain, you can edit a surprising amount of stuff in the actual match screen, but from what I can tell it's impossible to edit each bot status bar individuallySo is aftershock still happening, or is joeblo still angry that 123 LITERALLY stole everything out of an unreleased mod?don't you just love having things taken out of context?
Quote from: Trovaner on December 03, 2014, 07:45:11 PMIts fun to play around with GIBs but most of the functional aspects require the EXE. Many of my GIB mods (mostly test code) are centered around code that was left in the EXE when the developers started cutting features in order to meet their deadline. I've worked with leagues, chassis heat values, supershine armor, bot previews on different screens, etc. The bot garage is one of my favorite things to mod because the EXE doesn't limit you to a certain number of buttons and its the only place where GIBs and PYs meet.I could never get things working in the test garage. Dunno why.How much of the other things did you manage to get working?