gametechmods

Robot Arena => Discussion => Topic started by: Gazea2 on December 03, 2014, 03:02:11 PM

Title: UI/gib stuff
Post by: Gazea2 on December 03, 2014, 03:02:11 PM
I've got a load of .gib work and stuff that I've done and have no real use for. Would anyone be interested in me posting it and a tutorial of what I found?
Title: Re: UI/gib stuff
Post by: HurricaneAndrew on December 03, 2014, 03:04:07 PM
Yes.
Title: Re: UI/gib stuff
Post by: playzooki on December 03, 2014, 03:57:42 PM
I'd be interested
Title: Re: UI/gib stuff
Post by: RedAce on December 03, 2014, 03:59:11 PM
Yeah, I'd like to know how you can mess around with the .gib files.
Title: Re: UI/gib stuff
Post by: Gazea2 on December 03, 2014, 05:47:41 PM

that's probably gonna be the main stuff I explain, you can edit a surprising amount of stuff in the actual match screen, but from what I can tell it's impossible to edit each bot status bar individually
Title: Re: UI/gib stuff
Post by: Lemonism on December 03, 2014, 06:05:07 PM
This is awesome, I'm really interested in how to do that.
Title: Re: UI/gib stuff
Post by: 090901 on December 03, 2014, 06:08:11 PM
but from what I can tell it's impossible to edit each bot status bar individually
I hate how all the cool stuff that goes along with the .gib files is actually hardcoded it seems into the .exe. I figured out how to add more bots to AI teams but the preview pictures of them would never come up which sucked.
Title: Re: UI/gib stuff
Post by: Gazea2 on December 03, 2014, 06:12:42 PM
I wish I'd posted the match screen stuff earlier tbh, when this forum was more alive, would've been cool to see what people would've done with it.

but from what I can tell it's impossible to edit each bot status bar individually
I hate how all the cool stuff that goes along with the .gib files is actually hardcoded it seems into the .exe. I figured out how to add more bots to AI teams but the preview pictures of them would never come up which sucked.

Are you sure there isn't another element in the .gib that controls the preview pictures? I might look into it, but yeah it sucks tbh. The .gib files seem to reference a lot of stuff in the .exe too, which makes it even more frustrating
Title: Re: UI/gib stuff
Post by: Trovaner on December 03, 2014, 07:45:11 PM
Its fun to play around with GIBs but most of the functional aspects require the EXE. Many of my GIB mods (mostly test code) are centered around code that was left in the EXE when the developers started cutting features in order to meet their deadline. I've worked with leagues, chassis heat values, supershine armor, bot previews on different screens, etc. The bot garage is one of my favorite things to mod because the EXE doesn't limit you to a certain number of buttons and its the only place where GIBs and PYs meet.
Title: Re: UI/gib stuff
Post by: Mr. AS on December 04, 2014, 05:40:28 AM

that's probably gonna be the main stuff I explain, you can edit a surprising amount of stuff in the actual match screen, but from what I can tell it's impossible to edit each bot status bar individually
So is aftershock still happening, or is joeblo still angry that 123 LITERALLY stole everything out of an unreleased mod?
Title: Re: UI/gib stuff
Post by: Gazea2 on December 04, 2014, 09:26:04 AM

that's probably gonna be the main stuff I explain, you can edit a surprising amount of stuff in the actual match screen, but from what I can tell it's impossible to edit each bot status bar individually
So is aftershock still happening, or is joeblo still angry that 123 LITERALLY stole everything out of an unreleased mod?

don't you just love having things taken out of context?

Its fun to play around with GIBs but most of the functional aspects require the EXE. Many of my GIB mods (mostly test code) are centered around code that was left in the EXE when the developers started cutting features in order to meet their deadline. I've worked with leagues, chassis heat values, supershine armor, bot previews on different screens, etc. The bot garage is one of my favorite things to mod because the EXE doesn't limit you to a certain number of buttons and its the only place where GIBs and PYs meet.

I could never get things working in the test garage. Dunno why.
How much of the other things did you manage to get working?
Title: Re: UI/gib stuff
Post by: Agaton on December 04, 2014, 09:35:39 AM
Go for it! I dropped a question (https://gametechmods.com/forums/index.php?topic=16880) about the statusbars not long ago so it would be interesting to see what you've found.


Title: Re: UI/gib stuff
Post by: Naryar on December 04, 2014, 11:10:21 AM
aftershock ain't happening, no.
Title: Re: UI/gib stuff
Post by: Mr. AS on December 04, 2014, 01:48:46 PM

that's probably gonna be the main stuff I explain, you can edit a surprising amount of stuff in the actual match screen, but from what I can tell it's impossible to edit each bot status bar individually
So is aftershock still happening, or is joeblo still angry that 123 LITERALLY stole everything out of an unreleased mod?

don't you just love having things taken out of context?
I don't know what you mean by that, but whatever. Cool UI stuff.
Title: Re: UI/gib stuff
Post by: Trovaner on December 05, 2014, 08:14:30 AM
Its fun to play around with GIBs but most of the functional aspects require the EXE. Many of my GIB mods (mostly test code) are centered around code that was left in the EXE when the developers started cutting features in order to meet their deadline. I've worked with leagues, chassis heat values, supershine armor, bot previews on different screens, etc. The bot garage is one of my favorite things to mod because the EXE doesn't limit you to a certain number of buttons and its the only place where GIBs and PYs meet.

I could never get things working in the test garage. Dunno why.
How much of the other things did you manage to get working?
I was able to display the league but I never quite figured out how to get the league to change. I suspect that they disabled the code for checking how many golden sawblades you've won (this is purely speculation).

I have a unfinished mod centered aound the chassis heat values. I was able to set, view, and make use of these values. Unfortunately, I have to parse the value right out of the .BOT file and the only time I knew which file that was was in the garage or specially marked AI bots.

I was able to display the Supershine screen but I didn't have any luck changing values.

I was able to add a 3D preview of the bot to the garage but I couldn't get the camera angle to change so the bot often went off screen.

After quite a bit of testing, the only practical mods out of the ones that I've listed are the heat value mod and the practice arena buttons mod.