Author Topic: DSL 2.2 Complete Edition - Clickbeetle's Response  (Read 4853 times)

Offline Reier

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Re: DSL 2.2 Complete Edition - Clickbeetle's Response
« Reply #40 on: July 02, 2018, 03:17:08 PM »
Ban dsl-s. Problem solved

Nobody plays it anyway

not our fault if you can't build efficiently chief  :dumb)
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Offline kaiser

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Re: DSL 2.2 Complete Edition - Clickbeetle's Response
« Reply #41 on: July 02, 2018, 03:28:06 PM »
Hot take: Typhoon teeth are a bigger problem then mechavore disks (at least at HW level) and should be first in line to get a nerf

Glad to hear that Click is still thinking of GTM at least least. The old "you're here forever" mantra really does hold true it seems. Thanks for doing this FOTEPX, you've been doing a lot of work for the community recently and I think you deserve more praise for that than you're getting.

I feel like there's lack of teeth/drum components that are durable enough to realistically imitate real spinning weapons, as well as belted motors (etek, twm, etc) for them. Otherwise, DSL is great.

I agree that the Mechavore disks need a slight nerfing, also.
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Offline Reier

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Re: DSL 2.2 Complete Edition - Clickbeetle's Response
« Reply #42 on: July 02, 2018, 03:51:36 PM »
Hot take: Typhoon teeth are a bigger problem then mechavore disks (at least at HW level) and should be first in line to get a nerf

Is it the large ones, small ones, or both?

Also the Typhoon teeth have almost the exact same stats as the DSL teeth.  Are those overpowered too?

If so, I suspect the problem lies in the x2 stat multiplier for components with one-dimensional normals.  The teeth actually have 1.5-D normals and this may make a bigger difference than I thought.
The real issues with them are that they're pretty easy to spam even without sacrificing in other areas, plus they have a pretty nice collision model, and a decent looking, versatile appearance which can fit with many designs, while most of the alternatives such as the DSL teeth look kinda ugly in many applications, or don't have as good of a collision mesh. As a result of all of that you end up seeing bots with like 15+ typhoon teeth and rarely do you see bots, especially effective ones, with anything else.

Sooo... it's more that people just prefer them for aesthetic reasons and ease of placement?  That doesn't sound like a nerf is the answer.

Do you have any specific examples of alternatives with "bad" collision mesh?  Would "fixing" these help?

also note that since youve been gone the forum has done a major shift towards IRL-style building. Many want 'balace' changes to cater to IRL style but due to the nature of IRL in RA2 no one can really agree what balanced is.
whatever the specifics, balancing something for IRL building will make it horribly imbalanced for standard so keep that in mind.
ALERT- Another WS coming up...
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The problem with competitive IRL in RA2
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Offline Dreamcast

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Re: DSL 2.2 Complete Edition - Clickbeetle's Response
« Reply #43 on: July 02, 2018, 10:17:53 PM »
Therefore, to keep the most users satisfied, it would be best to steer DSL as a mod in the direction of IRL. Yes, this will completely, radically change what we know as DSL-S - but, for the sake of keeping 'em happy... It's what's needed.

I thought someone tried that already. Y'know, trying to nerf every good part so that IRL had more variety (also maybe to make things look or feel more like OG DSL-S) and remove door hinges? Now, what was his name again? :really_makes_you_think:

Ban dsl-s. Problem solved

Nobody plays it anyway

not our fault if you can't build efficiently chief  :dumb)

Reier dunking the children.

Offline moziet

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Re: DSL 2.2 Complete Edition - Clickbeetle's Response
« Reply #44 on: July 03, 2018, 04:12:52 AM »
Ban dsl-s. Problem solved

Nobody plays it anyway

this hurt me
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