Author Topic: DSL 2.0 Sneak Peeks!  (Read 88744 times)

Offline Clickbeetle

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« Reply #200 on: February 03, 2006, 11:01:49 PM »
Sorry for being so late, but I got really involved in trying to get something to work in DSL 2.0 and lost track of time.

Anyway here is another sneak peek.  I hinted at this possibility before, but now you actually get to see some bots!

Robot Arena Reincarnated

That's right, some of your favorite RA1 opponents are coming back for some realistic action.  Obviously, they can't be exactly like their old versions, but we've tried to make them as similar as possible in most cases (in others, we've added innovative twists).

All of the RA1 Reincarnated bots are heavyweights, and they are all extremely tough.

Gammaraze III: A fast, armored wedge with a row of six - count 'em, SIX - vertical saw blades poking out.  Gammaraze III can get under you and take you for a ride across the box, all the while reducing the bottom of your chassis to metal shavings.  It also has some of the quickest self-righting around.  Don't make the mistake of underestimating those blades.

Topknot II: Topknot II is pretty much the same as the original Topknot, just with a ring of spikes instead of silly looking badge plates.  Special custom AI bindings allow it to drive like no ordinary human could - Topknot II spins around and fires all its axes independently, creating an almost constant barrage of axe hits.  Maneuvering to the sides or back of this bot does no good.  And if you get under it, it will fire all its axes down and hit your bot on every side.  The only spot where you'll be safe from this beast is above it (and good luck getting there).

ScootOrDie: The second-fastest heavyweight next to Snow Job and tied with CRITICAL EMERGENCY, ScootOrDie will have no problem bullying you around the arena while bludgeoning your top with its hammer and puching your sides with its pneumatic rams.  It looks fragile, but ScootOrDie is surprisingly resilient, able to hold its own against nasty spinners like Grog, the Vengeful for a pretty long time.  It is especially effective against flippers, thanks to its extensive bottom armor and anti-flip polycarbonate appendages that will roll it back onto its wheels.

And that's just half the team.  The other 3 RA1 bots will be shown at a later date; until then you'll have to speculate which ones they are.

Oh and good work finding out Ripblade II's secret identity... your reward is getting to see that pic of it tossing Firestorm around.

Tempest (in MEGATON) also has a secret identity, but it's been modified from its original version.  I never posted any battle shots, though, so I'll tell you it's a modified Megawhirl IV.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline house_Fly

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« Reply #201 on: February 03, 2006, 11:10:18 PM »
very nice click these are awsome i cant wait to destoy these nostalgic bots
or be destroyed by thenm :(
anyway the look very very neat what is that component on Gammaraze III connecting the saws

Offline Clickbeetle

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« Reply #202 on: February 03, 2006, 11:17:42 PM »
That's just an aluminum extender connecting the saws.  There are 3 motors, each with 2 blades.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline house_Fly

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« Reply #203 on: February 03, 2006, 11:22:54 PM »
ahh i understand i thought it was 1 peice its just the angle well thats nice anyway more things to tear off

Offline ham

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« Reply #204 on: February 04, 2006, 05:33:58 AM »
wow..those are amasing like always..makes me wish they were in ra1 rather then the ones in ra1 real fights then! lol,so no juice? ok atleast i got a cookie...now then off to hunt down vincent!!!!! :twisted:

Offline mean2u

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« Reply #205 on: February 04, 2006, 02:16:20 PM »
You should try the bots from the tech demo too, Yellow Buzzard and that.. other bot..

Edit: http://www.robotarena.com/ra1/default.htm > Opponents

Are you building bots from this list? I personally never played RA1 so I can't really see the relation from those reps to the list. :?

Offline Ry_Trapp0

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« Reply #206 on: February 04, 2006, 09:00:33 PM »
its been a while since ive been here. this is looking awesome guys, just plain awesome. cant wait to play it.
Often mutilated, rarely duplicated!

Offline nimm02

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Holy sh--Cow.
« Reply #207 on: February 07, 2006, 04:08:38 AM »
Not sure if anyone here knows/remembers me.
This is looking great.  Just as everyone else said, I'll have to start playing RA2 again once this comes out.  Was looking back at that stunt arena.  Crazy.  I'm just thinking about how that will work coupled with Overdose . . .



Yes, it is a terrible design, and the pic is oversized, but it's fast.

What's best about this is that its actually active and being worked on.  How many projects have you seen planned, started, and abandoned?  You can tell by the enthusiasm and the constant progress that this isn't just a happy idea.

I'll try and become active at these forums, now that AU is just as dead as it was when it was down.
http://www.nimm02.com
Check out my website.  The design is terrible, but it has a lot of my work there, such as 3d models, my robot, a panorama of my room, and more.

Offline mean2u

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« Reply #208 on: February 07, 2006, 02:24:39 PM »
Aww, your not coming to RFSHQ? Your missing out.

Offline Dragon Ninja

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« Reply #209 on: February 08, 2006, 02:08:17 PM »
Not really, considering it's only penis jokes and jerks like Goliath.

BTW, good job, Click and co.
More tricks than a bag a monkeys. On fire. Everything\'s better with fire!

Offline Ry_Trapp0

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« Reply #210 on: February 08, 2006, 02:26:53 PM »
we're(the staff) working on that(the people like goliath(and him)) right now.
Often mutilated, rarely duplicated!

Offline mean2u

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« Reply #211 on: February 08, 2006, 02:51:42 PM »
Nanaman.. :roll: but whatever, this shouldn't be discussed here.

Only 2 more days till next preview! :D

Offline Clickbeetle

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« Reply #212 on: February 10, 2006, 06:07:47 PM »
Blood and ashes, that's a lot of drive power on Overdose.  I expect that bot will be able to pull some crazy stunts.

This week's sneak peek is something very exciting.  Something that has only been done once before, years ago, and has not been attempted again since then because it is so difficult.  Something that has always been demanded from the RA2 community, and will soon be widely available.

What is it?

...









That's right, tank treads.  This tough form of mobility was available in RA1, and now it's coming to DSL 2.0 - with a few changes from Lu-Tze's tank treads.

These treads are a much simpler design: you just attach them to a motor in exactly the same way as a wheel.  No more messing with multi-part treads and tiny tread motors (not necessarily a bad thing - except there would be no way to prevent players from abusing the tread motors and wheels in ways they weren't meant to be used).  This allows for greater flexibility in drive power: your tank-bot can have Astroflight drive or NPC-T64 drive; you're not limited to 2 kinds of motor.

These treads can also swivel around the motor axis for maximum all-terrain capabilities.  In case all-terrain isn't your style, though, there is a special "locking motor" you can use that will hold the treads more or less in place.

And as you can see from the picture, you can attach a variety of accessories to the tread sides - anything from weapons to side skirts to extra armor.  This, combined with uparalelled HP, helps make the tank treads the most versatile mode of mobility available.

The treads also come in two flavors - Medium and Large - and are constructed in the classic paralellogram shape from RA1.  There is also a possibility for several more flavors to be added if some models Vincent made can be converted to .gmf's (which, I must admit, are considerably fancier than my models).

To lack feeling is to be dead, but to act on every feeling is to be a child.
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Offline Firebeetle

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« Reply #213 on: February 10, 2006, 06:26:43 PM »
Quote from: mean2u
You should try the bots from the tech demo too, Yellow Buzzard and that.. other bot..

Edit: http://www.robotarena.com/ra1/default.htm > Opponents

Are you building bots from this list? I personally never played RA1 so I can't really see the relation from those reps to the list. :?

Here are the original bots from ra1.
Topknot

Scooterpie

Gammaraze (not in the game, it's a prototype or something, but copied off the back of the box. Its skins come with the game though.)

Gammaraze II

I'm not sure what this tech demo you're talking about is.
Creeping in the doorway, lurking in the corners.

Offline WRXSTI

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« Reply #214 on: February 10, 2006, 07:46:49 PM »
the tech demo was before ra2, it was just a sample of the game, there where 3 bots in an arena and you could drive around, but the botrs never appered in the game, but some of the parts did.  but sadly it only worked for like 3 people

Offline ham

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« Reply #215 on: February 10, 2006, 07:49:27 PM »
Quote from: Clickbeetle
Blood and ashes, that's a lot of drive power on Overdose.  I expect that bot will be able to pull some crazy stunts.

This week's sneak peek is something very exciting.  Something that has only been done once before, years ago, and has not been attempted again since then because it is so difficult.  Something that has always been demanded from the RA2 community, and will soon be widely available.

What is it?

...







(Image removed from quote.)

That's right, tank treads.  This tough form of mobility was available in RA1, and now it's coming to DSL 2.0 - with a few changes from Lu-Tze's tank treads.

These treads are a much simpler design: you just attach them to a motor in exactly the same way as a wheel.  No more messing with multi-part treads and tiny tread motors (not necessarily a bad thing - except there would be no way to prevent players from abusing the tread motors and wheels in ways they weren't meant to be used).  This allows for greater flexibility in drive power: your tank-bot can have Astroflight drive or NPC-T64 drive; you're not limited to 2 kinds of motor.

These treads can also swivel around the motor axis for maximum all-terrain capabilities.  In case all-terrain isn't your style, though, there is a special "locking motor" you can use that will hold the treads more or less in place.

And as you can see from the picture, you can attach a variety of accessories to the tread sides - anything from weapons to side skirts to extra armor.  This, combined with uparalelled HP, helps make the tank treads the most versatile mode of mobility available.

The treads also come in two flavors - Medium and Large - and are constructed in the classic paralellogram shape from RA1.  There is also a possibility for several more flavors to be added if some models Vincent made can be converted to .gmf's (which, I must admit, are considerably fancier than my models).

holy cow!.....i think i  know how it works...?....the tank track isnt the bodyi s it!? i bet theres  a nother spot on it thats the body that spins instead for it...thats so cool! :twisted:

Offline Vincent

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« Reply #216 on: February 10, 2006, 08:04:13 PM »


:o *gasps* How did this pass by me?!   Shame on me!    :twisted:
Where did I go?   Everywhere else. There's a world out there.

Offline ham

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« Reply #217 on: February 10, 2006, 09:31:10 PM »
holy shizit...!!!! vincent! you rock,i went to your site,your really good at graphic design! man..by the way...MY DSL SCREEN GIMME GIMME GIMME!!  :twisted:  :mrgreen:

Offline WRXSTI

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« Reply #218 on: February 10, 2006, 09:56:36 PM »
ya vincent you still owe ham a sneek pic or sompthing

Offline Mr. Weedy

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« Reply #219 on: February 11, 2006, 05:45:14 AM »
I always wanted to have tank tracks but I never mentioned it on these sites or anywhere else. Those are sooo cool. Now I can build robot's what totally can drive over others without any huge lack of control or grip or anything what is related to modification or cheating.  :D
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen: