Author Topic: DSL 2.0 Sneak Peeks!  (Read 88854 times)

Offline DarkRat

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« Reply #160 on: January 14, 2006, 09:23:40 PM »
Good work guys it's really nice to see that DSL is still alive and well.
Congrats on all the new stuff you have been able to creat they are looking mighty fine.

.......................Don\'t mess wit da Scat Mang..................

Offline RFS

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« Reply #161 on: January 14, 2006, 10:07:54 PM »
Quote from: house_Fly
:lol:  :lol:  :D  :lol:  :lol:
yay finally i requested these along time ago on the fourms and they are finally here sweet now i defintly cant wait thanks dsl team


Actually, Antweight parts were once requested many years ago on the *gulp* AceUplink forums.
The rumors of my death have been greatly exaggerated.

Offline house_Fly

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« Reply #162 on: January 14, 2006, 10:49:42 PM »
shhh! dont tell me that i was much happier thinking they were made for me lol

Offline elshagan

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« Reply #163 on: January 15, 2006, 09:13:43 AM »
house_fly do ya think they made parts for you it would moustly be like  they are saving all the good parts for them self :P i'm pretty sure there is tons of parts they have done that they are saving for themself maybe some arenas to who knows only the dsl team knows :P

Offline Vincent

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« Reply #164 on: January 16, 2006, 01:08:18 AM »
Quote from: elshagan
...only the dsl team knows :P


I don't know everything, but I do know that I was elected as a retarded team-member on DSLteam.  
j/k :P


Of course... there's more stuff than I can remember.
Where did I go?   Everywhere else. There's a world out there.

Offline Clickbeetle

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« Reply #165 on: January 20, 2006, 04:56:21 PM »
We do frequently underestimate how long it will take to make the "finishing touches" on DSL 2.0, but I think it's safe to say it will be out this year.  Maybe even this winter.

For the weekly peek, it's team MEGATON.  They've revamped their bots into some of the most fearsome fighting machines around, so watch out.

LW-Poison Stinger: An invertible (!) pneumatic poker with tough armor and a painful bite, Poison Stinger's only weakness is speed.  Even so, it will prove a tough opponent against spinners and wedges alike.

MW-Tempest: Once it gets to full speed, this highly dangerous shell spinner tears up opponents like nobody's business with four 30kg sledgehammers.  And as if that weren't enough, it also sports a wedge, extra bottom armoring, and polycarbonate appendages that will roll it back onto its wheels if it happens to get flipped.

HW-UnDeadbeat: Deadbeat comes back from the dead with the heaviest bottom armor of any bot in the pack, as well as decent front armor and a giant hammer.  Popups and drums will be hard-pressed to hurt this bot, but that 70-kg hammer hurts easily enough.
(It seems a small weight adjustment on some components pushed UnDeadbeat 3.5 kgs over 800.  Technically a SHW, so for the weight purists out there I'll probably put it on a slight diet to bring it below 800 before the pack is released.)

To lack feeling is to be dead, but to act on every feeling is to be a child.
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Offline mean2u

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« Reply #166 on: January 20, 2006, 09:36:08 PM »
Quote from: Clickbeetle
We do frequently underestimate how long it will take to make the "finishing touches" on DSL 2.0, but I think it's safe to say it will be out this year.  Maybe even this winter.


Winter?! Oh mayun.

Offline ham

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« Reply #167 on: January 20, 2006, 09:53:22 PM »
um..he meant the current winter.. i think lol  :P

Offline Vincent

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« Reply #168 on: January 20, 2006, 11:10:59 PM »
.............maybe, it could be the next winter.  Who knows?


and I suck at guessing.... big time.  :?
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Offline Mr. Weedy

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« Reply #169 on: January 21, 2006, 06:08:54 AM »
At least we have time to suggest fixes, fine tunings, trimmings and other little tweaks for the next pack. =)
I was Da beta tester Da da dada DA, Da. And that felt good.  :mrgreen:

Offline mean2u

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« Reply #170 on: January 21, 2006, 02:02:30 PM »
If he means this winter as in Jan-Mar, it's a relief, but if he means Dec '06, I think I would have forgotten about this pack altogether.

Offline Jon

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« Reply #171 on: January 21, 2006, 03:48:05 PM »
Do you think we might also see Gravity in this pack?
Gravity was a very effective robot in RW7.

Offline house_Fly

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« Reply #172 on: January 21, 2006, 11:35:40 PM »
i doubt it but i loved that robot they had to call off the match it was so destructive it tore off stuff and almost threw a bot through the plexieglass

Offline mean2u

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« Reply #173 on: January 22, 2006, 10:28:56 AM »
Quote from: house_Fly
i doubt it but i loved that robot they had to call off the match it was so destructive it tore off stuff and almost threw a bot through the plexieglass


Holy, are there any videos or pictures of this bot? Must see!

Offline Vincent

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« Reply #174 on: January 22, 2006, 08:23:39 PM »
I don't recall seeing a bot itself went through it...

but I do remember something similar to it happened on Battle Bot, a powerful spinner bot proved its mighty power by making massive damage on its target.

Some torn-off armor got nailed onto arena's plexiglass window... scaring the sh** out of a guy who saw it coming directly toward at him. His life flashed before his eyes. Muhaha!
Where did I go?   Everywhere else. There's a world out there.

Offline ham

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« Reply #175 on: January 22, 2006, 08:55:32 PM »
hey rfs,how do you get the disturbed mod to work anyway? lol,on topic,FREAKING AWESOME can i eat the mw? he looks blue berry oh i cant wait to kill it lol.

Offline Vincent

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« Reply #176 on: January 24, 2006, 12:42:19 AM »
Ok boy and ...girl (if there is any...)

I know it's not Friday but I don't care... cause I'm going through what I'd like to call "A Massive Boredom Infection".  

Mainly because my main desktop computer (I'm on my laptop, some weak sh**, btw) is nearly 8 years old and it's about to fade away (Hard Drive reported 4% space surface damage and PSU is putting like an old car.  Also the CPU is just... worthless when comparing to what is out there now)

So I've been into a setback untill I can order in new computer parts to build myself another desktop with mighty-beasty-VAST-POWER performance.
Trust me, it won't be some sh** for a long LOOOONNG time.  :twisted:



So anyways... today, I present you a CONCEPT preview on something that I'll be planning on for DSL2.


As you noticed something new with the critical hit display. Being part of a "concept", I'm hoping to make a break-through with the coding to add some graphic animation... and that's one of the thing I'd like to enable with, flying sparks.   If animation can not be done... then I'll try something better enough for little extra spice.

Ahh...  the dragable window, don't you kinda hate it when you can't see something behind it when you hit up the menu? I know I do. AND GOD! the menu was HUGE! Blocking the whole damn thing...  PFFTT!!   NO MORE IN DSL2! :wink:
No buttons shown yet.

Remember the arena timer? I hardly do cause it was damn tiny and dull.
So it's time to give a timer a new look.... but something is missing.... I won't tell you what... you'll find out later. :wink:

A blue triangle with a number is a warnning sign for not moving after a while... duh.


Is that everything to show? ...well, actually no. I'm saving all the good stuffs for later. :twisted:


BTW... concept = not an actual thing.  :wink:
Where did I go?   Everywhere else. There's a world out there.

Offline house_Fly

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« Reply #177 on: January 24, 2006, 07:35:25 AM »
doood nice that is crazy
so when a critical hit happens it sparks or is that static?

Offline WRXSTI

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« Reply #178 on: January 24, 2006, 08:58:14 PM »
if you can animate the heads up display, it would be cool to have the timer slide down from the top of the screne at the begining of the match.

Offline mean2u

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« Reply #179 on: January 25, 2006, 04:27:31 PM »
An audience would be great. Perhaps that is what is missing?

Edit: You spelled 'Warning' wrong.