Author Topic: Chassis turning glitch  (Read 8503 times)

Offline Thyrus

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Chassis turning glitch
« on: June 13, 2010, 05:18:44 AM »
Don`t know if someone of you has ever seen this before.

I was playing with the snapper2 and was unable to compile the component.cfz. so I went into the dsl folder and copiepasted the bsg.txt and changed everything so it was using the snapper2.gmf. I went ingame and then this happend:


Offline Naryar

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Re: Chassis turning glitch
« Reply #1 on: June 13, 2010, 05:27:15 AM »
Hahaha win

Can you post the .txt ? I don't fully get how you used the gmf.

Offline Thyrus

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Re: Chassis turning glitch
« Reply #2 on: June 13, 2010, 05:28:45 AM »
Code: [Select]
name = BSG-200 Small Burst Motor
dir = snapper3
type = mechanics
base = BurstMotor
model = snapper3.gmf
preview = snapper3.bmp
description = A small burst motor with optional reverse functionality. It packs a lot of power for its size, but it doesn't fire as fast as other burst motors.  It takes 24.5 amps to fire.
master = motor
styles = BSG-200, bsg200r.txt, BSG-200R, tminussnapper1.txt, Mag Snapper
passthru = axle_collision
elecMaxInOutRate = -245
burst = 20 60 65
power = 10 65
firesound = sounds\burst_trigger.wav
attachsound = sounds\cmp_generic.wav
standard = 1
mass = 15
hitpoints = 6000
Sort = 11
changed power and burst cause I wanted to test something

Offline Squirrel_Monkey

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Re: Chassis turning glitch
« Reply #3 on: June 13, 2010, 05:29:41 AM »
HHHHAAAAXXXXX!!!!!!!
It's like you attached the snapper arm to the chassis.
Better than GK since 2009.
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Offline Stagfish

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Re: Chassis turning glitch
« Reply #4 on: June 13, 2010, 05:32:16 AM »
so now we can make replicas we couldnt make before!

Offline RedSawn

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Re: Chassis turning glitch
« Reply #5 on: June 13, 2010, 05:36:50 AM »
HOLD IT!

Does it actually work? Like, swing the whole chassis around when a bot is built around the glitch.




Offline JoeBlo

Re: Chassis turning glitch
« Reply #6 on: June 13, 2010, 05:39:47 AM »
it appears the attachment points were messed up somewhere along the line and the first point in on "the other end" of the burst movement joint

I figure it could easily be done with any burst by changing the attachment points to base.

what did you change with the GMF to get it with those attachment points ? there is more to it then a simple text change

Offline Thyrus

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Re: Chassis turning glitch
« Reply #7 on: June 13, 2010, 05:42:45 AM »
the bad thing about it is that if you go to the garage it is in the normal position again. but I haven`t played with it much since I just made that fail 20 minutes ago.

@Joe: I did nothing to the gmf. just .txt file editing (changing "bsg" to "snapper3" stuff)
« Last Edit: June 14, 2010, 09:47:29 AM by Thyrus »

Offline JoeBlo

Re: Chassis turning glitch
« Reply #8 on: June 13, 2010, 06:11:07 AM »
so you have never done anything to that GMF at any time ? its very odd to end up in that situation with the attachment points such as that ?

nice work finding it shame it cannot be exploited in any real way

Offline Thyrus

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Re: Chassis turning glitch
« Reply #9 on: June 13, 2010, 06:23:36 AM »
no, I did nothing to the .gmf.

yeah it`s sad since this would`ve made replicating much easier like stagfish said.

Offline somestrangeguy

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Re: Chassis turning glitch
« Reply #10 on: June 13, 2010, 06:31:13 AM »
I have twice accidently managed to do thes with Snapper II when I was axle loading it. I dont know if that is a useful glitch, because the area where you can attach is still the outlined box you see. Dont know about what happends when you go to test garage because I always scrapped the bot when that happened.

Offline Somebody

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Re: Chassis turning glitch
« Reply #11 on: June 13, 2010, 10:12:21 AM »
So wait can you attach things to the moving baseplate or just in the box? And do they turn with the chassis after placed? This could change bot building forever!
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Offline Reier

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Re: Chassis turning glitch
« Reply #12 on: June 13, 2010, 10:16:22 AM »
I have twice accidently managed to do thes with Snapper II when I was axle loading it. I dont know if that is a useful glitch, because the area where you can attach is still the outlined box you see. Dont know about what happends when you go to test garage because I always scrapped the bot when that happened.
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Offline Badnik96

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Re: Chassis turning glitch
« Reply #13 on: June 13, 2010, 10:28:06 AM »
Hey, is it OK if 027 uses this snapper for JSL?

Offline somestrangeguy

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Re: Chassis turning glitch
« Reply #14 on: June 13, 2010, 10:34:55 AM »
The area where it allows baseplate mounted parts that cant go trough chassis can only be mounted inside the box area, I dont know if you can attach some things like multi extenders to the rotated away baseplate because both times this happened to me was in Stock. So you guys go test it out and stuff.

Offline Thyrus

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Re: Chassis turning glitch
« Reply #15 on: June 13, 2010, 10:40:34 AM »
Hey, is it OK if 027 uses this snapper for JSL?

what`s jsl?
you can do with that whatever you want but I don`t beleve it will work fine as a snapper.

Offline Sage

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Re: Chassis turning glitch
« Reply #16 on: June 13, 2010, 11:18:38 AM »
so you have never done anything to that GMF at any time ? its very odd to end up in that situation with the attachment points such as that ?

nice work finding it shame it cannot be exploited in any real way

THat's not true. I have one idea I could use this for...
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Offline Thyrus

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Re: Chassis turning glitch
« Reply #17 on: June 13, 2010, 11:20:10 AM »
will you tell us your idea?

Offline Sage

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Re: Chassis turning glitch
« Reply #18 on: June 13, 2010, 11:27:45 AM »
I'll just build it.

Can you send me that component all ready to go? I'm too lazy to do it myself xD
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Offline Urjak

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Re: Chassis turning glitch
« Reply #19 on: June 13, 2010, 11:29:09 AM »
If the motor could be set to move the chassis, then you might be able to Effe glitch motor directly on to the chassis.

EDIT: Oh, you can only attach parts inside the boxed area.
Any comments would be appreciated. :D