You think its laggy? Omg. I dont think any arena is laggy. I tried using school somputer and play on 1 of my favorite arenas Cave arena. Now thats laggy. But i dont have any lagg on my computer. So i think my computer would be able to handle screws. Could someone upload a version with screws please.
Someone needs to just redo the battlebox because it is so laggy and could be way simpler.
Quote from: Scrap Daddy on February 20, 2013, 02:23:39 PMSomeone needs to just redo the battlebox because it is so laggy and could be way simpler.Indeed. I mean, my suggestions to reduce the lag would be to- - Have the Pulverisers made to work they way they do in the Half Circle and Octagon Arenas, smashing down once then retracting rather than staying down like they do there.- The Hellraisers removed, since they don't do a great deal other than annoy people.- The Killsaws could be forced up less powerfully so that they don't spaz about everywhere when anyone tries to use them, which in turn would reduce lag.- Most importantly however, the Spike Strips from what I've heard, use individual collision meshes, which no doubt eat up the required memory. If they used one long collision mesh for each Strip, maybe that'd work better?
I'm also busy with a few other projects ATM and nobody has taken me up on my offer to co-work on them (it doesn't matter how much modding experience you have because I would be more than willing to teach you).
Quote from: GoldenFox93 on February 22, 2013, 12:21:54 PMQuote from: Scrap Daddy on February 20, 2013, 02:23:39 PMSomeone needs to just redo the battlebox because it is so laggy and could be way simpler.Indeed. I mean, my suggestions to reduce the lag would be to- - Have the Pulverisers made to work they way they do in the Half Circle and Octagon Arenas, smashing down once then retracting rather than staying down like they do there.- The Hellraisers removed, since they don't do a great deal other than annoy people.- The Killsaws could be forced up less powerfully so that they don't spaz about everywhere when anyone tries to use them, which in turn would reduce lag.- Most importantly however, the Spike Strips from what I've heard, use individual collision meshes, which no doubt eat up the required memory. If they used one long collision mesh for each Strip, maybe that'd work better?The first one wouldn't reduce the lag but the other three would.I agree that the Battlebox Arena is in need of updates but I'm not going to do anything about it for the same reason that I'm not updating the RW Arena. It is a big job with little reward consider that the arena has already been made once. I'm also busy with a few other projects ATM and nobody has taken me up on my offer to co-work on them (it doesn't matter how much modding experience you have because I would be more than willing to teach you).