Author Topic: Battle Cursor  (Read 1293 times)

Offline Mecha

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Battle Cursor
« on: January 12, 2014, 12:02:48 PM »
Hello. I'm working on my new tourney Robo Revolution, And i was wondering if it's possible to make the cursor while your in battle disappear for recording purposes. Like make the texture transparent.

Offline Mr. AS

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Re: Battle Cursor
« Reply #1 on: January 12, 2014, 12:24:27 PM »
Just move the cursor to the bottom left/right of the screen. It shouldn't show.
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Trovaner

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Re: Battle Cursor
« Reply #2 on: January 12, 2014, 06:30:31 PM »
Unfortunately, I don't think there is a way of hiding the cursor just in battles. I'd probably change the graphic to something more subtle like a dot or translucent pointer.

Offline Probably Rob

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Re: Battle Cursor
« Reply #3 on: January 12, 2014, 06:40:13 PM »
There is no graphic, it's coded into the game, unless I'm bind and there is a graphic for it!?

Offline JoeBlo

Re: Battle Cursor
« Reply #4 on: January 12, 2014, 10:24:13 PM »
Decompile the ra2.cfz and you'll find it stuffed in there with the component txt files. Its just a tga graphic

Offline Mecha

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Re: Battle Cursor
« Reply #5 on: January 13, 2014, 04:03:11 PM »
Thanks, but how do you decompile?


Offline Mecha

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Re: Battle Cursor
« Reply #7 on: January 13, 2014, 07:02:08 PM »
Thank you :)