gametechmods

Robot Arena => Discussion => Topic started by: Mecha on January 12, 2014, 12:02:48 PM

Title: Battle Cursor
Post by: Mecha on January 12, 2014, 12:02:48 PM
Hello. I'm working on my new tourney Robo Revolution, And i was wondering if it's possible to make the cursor while your in battle disappear for recording purposes. Like make the texture transparent.
Title: Re: Battle Cursor
Post by: Mr. AS on January 12, 2014, 12:24:27 PM
Just move the cursor to the bottom left/right of the screen. It shouldn't show.
Title: Re: Battle Cursor
Post by: Trovaner on January 12, 2014, 06:30:31 PM
Unfortunately, I don't think there is a way of hiding the cursor just in battles. I'd probably change the graphic to something more subtle like a dot or translucent pointer.
Title: Re: Battle Cursor
Post by: Probably Rob on January 12, 2014, 06:40:13 PM
There is no graphic, it's coded into the game, unless I'm bind and there is a graphic for it!?
Title: Re: Battle Cursor
Post by: JoeBlo on January 12, 2014, 10:24:13 PM
Decompile the ra2.cfz and you'll find it stuffed in there with the component txt files. Its just a tga graphic
Title: Re: Battle Cursor
Post by: Mecha on January 13, 2014, 04:03:11 PM
Thanks, but how do you decompile?
Title: Re: Battle Cursor
Post by: Trovaner on January 13, 2014, 06:19:02 PM
You can use either Dummy's CFL Compiler (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=95) or Lu-Tze's CFZ Compiler (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=90).
Title: Re: Battle Cursor
Post by: Mecha on January 13, 2014, 07:02:08 PM
Thank you :)