Quote from: [cringey name goes here] on March 28, 2019, 05:34:27 AMQuote from: Cinghial8 on March 28, 2019, 05:10:05 AMguess who's coming(Image removed from quote.)(Image removed from quote.)(Image removed from quote.)sick skinalso kraken 2.0 [ Quoting of attachment images from other messages is not allowed ] Not bad. Is it stock RA2?
Quote from: Cinghial8 on March 28, 2019, 05:10:05 AMguess who's coming(Image removed from quote.)(Image removed from quote.)(Image removed from quote.)sick skinalso kraken 2.0 [ Quoting of attachment images from other messages is not allowed ]
guess who's coming(Image removed from quote.)(Image removed from quote.)(Image removed from quote.)
OINK!(Image removed from quote.)
Quote from: Cinghial8 on March 30, 2019, 12:27:25 PMOINK!(Image removed from quote.)What program do you use to skin and how do you do it coz damn I need to do that with my OBJ models.
They all look absolutely fantastic. It's a shame that the geometry constraints in RA2 are so limited in terms of chassis design that external software is required for something more than a box or a "circle". Torque of the Devil and RoboPig are both brilliant.
Quote from: Danangoo on March 31, 2019, 05:11:55 AMThey all look absolutely fantastic. It's a shame that the geometry constraints in RA2 are so limited in terms of chassis design that external software is required for something more than a box or a "circle". Torque of the Devil and RoboPig are both brilliant.thanks well, now that i notice, i think i rotated Torque's eyes too much, but it can be fixed easily.Robopig wasn't hard to do, but a big problem was placing the eyes in a way that it looked similar to the original.(Image removed from quote.)the previous version had more distant eyes, and honestly it looked bad. also it lacks ears because there's also a polygon limit for OBJtoRA2 chassis, which is 86 faces, and Robopig chassis was 80 faces, with ears it reached 94. so i need to do those in RA2, same for the tail.anyway, if there's a result i'm proud of it's Pathetica.
For OBJ chassis, honestly, the only problem of over 86 faces cause is crashing the game when the chassis starts to spark in battle
I think that some aspects of the design like ears can be easily compiled through the skinning aspect of design rather than a polygonal face aspect. Even without these aspects, I'm sure that people would appreciate the work that went into the physical design aspects and overlook a few inconsistencies in the final product. One thing that I would change, however, is that I think the pink is a bit too dark and would be better as a salmon type of color, but that's just my view of the color. [ Quoting of attachment images from other messages is not allowed ]
Quote from: Danangoo on March 31, 2019, 08:05:18 AMI think that some aspects of the design like ears can be easily compiled through the skinning aspect of design rather than a polygonal face aspect. Even without these aspects, I'm sure that people would appreciate the work that went into the physical design aspects and overlook a few inconsistencies in the final product. One thing that I would change, however, is that I think the pink is a bit too dark and would be better as a salmon type of color, but that's just my view of the color. [ Quoting of attachment images from other messages is not allowed ] yeah, looks better. i should change the texture color to the one you provided.
please eat something that you're allergic to, in excessive ammounts
you know what?i wish i could do it, but i never programmed an AI in Robot Arena. and let me tell you. importing those bots in Sonny Resetti AI Pack to test them with AI bots that have strengths and weaknesses kind of gets annoying because it's a continous thing of copy-paste, copy-paste...i would test them in base DSL 2 but the AI bots included are OP as ****.is it hard to program an AI in RA2?also.Cinghial8 productions presents...Torque of the devil!(Image removed from quote.)(Image removed from quote.)(Image removed from quote.)(Image removed from quote.)
It's relatively easy once you get the hang of it