is this bot don't lost all razors in a fight before do a damage thought
lurking?
(Image removed from quote.)Yet another Dantomkia Replica
Quote from: akshaylan on October 27, 2011, 06:57:03 AMlurking?It's a term given to keeping an initial low profile whilst learning about forum etiquette, building skills and that kind of thing- it's a good thing, so don't worry- you've not done anything wrong I like the replica, too- was the arm imported from Alphasim's RWAI pack?
Quote from: GoldenFox93 on October 27, 2011, 07:02:22 AMQuote from: akshaylan on October 27, 2011, 06:57:03 AMlurking?It's a term given to keeping an initial low profile whilst learning about forum etiquette, building skills and that kind of thing- it's a good thing, so don't worry- you've not done anything wrong I like the replica, too- was the arm imported from Alphasim's RWAI pack?The arm was imported from the roaming robots ai pack (forgot that the rw one had dantomkia in). It was to big at first so I used the beetle bros gmf editing method to shrink it. I don't have 3ds max P.S are the beetle bros actually brothers? newbie as you can tell.
Is there a replica tournament on now? I was reading the the early pages of this thread and everyone was talking about a competition in 2009.
All 3 look good, especially Mortis and Dantomkia.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything
Maybe you could add chassis shine, make the axe less OP and remove the edge lines which tbh look rubbish.Wow, that came out more harsh than I'd hoped. :P
name = Mortis Bladepreview = blade_preview.bmpdir = blademodel = blade1.gmftype = weaponsbase = Weaponstyles = Defaultdescription = Mortis-purpose steel blade.damagesounds = sounds\chorus_metal_tink.wavdecal = double_slash.tga 0 0 1 .5 .5 1attachsound = sounds\cmp_generic.wavconcussion = 1piercing = 3standard = 1fracture = 400hitpoints = 5000
Quote from: Squirrel_Monkey on October 29, 2011, 06:42:39 AMMaybe you could add chassis shine, make the axe less OP and remove the edge lines which tbh look rubbish.Wow, that came out more harsh than I'd hoped. :PChassis Shine- how do I do that?
It's somewhere in the .bot file, It's to do with the line where you can determine which armour it has, I think. I'm fairly sure it's the last number out of the five that determines chassis shine, but I'm not entirely certain how to alter it properly.
Quote from: NFX on October 29, 2011, 06:52:48 AMIt's somewhere in the .bot file, It's to do with the line where you can determine which armour it has, I think. I'm fairly sure it's the last number out of the five that determines chassis shine, but I'm not entirely certain how to alter it properly. It determines the intensity of shine somehow, and is apparently a number from 0-100. The first three numbers are RGB values and the fourth is opacity (of the shine, not the actual chassis... unfortunately). You can also add a reflection map (like the shiny hub wheels) to make it super shiny. Find the word 'false' that comes right after the second block of gibberish (the first block of gibberish is the preview picture, the second is the skin) and change it to 'true'. It doesn't look good on boxy chassises though. It's best on complicated chassises or ones with bent sides.