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Author Topic: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16) (Expired)  (Read 19967 times)

Offline Elementos

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The Perfect Axe-ample Sign-ups! (Deadline 17/03/16) (Expired)
« on: February 04, 2016, 11:17:55 AM »


DEADLINE 00:00am GMT 17/03/16

The basic premise is, this an axe robot exclusive tournament. I feel as if Axe robots are somewhat neglected, as Flippers and Discs have basically taken over, and I want them to have some love too.

I will be AI’ing the robots, unless you want to give me specific bindings (in this case just send them over with your entry.)

Nobody can be entered until a bot is received and accepted by me.

I won't be entering the tournament.

The tournament will be run in DSL 2.2, and is strictly IRL. By this I mean that if I don't think the robot could be made IRL, I will reject it without question, and ask for you to change the part which I feel isn't IRL, or to send an entirely new entry. However, if you can provide me with some photographic evidence that it is possible, I will reconsider. 

I will be accepting 16 entrants, which if not filled by the deadline, will be available for already entered contestants to enter another robot. I'm not setting the deadline yet until this is in sign-ups as it may take a while to gather interest and/or solidify the rules.

The weightclass of robots in the tournament are to be Middleweight. (Up to 398.9kg/399.0 – The game sometimes doesn't feel like accepting bots on 399.0 to be MW for some reason)

I will accept bots that fall into a weight category lighter than specified, but not the other way around. (For obvious reasons.)

I am forbidding;

All custom components
Custom Smartzones
All AI parts
All cheatbot2 parts except cosmetic/decorative parts (1 judge burst motor is allowed also)
The Frenzy Hammer

BFE is eligible for making your robot more IRL looking and burst motor arc editing ONLY.

AAM, Thyrus Glitch, ZeroG, Text Editing or any other out-of-game modification (Apart from skins obviously) are also forbidden.

In-game glitches, such as Stacking, eFFe Glitching, Axle Loading, Snapper Loading etc is also forbidden.

Only axe robots are allowed in this tournament. This includes side axes, such as those seen on Splinter for example.

Concussion weaponry, such as Sledgehammers are also prohibited, as in my opinion, a hammer is not an axe. Only piercing style Axes are allowed. Weapon spam is forbidden, so try not to make an axe with 17 thousand spikes on the end.  :thumbup

The Dominator spike is allowed.

Hybrids Ruling

-Hybrids are allowed. However, If a robot does have more than one weapon the axe MUST be the primary/main weapon on the robot.
-This includes robots like 834ST, where the axe and flipper are one system. (But obviously 834ST's primary weapon was its flipper so do refrain from making a complete 834ST clone.)
-Mortis style robots are also allowed, as long as the flipper isn't the main focus of the robot.
-Rammers, Spinning Disks or Flywheels are not allowed, as they defeat the objective of the tournament.
-Flamethrowers are allowed. (If flamethrower Hybrids are actually a thing people want to do.) Again, the axe must be the main weapon however.

Clusterbots are allowed, and they have to add up to the weight of a MW. BOTH bots have to be destroyed/immobilised for the whole robot to be eliminated. Also, both robots must require axes. You can't have one with an axe and the other with a flipper and call it a hybrid.

Walkers, shufflers etc are forbidden.

The format is standard deathmatch elimination, there will by 3rd and 4th playoffs however.

I will use the BBEANS 2 to be used and hazards will be on. I have given the arena a reskin;


Robots are allowed one Havok Restart a battle, a second Havok will result in automatic disqualification. Note, I am only restarting a match if the Havok affects the general progression of the battle.

Time will be the standard 3 mins. If time runs out, I will be the judge and will use Robot Wars judging criteria (S, C, D, and A.)

Bots can be upgraded as long as it's before the end of the sign-ups deadline and I approve the change.

There will be an awards section after the tournament, this will also include any grudge matches and fantasy matches.

I am forbidding any super-fast robots that I feel are unrealistic.

Lastly, There will be a rule that a robot will have to be showing controlled movement, if the robot is moving but is upside down for example, it will be given ten seconds to self-right or it is considered immobile. This excludes being stuck on a wall, or if a bot is being pushed around upside down by it's opponent(s).

Sign-ups

1. RedAce
2. DeadGenocide
3. KoK
4. Thyrus
5. Thrackerzod
6. battledutchman
7. Clickbeetle
8. Squirrel_Monkey
9. Scorpion
10. Mazakari
11. Gauche Suede
12. Avalanche
13. El Chickenado
14. El Chickenado
15. Geice
16. KoK

Orange - Received, Pending
Red - Problem, you have been notified
Green - Accepted
Purple - Accepted and AI'd
« Last Edit: May 16, 2016, 02:40:34 PM by yugitom »
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Offline RedAce

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Re: The Perfect Axe-ample
« Reply #1 on: February 04, 2016, 12:13:07 PM »
Why DSL 2.1?  I guess preference, but I feel 2.2 gives you way more and is easier to manage.

Also, I can enter, even if it's in 2.1.  But do 8645T style bots fall into the restricted category?  I would AI it so that would be Hammer side front.

Offline Mr. AS

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Re: The Perfect Axe-ample
« Reply #2 on: February 04, 2016, 12:25:13 PM »
(I don't feel as if the newest version of DSL is generally accepted as balanced/viable at the moment, so I'd rather stay away from it for now.)
It's more balanced than DSL 2.1.
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
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Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline cephalopod

Re: The Perfect Axe-ample
« Reply #3 on: February 04, 2016, 12:33:18 PM »
Yeah I don't see why you'd use 2.1
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Offline Bobyasianboy

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Re: The Perfect Axe-ample
« Reply #4 on: February 04, 2016, 12:46:38 PM »
You should probably allow BFE for the burst motor to be 180 degrees too. I'm not sure about allowing hybrids since I feel like that could be abused. Also yeah, 2.2 seems like the better way to go, plus it would be the first 2.2 tournament.

Offline yugitom

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Re: The Perfect Axe-ample
« Reply #5 on: February 04, 2016, 01:19:21 PM »
I am forbidding any super-fast robots that I feel are unrealistic.
or if a bot is being pushed around upside down by it's opponent(s).
I feel like these rules are a reaction to my tournament ;)

Bots can be upgraded once submitted.
Be very careful with your wording, there. Does that mean bots can't be downgraded? You may want to use the word 'changed'. Also, you may want to clarify that any adjustments to a robot means that robot needs to be checked and accepted again because, as the rules currently stand, I could enter a robot within the rules and 'upgrade' it to a spinner later on due to it already being accepted.

Offline Elementos

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Re: The Perfect Axe-ample
« Reply #6 on: February 04, 2016, 01:25:36 PM »
Well this is what the discussion is for, I shall update rules if you guys like. Also the 180 degree thing, I really should've thought about that!

It would be an honour to host the first DSL 2.2 tournament in truth. I guess it would be so much more viable for IRL designs as well. As long as this is the general opinion I reckon I could change that rule.

I am forbidding any super-fast robots that I feel are unrealistic.
or if a bot is being pushed around upside down by it's opponent(s).
I feel like these rules are a reaction to my tournament ;)

Bots can be upgraded once submitted.
Be very careful with your wording, there. Does that mean bots can't be downgraded? You may want to use the word 'changed'. Also, you may want to clarify that any adjustments to a robot means that robot needs to be checked and accepted again because, as the rules currently stand, I could enter a robot within the rules and 'upgrade' it to a spinner later on due to it already being accepted.

1) A little ;) Don't want the bots to be rammers more than axes and due to the low walls on the BBEANS 2 arena I don't want that to be abused. Also I just don't want that situation to happen to anyone else really.

2) I was going to go back and change that and completely forgot to.

Any other ideas guys?
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Offline Elementos

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Re: The Perfect Axe-ample
« Reply #7 on: February 04, 2016, 01:29:15 PM »
Why DSL 2.1?  I guess preference, but I feel 2.2 gives you way more and is easier to manage.

Also, I can enter, even if it's in 2.1.  But do 8645T style bots fall into the restricted category?  I would AI it so that would be Hammer side front.

Yes, they are allowed. I was going to write about Robo-Chicken actually XD
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Offline Thrackerzod

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Re: The Perfect Axe-ample
« Reply #8 on: February 04, 2016, 01:38:17 PM »
What's with all the IRL tournaments lately?  Anyways, I'd probably try to enter, especially if it's in 2.2.

Offline Scorpion

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Re: The Perfect Axe-ample
« Reply #9 on: February 04, 2016, 02:30:06 PM »
I'd be interested, but:

Lastly, There will be a rule that a robot will have to be showing controlled movement, if the robot is moving but is upside down for example, it will be given ten seconds to self-right or it is considered immobile. This excludes being stuck on a wall, or if a bot is being pushed around upside down by it's opponent(s).

what about invertible side-hammers?  ;)

Offline Badger

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Re: The Perfect Axe-ample
« Reply #10 on: February 04, 2016, 02:47:46 PM »
I would urge you to consider ironforge for this, or DSL 2.2 if it's IRL.
also lol at most toxic guy around calling others out on this sh**
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Offline Elementos

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Re: The Perfect Axe-ample
« Reply #11 on: February 04, 2016, 02:49:44 PM »
I'd be interested, but:

Lastly, There will be a rule that a robot will have to be showing controlled movement, if the robot is moving but is upside down for example, it will be given ten seconds to self-right or it is considered immobile. This excludes being stuck on a wall, or if a bot is being pushed around upside down by it's opponent(s).

what about invertible side-hammers?  ;)

I was going to ban hammers (Lol Banhammer) As they aren't axes - The big sledge hammers are kinda too brutal in my opinion as well. Splinter style side axes are okay however.

Also;
a robot will have to be showing controlled movement

But i'm pretty sure you kinda knew that.
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Offline Merrick

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Re: The Perfect Axe-ample
« Reply #12 on: February 04, 2016, 03:36:33 PM »
I'm in. Love me some axe.

Offline Elementos

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Re: The Perfect Axe-ample
« Reply #13 on: February 04, 2016, 03:42:06 PM »
I'm going to update the OP to clear up some things.
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Offline ecolusian

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Re: The Perfect Axe-ample
« Reply #14 on: February 04, 2016, 03:48:04 PM »
sure, ill enter just because its irl
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Offline Elementos

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Re: The Perfect Axe-ample
« Reply #15 on: February 04, 2016, 03:54:56 PM »
Glad there's a lot of axe-lovers out there.

Any other corrections or queries before I put the poll up?
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Re: The Perfect Axe-ample
« Reply #16 on: February 04, 2016, 04:14:37 PM »
so it's hammer bot only ? Alright. That'll be intredasting.

and no a hammer is a hammer... axe bot is a robot wars classification. Here we call it hammers.

https://wiki.gametechmods.com/index.php?title=Hammer

no need to ban hammer components from this. just make it hammer only, allow hybrids as long as it's not just a rammer with 50kg worth of hammer thrown on it.

what about side hammers though ? or only vertical hammers ?

Offline Elementos

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Re: The Perfect Axe-ample
« Reply #17 on: February 04, 2016, 04:56:38 PM »
so it's hammer bot only ? Alright. That'll be intredasting.

and no a hammer is a hammer... axe bot is a robot wars classification. Here we call it hammers.

https://wiki.gametechmods.com/index.php?title=Hammer

no need to ban hammer components from this. just make it hammer only, allow hybrids as long as it's not just a rammer with 50kg worth of hammer thrown on it.

what about side hammers though ? or only vertical hammers ?

I'm calling it Axes because I don't want SledgeHAMMERs etc being used. Also I stated that hybrids must be Flippers, Spikes or Drills, not rammers.

Also, I call an Axe an Axe, and a Hammer a hammer. If I go into a DIY shop, I don't say I want a hammer if I want an axe. :P
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Offline Elementos

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Re: The Perfect Axe-ample
« Reply #18 on: February 04, 2016, 04:57:40 PM »
#Nary

I'd be interested, but:

Lastly, There will be a rule that a robot will have to be showing controlled movement, if the robot is moving but is upside down for example, it will be given ten seconds to self-right or it is considered immobile. This excludes being stuck on a wall, or if a bot is being pushed around upside down by it's opponent(s).

what about invertible side-hammers?  ;)

I was going to ban hammers (Lol Banhammer) As they aren't axes - The big sledge hammers are kinda too brutal in my opinion as well. Splinter style side axes are okay however.

Also;
a robot will have to be showing controlled movement

But i'm pretty sure you kinda knew that.
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Offline SteveM4

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Re: The Perfect Axe-ample
« Reply #19 on: February 04, 2016, 05:48:21 PM »
Would be interested in this... been building DSL 2.2 axebots recently so it would be a good time to see how bad they really are.
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