(I don't feel as if the newest version of DSL is generally accepted as balanced/viable at the moment, so I'd rather stay away from it for now.)It's more balanced than DSL 2.1.
I am forbidding any super-fast robots that I feel are unrealistic.I feel like these rules are a reaction to my tournament ;)
or if a bot is being pushed around upside down by it's opponent(s).
Bots can be upgraded once submitted.Be very careful with your wording, there. Does that mean bots can't be downgraded? You may want to use the word 'changed'. Also, you may want to clarify that any adjustments to a robot means that robot needs to be checked and accepted again because, as the rules currently stand, I could enter a robot within the rules and 'upgrade' it to a spinner later on due to it already being accepted.
I am forbidding any super-fast robots that I feel are unrealistic.I feel like these rules are a reaction to my tournament ;)
or if a bot is being pushed around upside down by it's opponent(s).Bots can be upgraded once submitted.Be very careful with your wording, there. Does that mean bots can't be downgraded? You may want to use the word 'changed'. Also, you may want to clarify that any adjustments to a robot means that robot needs to be checked and accepted again because, as the rules currently stand, I could enter a robot within the rules and 'upgrade' it to a spinner later on due to it already being accepted.
Why DSL 2.1? I guess preference, but I feel 2.2 gives you way more and is easier to manage.
Also, I can enter, even if it's in 2.1. But do 8645T (http://robotwars.wikia.com/wiki/8645T) style bots fall into the restricted category? I would AI it so that would be Hammer side front.
Lastly, There will be a rule that a robot will have to be showing controlled movement, if the robot is moving but is upside down for example, it will be given ten seconds to self-right or it is considered immobile. This excludes being stuck on a wall, or if a bot is being pushed around upside down by it's opponent(s).
I'd be interested, but:Lastly, There will be a rule that a robot will have to be showing controlled movement, if the robot is moving but is upside down for example, it will be given ten seconds to self-right or it is considered immobile. This excludes being stuck on a wall, or if a bot is being pushed around upside down by it's opponent(s).
what about invertible side-hammers? ;)
a robot will have to be showing controlled movement
so it's hammer bot only ? Alright. That'll be intredasting.
and no a hammer is a hammer... axe bot is a robot wars classification. Here we call it hammers.
https://wiki.gametechmods.com/index.php?title=Hammer (https://wiki.gametechmods.com/index.php?title=Hammer)
no need to ban hammer components from this. just make it hammer only, allow hybrids as long as it's not just a rammer with 50kg worth of hammer thrown on it.
what about side hammers though ? or only vertical hammers ?
I'd be interested, but:Lastly, There will be a rule that a robot will have to be showing controlled movement, if the robot is moving but is upside down for example, it will be given ten seconds to self-right or it is considered immobile. This excludes being stuck on a wall, or if a bot is being pushed around upside down by it's opponent(s).
what about invertible side-hammers? ;)
I was going to ban hammers (Lol Banhammer) As they aren't axes - The big sledge hammers are kinda too brutal in my opinion as well. Splinter style side axes are okay however.
Also;a robot will have to be showing controlled movement
But i'm pretty sure you kinda knew that.
I feel like entering. Are frenzy hammers allowed as weaponry?
All cheatbot2 parts except 1 judge burst motor.
Also DG, go ahead. :P
No worries, At the top of the list it says "I am forbidding..." "All cheatbot2 parts except 1 Judge burst"
Basically, you can't use any of the cheatbot2 parts, however, you are allowed one judge burst. I'll make that clearer in the OP.
Any specific parts you want legalised, Maz?
Any specific parts you want legalised, Maz?
All the s*** I stick on at random to make my robots look awesome? :dumb) :dumb)
That, and I used the Dominator 2 spike on mine. I believe the post originally said all were allowed with a limit of one judge, so I thought it was all fair game. But most IRL tournaments do it this way, no real reason to change what isn't broken.
Why don't you just allow decorative parts? And then, even if the intention was decoration, you can reject any robots that abuse this.Any specific parts you want legalised, Maz?
All the s*** I stick on at random to make my robots look awesome? :dumb) :dumb)
That, and I used the Dominator 2 spike on mine. I believe the post originally said all were allowed with a limit of one judge, so I thought it was all fair game. But most IRL tournaments do it this way, no real reason to change what isn't broken.
Well, allowing parts which are for decor doesn't seem to be too big of an issue; The dominator spike is a tricky one seeming as it's really good, but at the same time it's bots like dominator that kinda inspired this tournament. I'll let others decide on the spike.
This is a little embarrassing to ask considering how long I've been here, but does anyone know where to find the download for 2.2? Reason being I've been using 2.1 for ages and I guess I never knew about the 2.2 update.
Also on another note are Behemoth or Mortis styled robots allowed?
To further elaborate on DG's point, a Behemoth style robot wouldn't be allowed as the scoop is the main weapon (Behemoth's axe didn't really ever do anything.) Mortis style robots are allowed to some extent, as long as the axe is the primary weapon. (I previously stated that robots like Hydra are allowed and Mortis and Hydra are fairly similar.
On another note; I'm assuming that all Potato votes are yes votes. XD
On another note; I'm assuming that all Potato votes are yes votes. XDYou can't assume that. For example, I voted Potato but I don't want to enter. I just wanted to see what the votes were without clicking on Show Results all the time. If that's what you're assuming, why can't I retract my vote? I'm afraid rules explicitly state you need 'Yes' votes, not 'Potato' votes.
Once your tournament has at least half it's entry list size in 'Yes' votes (for example, 8 'Yes' votes for a 16 bot tournament)
Usually when people add joke answers in the polls they mean yes. If you didn't want to enter then you should use "no" or have not even voted.I would argue the opposite. Anyways, the poll really doesn't matter, if you want to host the tournament you will, and if people want to join they will when you start signups.
And I can wait the 3 months if required, it doesn't matter too much.
I agree. Also, just because that's 'usually' what they mean (which they don't, imo), doesn't mean a precedent has been set for all joke answers to be the equivalent of yes. You should have made it quite clear in the poll option 'Potato' that it means 'Yes' (such as, 'Potato (means yes)').Usually when people add joke answers in the polls they mean yes. If you didn't want to enter then you should use "no" or have not even voted.I would argue the opposite.
And I can wait the 3 months if required, it doesn't matter too much.
I will be accepting 16 entrants
Once your tournament has at least half it's entry list size in 'Yes' votes (for example, 8 'Yes' votes for a 16 bot tournament)He needs 8, Craaig. Well, as a bare minimum. You could argue that he should wait until 16 people definitely want to enter.
Only axe robots are allowed in this tournament. And yes, this includes side axes. This excludes hammers as well.
-I still have no idea why blunt or hammer-like hammer heads (hammer as in the bot type) aren't allowed... it's not like they are overpowered. And this is IRL, weapon spam on hammer heads is going to be banned anyways.
-Also question on hybrids. What is a "spike" as a bot type ? Is it a poker ? And why are we restricted to only chicken drill/hammer, flipper/hammer and spike/hammer (i am speaking about the bot type not the weapon head).
Don't get me wrong, I do like a lot the idea of a hammer only (same) tournament, but those rules appear to stifle creativity for no good reason. And if we cannot be creative in IRL tournaments...
And yes, I wonder what's the point of banning robots that are "too fast" ? This is a hammer tournament, a hammer that is too fast will just end being unbalanced and invert itself (Already hammers aren't very stable as a bot type). There is a point to fast hammers, yes, but ultra-fast hammers just defeat the point of the hammer.
So I don't think that rule is necessary in a hammer tournament.
not bots like Thor.
I don't get what's hard to understand, I want the bots to have axes such as Dominator 2 or Kat 3 or Steel Avenger, not bots like Thor.
The reason fast robots are banned is due to the low walls on the BBEANS 2 arena, and I want to focus on the destructive capabilities of robots with axes. I don't want another tournament where the physics of RA2 are abused and everything wins by OOTA.
I'm showing axes some love, not Disks, so that's why I'm restricting the types of hybrids allowed.
As for the spike question, I would've stated pokers if I meant pokers. I mean that robot can have spikes on them for armour or decoration or even subtle rear weaponry.
Wait, why does the 3 month wait not apply to you?
On a side note, my game won't go into full screen, anyone have any ideas how I can fix this?Go to game options and click full screen
Wait, why does the 3 month wait not apply to you?
I haven't done anything intentionally to seem like I'm on your case. I don't see how my prior statement would have led you to that, either. I was just wondering why Craaig would make an exception to the rule for anyone, not just you.Wait, why does the 3 month wait not apply to you?
I don't know, ask Craaig. And it's not that it doesn't apply, it's just that the rule is kinda silly and is probably going to get changed. Also I was kinda gone for like a year. You've kinda been on my case recently also for some reason :/
watAbout A...... ... What?
I honestly can't comprehend what your original post means, Wen.Oh Uh... Ok.
(https://gametechmods.com/uploads/images/17168The Perfect Axe-ample.jpg)
The basic premise is, this an axe robot exclusive tournament. I feel as if Axe robots are somewhat neglected, as Flippers and Discs have basically taken over, and I want them to have some love too.
I will be AI’ing the robots, unless you want to give me specific bindings (in this case just send them over with your entry.)
Nobody can be entered until a bot is received and accepted by me.
I won't be entering the tournament.
The tournament will be run in DSL 2.2, and is strictly IRL. By this I mean that if I don't think the robot could be made IRL, I will reject it without question, and ask for you to change the part which I feel isn't IRL, or to send an entirely new entry. However, if you can provide me with some photographic evidence that it is possible, I will reconsider.
I will be accepting 16 entrants, which if not filled by the deadline, will be available for already entered contestants to enter another robot. I'm not setting the deadline yet until this is in sign-ups as it may take a while to gather interest and/or solidify the rules.
The weightclass of robots in the tournament are to be Middleweight. (Up to 398.9kg/399.0 – The game sometimes doesn't feel like accepting bots on 399.0 to be MW for some reason)
I will accept bots that fall into a weight category lighter than specified, but not the other way around. (For obvious reasons.)
I am forbidding;
All custom components
Custom Smartzones
All AI parts
All cheatbot2 parts except cosmetic/decorative parts (1 judge burst motor is allowed also)
The Frenzy Hammer
BFE is eligible for making your robot more IRL looking and burst motor arc editing ONLY.
AAM, Thyrus Glitch, ZeroG, Text Editing or any other out-of-game modification (Apart from skins obviously) are also forbidden.
In-game glitches, such as Stacking, eFFe Glitching, Axle Loading, Snapper Loading etc is also forbidden.
Only axe robots are allowed in this tournament. This includes side axes, such as those seen on Splinter for example.
Concussion weaponry, such as Sledgehammers are also prohibited, as in my opinion, a hammer is not an axe. Only piercing style Axes are allowed. Weapon spam is forbidden, so try not to make an axe with 17 thousand spikes on the end. :thumbup
The Dominator spike is allowed.
Hybrids Ruling
-Hybrids are allowed. However, If a robot does have more than one weapon the axe MUST be the primary/main weapon on the robot.
-This includes robots like 834ST, where the axe and flipper are one system. (But obviously 834ST's primary weapon was its flipper so do refrain from making a complete 834ST clone.)
-Mortis style robots are also allowed, as long as the flipper isn't the main focus of the robot.
-Rammers, Spinning Disks or Flywheels are not allowed, as they defeat the objective of the tournament.
-Flamethrowers are allowed. (If flamethrower Hybrids are actually a thing people want to do.) Again, the axe must be the main weapon however.
Clusterbots are allowed, and they have to add up to the weight of a MW. BOTH bots have to be destroyed/immobilised for the whole robot to be eliminated. Also, both robots must require axes. You can't have one with an axe and the other with a flipper and call it a hybrid.
Walkers, shufflers etc are forbidden.
The format is standard deathmatch elimination, there will by 3rd and 4th playoffs however.
I will use the BBEANS 2 to be used and hazards will be on. (I may give it a reskin.)
Robots are allowed one Havok Restart a battle, a second Havok will result in automatic disqualification. Note, I am only restarting a match if the Havok affects the general progression of the battle.
Time will be the standard 3 mins. If time runs out, I will be a judge and will use Robot Wars judging criteria (S, C, D, and A.)
Bots can be upgraded as long as it's before the end of the sign-ups deadline and I approve the change.
There will be an awards section after the tournament, this will also include any grudge matches and fantasy matches.
I am forbidding any super-fast robots that I feel are unrealistic.
Lastly, There will be a rule that a robot will have to be showing controlled movement, if the robot is moving but is upside down for example, it will be given ten seconds to self-right or it is considered immobile. This excludes being stuck on a wall, or if a bot is being pushed around upside down by it's opponent(s).
Ideas? Comments? Rule changes? Anything I missed? Slap it down in the replies.
The weightclass of robots in the tournament are to be Middleweight. (Up to 398.9kg/399.0 – The game sometimes doesn't feel like accepting bots on 399.0 to be MW for some reason)
THE INITIAL DEADLINE FOR ENTRIES IS 00:00am GMT on 01/03/16
I'm from the UK and I wrote it wrong XDNot wrong per-say. Europe generally puts dates as day/month/year. Us Americans do it wrong, just like with our measurement systems.
1st of March. :)
Not wrong per-say. Europeven generally puts dates as day/month/year.
Hey just a heads up Chickenado the tourney is MW not HW
Hey just a heads up Chickenado the tourney is MW not HWwell i did but i submitted the wrong bot. sorry.
Why is El Chickenado listed twice ?
Extending sign-ups for another week to allow people to update rejected entries etc. (I'm now going to update the OP pretty soon.)i'm wondering what elementos is gonna do now though considering half the entries are illegal
I'm now allowing double entrants so if you have already entered you can submit a second bot.
I'm either going to just make loads of bye-bots or just run a smaller tournament. I still hope people will still enter on this last day anyway XDI think you should release all the rejected bots and let there be a consensus on whether or not they are irl, cause it seems like your being way too harsh.