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Robot Arena Matches => Tournaments => Tournament Archives => Topic started by: Elementos on February 04, 2016, 11:17:55 AM

Title: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16) (Expired)
Post by: Elementos on February 04, 2016, 11:17:55 AM
(https://gametechmods.com/uploads/images/17168The Perfect Axe-ample.jpg)

DEADLINE 00:00am GMT 17/03/16

The basic premise is, this an axe robot exclusive tournament. I feel as if Axe robots are somewhat neglected, as Flippers and Discs have basically taken over, and I want them to have some love too.

I will be AI’ing the robots, unless you want to give me specific bindings (in this case just send them over with your entry.)

Nobody can be entered until a bot is received and accepted by me.

I won't be entering the tournament.

The tournament will be run in DSL 2.2, and is strictly IRL. By this I mean that if I don't think the robot could be made IRL, I will reject it without question, and ask for you to change the part which I feel isn't IRL, or to send an entirely new entry. However, if you can provide me with some photographic evidence that it is possible, I will reconsider. 

I will be accepting 16 entrants, which if not filled by the deadline, will be available for already entered contestants to enter another robot. I'm not setting the deadline yet until this is in sign-ups as it may take a while to gather interest and/or solidify the rules.

The weightclass of robots in the tournament are to be Middleweight. (Up to 398.9kg/399.0 – The game sometimes doesn't feel like accepting bots on 399.0 to be MW for some reason)

I will accept bots that fall into a weight category lighter than specified, but not the other way around. (For obvious reasons.)

I am forbidding;

All custom components
Custom Smartzones
All AI parts
All cheatbot2 parts except cosmetic/decorative parts (1 judge burst motor is allowed also)
The Frenzy Hammer

BFE is eligible for making your robot more IRL looking and burst motor arc editing ONLY.

AAM, Thyrus Glitch, ZeroG, Text Editing or any other out-of-game modification (Apart from skins obviously) are also forbidden.

In-game glitches, such as Stacking, eFFe Glitching, Axle Loading, Snapper Loading etc is also forbidden.

Only axe robots are allowed in this tournament. This includes side axes, such as those seen on Splinter for example.

Concussion weaponry, such as Sledgehammers are also prohibited, as in my opinion, a hammer is not an axe. Only piercing style Axes are allowed. Weapon spam is forbidden, so try not to make an axe with 17 thousand spikes on the end.  :thumbup

The Dominator spike is allowed.

Hybrids Ruling

-Hybrids are allowed. However, If a robot does have more than one weapon the axe MUST be the primary/main weapon on the robot.
-This includes robots like 834ST, where the axe and flipper are one system. (But obviously 834ST's primary weapon was its flipper so do refrain from making a complete 834ST clone.)
-Mortis style robots are also allowed, as long as the flipper isn't the main focus of the robot.
-Rammers, Spinning Disks or Flywheels are not allowed, as they defeat the objective of the tournament.
-Flamethrowers are allowed. (If flamethrower Hybrids are actually a thing people want to do.) Again, the axe must be the main weapon however.

Clusterbots are allowed, and they have to add up to the weight of a MW. BOTH bots have to be destroyed/immobilised for the whole robot to be eliminated. Also, both robots must require axes. You can't have one with an axe and the other with a flipper and call it a hybrid.

Walkers, shufflers etc are forbidden.

The format is standard deathmatch elimination, there will by 3rd and 4th playoffs however.

I will use the BBEANS 2 to be used and hazards will be on. I have given the arena a reskin;


Robots are allowed one Havok Restart a battle, a second Havok will result in automatic disqualification. Note, I am only restarting a match if the Havok affects the general progression of the battle.

Time will be the standard 3 mins. If time runs out, I will be the judge and will use Robot Wars judging criteria (S, C, D, and A.)

Bots can be upgraded as long as it's before the end of the sign-ups deadline and I approve the change.

There will be an awards section after the tournament, this will also include any grudge matches and fantasy matches.

I am forbidding any super-fast robots that I feel are unrealistic.

Lastly, There will be a rule that a robot will have to be showing controlled movement, if the robot is moving but is upside down for example, it will be given ten seconds to self-right or it is considered immobile. This excludes being stuck on a wall, or if a bot is being pushed around upside down by it's opponent(s).

Sign-ups

1. RedAce
2. DeadGenocide
3. KoK
4. Thyrus
5. Thrackerzod
6. battledutchman
7. Clickbeetle
8. Squirrel_Monkey
9. Scorpion
10. Mazakari
11. Gauche Suede
12. Avalanche
13. El Chickenado
14. El Chickenado
15. Geice
16. KoK

Orange - Received, Pending
Red - Problem, you have been notified
Green - Accepted
Purple - Accepted and AI'd
Title: Re: The Perfect Axe-ample
Post by: RedAce on February 04, 2016, 12:13:07 PM
Why DSL 2.1?  I guess preference, but I feel 2.2 gives you way more and is easier to manage.

Also, I can enter, even if it's in 2.1.  But do 8645T (http://robotwars.wikia.com/wiki/8645T) style bots fall into the restricted category?  I would AI it so that would be Hammer side front.
Title: Re: The Perfect Axe-ample
Post by: Mr. AS on February 04, 2016, 12:25:13 PM
(I don't feel as if the newest version of DSL is generally accepted as balanced/viable at the moment, so I'd rather stay away from it for now.)
It's more balanced than DSL 2.1.
Title: Re: The Perfect Axe-ample
Post by: cephalopod on February 04, 2016, 12:33:18 PM
Yeah I don't see why you'd use 2.1
Title: Re: The Perfect Axe-ample
Post by: Bobyasianboy on February 04, 2016, 12:46:38 PM
You should probably allow BFE for the burst motor to be 180 degrees too. I'm not sure about allowing hybrids since I feel like that could be abused. Also yeah, 2.2 seems like the better way to go, plus it would be the first 2.2 tournament.
Title: Re: The Perfect Axe-ample
Post by: yugitom on February 04, 2016, 01:19:21 PM
I am forbidding any super-fast robots that I feel are unrealistic.
or if a bot is being pushed around upside down by it's opponent(s).
I feel like these rules are a reaction to my tournament ;)

Bots can be upgraded once submitted.
Be very careful with your wording, there. Does that mean bots can't be downgraded? You may want to use the word 'changed'. Also, you may want to clarify that any adjustments to a robot means that robot needs to be checked and accepted again because, as the rules currently stand, I could enter a robot within the rules and 'upgrade' it to a spinner later on due to it already being accepted.
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 04, 2016, 01:25:36 PM
Well this is what the discussion is for, I shall update rules if you guys like. Also the 180 degree thing, I really should've thought about that!

It would be an honour to host the first DSL 2.2 tournament in truth. I guess it would be so much more viable for IRL designs as well. As long as this is the general opinion I reckon I could change that rule.

I am forbidding any super-fast robots that I feel are unrealistic.
or if a bot is being pushed around upside down by it's opponent(s).
I feel like these rules are a reaction to my tournament ;)

Bots can be upgraded once submitted.
Be very careful with your wording, there. Does that mean bots can't be downgraded? You may want to use the word 'changed'. Also, you may want to clarify that any adjustments to a robot means that robot needs to be checked and accepted again because, as the rules currently stand, I could enter a robot within the rules and 'upgrade' it to a spinner later on due to it already being accepted.

1) A little ;) Don't want the bots to be rammers more than axes and due to the low walls on the BBEANS 2 arena I don't want that to be abused. Also I just don't want that situation to happen to anyone else really.

2) I was going to go back and change that and completely forgot to.

Any other ideas guys?
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 04, 2016, 01:29:15 PM
Why DSL 2.1?  I guess preference, but I feel 2.2 gives you way more and is easier to manage.

Also, I can enter, even if it's in 2.1.  But do 8645T (http://robotwars.wikia.com/wiki/8645T) style bots fall into the restricted category?  I would AI it so that would be Hammer side front.

Yes, they are allowed. I was going to write about Robo-Chicken actually XD
Title: Re: The Perfect Axe-ample
Post by: Thrackerzod on February 04, 2016, 01:38:17 PM
What's with all the IRL tournaments lately?  Anyways, I'd probably try to enter, especially if it's in 2.2.
Title: Re: The Perfect Axe-ample
Post by: Scorpion on February 04, 2016, 02:30:06 PM
I'd be interested, but:

Lastly, There will be a rule that a robot will have to be showing controlled movement, if the robot is moving but is upside down for example, it will be given ten seconds to self-right or it is considered immobile. This excludes being stuck on a wall, or if a bot is being pushed around upside down by it's opponent(s).

what about invertible side-hammers?  ;)
Title: Re: The Perfect Axe-ample
Post by: Badger on February 04, 2016, 02:47:46 PM
I would urge you to consider ironforge for this, or DSL 2.2 if it's IRL.
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 04, 2016, 02:49:44 PM
I'd be interested, but:

Lastly, There will be a rule that a robot will have to be showing controlled movement, if the robot is moving but is upside down for example, it will be given ten seconds to self-right or it is considered immobile. This excludes being stuck on a wall, or if a bot is being pushed around upside down by it's opponent(s).

what about invertible side-hammers?  ;)

I was going to ban hammers (Lol Banhammer) As they aren't axes - The big sledge hammers are kinda too brutal in my opinion as well. Splinter style side axes are okay however.

Also;
a robot will have to be showing controlled movement

But i'm pretty sure you kinda knew that.
Title: Re: The Perfect Axe-ample
Post by: Merrick on February 04, 2016, 03:36:33 PM
I'm in. Love me some axe.
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 04, 2016, 03:42:06 PM
I'm going to update the OP to clear up some things.
Title: Re: The Perfect Axe-ample
Post by: ecolusian on February 04, 2016, 03:48:04 PM
sure, ill enter just because its irl
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 04, 2016, 03:54:56 PM
Glad there's a lot of axe-lovers out there.

Any other corrections or queries before I put the poll up?
Title: Re: The Perfect Axe-ample
Post by: Naryar on February 04, 2016, 04:14:37 PM
so it's hammer bot only ? Alright. That'll be intredasting.

and no a hammer is a hammer... axe bot is a robot wars classification. Here we call it hammers.

https://wiki.gametechmods.com/index.php?title=Hammer (https://wiki.gametechmods.com/index.php?title=Hammer)

no need to ban hammer components from this. just make it hammer only, allow hybrids as long as it's not just a rammer with 50kg worth of hammer thrown on it.

what about side hammers though ? or only vertical hammers ?
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 04, 2016, 04:56:38 PM
so it's hammer bot only ? Alright. That'll be intredasting.

and no a hammer is a hammer... axe bot is a robot wars classification. Here we call it hammers.

https://wiki.gametechmods.com/index.php?title=Hammer (https://wiki.gametechmods.com/index.php?title=Hammer)

no need to ban hammer components from this. just make it hammer only, allow hybrids as long as it's not just a rammer with 50kg worth of hammer thrown on it.

what about side hammers though ? or only vertical hammers ?

I'm calling it Axes because I don't want SledgeHAMMERs etc being used. Also I stated that hybrids must be Flippers, Spikes or Drills, not rammers.

Also, I call an Axe an Axe, and a Hammer a hammer. If I go into a DIY shop, I don't say I want a hammer if I want an axe. :P
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 04, 2016, 04:57:40 PM
#Nary

I'd be interested, but:

Lastly, There will be a rule that a robot will have to be showing controlled movement, if the robot is moving but is upside down for example, it will be given ten seconds to self-right or it is considered immobile. This excludes being stuck on a wall, or if a bot is being pushed around upside down by it's opponent(s).

what about invertible side-hammers?  ;)

I was going to ban hammers (Lol Banhammer) As they aren't axes - The big sledge hammers are kinda too brutal in my opinion as well. Splinter style side axes are okay however.

Also;
a robot will have to be showing controlled movement

But i'm pretty sure you kinda knew that.
Title: Re: The Perfect Axe-ample
Post by: SteveM4 on February 04, 2016, 05:48:21 PM
Would be interested in this... been building DSL 2.2 axebots recently so it would be a good time to see how bad they really are.
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 04, 2016, 05:52:15 PM
That's good to hear :)
Title: Re: The Perfect Axe-ample
Post by: Badnik96 on February 04, 2016, 09:13:52 PM
I feel like entering. Are frenzy hammers allowed as weaponry?
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 04, 2016, 09:31:30 PM
I feel like entering. Are frenzy hammers allowed as weaponry?

Didn't really think about it. I guess they are still hammers so they shouldn't be allowed. Also, from my experiences with them, they're quite glitchy, so I'm not going to allow them :P
Title: Re: The Perfect Axe-ample
Post by: DeadGenocide on February 04, 2016, 09:34:19 PM
All cheatbot2 parts except 1 judge burst motor.

I have several questions
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 04, 2016, 09:35:20 PM
I cleaned up the OP.

Also DG, go ahead. :P
Title: Re: The Perfect Axe-ample
Post by: DeadGenocide on February 04, 2016, 09:39:02 PM
Also DG, go ahead. :P

I don't actually have several questions but can we not have more than 1 Judge motor or do we have to have 1 judge motor the way you said it is confusing me HELP.
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 04, 2016, 09:46:02 PM
No worries, At the top of the list it says "I am forbidding..." "All cheatbot2 parts except 1 Judge burst"

Basically, you can't use any of the cheatbot2 parts, however, you are allowed one judge burst. I'll make that clearer in the OP.
Title: Re: The Perfect Axe-ample
Post by: Merrick on February 04, 2016, 10:26:41 PM
No worries, At the top of the list it says "I am forbidding..." "All cheatbot2 parts except 1 Judge burst"

Basically, you can't use any of the cheatbot2 parts, however, you are allowed one judge burst. I'll make that clearer in the OP.

Dammit.
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 04, 2016, 10:27:44 PM
Any specific parts you want legalised, Maz?
Title: Re: The Perfect Axe-ample
Post by: Merrick on February 04, 2016, 10:32:30 PM
Any specific parts you want legalised, Maz?

All the s*** I stick on at random to make my robots look awesome?  :dumb) :dumb)

That, and I used the Dominator 2 spike on mine. I believe the post originally said all were allowed with a limit of one judge, so I thought it was all fair game. But most IRL tournaments do it this way, no real reason to change what isn't broken.
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 04, 2016, 10:36:35 PM
Any specific parts you want legalised, Maz?

All the s*** I stick on at random to make my robots look awesome?  :dumb) :dumb)

That, and I used the Dominator 2 spike on mine. I believe the post originally said all were allowed with a limit of one judge, so I thought it was all fair game. But most IRL tournaments do it this way, no real reason to change what isn't broken.

Well, allowing parts which are for decor doesn't seem to be too big of an issue; The dominator spike is a tricky one seeming as it's really good, but at the same time it's bots like dominator that kinda inspired this tournament. I'll let others decide on the spike.
Title: Re: The Perfect Axe-ample
Post by: The Red Blur on February 05, 2016, 07:07:33 AM
Might give this a shot. Depends on my free time, obviously.
Title: Re: The Perfect Axe-ample
Post by: DeadGenocide on February 05, 2016, 07:19:32 AM
How much damage does the Dominator spike do again?
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 05, 2016, 09:37:40 AM
I'm not sure, but it is pretty vicious.
Title: Re: The Perfect Axe-ample
Post by: Jakewilliamson on February 05, 2016, 09:47:39 AM
May as well give it a shot, may give genex ally duradark the time to shine(hopefully).
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 05, 2016, 10:07:31 AM
Due to such high interest, I've decided to put up a poll now.

Please Vote if you are interested in entering.
Title: Re: The Perfect Axe-ample
Post by: yugitom on February 05, 2016, 11:19:04 AM
Any specific parts you want legalised, Maz?

All the s*** I stick on at random to make my robots look awesome?  :dumb) :dumb)

That, and I used the Dominator 2 spike on mine. I believe the post originally said all were allowed with a limit of one judge, so I thought it was all fair game. But most IRL tournaments do it this way, no real reason to change what isn't broken.

Well, allowing parts which are for decor doesn't seem to be too big of an issue; The dominator spike is a tricky one seeming as it's really good, but at the same time it's bots like dominator that kinda inspired this tournament. I'll let others decide on the spike.
Why don't you just allow decorative parts? And then, even if the intention was decoration, you can reject any robots that abuse this.
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 05, 2016, 01:20:06 PM
Yugi, you may want to refer to the OP, I state that decor is allowed :3
Title: Re: The Perfect Axe-ample
Post by: yugitom on February 05, 2016, 01:42:12 PM
Wait, last time I checked, it just said that cheatbot2 was banned with no exclusions, I think. Did you change that or has it always been stated like that?
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 05, 2016, 02:14:36 PM
I changed it after Maz wanted to put random shiz on his bot :P
Title: Re: The Perfect Axe-ample
Post by: Scrapyard24c on February 05, 2016, 07:57:38 PM
This is a little embarrassing to ask considering how long I've been here, but does anyone know where to find the download for 2.2?  Reason being I've been using 2.1 for ages and I guess I never knew about the 2.2 update.

Also on another note are Behemoth or Mortis styled robots allowed?
Title: Re: The Perfect Axe-ample
Post by: DeadGenocide on February 05, 2016, 08:12:03 PM
This is a little embarrassing to ask considering how long I've been here, but does anyone know where to find the download for 2.2?  Reason being I've been using 2.1 for ages and I guess I never knew about the 2.2 update.

Also on another note are Behemoth or Mortis styled robots allowed?

gametechmods.com/forums/index.php?topic=18589.0

and he said only if the axe is the main weapon.
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 06, 2016, 05:29:45 AM
To further elaborate on DG's point, a Behemoth style robot wouldn't be allowed as the scoop is the main weapon (Behemoth's axe didn't really ever do anything.) Mortis style robots are allowed to some extent, as long as the axe is the primary weapon. (I previously stated that robots like Hydra are allowed and Mortis and Hydra are fairly similar.

On another note; I'm assuming that all Potato votes are yes votes. XD
Title: Re: The Perfect Axe-ample
Post by: DeadGenocide on February 06, 2016, 06:49:45 AM
To further elaborate on DG's point, a Behemoth style robot wouldn't be allowed as the scoop is the main weapon (Behemoth's axe didn't really ever do anything.) Mortis style robots are allowed to some extent, as long as the axe is the primary weapon. (I previously stated that robots like Hydra are allowed and Mortis and Hydra are fairly similar.

On another note; I'm assuming that all Potato votes are yes votes. XD

Well why else did you make potato an answer?
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 06, 2016, 07:38:09 AM
Just want to have a last check on whether everyone is in agreement with the rules? The combined Yes and Potato votes are nearly up to the 16 entrants required so I am preparing to start sign-ups relatively soon.

I also want to not have a slow sign-ups period, so when this does get put through, be sure to send your entries fast if possible :3
Title: Re: The Perfect Axe-ample
Post by: cephalopod on February 06, 2016, 07:47:30 AM
You are technically supposed to wait for 3 months when your discussion topic is ready because you bailed on and never finished MI2 ( :( ), but I'll work on rewriting the rules maybe to get rid of that as it's difficult to police...
Title: Re: The Perfect Axe-ample
Post by: yugitom on February 06, 2016, 07:50:05 AM
On another note; I'm assuming that all Potato votes are yes votes. XD
You can't assume that. For example, I voted Potato but I don't want to enter. I just wanted to see what the votes were without clicking on Show Results all the time. If that's what you're assuming, why can't I retract my vote? I'm afraid rules explicitly state you need 'Yes' votes, not 'Potato' votes.
Once your tournament has at least half it's entry list size in 'Yes' votes (for example, 8 'Yes' votes for a 16 bot tournament)
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 06, 2016, 08:42:56 AM
Usually when people add joke answers in the polls they mean yes. If you didn't want to enter then you should use "no" or have not even voted.

And I can wait the 3 months if required, it doesn't matter too much.
Title: Re: The Perfect Axe-ample
Post by: Badger on February 06, 2016, 08:54:21 AM
Usually when people add joke answers in the polls they mean yes. If you didn't want to enter then you should use "no" or have not even voted.

And I can wait the 3 months if required, it doesn't matter too much.
I would argue the opposite. Anyways, the poll really doesn't matter, if you want to host the tournament you will, and if people want to join they will when you start signups.
Title: Re: The Perfect Axe-ample
Post by: yugitom on February 06, 2016, 09:22:58 AM
Usually when people add joke answers in the polls they mean yes. If you didn't want to enter then you should use "no" or have not even voted.

And I can wait the 3 months if required, it doesn't matter too much.
I would argue the opposite.
I agree. Also, just because that's 'usually' what they mean (which they don't, imo), doesn't mean a precedent has been set for all joke answers to be the equivalent of yes. You should have made it quite clear in the poll option 'Potato' that it means 'Yes' (such as, 'Potato (means yes)').
Title: Re: The Perfect Axe-ample
Post by: cephalopod on February 06, 2016, 09:26:55 AM
Yeah, potato != yes, and as you require 16 yes votes, I've edited your poll to allow users to change votes. This may work in your favour as the majority may switch to yes.
Title: Re: The Perfect Axe-ample
Post by: yugitom on February 06, 2016, 10:00:37 AM
I will be accepting 16 entrants
Once your tournament has at least half it's entry list size in 'Yes' votes (for example, 8 'Yes' votes for a 16 bot tournament)
He needs 8, Craaig. Well, as a bare minimum. You could argue that he should wait until 16 people definitely want to enter.
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 06, 2016, 10:20:16 AM
I don't want to be picking sides here but yugi is kinda right.

Some of the reason MI2 failed is that people said they'd enter then immediately lost interest and didn't. I'd like to get at least 12 yes votes before I even consider starting signups.
Title: Re: The Perfect Axe-ample
Post by: cephalopod on February 06, 2016, 10:25:54 AM
Oh this isn't a side thing it's just me making a mistake :P yeah, 8 minimum.
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 06, 2016, 12:52:52 PM
I meant he was right about the waiting for 16 entrants part :3
Title: Re: The Perfect Axe-ample
Post by: Mr. AS on February 06, 2016, 06:22:53 PM
i voted for potato and i'm not gonna change my answer
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 06, 2016, 07:16:11 PM
lel
Title: Re: The Perfect Axe-ample
Post by: Scrapyard24c on February 06, 2016, 08:28:44 PM
I know this focuses about bots armed with an axe weapons, but I'd like to know if hammers/sledgehammer type weapons are permitted.
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 06, 2016, 09:13:54 PM
Only axe robots are allowed in this tournament. And yes, this includes side axes. This excludes hammers as well.
Title: Re: The Perfect Axe-ample
Post by: KingofKings696 on February 06, 2016, 09:14:15 PM
His rules state excludes hammers so Id assume its safe to say no hammers.
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 06, 2016, 09:16:39 PM
I would like to stress if you did vote for the Potato option and do indeed want to enter that you change your vote to Yes as soon as possible. I would like to have an accurate measure on how many people are planning on entering.
Title: Re: The Perfect Axe-ample
Post by: Reier on February 06, 2016, 11:26:55 PM
define "hammer" since "hammer" = "axe" in gtm terminology. i assume you mean sledgehammers. and by axe do you mean just the axe components or does this include all spikey type weapons and just no blunt force weapons?
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 06, 2016, 11:43:08 PM
I stated earlier that Hammers mean Sledgehammers. I don't want to say "sledgehammer" and then have people trying to enter with Beater Bar blocks or the other hammer head weapons so I'm using it as a general term for it.

As for your second notion, you've hit it on the head really. As long as it could be an axe on an actual robot ad it isn't a blocky mess, i'll allow it.
Title: Re: The Perfect Axe-ample
Post by: Naryar on February 07, 2016, 10:37:19 AM
-I still have no idea why blunt or hammer-like hammer heads (hammer as in the bot type) aren't allowed... it's not like they are overpowered. And this is IRL, weapon spam on hammer heads is going to be banned anyways.

-Also question on hybrids. What is a "spike" as a bot type ? Is it a poker ? And why are we restricted to only chicken drill/hammer, flipper/hammer and spike/hammer (i am speaking about the bot type not the weapon head).

Don't get me wrong, I do like a lot the idea of a hammer only (same) tournament, but those rules appear to stifle creativity for no good reason. And if we cannot be creative in IRL tournaments...

And yes, I wonder what's the point of banning robots that are "too fast" ? This is a hammer tournament, a hammer that is too fast will just end being unbalanced and invert itself (Already hammers aren't very stable as a bot type). There is a point to fast hammers, yes, but ultra-fast hammers just defeat the point of the hammer.

So I don't think that rule is necessary in a hammer tournament.

Title: Re: The Perfect Axe-ample
Post by: DeadGenocide on February 07, 2016, 11:40:51 AM
14 Yes votes < 7 Potato Votes
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 07, 2016, 12:06:30 PM
-I still have no idea why blunt or hammer-like hammer heads (hammer as in the bot type) aren't allowed... it's not like they are overpowered. And this is IRL, weapon spam on hammer heads is going to be banned anyways.

-Also question on hybrids. What is a "spike" as a bot type ? Is it a poker ? And why are we restricted to only chicken drill/hammer, flipper/hammer and spike/hammer (i am speaking about the bot type not the weapon head).

Don't get me wrong, I do like a lot the idea of a hammer only (same) tournament, but those rules appear to stifle creativity for no good reason. And if we cannot be creative in IRL tournaments...

And yes, I wonder what's the point of banning robots that are "too fast" ? This is a hammer tournament, a hammer that is too fast will just end being unbalanced and invert itself (Already hammers aren't very stable as a bot type). There is a point to fast hammers, yes, but ultra-fast hammers just defeat the point of the hammer.

So I don't think that rule is necessary in a hammer tournament.

I don't get what's hard to understand, I want the bots to have axes such as Dominator 2 or Kat 3 or Steel Avenger, not bots like Thor. The reason fast robots are banned is due to the low walls on the BBEANS 2 arena, and I want to focus on the destructive capabilities of robots with axes. I don't want another tournament where the physics of RA2 are abused and everything wins by OOTA. I stated earlier; I'm showing axes some love, not Disks, so that's why I'm restricting the types of hybrids allowed.

As for the spike question, I would've stated pokers if I meant pokers. I mean that robot can have spikes on them for armour or decoration or even subtle rear weaponry.

And it's not stifling creativity, it's enhancing it. If I allowed all hybrids then everyone would just use a disk and then the whole point of the tournament is null and void.

This way everyone can try to create a unique robot using limited resources, which requires much more creativity then just putting an axe on a VS or HS.
Title: Re: The Perfect Axe-ample
Post by: DeadGenocide on February 07, 2016, 12:12:22 PM
not bots like Thor.

wait what?!?!!?!?!?!?!?!?!?!?!?!?!?!?!?!?!??!!!!!!!!!!
(unless you're talking about the old Thor then I get it)
Title: Re: The Perfect Axe-ample
Post by: Naryar on February 07, 2016, 12:49:42 PM

I don't get what's hard to understand, I want the bots to have axes such as Dominator 2 or Kat 3 or Steel Avenger, not bots like Thor.

you haven't said for what reason are you banning them though...

The reason fast robots are banned is due to the low walls on the BBEANS 2 arena, and I want to focus on the destructive capabilities of robots with axes. I don't want another tournament where the physics of RA2 are abused and everything wins by OOTA.

yes but as i said, you can't OOTA stuff with a fast hammer. hammers are specifically not built to OOTA stuff, so I don't think there will be issues about that.

If all bots will be hammers ?

I'm showing axes some love, not Disks, so that's why I'm restricting the types of hybrids allowed.

then simply ban HS (horizontal spinner) hybrids ?

As for the spike question, I would've stated pokers if I meant pokers. I mean that robot can have spikes on them for armour or decoration or even subtle rear weaponry.

that's not an hybrid, that's just a bot with spikes on it...

does it mean we can make pusher hybrids ? or no ? i guess rammer is banned since bots cannot be too fast.

what are the hybrids allowed ? i can clearly see that no rammers or HS hybrids... is it just hammer/flipper and hammer/drill ? because it seems pretty limited. what about stuff like hammer/pusher ? or even instead of a simple hammer make a clamp ?

https://wiki.gametechmods.com/index.php?title=Category:Robot_Types (https://wiki.gametechmods.com/index.php?title=Category:Robot_Types)
https://wiki.gametechmods.com/index.php?title=Hybrid (https://wiki.gametechmods.com/index.php?title=Hybrid)

ignore the bot types that are not irl, of course.










Title: Re: The Perfect Axe-ample
Post by: Elementos on February 07, 2016, 01:30:25 PM
You're making me want to ban hybrids altogether.
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 08, 2016, 10:08:46 AM
Sorry for the double post but I'm going to be doing a major clear up of the rules, any questions afterwards, hit me up.

Edit; The rules have been updated, any changes that EVERYONE wants?
Title: Re: The Perfect Axe-ample
Post by: Naryar on February 08, 2016, 10:50:15 AM
yup, the rules now seem clearer to me :thumbup
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 08, 2016, 11:39:45 AM
Good to hear!  ;)
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 08, 2016, 03:22:34 PM
UPDATE; The splash has been uploaded. Thoughts? I might make it slightly shorter.
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 10, 2016, 03:24:40 AM
Right, I've PM'd Craaig about moving this thread into sign-ups (still waiting on that three month wait rule to be cleared up as well)

Let's do this!

On a side note, my game won't go into full screen, anyone have any ideas how I can fix this?
Title: Re: The Perfect Axe-ample
Post by: yugitom on February 10, 2016, 06:00:33 AM
Wait, why does the 3 month wait not apply to you?
Title: Re: The Perfect Axe-ample
Post by: DeadGenocide on February 10, 2016, 06:29:29 AM
Wait, why does the 3 month wait not apply to you?

Cause he's a saaaaaaaaaaaaaaaaaaaavage
you see that triple post?
SAAAAAAAAAAAAAAAAAAAAAAAAAAAAAVAGE
(that being said I have no idea what I just wrote)

On a side note, my game won't go into full screen, anyone have any ideas how I can fix this?
Go to game options and click full screen
If it's already checked full screen then click the box twice
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 10, 2016, 06:52:40 AM
Wait, why does the 3 month wait not apply to you?

I don't know, ask Craaig. And it's not that it doesn't apply, it's just that the rule is kinda silly and is probably going to get changed. Also I was kinda gone for like a year. You've kinda been on my case recently also for some reason :/

As for the fullscreen thing, I should've made myself a little clearer. The game itself is in full screen, but it shows black bars around the side so it's still basically windowed. I never had this problem before with any of my other computers, just this one for some reason.
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 10, 2016, 06:58:56 AM
If you're not going to post any useful advice, don't bother posting. It doesn't make you look cool and it isn't funny.

Anyway, The only way for me to remove the three month wait is to finish my last tournament. When I asked to do that, I got shut down, so I can't really do anything about it.

Plus I think the rule is kind of unneeded as by the time it has been three months people would've lost interest in this. Hell, by the time it has been 3 weeks people will lose interest.
Title: Re: The Perfect Axe-ample
Post by: yugitom on February 10, 2016, 07:08:13 AM
Wait, why does the 3 month wait not apply to you?

I don't know, ask Craaig. And it's not that it doesn't apply, it's just that the rule is kinda silly and is probably going to get changed. Also I was kinda gone for like a year. You've kinda been on my case recently also for some reason :/
I haven't done anything intentionally to seem like I'm on your case. I don't see how my prior statement would have led you to that, either. I was just wondering why Craaig would make an exception to the rule for anyone, not just you.
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 10, 2016, 07:13:08 AM
I guess Craaig likes me? XD

But in all seriousness, I think he just wants to fix that rule anyway, and this was a perfect time to adjust it. (I think he said earlier that he had some tweaking he wanted to do about it)

Edit; I just noticed I didn't get a host point for Blades of Glory :S
Title: Re: The Perfect Axe-ample
Post by: 09090901 on February 10, 2016, 10:32:12 AM
if you have an nvidia card, you should be able to remove black bars by going to the nvidia control panel and changing the scaling to full screen.

(https://gametechmods.com/uploads/images/53574nvid ss.png)

alternatively you could edit the cfg to whatever your monitor resolution is.
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 10, 2016, 02:21:56 PM
Will have to give that a go, cheers Geice. :thumbup
Title: Re: The Perfect Axe-ample
Post by: WeN on February 10, 2016, 10:17:05 PM
Can We Roll Out Of Axe. Mega Axe Must Be Cool.
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 11, 2016, 06:29:47 AM
wat
Title: Re: The Perfect Axe-ample
Post by: WeN on February 11, 2016, 06:43:45 PM
wat
About A...... ... What?
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 11, 2016, 06:51:32 PM
I honestly can't comprehend what your original post means, Wen.
Title: Re: The Perfect Axe-ample
Post by: WeN on February 11, 2016, 06:58:04 PM
I honestly can't comprehend what your original post means, Wen.
Oh Uh... Ok.
Title: Re: The Perfect Axe-ample
Post by: KingofKings696 on February 11, 2016, 07:17:24 PM
So when can I start sending my bots in :)
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 11, 2016, 08:00:31 PM
When the thread is in sign-ups, which, by the looks of things, won't be for a while.
Title: Re: The Perfect Axe-ample
Post by: cephalopod on February 16, 2016, 05:24:07 PM
(https://gametechmods.com/uploads/images/17168The Perfect Axe-ample.jpg)

The basic premise is, this an axe robot exclusive tournament. I feel as if Axe robots are somewhat neglected, as Flippers and Discs have basically taken over, and I want them to have some love too.

I will be AI’ing the robots, unless you want to give me specific bindings (in this case just send them over with your entry.)

Nobody can be entered until a bot is received and accepted by me.

I won't be entering the tournament.

The tournament will be run in DSL 2.2, and is strictly IRL. By this I mean that if I don't think the robot could be made IRL, I will reject it without question, and ask for you to change the part which I feel isn't IRL, or to send an entirely new entry. However, if you can provide me with some photographic evidence that it is possible, I will reconsider. 

I will be accepting 16 entrants, which if not filled by the deadline, will be available for already entered contestants to enter another robot. I'm not setting the deadline yet until this is in sign-ups as it may take a while to gather interest and/or solidify the rules.

The weightclass of robots in the tournament are to be Middleweight. (Up to 398.9kg/399.0 – The game sometimes doesn't feel like accepting bots on 399.0 to be MW for some reason)

I will accept bots that fall into a weight category lighter than specified, but not the other way around. (For obvious reasons.)

I am forbidding;

All custom components
Custom Smartzones
All AI parts
All cheatbot2 parts except cosmetic/decorative parts (1 judge burst motor is allowed also)
The Frenzy Hammer

BFE is eligible for making your robot more IRL looking and burst motor arc editing ONLY.

AAM, Thyrus Glitch, ZeroG, Text Editing or any other out-of-game modification (Apart from skins obviously) are also forbidden.

In-game glitches, such as Stacking, eFFe Glitching, Axle Loading, Snapper Loading etc is also forbidden.

Only axe robots are allowed in this tournament. This includes side axes, such as those seen on Splinter for example.

Concussion weaponry, such as Sledgehammers are also prohibited, as in my opinion, a hammer is not an axe. Only piercing style Axes are allowed. Weapon spam is forbidden, so try not to make an axe with 17 thousand spikes on the end.  :thumbup

The Dominator spike is allowed.

Hybrids Ruling

-Hybrids are allowed. However, If a robot does have more than one weapon the axe MUST be the primary/main weapon on the robot.
-This includes robots like 834ST, where the axe and flipper are one system. (But obviously 834ST's primary weapon was its flipper so do refrain from making a complete 834ST clone.)
-Mortis style robots are also allowed, as long as the flipper isn't the main focus of the robot.
-Rammers, Spinning Disks or Flywheels are not allowed, as they defeat the objective of the tournament.
-Flamethrowers are allowed. (If flamethrower Hybrids are actually a thing people want to do.) Again, the axe must be the main weapon however.

Clusterbots are allowed, and they have to add up to the weight of a MW. BOTH bots have to be destroyed/immobilised for the whole robot to be eliminated. Also, both robots must require axes. You can't have one with an axe and the other with a flipper and call it a hybrid.

Walkers, shufflers etc are forbidden.

The format is standard deathmatch elimination, there will by 3rd and 4th playoffs however.

I will use the BBEANS 2 to be used and hazards will be on. (I may give it a reskin.)

Robots are allowed one Havok Restart a battle, a second Havok will result in automatic disqualification. Note, I am only restarting a match if the Havok affects the general progression of the battle.

Time will be the standard 3 mins. If time runs out, I will be a judge and will use Robot Wars judging criteria (S, C, D, and A.)

Bots can be upgraded as long as it's before the end of the sign-ups deadline and I approve the change.

There will be an awards section after the tournament, this will also include any grudge matches and fantasy matches.

I am forbidding any super-fast robots that I feel are unrealistic.

Lastly, There will be a rule that a robot will have to be showing controlled movement, if the robot is moving but is upside down for example, it will be given ten seconds to self-right or it is considered immobile. This excludes being stuck on a wall, or if a bot is being pushed around upside down by it's opponent(s).

Ideas? Comments? Rule changes? Anything I missed? Slap it down in the replies.

This is now a signups thread and the rules quoted may not change.
You have 3 months.
Title: Re: The Perfect Axe-ample
Post by: Elementos on February 16, 2016, 05:55:44 PM
Thanks Craaig.

LETS GET THIS STARTED!

THE INITIAL DEADLINE FOR ENTRIES IS 00:00am GMT on 01/03/16

Also, I'm now going to update the OP, this includes an arena preview.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 01/03/16)
Post by: Elementos on February 16, 2016, 08:44:58 PM
RedAce Accepted and AI'd

DG;

The weightclass of robots in the tournament are to be Middleweight. (Up to 398.9kg/399.0 – The game sometimes doesn't feel like accepting bots on 399.0 to be MW for some reason)
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 01/03/16)
Post by: Elementos on February 17, 2016, 05:52:19 PM
I would less to stress that if you are thinking about entering this tournament that you read the rules through very carefully first.

I have already had to reject two entries because of violation of the most basic rules.

Kok rejected.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 01/03/16)
Post by: Elementos on February 18, 2016, 09:06:33 AM
I swear you guys are trolling me. I've had yet another entry rejected due a a basic rule being overlooked.

The tournament is Middleweight. I've now made it perfectly clear in the OP.

Thyrus rejected
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 01/03/16)
Post by: Elementos on February 18, 2016, 12:59:59 PM
Thyrus and Thrackerzod accepted.

Keep those entries coming, laddies.



Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 01/03/16)
Post by: Elementos on February 19, 2016, 11:20:36 AM
battledutchman Accepted.
Title: Re: The Perfect Axe-ample
Post by: Clickbeetle on February 21, 2016, 06:24:26 PM
THE INITIAL DEADLINE FOR ENTRIES IS 00:00am GMT on 01/03/16

I'm sure you didn't mean January 3, it being a month and a half in the past.  Just to be clear, is it actually March?  Or April?
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 01/03/16)
Post by: Elementos on February 21, 2016, 06:26:22 PM
I'm from the UK and I wrote it wrong XD

1st of March. :)
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 01/03/16)
Post by: Meganerdbomb on February 21, 2016, 07:27:27 PM
I'm from the UK and I wrote it wrong XD

1st of March. :)
Not wrong per-say. Europe generally puts dates as day/month/year. Us Americans do it wrong, just like with our measurement systems.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 01/03/16)
Post by: Elementos on February 21, 2016, 08:12:11 PM
Not wrong per-say. Europeven generally puts dates as day/month/year.

Exactly, and I wrote it month/day/year. XD
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 01/03/16)
Post by: Clickbeetle on February 21, 2016, 08:59:51 PM
Ah I see, that makes sense.

As a scientist, I actually prefer day/month/year, I just didn't expect to see it here.

Got some ideas for an axe bot; might build something for this.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 01/03/16)
Post by: Elementos on February 21, 2016, 09:55:36 PM
That's good to hear! Sign-ups have slowed...
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 01/03/16)
Post by: El Chickenado on February 22, 2016, 09:51:09 PM
ive been trying to make something
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 01/03/16)
Post by: El Chickenado on February 26, 2016, 10:39:10 PM
Sorry for double post but i cant attach things after it is posted.

Here is my bot for this tournament.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 01/03/16)
Post by: KingofKings696 on February 26, 2016, 11:12:01 PM
Hey just a heads up Chickenado the tourney is MW not HW
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 01/03/16)
Post by: Naryar on February 27, 2016, 01:17:27 AM
Hey just a heads up Chickenado the tourney is MW not HW

this is the third time already lol
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 01/03/16)
Post by: El Chickenado on February 27, 2016, 01:31:27 AM
Hey just a heads up Chickenado the tourney is MW not HW
well i did but i submitted the wrong bot. sorry.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 01/03/16)
Post by: Elementos on February 27, 2016, 02:59:19 AM
Been going through some personal issues lately, I'll get to checking all entries soon.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 01/03/16)
Post by: Elementos on March 03, 2016, 05:54:33 PM
DP.

Totally didn't forget the deadline was two days ago and not today.

Anyway, I have entries to get to, so i'm extended signups for another week.

Sorry for the delay guys, as stated above I've had problems. Depression and the like has kept me at the doctors for the last couple of weeks. Going to get round to all entries sent to me probably tomorrow, as it is very late right now.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 01/03/16)
Post by: Thrackerzod on March 03, 2016, 06:09:02 PM
That sucks dude.  Good news, though, is that now I have time to build a decent robot for this.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 01/03/16)
Post by: Squirrel_Monkey on March 04, 2016, 02:25:00 AM
That's good news as I forgot to send mine.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 01/03/16)
Post by: Elementos on March 07, 2016, 05:36:02 AM
I have updated the OP.

Honestly didn't realise how many people sent me entries when I was away :0

I will get to checking entries throughout today, and sending PMs if there are problems.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 10/03/16)
Post by: El Chickenado on March 09, 2016, 08:08:32 PM
new bot that hopefully will be approved
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 10/03/16)
Post by: The Red Blur on March 10, 2016, 06:48:27 AM
Thisll look like a fun tournament to watch. Hope everything goes well for ya, chicken.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 10/03/16)
Post by: Elementos on March 11, 2016, 02:18:35 AM
Extending sign-ups for another week to allow people to update rejected entries etc. (I'm now going to update the OP pretty soon.)

I'm now allowing double entrants so if you have already entered you can submit a second bot.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 10/03/16)
Post by: Naryar on March 11, 2016, 08:59:24 AM
That's cool. I really need to build something for this.

And counter Click's entry. Which should not be especially hard...
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 10/03/16)
Post by: Elementos on March 16, 2016, 11:34:13 AM
Squirrel_Monkey Accepted and AI'd.

El Chickenado rejected. You've been notified.

Not long left until the deadline guys, please get your entries sent in or updated ASAP. Double entrants are allowed now, if all the spots aren't filled I may have to use bye-bots (which I'd rather not use).

Ideally I don't want to extend the deadline any longer.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16)
Post by: El Chickenado on March 16, 2016, 06:31:13 PM
new bot and second entry or replacement bot if needed.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16)
Post by: DeadGenocide on March 16, 2016, 06:32:18 PM
Did you see my new bot?
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16)
Post by: Elementos on March 16, 2016, 07:14:14 PM
Must've got lost in my PMs, send it again? :)
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16)
Post by: 09090901 on March 16, 2016, 07:17:19 PM
pretty sure i sent something. did you not get it or was it illegal?
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16)
Post by: Elementos on March 16, 2016, 07:21:24 PM
I could've sworn I had updated the OP to include your bot...

I'm going to update things now.

EDIT; Done.

Geice Accepted and AI'd, El Chickenado and DG rejected. You've been notified.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16)
Post by: Gauche Suede on March 16, 2016, 09:09:09 PM
Why is El Chickenado listed twice ?
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16)
Post by: DeadGenocide on March 16, 2016, 09:29:16 PM
Alright I made a completely new and less *unintelligible swearing* bot.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16)
Post by: 09090901 on March 16, 2016, 09:32:35 PM
Why is El Chickenado listed twice ?
Extending sign-ups for another week to allow people to update rejected entries etc. (I'm now going to update the OP pretty soon.)

I'm now allowing double entrants so if you have already entered you can submit a second bot.
i'm wondering what elementos is gonna do now though considering half the entries are illegal
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16)
Post by: Elementos on March 16, 2016, 09:39:27 PM
I'm either going to just make loads of bye-bots or just run a smaller tournament. I still hope people will still enter on this last day anyway XD
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16)
Post by: El Chickenado on March 16, 2016, 09:47:16 PM
i sent you updated entries
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16)
Post by: Elementos on March 16, 2016, 10:30:20 PM
DG accepted and AI'd.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16)
Post by: Avalanche on March 18, 2016, 08:10:22 AM
I'm either going to just make loads of bye-bots or just run a smaller tournament. I still hope people will still enter on this last day anyway XD
I think you should release all the rejected bots and let there be a consensus on whether or not they are irl, cause it seems like your being way too harsh.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16)
Post by: Elementos on March 18, 2016, 11:16:12 AM
I'm being harsh because I don't want non-IRL bots included. With the tools provided in DSL 2.2 it isn't hard to make an IRL bot.

I'm extending the sign-ups for a couple more days as I have other assignment I need to focus on for now.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16)
Post by: Squirrel_Monkey on April 05, 2016, 10:00:55 AM
Any news?
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16)
Post by: Gauche Suede on April 09, 2016, 11:47:59 PM
is this still alive ?
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16)
Post by: Avalanche on April 22, 2016, 07:18:40 AM
Is this dead? We may need a host to pick this up from Elemento's hands in a couple of weeks, cause it's been 3 weeks without him being online and literaly nearly 2 months after the deadline without an update.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16)
Post by: yugitom on April 22, 2016, 10:30:56 AM
I'm afraid a host can only take over someone else's tournament with that host's permission. So, Elementos would have to return and give up his tournament (and lose a host point) anyway. I'd possibly allow someone to take over the tournament without permission if Elementos completely disappeared.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16)
Post by: kill343gs on April 22, 2016, 11:35:34 AM
I'd say if it's for the sake of a tournament being completed, if someone has gone completely dormant this far into the signups process we should let another host have a go at it if they care enough.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16)
Post by: yugitom on April 22, 2016, 11:40:00 AM
However, Elementos has been given an exact amount of time and that time is his. If he comes back tomorrow but I've handed his tournament over to someone else, he isn't going to be too happy.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16)
Post by: Squirrel_Monkey on April 22, 2016, 11:52:34 AM
Just wait until it expires.
Title: Re: The Perfect Axe-ample Sign-ups! (Deadline 17/03/16)
Post by: yugitom on May 16, 2016, 02:31:35 PM
Locking this topic and applying a 9 month ban on Elementos from posting any discussion topics and a further 3 month ban on moving any discussion topics to signups after this time period. You may lift this ban by completing this tournament but you will not regain your lost host point.