Total Members Voted: 34
Quote from: freeziez on May 11, 2011, 08:27:21 PMOK, who said no?I WILL FIND THEM AND JUMP THEM. (lolsoch)Trolol try and catch me. It sounds boring TBH.
OK, who said no?I WILL FIND THEM AND JUMP THEM. (lolsoch)
For once the mods did something right
Quote from: Ben Purse on May 12, 2011, 03:09:37 AMQuote from: freeziez on May 11, 2011, 08:27:21 PMOK, who said no?I WILL FIND THEM AND JUMP THEM. (lolsoch)Trolol try and catch me. It sounds boring TBH.As if you've thought of a better idea.
Quote from: Pwnator on May 12, 2011, 03:16:45 AMQuote from: Ben Purse on May 12, 2011, 03:09:37 AMQuote from: freeziez on May 11, 2011, 08:27:21 PMOK, who said no?I WILL FIND THEM AND JUMP THEM. (lolsoch)Trolol try and catch me. It sounds boring TBH.As if you've thought of a better idea.Ummm Combatic Robot Warz.
I WILL FIND THEM AND JUMP THEM. (lolsoch)
obligatory battlebots 5 comment
1) Use wegame, that's what I use.2) Surely you could ai all the robots using rammer/pusher ai? Just copy and paste the line, change a few of the values like which way it faces and the name and bam, done.
IIRC vertigo had a fair amount of problems in RA2TC2 with wegame?
2) Aah, but what if somebody someone enters a non-rammer bot?But yes, you can get away with editing existing AI lines I suppose, the text at the top of the bindings file helps a lot when editing variables.