Author Topic: Robo Zone 2 discussion  (Read 7964 times)

Offline JoeBlo

Re: Robo Zone 2 discussion
« Reply #40 on: August 11, 2010, 05:49:11 AM »
what wedges ? looks like a skirt hinge which are not that great vs metal (door) hinge

also did you still want me to build a box ?

Offline ianh05

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Re: Robo Zone 2 discussion
« Reply #41 on: August 11, 2010, 06:04:12 AM »
any help would be great, and the design of the bots mean they are beatable.
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Offline Squirrel_Monkey

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Re: Robo Zone 2 discussion
« Reply #42 on: August 11, 2010, 06:43:50 AM »
Booooooo....... Hissssss......
Why no trov Glitch?
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Offline ianh05

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Re: Robo Zone 2 discussion
« Reply #43 on: August 11, 2010, 06:45:54 AM »
doesn't really go hand in hand with the realistic rules.
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Offline JoeBlo

Re: Robo Zone 2 discussion
« Reply #44 on: August 11, 2010, 06:49:16 AM »
any help would be great, and the design of the bots mean they are beatable.

lolz I always think of looks over fight-ability

thats why im good at BOTM and go out round 1 in every tournament XD

Offline Squirrel_Monkey

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Re: Robo Zone 2 discussion
« Reply #45 on: August 11, 2010, 06:50:46 AM »
doesn't really go hand in hand with the realistic rules.
IMO it is perfectly realistic, there is a gap wide enough for wires to be passed through in all cases.
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Offline Doomkiller

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Re: Robo Zone 2 discussion
« Reply #46 on: August 11, 2010, 06:51:42 AM »
Not every tornament Joey, you got to the Semi-finals in Stock's Revenge XD
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Offline JoeBlo

Re: Robo Zone 2 discussion
« Reply #47 on: August 11, 2010, 06:53:28 AM »
yeah but those stupid robots cant even finish a match they were winning :P

Offline ianh05

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Re: Robo Zone 2 discussion
« Reply #48 on: August 11, 2010, 07:20:05 AM »
DSL realistic rules, were meant to be no glitches/stacking at least that's what i thought. and Joe you don't need to worry about the Box's fight-ability, just make it awesome to look at when it's being beaten up on  :p .
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Offline Squirrel_Monkey

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Re: Robo Zone 2 discussion
« Reply #49 on: August 11, 2010, 07:32:19 AM »
I quote from the Beetlebros website:

"All tournaments using the DSL mod are run with the realistic rule. This rule does not apply to stock tournaments unless otherwise specified. The realistic rule states, in general terms, that your bot must be built realistically (able to work in real life). More specifically,

No component can intersect another component that could not have a slot cut in it in real life.
This is easier to understand with an example. Suppose your bot has a spinning blade. A stationary armor plate can have a slot cut in it in real life, so it is allowable for the blade to pass through such an armor plate. However, you can't cut a slot in a wheel, since wheels spin. So if the blade passed through the bot's wheels, the bot wouldn't be allowed. Batteries and motors also can't have slots cut in them, so intersecting these components is also not allowed. Finally, the blade could not completely bisect (cut in two) the bot, since if you cut a slot all the way through in real life, it would just fall apart.

No stacking of batteries or air tanks is allowed.
This is a corollary of point 1, but is somewhat less intuitive.

No chaining of motors is allowed.
Judging realism is mostly a subjective assessment and, as such, there is some tolerance associated with these rules. It is allowable if two moving components are only very slightly intersecting, and if you have a reasonable explanation for how your design could be built in real life, it might be allowed even if it violates some of the above rules."

Of course, you can do your own rules if you like.
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Offline JoeBlo

Re: Robo Zone 2 discussion
« Reply #50 on: August 11, 2010, 07:36:37 AM »
Clash Cubes always followed those rules of Clicks

Offline ianh05

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Re: Robo Zone 2 discussion
« Reply #51 on: August 11, 2010, 07:40:54 AM »
weird, i thought the trov glitch would have been against one of the DSL rules  :ermm: . well it's certainly won't be allowed in Robo Zone as I want a level playing field between all entries.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Offline Squirrel_Monkey

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Re: Robo Zone 2 discussion
« Reply #52 on: August 11, 2010, 07:41:45 AM »
It doesn't make it un-level really, it just allows unusual chassis designs.
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I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline JoeBlo

Re: Robo Zone 2 discussion
« Reply #53 on: August 11, 2010, 07:59:26 AM »
its to complex to ban really.. you have to start judging whats too thin and what isnt

Offline Squirrel_Monkey

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Re: Robo Zone 2 discussion
« Reply #54 on: August 11, 2010, 08:10:41 AM »
Yup, 0.99 squares is hard to notice from 1 square.
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I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline ianh05

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Re: Robo Zone 2 discussion
« Reply #55 on: August 11, 2010, 08:20:52 AM »
if it was allowed just think of the fuss it would cause. you would have people against it saying it's a glitch and shouldn't be allowed then you would have others saying it should be because it's realistic  :rage .

I would prefer no fuss in the tournaments I host.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Offline G.K.

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Re: Robo Zone 2 discussion
« Reply #56 on: August 11, 2010, 08:24:38 AM »
Why are you banning the glitches? They can be used perfectly realisticly.
My above post explains everything about everything.

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Re: Robo Zone 2 discussion
« Reply #57 on: August 11, 2010, 08:26:28 AM »
if it was allowed just think of the fuss it would cause. you would have people against it saying it's a glitch and shouldn't be allowed then you would have others saying it should be because it's realistic
Clash Cubes 1 - Grey Matter (Runner-Up)
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Offline Squirrel_Monkey

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Re: Robo Zone 2 discussion
« Reply #58 on: August 11, 2010, 08:41:19 AM »
if it was allowed just think of the fuss it would cause. you would have people against it saying it's a glitch and shouldn't be allowed then you would have others saying it should be because it's realistic
Never had fuss in other tourneys.
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I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline ianh05

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Re: Robo Zone 2 discussion
« Reply #59 on: August 11, 2010, 09:02:08 AM »
I've never seen it used in tournaments such as BBEANS, the rule might need to be reviewed?
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.