Author Topic: Robo Zone 2 discussion  (Read 7930 times)

Offline ianh05

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Robo Zone 2 discussion
« on: July 26, 2010, 05:11:29 AM »
hey guys i thought i would start up a robo zone 2 topic to discuss what sort of challenges you would like to see in the second series. I'm also after some good DSL builders to help me with team robo zone (the house robots)... that's right robo zone 2 will be DSL LW's.

challenges:

- Beat the Box:
Your robot faces a well defended box to test your robots offense.

- Survival:
Your robot will face a powerful heavyweight to see how well defended your bot is.

- 2 on 1:
Your robot faces 2 beetleweights to test your robots overall design and weight management.

- Sumo Challenge:
Your robot will face a robot that weighs about 275kgs and has a lot of pushing power and a decent wedge on the flextop arena to test your robots steering, pushing power and wedge.

- Robo Zone 2 Final:
this series will also feature the debut of the Robo Zone Arena, a custom arena in which the top 4 placed robots will face off at the end to decide the winner. the 4th and 3rd place robots at the end of the challenges will start the match, 30 seconds later the 2nd place robot will join in and finally after another 30 seconds the 1st placed robot at the end of the challenges will join in the battle.

Rules:

1. Standard DSL (2.1) LW's.
2. Standard DSL realistic rules apply.
3. All bot building is to be done in the bot lab (No AAM, BFE Etc.)
4. I will Discard the match recordings containing Havoks and keep/post the 1st clean battle.
5. No Stacking Allowed (No eFFe, axle, snapper glitches Etc.) unless it sticks to the realistic rule.
6. No Narmor or any type of invincible armor.
7. Multi-bots are allowed up to a combined weight of 249kgs.
8. You should AI your own entry. I'm able to AI basic spinners and rammers, I can AI popups if you have already placed the smartzone. By getting me to AI you understand that your bot may not perform as well as you would have hoped.
9. Your Robot must have weapons (no Pure flippers, Wedges or pushers allowed).
10. All Robots must have at least 2 wheel drive and show controlled movement at all times.
11. No nasty pickles, Bumble bots, Bumble Bees or Crawlers allowed.

12. Arena List:
for 2 on 1 - Small Arena (H Off obviously)
for Sumo - flextop arena (H Off)
for Beat the Box - Small Arena (H Off)
for Survival - Combat Arena (H Off)
for Robo Zone 2 Final - Robo Zone Arena (H On)

13. Time limits:
for 2 on 1 - 2 minutes.
for Sumo - 1 minute.
for Beat the Box - 1 minute.
for Survival - 1 minute.
for Robo Zone 2 Final - 3 Minutes.

14. Specified challenge rules/scoring:

2 on 1 - The fastest win scores the most amount of points, the fastest loss scores the least.
           - Draws will be decided by in game scores.
           - If you enter a Multi-bot and 1 gets defeated it's score will still count should it end in a draw.

Sumo - The fastest win scores the most amount of points, the fastest loss scores the least.
          - Draws will be decided by in game scores.
          - Only one Multi-bot needs to be pushed off the tabletop for them to lose.

Beat the Box - Fastest KO of the Box will earn max points.
                     - Failure to knock out the Box will have your score decide your rank for the challenge.

Survival - The fastest win scores the most amount of points, the fastest loss scores the least.
              - If you enter a multi-bot both must be KO'd.
              - Draws will be decided by in game scores.

Robo Zone 2 Final - The 4th and 3rd ranked robots after all other challenges are completed will start the match.
                             - 2nd place after the challenges will join the match after 30 seconds by being released from a caged off area.
                             - 1st place after the challenges will join the match 30 seconds after 2nd place is released.

15: Awards/Prizes.

Robo Zone Final Arena:

Stock AI Mini's:

Winner of Final - Robo Zone Final arena and all 5 Mini's
2nd place in Final - 4 Mini's of your choice.
3rd and 4th place in final - 3 Mini's of your choice.
1st place in any Event - 2 Mini's of your choice.

You may only win one Award, that being the bigger one.

16: Updates.

I will Allow 10 to 15 entries and will allow only 1 change if it's necessary for example, if your bot won't work without the change I will allow it other then that you may not change or upgrade your entry.
« Last Edit: August 11, 2010, 09:45:14 AM by ianh05 »
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
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https://gametechmods.com/forums/index.php?topic=13310.0
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https://gametechmods.com/forums/index.php?topic=13814.0
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Offline G.K.

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Re: Robo Zone 2 discussion
« Reply #1 on: July 26, 2010, 07:28:57 AM »
I'm also after some good DSL builders to help me with team robo zone (the house robots)

What do you want from the house robots?

And I am interested in entering.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline powerrave

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Re: Robo Zone 2 discussion
« Reply #2 on: July 26, 2010, 07:36:16 AM »
might enter in this will happen.
"Always be yourself, unless you're a loser"


Offline ianh05

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Re: Robo Zone 2 discussion
« Reply #3 on: July 26, 2010, 09:50:08 AM »
I'm also after some good DSL builders to help me with team robo zone (the house robots)

What do you want from the house robots?

And I am interested in entering.

i need 2 beetleweights, a heavyweight and a well-defended box :P the other(s) isn't known yet. if you check out the videos from the first series you will get an idea about what i am after.. just DSL versions.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline JoeBlo

Re: Robo Zone 2 discussion
« Reply #4 on: July 26, 2010, 09:53:59 AM »
no invincible or cheaty Armour on the box ?

Offline ianh05

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Re: Robo Zone 2 discussion
« Reply #5 on: July 26, 2010, 09:56:13 AM »
nah, people want to see lots of parts flying off it and it should have an equal amount of defense on all sides.. it also has to have controlled movement to avoid immobility
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline Badnik96

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Re: Robo Zone 2 discussion
« Reply #6 on: July 26, 2010, 09:56:22 AM »
I'll enter, I you could use one of the HBFS entries for the box, maybe GF93's, it looks like a box

For the BW's you could use 2 off the Exchange (with permission of course)

and the HW could be from NAR AI

Offline G.K.

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Re: Robo Zone 2 discussion
« Reply #7 on: July 26, 2010, 09:58:37 AM »
I have a quite speedy killer HW, goes by the name of Eggbeater.

Here it is:



If you want it, I'll tweak the wedge to make it good and send it over.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline ianh05

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Re: Robo Zone 2 discussion
« Reply #8 on: July 26, 2010, 10:07:33 AM »
for the heavyweight it should be dominating but beatable and have different types of weapons, a VS/HS/Rammer hybrid should work well as long as it has weak points such as a bad wedge or no side defense etc.

you can PM me your possible house robots and i will check them out.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline Badnik96

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Re: Robo Zone 2 discussion
« Reply #9 on: July 26, 2010, 10:08:26 AM »
Maybe Nar can make something when he gets back...

Offline Stagfish

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Re: Robo Zone 2 discussion
« Reply #10 on: July 26, 2010, 10:25:52 AM »
Will this suffice?

 
EDIT: GRAH just noticed its LW not BW D:

Offline ianh05

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Re: Robo Zone 2 discussion
« Reply #11 on: July 26, 2010, 10:28:16 AM »
the box doesn't need to be beetleweight or lightweight :P the weight doesn't matter for the box it just needs to be equally defended on all sides (top and bottom included) and beater bars do damage :O
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline SKBT

Re: Robo Zone 2 discussion
« Reply #12 on: July 26, 2010, 12:18:28 PM »
I'm also after some good DSL builders to help me with team robo zone (the house robots)

What kind of bots do you want? I might be able to help.

Offline ianh05

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Re: Robo Zone 2 discussion
« Reply #13 on: July 26, 2010, 12:39:45 PM »
refer to replies #3, 5 and 7 :) i will post that info in the original post tomorrow due to my internet speed being limited right now.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline ianh05

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Re: Robo Zone 2 discussion
« Reply #14 on: August 05, 2010, 02:54:57 AM »
Thoughts on an OOTA challenge where the LW's face a powerful flipper to see who can last the longest in a low wall arena?
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline Somebody

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Re: Robo Zone 2 discussion
« Reply #15 on: August 05, 2010, 07:33:25 AM »
That would turn out to just be who gets lucky. There isn't much you can do as a LW against that.
I built that big robot on that TV show that time


Offline JoeBlo

Re: Robo Zone 2 discussion
« Reply #16 on: August 05, 2010, 10:11:44 AM »
I agree ^^

if the competition was a heavier class people could do something like RY3NO to waste time in the match against the flipper but with lightweigths you cant really adapt them for all

Offline Clickbeetle

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Re: Robo Zone 2 discussion
« Reply #17 on: August 06, 2010, 06:17:02 PM »
That would turn out to just be who gets lucky. There isn't much you can do as a LW against that.


Flee Beetle  ;)

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Offline Badnik96

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Re: Robo Zone 2 discussion
« Reply #18 on: August 06, 2010, 06:29:16 PM »
Oh yeah...

Offline ianh05

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Re: Robo Zone 2 discussion
« Reply #19 on: August 06, 2010, 07:00:10 PM »
guys i still need at least 1 more challenge, I really want it to be a test of the robots drive and or wedges.

if I could make Tilt a little more fair by just having a pushy LW be good enough?
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.