I might be being stupid and can't see it in the OP, but is component skinning allowed?
(Image removed from quote.)A cancelled 2013 tournament has risen from the ashes. Not even rust can keep this Sword of Glory from decaying.Notes: I will be doing the AI (and bindings), unless you're willing to AI (and bind) yours. Custom .pys are allowed, but you must send the bindings.You cannot enter, until I have received, and accepted your robot(s). I will be more stricter when it comes to entries. You must send the link to the robot(s).It is your responsibility for your robot wirings. Srimechs will not be added by me, if you didn't include one.Some textures will be edited/re-skinned.There is one component that has been brought over from 2.1 to be used. See Cheatbot2 for more information.Tutorial on importing the Hammer Motor In your components folder of 2.1, go into hammermotor then copy-paste "hammermotor.gmf" into the same folder of 2.2. Next, scroll down through the components folder of 2.1 and find hammermotor1.txt, copy-paste that into the components folder of 2.2. You should hopefully now have the Hammer Motor in your 2.2 game, listed under Motors.The Arena:The arena will be the "Official Robot Arena 2 Tournament" arena, with edited textures. Rules: The game will be a fresh DSL 2.2. No custom parts, neither edited components. It will be Realistic: IRL based.This will be a Light, Middle, and Heavyweight tournament. It's optional that you be clear which robot is in which weightclass, but it'd be easier for you to tell me so I can edit things easily.There will be an end-tournament rumble from all weightclasses.There will be an unlimited amount of entries. Two robots, per weight class, per person, until the deadline, allowing a total of 6 entries. You don't have to enter all of the weight classes, but you can if you wish to. for example, you can enter two Lightweights, one Middleweight, and no Heavyweight. Empty spaces (if any) will be filled up with bye bots made by me.Regarding Cheatbot2 parts, see Cheatbot2.Only one external glitch is allowed: BFE. Glitches done inside the game are allowed. For the chassis, as long as the chassis is not paper-thin. Minimum height will be the height of the top part of the table in the Bot Lab. For extender work, as long as it looks like it can be built legitmately.Must have at least 2 wheel drive, and all wheel drives must have/show controlled movement. Meaning no clusters, crawlers, scuttles, drones, etc.Interchangeable weaponry is allowed. Be warned that I will decide which weaponry is used in your robot's match, if you don't tell me which weaponry you want used against which opponent before your matches are uploaded.A robot(s) can be upgraded, until the end of the deadline for entries. Unlimited amount of upgrades. Sending a new robot is allowed, but it will replace your previous applied robot (in that weightclass). You are allowed to use one robot in the main tournament and a different one in the rumble. Your main tournament robot will be used in grudge matches, if it has any.Forfeiting, is not allowed.The removal of the 7-limit attachments of RA2CF is allowed.Component Freedom of RA2CF is allowed. Only once for lightweight, twice for middleweight and heavyweight. Each are per robot (i.e. twice for your middleweight, and twice for your second middleweight, etc.).Cheatbot2: PowerN/AExtendersNightmare BraceMotors*Hammer MotorInviso Hammer MotorOverKill MotorFlatmotorSlow Flatmotor (re-textured).WheelsStorm Wheel (re-textured)WeaponsNightmare ToothTornado Mer Weapon (Middle and End)Buster BladeBuster ToothExtrasThe Judge Components (All, re-textured Side Armor)Beta Components (Wheel, Front, Right, and Left Skirts, Both Skirt Corners, Top and Front Armor)Bracket WedgeRuiner Components (Bar End, and Cowboy Hat)MOE Weapon MotorHworf Components (All, but not Inviso Caster, and Small Bolt)* - not a Cheatbot2 component, but this is the component brought over from 2.1 for more variety on 180 degree weaponry. The file itself will be unedited.Tutorial on importing the Hammer Motor In your components folder of 2.1, go into hammermotor then copy-paste "hammermotor.gmf" into the same folder of 2.2. Next, scroll down through the components folder of 2.1 and find hammermotor1.txt, copy-paste that into the components folder of 2.2. You should hopefully now have the Hammer Motor in your 2.2 game, listed under Motors.Match Rules It will be a Round Robin-then-Single Elimination tournament for all weightclasses. There will be a Rumble at the end of the competition, from each weightclass.A number of single matches. A number of robots in each Group, 1 or 2 (this is for discussion) eventual robot winning from each. Depending on the amount of entries, there'll be 4 to 8 in each Group.3 points for a win.2 point for a draw.If two or more robots tie on points at the end, they will fight one-on-one to win their Group, in order to advance.There will be an even amount of Groups. If there are 8 Groups, the robots that win from each, will then fight in the Single Elimination format.Special Round - All robots (with or without more) fight each other, in a big rumble finale.3 minute match, per match. No judges' decisions will be made during the tournament. Will be all based on the in-game decisions. A judges' decision will be based on points scored, during the rumbles. Lowest points scored, eliminates the competitor. The Status Messages will be turned on, in case of a controversial countout.A robot will never be disqualified for havoking. If a havok happens, the match will continue, unless it eliminates a competitor or disrupts the match (flying out of the arena, underneath the map, etc.), then the match will restart. The rumble, has the same rule.My Entries: LightweightKeylock:Silent Melody:MiddleweightL'Via:Burnt Airwaves:HeavyweightCheap Surgery 4:Roders 2:
Component Freedom of RA2CF is allowed.
When's the deadline? I definitely want to enter, but I've been a bit slammed lately.