Author Topic: RIP3 Signups!  (Read 22925 times)

Offline Squirrel_Monkey

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Re: RIP3 Discussion/Ideas
« Reply #80 on: June 07, 2012, 07:01:15 AM »
Why u no have oota? I can no haz flipper team.

It'll make you build something else than a flipper for once...
Teh Crawlerz?
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline cephalopod

Re: RIP3 Discussion/Ideas
« Reply #81 on: June 08, 2012, 11:19:10 AM »
Just going to make one thing pretty clear, with the outburst of Flamer robots. I have NO IDEA about EternalFlame.py or whatever it is that keeps  the flamer going constantly, so unless you AI it yourself and send me the .py also, I will AI it as I regularly would, using Omni or something along those lines, which will probably not keep it constantly firing, meaning you would run out of gas as you regularly would.
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Offline MassimoV

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Re: RIP3 Discussion/Ideas
« Reply #82 on: June 08, 2012, 01:29:25 PM »
Do you have the .py?

Offline madman3

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Re: RIP3 Discussion/Ideas
« Reply #83 on: June 08, 2012, 01:33:03 PM »
He probably does but it's a definitely unrealistic so I wouldn't allow it anyway.

Offline cephalopod

Re: RIP3 Discussion/Ideas
« Reply #84 on: June 08, 2012, 05:08:42 PM »
I've never even heard of the py.
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Offline Gauche Suede

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Re: RIP3 Discussion/Ideas
« Reply #85 on: June 08, 2012, 08:17:50 PM »
There‘s one on NARAI....

Offline Scorpion

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Re: RIP3 Discussion/Ideas
« Reply #86 on: June 09, 2012, 06:03:53 AM »
RIMP? RIMP. RIMP!

Offline cephalopod

Re: RIP3 Discussion/Ideas
« Reply #87 on: June 19, 2012, 10:48:22 AM »
Well this is all straightened out. It will be green-ticked in the next day or so, then 31 slots will be available for 2 weeks. Get ready! And PLEASE, help me get it started much faster, and AI your bots! If you don't know how, it's a great reason to learn an invaluable RA2 skill - the AI chart is how I learnt to AI, I can drop that to anyone who needs it.
bristol bot builders / two headed death flamingo / snappy robots
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kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline NFX

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Re: RIP3 Discussion/Ideas
« Reply #88 on: June 19, 2012, 10:54:14 AM »
I didn't konw there was a chart. It would certainly make things a lot easier for everyone. =)
Co-creator of The RA2 Randomiser



Offline cephalopod

Re: RIP3 Discussion/Ideas
« Reply #89 on: June 19, 2012, 11:20:36 AM »
https://gametechmods.com/uploads/files/8459AI-Chart-2.3.rar

Philetbabe made it a fair while back, I've always found it invaluable as a tool and reference, even when I brushed up my AIing to make PokAImon.








Also, SURPRISE ANNOUNCEMENT.


Left this last minute to make everyone think :P
I would like your bots to have a THEME. Even if it's just related names, I would like a theme, complete with Team Name and, if you want, motto.
There may be awards at te end for creativity, even with this stuff, remember :3
bristol bot builders / two headed death flamingo / snappy robots
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Offline Somebody

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Re: RIP3 Discussion/Ideas
« Reply #90 on: June 19, 2012, 11:24:22 AM »
Anybody have a picture of the Containment Cube? Can't remember what it looks like.
I built that big robot on that TV show that time


Offline cephalopod

bristol bot builders / two headed death flamingo / snappy robots
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Offline Badnik96

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Re: RIP3 Discussion/Ideas
« Reply #92 on: June 19, 2012, 11:27:45 AM »
Team Time Police will return after I was too lazy to make them for 2TT.

Be afraid.

Offline Somebody

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Re: RIP3 Discussion/Ideas
« Reply #93 on: June 19, 2012, 06:54:00 PM »
Ahh yes I knew that I'd heard the name somewhere. I may or may not enter.
I built that big robot on that TV show that time


Offline Gauche Suede

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Re: RIP3 Discussion/Ideas
« Reply #94 on: June 19, 2012, 09:06:27 PM »
1 question though, does your game where you held RIP3 has the Narmor-Be-Gone fix(patch)?

Offline cephalopod

Re: RIP3 Discussion/Ideas
« Reply #95 on: June 20, 2012, 01:50:32 AM »
Yes. And if anyone tried it I'd probably send their bot back anyway.. don't even think about it.
bristol bot builders / two headed death flamingo / snappy robots
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kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline cephalopod

Re: RIP3 Discussion/Ideas
« Reply #96 on: June 24, 2012, 12:59:32 PM »
1) New rule added - 1 free restart if a team bot is stuck on arena hazards (stuck on/under spikes, etc)
2) My team is added
3) Green ticked! Let's do this!
bristol bot builders / two headed death flamingo / snappy robots
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kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline NFX

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Re: RIP3 Discussion/Ideas
« Reply #97 on: June 24, 2012, 01:11:02 PM »
This topic is now a signups thread. =)
Co-creator of The RA2 Randomiser



Offline cephalopod

Re: RIP3 Discussion/Ideas
« Reply #98 on: June 24, 2012, 02:07:18 PM »
1/16th of entries have gone! 30 team spots left ;D
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Offline Enigm@

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Re: RIP3 Discussion/Ideas
« Reply #99 on: June 24, 2012, 02:21:08 PM »
bots sent w/ bindings
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