Author Topic: RIP3 Signups!  (Read 22848 times)

Offline Badnik96

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Re: RIP3 Discussion/Ideas
« Reply #60 on: June 03, 2012, 08:21:55 PM »
Using Father of Flaze and maaaaaaaybe SparkPlug. Or something new. Dunno.

Offline madman3

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Re: RIP3 Discussion/Ideas
« Reply #61 on: June 04, 2012, 10:08:44 AM »
I'd honestly prefer the standard combat arena over the cube, it's just too risky IMO.

Offline cephalopod

Re: RIP3 Discussion/Ideas
« Reply #62 on: June 04, 2012, 10:28:55 AM »
Poll added. Last poll of discussion.
bristol bot builders / two headed death flamingo / snappy robots
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Offline NFX

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Re: RIP3 Discussion/Ideas
« Reply #63 on: June 04, 2012, 10:36:16 AM »
I'd agree with that, personally. I thought he wanted an OOTA'able arena, though, but the Containment Cube's spikes really cause heck with certain bot types over others. Combat Arena's just a box, so it leaves it up to the bots to do the winning, rather than hazards and luck.
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Offline Enigm@

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Re: RIP3 Discussion/Ideas
« Reply #64 on: June 04, 2012, 10:58:46 AM »
OH GOD YES ALL OR NOTHING ARENA HERE I COME.
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Offline cephalopod

Re: RIP3 Discussion/Ideas
« Reply #65 on: June 04, 2012, 06:01:19 PM »
AON2 arena wins the vote. I guess this means people are cool with the pits? :P
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Offline Urjak

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Re: RIP3 Discussion/Ideas
« Reply #66 on: June 04, 2012, 06:19:36 PM »
AON2 arena wins the vote. I guess this means people are cool with the pits? :P

No. Pits are the worst thing ever to be in an arena.
Any comments would be appreciated. :D

Offline NFX

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Re: RIP3 Discussion/Ideas
« Reply #67 on: June 04, 2012, 06:22:40 PM »
I'd rather not, personally. I'd rather have little to no hazards at all, it allows the bots to get on with the business of fighting, rather than the hazards costing someone the match through blind luck when they clearly have the upper hand.
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Offline cephalopod

Re: RIP3 Discussion/Ideas
« Reply #68 on: June 04, 2012, 06:37:29 PM »
Gahhhhh, the community never wants what the community wants, unless it's like a completely bog-standard tournament.
I'm not putting it in the combat arena, and that is the end of that one. :P
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Offline Enigm@

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Re: RIP3 Discussion/Ideas
« Reply #69 on: June 04, 2012, 11:11:14 PM »
I like the spinning pyramids in it and if the match is really boring then it helps keep it entertaining with the pits RIPPING AND TEARING bots apart, bot if there was a way where you could clog the pits and just keep the spinning pyramids that would be nice too.
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Offline Naryar

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Re: RIP3 Discussion/Ideas
« Reply #70 on: June 05, 2012, 01:44:20 AM »
AON2 arena wins the vote. I guess this means people are cool with the pits? :P

No. Pits are the worst thing ever to be in an arena.

DEATH to pits !

Offline cephalopod

Re: RIP3 Discussion/Ideas
« Reply #71 on: June 05, 2012, 03:06:46 AM »
I like the spinning pyramids in it and if the match is really boring then it helps keep it entertaining with the pits RIPPING AND TEARING bots apart, bot if there was a way where you could clog the pits and just keep the spinning pyramids that would be nice too.

That thought did cross my mind, but I'm no good at arena editing and don't want to force anyone else to do it either
bristol bot builders / two headed death flamingo / snappy robots
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Offline Naryar

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Re: RIP3 Discussion/Ideas
« Reply #72 on: June 05, 2012, 03:33:15 AM »
Just choose whatever pleases you. I would suggest an arena with enough hazards to be funnier than the usual, but with no game-breaking hazards (i'm looking at pits) or hazards completely ruining the standard metagame (since as a big object in the center of the arena, or the Robot Wars arena).

Of course, the fact that Craaig tends to choose what I suggest him is only a sign of wisdom. *smirks*

Offline cephalopod

Re: RIP3 Discussion/Ideas
« Reply #73 on: June 05, 2012, 03:48:49 AM »
Paha, I do take what you say as wisdom, this is true, but in this case I fully agree with what you're saying - this is why I really liked the Containment Cube idea, enough hazards to be a little hazardous and fun, but nothing gamechanging. This is why I'm fully against the COmbat Arena, and don't really want to use DSL Tourney again. XD
bristol bot builders / two headed death flamingo / snappy robots
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kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline Conraaa

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Re: RIP3 Discussion/Ideas
« Reply #74 on: June 06, 2012, 03:28:52 PM »
I'm against the containment cube. Well, with those side spikes at least. If you could get rid of those and just keep the LW smashing blade and hammer then i'd be all for it.

Offline cephalopod

Re: RIP3 Discussion/Ideas
« Reply #75 on: June 06, 2012, 06:03:11 PM »
I'm no modder, I can't get rid of the spikes. I realise I can't please everyone anymore so, youknow, the cube is being used. I've tried to find something everyone wants and it just wouldn't happen.
bristol bot builders / two headed death flamingo / snappy robots
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Offline Enigm@

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Re: RIP3 Discussion/Ideas
« Reply #76 on: June 06, 2012, 06:16:03 PM »
I think the cube's fine.

..I just have to test my robot in it first. :P
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Offline Squirrel_Monkey

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Re: RIP3 Discussion/Ideas
« Reply #77 on: June 07, 2012, 06:43:30 AM »
Why u no have oota? I can no haz flipper team.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline madman3

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Re: RIP3 Discussion/Ideas
« Reply #78 on: June 07, 2012, 06:49:16 AM »
Why u no have oota? I can no haz flipper team.
Hey that would have been a good idea, considering the LWs.

Offline Naryar

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Re: RIP3 Discussion/Ideas
« Reply #79 on: June 07, 2012, 06:51:57 AM »
Why u no have oota? I can no haz flipper team.

It'll make you build something else than a flipper for once...